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Jonn Duune for CSM XII - J-space representative

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#1 - 2016-12-25 03:51:01 UTC
Good day fellow capsuleers.

So, breaking this down into a couple sections, an about me, about my eve time, my goals, and my plan. Here we go.

1) About me:
30 year old IT guy, young family man, dedicated gamer, eve guy, all that usual stuff that doesn't set me any different from most other eve players. I have a strong background in advocacy and been involved with local/provincial/federal politics before, so I'm well aware of the "joys" of campaigning, advocacy and generally getting myself well out there.

I have been involved in enough red tape and beaurocracy to crush most people, and I want to do my best to cut through that, provide great feedback, listen to the community, and plan for the next year of eve.

2) My eve time:
For a large majority of my eve time, I have been an apostle of Bob. I have lived in many small/medium sized WH groups, with varying reputations, from unknown, to laughed at, to respected, to simply just around. I have been a director or better for the better part of my last 5 years in eve. I have dealt with the struggles of things such as POS mechanics, wormhole living, and everything else one has to do to survive in j-space, and this is where my expertise comes from, and where I think I can make a big difference to the future of eve.

3) My goals:
My primary focus on eve will be player interaction with the CSM/devs and PVP. These things are what I want to bring my best efforts to in the game. I want to improve small/mid gang PVP experience, as well as bring forward those ideas that get lost in the shuffle of all the voices in eve.

4) My plan:
Regarding CSM communications:
I plan to have 6 bi-monthly open house discussions regarding various aspects of eve (specically, HS, LS, Null, WH, PVE, and industry) which will have round table discussions open to all participants that we can record, and then deliver to the dev team to help them improve the game for all of us.

On top of this, I will have an in game channel available for anyone to join, which all members of the CSM will be moderators for, which will allow for direct communications with the CSM. After all, we are the representatives of the players of eve, so we should be listening to everyone who has a good opinion.

On top of each of those round table discussions, each will have a 10-15 minute segment for the "little things" quick suggestions that will make eve infinitely better, that could be as simple as just adjusting a colour.

Regarding Wormhole living:
Myself, and several other CEOs/directors of some fairly large and well established WH entities are in the process of creating a day 1 help channel for the Wormhole experience. Where we can answer questions, provide feedback, teach, and improve people's ability to play in WH space. This, in combination with developing a single source wiki by wormholers for wormholers to take away a bit of the mystery and provide knowledge to players who may not have been blessed with knowing a large wormhole entity.

Direct Game Improvements:
I have many concrete things I want to push for wormhole space to help improve the game for everyone involved.

a) Give c6s a 2nd static. The other even class WHs all currently have 2 statics, which i think should be implemented to make them a tastier place to live in. I think EVERY c6 should recieve a null sec static, with the ability to have capital class ships (not supers or titans), and upto a 5 bil total mass limit on them.

b) I want to change how cyno inhibitors work. I want them to be much cheaper than they are. They are currently on the market for 60 million isk a pop. They take 2 minutes to anchor and have a 1 hour long lifespan. I propose, that they get a reduction to a 20s activation timer, and a lifespan reduction of 15 minutes, on top of that, they should be manufacturable with perfect skills for approximately 4.5 million isk, which should make their market price in the 5-6 million isk range. This will encourage groups (not just wormholers, but other null sec groups fighting as well) to drop them, and help make straight cynoing in a bit less effective in the long run.

c) I want to implement Fleet bookmarks. What I would suggest is 50 bookmark slots to be created when a fleet is created, and the moment the fleet despawns, so do all the bookmarks, this allows for fleets of people who aren't necessarily in the same corp to be able to work together off bookmarks and assests as needed, without having the fuss of providing warp ins and/or creating/contracting bookmarks around.

d) I want to bring API checking into the game. It is such an essential part of how the game works already we should be able to verify APIs in game without having to leave the immersion of the game to do director level duties.


Well, that's my starting talking points, to any of the EVE press groups who would be interested in interviewing me, please contact me, and we'll arrange something. Also for those people who know me in WH space, I am doing this because I legitimately believe that we need more CSM representation for wormhole space. Noobman has in my mind been the best CSM representative in recent memory, and I think i would be able to work with him, and as hard as him in order to best bring about changes to the game, not just for WH space, but for everyone.

My name is Jonn Duune, and I wholeheartedly support the message posted above.

#2 - 2016-12-25 03:51:12 UTC  |  Edited by: Jonn Duune
Discord server for communicating with me about my CSM XII Campaign

Full Text of my CSM ideas

Short Version
1. A Plan for Citadel Degradation, offlining, and removal.

2. Improving the Watchlist to help pilots read information quicker and more effectively

3. Fleet Dynamics - Fleet Bookmarks with a twist

4. FAX rebalancing

5. Changes to how the CSM works

6. Increasing Bio size, and forum improvements

7. A mining rebalance idea

8. Improving wormhole connections

9. Rebalancing, and adding to WH PVE

10. Pushing CCP to do more with EVE lore

11. Fixing hull tanking

12. Bookmarks, adding in a time delay to delete them, and increasing the amount of bookmarks

13. An idea to help integrate faction warfare more into the rest of the EVE community

14. Other balancing ideas for faction warfare

15. UI Changes, including tabs to change your overview instantly

16. Plans to make CSM representatives more available to the EVE community

17. An idea to innovate on the wardec mechanic

-- Reserved --

My name is Jonn Duune, and I wholeheartedly support the message posted above.

#3 - 2016-12-25 03:52:21 UTC  |  Edited by: Jonn Duune
-- Reserved for Campaign Platform --

My name is Jonn Duune, and I wholeheartedly support the message posted above.

Badfellas Inc.
#4 - 2016-12-25 04:07:30 UTC
Also, please remember that Jonn Duune will buy your corpses at 5mil a piece. Feel free to send contracts direct to Jonn Duune.

And remember, JD for CSM
L A Z E R H A W K S
#5 - 2016-12-25 07:37:30 UTC
no
Hard Knocks Citizens
#6 - 2016-12-25 08:08:53 UTC  |  Edited by: pubway Shi
Jonn Duune wrote:


a) Give c6s a 2nd static. The other even class WHs all currently have 2 statics, which i think should be implemented to make them a tastier place to live in. I think EVERY c6 should recieve a null sec static, with the ability to have capital class ships (not supers or titans), and upto a 5 bil total mass limit on them.


What does this achieve? there are already class six wormholes that possess nullsec statics (non-capital capable mind you), and to the best of my knowledge they're empty.

Jonn Duune wrote:

b) I want to change how cyno inhibitors work. I want them to be much cheaper than they are. They are currently on the market for 60 million isk a pop. They take 2 minutes to anchor and have a 1 hour long lifespan. I propose, that they get a reduction to a 20s activation timer, and a lifespan reduction of 15 minutes, on top of that, they should be manufacturable with perfect skills for approximately 4.5 million isk, which should make their market price in the 5-6 million isk range. This will encourage groups (not just wormholers, but other null sec groups fighting as well) to drop them, and help make straight cynoing in a bit less effective in the long run.


Do you realize how overpowered this is, not just in a combat point of view but they can easily be spammed in a system to prevent cynoing to any near-safe location as with present. And with the combat point of view, you now have a twenty secound window to notice and light your cyno coupled with the cyno inhibitor spam that will occur causes will cause more trouble than you anticipate. I don't believe you have ever flown a capital in K-space otherwise you would know how overpowered what you're suggesting is.


Jonn Duune wrote:

c) I want to implement Fleet bookmarks. What I would suggest is 50 bookmark slots to be created when a fleet is created, and the moment the fleet despawns, so do all the bookmarks, this allows for fleets of people who aren't necessarily in the same corp to be able to work together off bookmarks and assets as needed, without having the fuss of providing warp ins and/or creating/contracting bookmarks around.


Something like this is actually cool, but we've managed to survive thus far.

Jonn Duune wrote:

d) I want to bring API checking into the game. It is such an essential part of how the game works already we should be able to verify APIs in game without having to leave the immersion of the game to do director level duties.


Given the track record of features being added into the game client, see the in game ghost fitting being subpar to any third party application. I don't have much hope in any system being added to the client.
Deepwater Hooligans
#7 - 2016-12-25 08:44:57 UTC
i think this is a good idea
#8 - 2016-12-25 11:45:32 UTC  |  Edited by: Jonn Duune
pubway Shi wrote:
Jonn Duune wrote:


a) Give c6s a 2nd static. The other even class WHs all currently have 2 statics, which i think should be implemented to make them a tastier place to live in. I think EVERY c6 should recieve a null sec static, with the ability to have capital class ships (not supers or titans), and upto a 5 bil total mass limit on them.


What does this achieve? there are already class six wormholes that possess nullsec statics (non-capital capable mind you), and to the best of my knowledge they're empty.

C6 wormholes do not have actual static null statics, they do have wandering statics though. This would give a second avenue for the larger group of c2 5/null groups who would be capable of owning and running a c6 wormhole (groups such as Relentless Destruction, Hotline K162) who want to move up. I think this personally would accomplish two things. First off, hopefully moving up those established corps which have tons of players and abilities, especially with being able to field capital sized ships into null, also it gives null sec groups the ability to bring capitals back, in such a way that no null group can do currently with how roaming nullsec statics work in j-space. I'm hoping it'll encourage medium-large gang pvp (imagine say something like PL coming in with 2 dreads, a FAX, and like 80 t2/t3 cruisers into a wormhole? The fights that could be had would be among the best encountered in EVE.

On top with this, groups such as the previously mentioned would be able to bring their own capitals to fights much easier and i think this would encourage both sides to be more agressive.

C6s need to be promoted again as the pinnacle of WH space living, for the biggest, the meanest and the best, because that's what they were to begin with (at least in my mind).




Jonn Duune wrote:

b) I want to change how cyno inhibitors work. I want them to be much cheaper than they are. They are currently on the market for 60 million isk a pop. They take 2 minutes to anchor and have a 1 hour long lifespan. I propose, that they get a reduction to a 20s activation timer, and a lifespan reduction of 15 minutes, on top of that, they should be manufacturable with perfect skills for approximately 4.5 million isk, which should make their market price in the 5-6 million isk range. This will encourage groups (not just wormholers, but other null sec groups fighting as well) to drop them, and help make straight cynoing in a bit less effective in the long run.


Do you realize how overpowered this is, not just in a combat point of view but they can easily be spammed in a system to prevent cynoing to any near-safe location as with present. And with the combat point of view, you now have a twenty secound window to notice and light your cyno coupled with the cyno inhibitor spam that will occur causes will cause more trouble than you anticipate. I don't believe you have ever flown a capital in K-space otherwise you would know how overpowered what you're suggesting is.

I see where you're coming from, but something needs to be done to encourage a more equivalent situation, between panic buttons, and more organized groups and their Theta response fleets (caps sitting centrally located, waiting for cynos to save their idiot pilots.). I think this will have less of an impact as you think. Offensive fleets could just drop a cyno 150km from either setup and just warp a capital in as needed. It really just hampers more the defending ship more than anything. But I am always happy to hear suggestions to improve/edit ideas.


Jonn Duune wrote:

c) I want to implement Fleet bookmarks. What I would suggest is 50 bookmark slots to be created when a fleet is created, and the moment the fleet despawns, so do all the bookmarks, this allows for fleets of people who aren't necessarily in the same corp to be able to work together off bookmarks and assets as needed, without having the fuss of providing warp ins and/or creating/contracting bookmarks around.


Something like this is actually cool, but we've managed to survive thus far.

Same thing has been said about command destroyers.

[quote=Jonn Duune]
d) I want to bring API checking into the game. It is such an essential part of how the game works already we should be able to verify APIs in game without having to leave the immersion of the game to do director level duties.


Given the track record of features being added into the game client, see the in game ghost fitting being subpar to any third party application. I don't have much hope in any system being added to the client.

Third party developers have ALWAYS done their best and delivered some truly amazing products to the eve community, I definitely agree with you there. But something like an API reader should be a fairly basic add to be honest, and there isn't a whole lot of real extra work that needs to be done. I mean, with CCP implementing ingame shadow fitting already, i think their plan is to at least provide basic alternatives to 3rd party tools. This might even qualify as one of those "little things" fixes that can be implemented in an afternoon.

My name is Jonn Duune, and I wholeheartedly support the message posted above.

#9 - 2016-12-25 11:47:19 UTC
Forget Myface wrote:
no


would you care to elaborate? The great thing about this process is that it's a vote, so if you don't want to see me there, please don't vote for me, i'm not holding you at naglfar point or anything.

My name is Jonn Duune, and I wholeheartedly support the message posted above.

L A Z E R H A W K S
#10 - 2016-12-25 11:57:17 UTC
Jonn Duune wrote:
Forget Myface wrote:
no


would you care to elaborate? The great thing about this process is that it's a vote, so if you don't want to see me there, please don't vote for me, i'm not holding you at naglfar point or anything.


Naglfar? In your C4? Do you have a permit for that?

Selling WH CFC Standings 10b/month for +10 with: Lazerhawks, Hard Knocks, Overwatch This, Many Vacancies, Golden Showers, Friendly Probes, Isogen Memed.

Join up for swag C3 Gila/Osprey ratting fleets daily! We also rent C2s out with CV effect!

A Good Poster
#11 - 2016-12-25 12:10:10 UTC
Forget Myface wrote:
no

t empty quoting
#12 - 2016-12-25 12:14:17 UTC
Michael1995 wrote:
Jonn Duune wrote:
Forget Myface wrote:
no


would you care to elaborate? The great thing about this process is that it's a vote, so if you don't want to see me there, please don't vote for me, i'm not holding you at naglfar point or anything.


Naglfar? In your C4? Do you have a permit for that?


Under my term as CSM most people will want a Naglfar class pew pew vessile in their C4 to run the escalations, i have cleared these upcoming permit changes with your CEO Pubway Shi.
Minmatar Republic
#13 - 2017-01-30 20:14:25 UTC  |  Edited by: Borat Guereen
I noticed today your campaign item about cyno inhibitors.
As you may have seen, I push a different idea, but we may be sharing some common observations regarding the power of cynos.

A player has posted an OP on cynos on the forum here.

I bleieve you have not seen it yet, as I am sure that as a CSM candidate with an item on the subject of cynos, you would have already jumped in the discussion.
I would certainly be glad to read about your positions in that area over there.

Candidate for CSM XII

#14 - 2017-01-31 04:46:38 UTC
Borat Guereen wrote:
I noticed today your campaign item about cyno inhibitors.
As you may have seen, I push a different idea, but we may be sharing some common observations regarding the power of cynos.

A player has posted an OP on cynos on the forum here.

I bleieve you have not seen it yet, as I am sure that as a CSM candidate with an item on the subject of cynos, you would have already jumped in the discussion.
I would certainly be glad to read about your positions in that area over there.



awesome, i'll check it out right now!

My name is Jonn Duune, and I wholeheartedly support the message posted above.

#15 - 2017-02-03 04:30:26 UTC
I was wondering if you could answer a few questions.

1. I read on the forums that you believe Force Auxiliaries are too powerful. Do you believe this is the case only in wormholes, or in k-space as well? What changes would you propose to fix the ship class?

2. Usually when players talk about adding a new type of bookmark, they refer to alliance bookmarks. You mentioned adding fleet bookmarks instead. Why do you believe that adding fleet bookmarks is more important than adding alliance bookmarks?

3. The vast majority of your forum posts, at least over the past 2-3 months, concern trying to recruit members to your corporation. Do you think CCP offers enough tools for corp recruiters? If no, what changes would you like CCP to make to make recruiters lives easier?

4. You indicated you have been a director or better in wormhole groups for the last 5 years. What types of tasks did you perform or were responsible for as a director?

5. You have a lot of ideas for holding events to get feedback from players. One of CSM’s problems is publicizing what they do. How would you improve the visibility of the CSM so players know about the events you wish to hold?

Thank you

The Nosy Gamer - CCP Random: "hehe, falls under the category: nice try, but no. ;)"

I Know Right
#16 - 2017-02-03 21:28:04 UTC
Sofar i like most of your idees John.

As multiple people all ready stated changing the cyno inhibitors is not a good idea if you ask me so i hope you will dropp that idea.

I like you'r way off talking and by the sound of it you know you'r direction as whit all politics you can't aggree on everything so i will give my vote to the person that comes the closset to my opinions and is PRO WH and sofar thats you. So keep up the good work and thank for willing to give wormhollers a voice.

“Do your own thing on your own terms and get what you came here for.”

-Oliver James

#17 - 2017-02-04 23:50:36 UTC
Kendra Katana wrote:
Sofar i like most of your idees John.

As multiple people all ready stated changing the cyno inhibitors is not a good idea if you ask me so i hope you will dropp that idea.

I like you'r way off talking and by the sound of it you know you'r direction as whit all politics you can't aggree on everything so i will give my vote to the person that comes the closset to my opinions and is PRO WH and sofar thats you. So keep up the good work and thank for willing to give wormhollers a voice.



Awesome! I'm glad to hear that people actually like what I'm saying, I really want to be a voice for not just the wormhole community, but the entire EVE community at large. I have a lot of interesting and thought provoking ideas I'd love to put forward and even if they don't get implemented, I just want to foster discussion on things.

My name is Jonn Duune, and I wholeheartedly support the message posted above.

#18 - 2017-02-05 04:54:23 UTC
Jonn Duune wrote:
I have a lot of interesting and thought provoking ideas I'd love to put forward and even if they don't get implemented, I just want to foster discussion on things.


Chitsa had a lot of "interesting" ideas also. So did Corbexx and James Arget.

See how this all turned out for WH space..............
#19 - 2017-02-05 20:03:54 UTC
Winthorp wrote:
Jonn Duune wrote:
I have a lot of interesting and thought provoking ideas I'd love to put forward and even if they don't get implemented, I just want to foster discussion on things.


Chitsa had a lot of "interesting" ideas also. So did Corbexx and James Arget.

See how this all turned out for WH space..............


As I tell my corpmates though... I won't leave wormhole space... when eve shuts down... and the hardware is sold off, I'll contact CCP, buy a node that was used for running j-space, and keep it in my man cave until I die. Wormholer for life.

I should be posting a detailed paper, and updating my intro post in the next day or two regarding my ideas, and thought experiments to push forward.

My name is Jonn Duune, and I wholeheartedly support the message posted above.

#20 - 2017-02-06 23:43:19 UTC
Updated Post with campaign goals, and things I want to bring to the table.

My name is Jonn Duune, and I wholeheartedly support the message posted above.

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