EVE Technology Lab

2 Pages12Next page

Adam4EVE.eu - Graphs and stats website feedback thread

#1 - 2017-01-15 08:52:31 UTC  |  Edited by: Ethan02
Dear all,

next to the already existing channels like Twitter, Tweetfleet Slack or even ingame mails, this thread is another opportunity to give me feedback.

  • Bugs - Of course I'm very interested in hearing from any bugs or errors that you may have spotted.
  • Requests - If you have suggestions for shiny graphs you always wanted to see, lets hear them.

If you have a feature request please note the following:

  • A4E only serves publicly available data
  • Source data import can be automated
  • Any feature requiring users to log in or enter an API key is not going to happen

A change log can be viewed here: http://mantis.tagemma.org/changelog_page.php
Website itself: https://www.adam4eve.eu

Gallente Federation
#2 - 2017-01-16 17:49:37 UTC  |  Edited by: KATASKOPOS
Congratulations on creating this tool and a big thank you for giving it to the community of EVE online. I have been looking to it and how it works for the past hour or so. Finaly I 've found this post which solved one of my questions on how I can log in on the site and what purpose tha might surve. Obviously this feature is not available to us.
#3 - 2017-01-17 05:38:02 UTC
... Finaly I 've found this post which solved one of my questions on how I can log in on the site and what purpose tha might surve. ...

Thanks for the feedback and good point about the login form. Created a task to have it removed in the next release.
#4 - 2017-01-20 11:43:12 UTC
Like try post it to /r/Eve you will get good feedback.

"Amateurs talk about tactics, but professionals study logistics." - Gen. Robert H. Barrow, USMC (Commandant of the Marine Corps) noted in 1980**strong text**

#5 - 2017-01-28 09:03:28 UTC
Version 0.0.7 has been deployed, which adds the tracking of structure/Citadel sell orders via new ESI endpoint.
Thus both in the market order viewer as well as the market statistics sell orders are now shown and tracked.

Several other smaller fixes aswell. Since I've rewritten the market viewer partly, it is very likely that with some combination of the filters there will be bugs. Please report them here or via the other mediums. Thanks. Smile
#6 - 2017-01-30 07:56:33 UTC
Astrid Farnsworth wrote:
Like try post it to /r/Eve you will get good feedback.


Very nice site. Aggregates are always great.
#7 - 2017-01-30 11:14:55 UTC
Stunning sh*** man Shocked


Solyaris Chtonium
#8 - 2017-01-31 06:24:00 UTC
Thank you for the wonderful website. Do you have any plan to provide API end points for citadel orders? (not limited to max 1000 rows)
#9 - 2017-01-31 08:39:54 UTC
Thanks for your feedback!

Professor JinMine wrote:
Do you have any plan to provide API end points for citadel orders? (not limited to max 1000 rows)

Not planned, thus not near-future.

  1. Where would be the benefit instead of using ESI directly?
  2. Never done API before

Astrid Farnsworth wrote:
Like try post it to /r/Eve you will get good feedback.

Reddit is totally unknown to me. Will look into it once I've got my main feature list implemented... thus summer probably. Cool
#10 - 2017-02-16 12:44:53 UTC
Deployed v0.0.8 that brings additional filter for the graph generator.

Please be aware since the graphs are generated in realtime depending on the data and filters you've selected as well as the load of the server it can take up to two minutes for the graph to display.

Some of the graphs that you are now able to create in addition to the previous possibilities (copy&paste links):

  • How much ISK is being lost in each security sector to smart bombs?
  • Quote:

  • How is the ISK war going for Pandemic Horde in Perimeter?
  • Quote:

  • Which top 5 alliances dominate LowSec judged by the most number of kills?
  • Quote:

  • Which are the most used weapons on kills in NullSec?
  • Quote:

  • Which kind of ships from Goonswarm Federation are mostly involved in successful attacks by them?
  • Quote:

Since the filter combinations are "endless", there definately will be bugs in some combinations. Let me know if you encounter one or the data returned seems strange.
Also feel free to reach out if you need a specific graph and need help with the right settings in the interface.
Test Alliance Please Ignore
#11 - 2017-02-19 18:06:54 UTC
Gallente Federation
#12 - 2017-02-22 17:35:56 UTC
As an idea of feature for further developement, given that you might be interested in such proposals, may I suggest the following?

1. Ability to enter custom prices for materials in PI chain.This might be in a similar way as the custom taxes are.
2. Ability to alter quanitities i.e. zeroizing for materials in PI chain that their higher product is beeing purchased from market.
3. Ability to remove steps from the chain completely for lets say one wants to produce a P4 with 3 P3s byt the 1 P3 is produced on another planet or bought from the market. This proposal might be achived now by looking at lower tier chains and make some math, but again one can not remove or zeroize steps individually. For those that do factory on high-sec and do not want to extract the P0 materials or just want to extract some of them.

I hope you will find those ideas interesting and/or challenging and not much of a headache. Once more thank you for your contribution to the EVE community. I have introduced your site to the community of my country and the industrialists have found it very helpful.
#13 - 2017-02-23 14:49:33 UTC
Thanks for the feedback and suggestions.

  1. Potentially easy to do, however the UI is already complex and crowded. And adding custom price input fields to each material at each level of the chain might make it unusable to 98% of the visitors. Thus would think rather of a dedicated table for example below the chain to set custom prices. Or any other UI ideas? But in general do-able thus added as feature request 271.

  2. Can you please make an example for this? In which end product chain would you do what ingame and thus which values would you expect to see for which material(s) in that scenario.

  3. Currently there are two values display for all materials of a chain except for P0. Top one is "Profit (single step)" as per mouseover tooltip of icon and shows the potential profit if you just have a factory for this product. You buy the input materials from the market and pay the import and export custom taxes.
  4. The bottom row is the profit of the complete chain up to this material, if you extract the P0 resources yourself.

    Thus currently a "one-step" factory like P1s --> P2, P2s --> P3 and P3s --> P4 where you buy the input is calculated and displayed. P2s --> P4 factory is currently not displayed within the chain, but in the "PI profitability" page.
    You'd also like to see the values for multiple-step factories in the chain or did I miss the question?
Gallente Federation
#14 - 2017-02-23 22:26:45 UTC  |  Edited by: KATASKOPOS
1. Yes you have a point there, but just imagine the situation someone buys large quantities or P1 materials for example to enter a low-sec area and do the PI factories there or he is on war and dont want to bother with much of shipments back and forth the POCOs. Or just simple is lazy and want to avoide 15+ jumps from the closest trade hub. The scenario that covers, is to buy large quantities from the makret ever week or more. The prizes change from day to day and even more from week to week and thus the initial prizes need to be entered manually. If he relies on your site he might se the current or 1mnth average or 6 months average. What about the prizes from back 9 days lets say, he should be able to put them in chain by hand, as you have the taxes.

2&3. In PI profitability you have the ability to choose between factories and extractors for the profit to be calculated. You have missed to do the same in chain. Chain profit of end products, allways calculates the P0 so it is considered as a chain-extractor. What I try to describe is the ability to view chain somehow as facotry-chain and from different levels of products, i.e. P1 to P3 chain, P2 to P4 chain etc.

Example for this, I want to produce a P3 from P1 and I do not want to see in the chain profit the P0 to P1, as you have it designed now. Or a product has a step that gives no profit thus has to be baught from the market, again as it is designed now the P3 profit chain just subtracts the loss from lets say a P1 to P2 factory wherever it is.

Forgive me if I ask for too much. Again it is a remarkable job you have done there. Thank you.
#15 - 2017-03-06 12:18:21 UTC
1. Thx for the use-case. Makes sense, and not too complicated, thus mid-term. (#271)

2&3. Yes, multi-step factories are not calculated in the chain view. Would need to get my head around how to design the UI for this and how to extend the JavaScript to cover all possible scenarios in the chain. Thus from my current view do-able but complex, therefore in the lower half of the feature queue. Added as #282.

The near-future roadmap is the following. Thus the before-mentioned will definately be after those.

  1. Station/system/region market/trade rankings
  2. Finishing trade advisor
  3. Finishing market search to allow custom market trend analysis as per "market trend" page

Again, thanks for the feedback.
If you think "Man, if this would be different, this would be so much better" but don't inform the developer, then it will never happen.
#16 - 2017-03-09 06:13:02 UTC  |  Edited by: Ethan02
Deployed v0.0.9 that introduces market hub ranking.

Which stations (including conquerable stations and public player structures with market service modules) have the highest amount of buy or sell orders/volume set by players?

How does this look on a solar system or region level?

Limit the ranking to a specific

  • region
  • solar system
  • security sector

Define if the ranking metric should be averaged across multiple days in order to avoid false ranking due to short term spikes.

On regional level in addition to the order volume and count you can add the metrics for performed trades.

  • Number of trades players completed
  • Number of items that changed hands (1M Trit = 1M items)
  • Number of item types traded (1M Trit = 1 type)
  • Total amount of ISK that changed hands

All these values can also be viewed as a historic graph on station, system and region level.

Hope this is useful for some people and as always please report any bugs or suggestions you may have.
#17 - 2017-03-19 17:56:51 UTC
#18 - 2017-03-20 05:08:05 UTC
Two API imports from two different endpoints are needed to get "all" market orders.

  • Public endpoint to get all order at NPC stations + ranged buy orders of player structures
  • Authenticated endpoint to get all buy and sell orders at player structures that I've got docking permissions (=are public)

Ranged buy orders of structures are returned by both API endpoints and thus exist twice in the DB during import runtime. These duplicates are deleted once the import is complete.
Thus every 4 hours for about 30 minutes (avg. import runtime) the structure buy metrics are reported too high, if the structure has ranged buy orders... which most have near exclusively which explains the factor between your screenshots. Sell metrics are not affected.

Thank you for noticing this issue. I've recorded bug #295 for this, but won't fix yet, since CCP is still tinkering with the ESI structure endpoints.

#19 - 2017-04-13 18:15:05 UTC
o/ Ethan02,

Hek hubs are disappeared from statistics - https://www.adam4eve.eu/stats_structure_markets.php
#20 - 2017-04-14 06:26:32 UTC  |  Edited by: Ethan02
Thanks for reporting. Found the issue with the list, which should be complete again. Todays value in the history graph also OK again. Let's see if the last days can be re-calculated.
2 Pages12Next page
Forum Jump