Player Features and Ideas Discussion


3D Rendered Skyboxes for Wormhole Effects

Test Alliance Please Ignore
#1 - 2017-01-11 02:07:21 UTC
The artwork on the skybox for pulsar, wolf-rayet, etc. systems is really beautiful, but it's a bit immersion-breaking that it doesn't move when you warp across the system. I realize that many of these effects may be hundreds or thousands of AU across, but they aren't light-years across. They are caused by massive stars, they can't be so far away that their parallax doesn't change with respect to you as you warp across system.

I was thinking it could add some realism, immersion, beauty, and a sense of awe if the effect art in these systems was rendered in 3D so that your position relative to it would change slightly as you warp across the system.

Realism trivia:

Pulsars are neutron stars--tiny collapsed stars which are about the size of a city. Due to the way magnetic field strength decays with distance, they don't actually have significant magnetic influence at stellar distances. However, they occur in the wake of a supernova, meaning that they generally are surrounded by a nebular halo of gas several lightyears across. Pulsars spin rapidly, varying from about one rotation per second to around one rotation per millisecond.

Magnetars are a special class of pulsar which have a much stronger magnetic field and a slower rotation, perhaps as slow as one revolution per ten seconds or more.

Standard black holes are collapsed stars with around 5-100 solar masses. They usually form from a core collapse of a giant star at around 20-100 solar masses, and trigger a hypernova which ejects the majority of the stellar mass. Sometimes a supernova event fails and the entire star collapses in on itself, also creating a black hole. The event horizon is around the same size as a neutron star, though the mass of the object can have gravitational influence on planetary systems over a light year away.

Cataclysmic Variable stars are giant stars with a white dwarf star in close orbit which is drawing mass away from the giant star. When the white dwarf swoops in close, the giant star brightens greatly as lots of its material is sucked away toward the white dwarf. If the white dwarf's mass reaches the Chandrasekhar limit, it will trigger a Type 1a Supernova and the white dwarf will become a neutron star. Cataclysmic Variable systems can generate chaotic nebular formations hundreds of AU across.

Red Giant stars are fairly common giant stars which are very large and cool compared to a normal star. Some of them are very massive stars which live a short life, while others are normal-mass stars that are reaching the end of their life. A red giant star's radius is many times the radius of the Sun, perhaps being as high as 10-20 AU. Many of them are surrounded by a halo of gas they have lost as they pulsate and change in brightness and size.

Wolf-Rayet stars are very massive stars nearing the end of their life, and are changing dramatically in volume over time. As they grow large, they cool rapidly until their internal pressure drops below the amount to sustain their size, causing them to collapse inward. As the star material falls inward it picks up speed and momentum, until it all collides together and raises the pressure dramatically, causing the star to get intensely bright and expand outward. This repeating cycle becomes increasingly chaotic and sends huge amounts of stellar material into space at escape velocity, until eventually the star expands too far and the collapse is so violent that it triggers a supernova.

Eta Carinae is a variable star which erupted in the 1800s and produced a cloud formation called the Homunculus nebula which today is nearly a light year across (if my calculations are correct).

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

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