Skill Discussions


Why is there no armor compensation skill

#1 - 2016-12-25 07:20:30 UTC
That gives a 2% cap reduction for armor repairers the same way shield comp reduced cap use on shield boosters?
Just curious.
#2 - 2016-12-25 18:07:16 UTC
I would guess it is because Armor ships start out with more base cap, than shield ships.
An active shield tank gets into its cap much sooner than an armor ship.
And, Armor ships have a little buffer of shield before you hit their main tank.
#3 - 2016-12-25 21:16:49 UTC
An active armor tank and active shield tank aren't intended to work the same way. The repair system skill reduces cycle time on the armor repair module so cap requirement actually increases!
Working Stiffs
#4 - 2016-12-28 07:17:47 UTC
Armor repair is more energy efficient than shield repair.
#5 - 2017-01-26 16:13:07 UTC
There are quite a few differences in the way that armour and shield tanks work (for example there is an armour module that reacts to the damage types you receive, but no equivalent for shields).

The game is more interesting when not every system is exactly the same as every other one (consider guns vs missiles vs drones) so lets keep it that way rather than call for each weapon type to be exactly the same as every other, and call for exact equality between armour and shield tanking.

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