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The Judge for CSM XII

First post
Minmatar Republic
#21 - 2017-03-02 16:14:25 UTC

My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes would you propose to CCP pertaining to game mechanics for Faction standings ?

Good luck to you in the upcoming CSM election.

#22 - 2017-03-08 21:13:30 UTC
07 Candidate!

First, thank you for your time and effort (both present and future) in representing the capsuleers of New Eden! They’re much appreciated.

I’m preparing to cast my vote in the CSM12 elections. After reading the information you submitted, though, I still have a question.

By way of background, I started in Eve as a hauler, moving freight in T1 industrials and gradually working my way up in both ships and cargo. However, I repeatedly found my progress impeded by gankers who would destroy my ship and steal my cargo. In low- and null-sec space, that’s to be expected. You place your bet and take your chances. In high-sec space, however, this is very frustrating. Why have high-sec space at all then? This frustration drove me into anti-ganking, and I’ve been a proud member of Thomas en Chasteaux's High-Sec Militia for several months now.

So, my question. Where do you stand on high-sec ganking? I’ll concede that ganking is a legitimate style of game play, as CCP has ruled. But I also feel that it should be difficult and dangerous (for the ganker) in the 30% of New Eden designated as high-sec space. In particular, I’d like to see CCP tweak the game mechanics so that the criminal flag generated by looting a ganked freighter in high-sec space follows all players who handle that loot, and otherwise make looting more realistic. (Thomas en Chasteaux's ideas, not mine.)

As a member of the CSM, would you present such an idea to CCP? Would you push for its adoption? What other game changes might you consider to make high-sec ganking more difficult and less profitable?

Cochise Chiricahua.
Amarr Empire
#23 - 2017-03-09 00:25:08 UTC

I'm thinking of sending votes your way because I think you have good grasp on the role of the CSM.

Would be interested in seeing a reply to the email from Cochise above before I do so.

Also, coming from Melbourne myself I need some assurance you are not an Essendon AFL supporter.
#24 - 2017-03-09 12:59:49 UTC
Over the term of CSM XI we managed to conduct a ganking round table with both the ganking and anti-ganking communities. We managed to get a lot of useful input that we took to CCP at the first summit. This included the kind of changes mentioned by Cochise and many others (on both sides of the fence).

I'm not one to pander to the masses to gain votes, so I'm just going to tell it how it is. The question Cochise posed is a bit of a loaded one. The CSM can make proposals, float ideas and discuss topics with CCP. What we don't do is "push for a changes adoption" or make changes. If the question is "do you listen" the answer is obviously "yes". I can't promise changes will come within CSM XII's term, and I can't say they won't. That's up to CCP devs, not the CSM.

I barrack for Hawthorn, for the record.

CSM XII Member and CSM XI Permanent Attendee

Diplomat for Circle-Of-Two

@_TheJudge on Twitter


#25 - 2017-03-11 22:21:40 UTC
The Judge wrote:
The question Cochise posed is a bit of a loaded one. The CSM can make proposals, float ideas and discuss topics with CCP.

Just for the record, it wasn't intended as a loaded question. I understand that CSM doesn't decide on or implement game changes, that they're basically a player advocacy board for the CCP.

Thanks for the reply!
Hedonistic Imperative
#26 - 2017-03-25 03:37:05 UTC
The Judge has my vote and as in the reddit posting showed I asked others as well to vote for him. In our time in Co2 he was nothing but awesome to my corp. He was always looking for feed back on things so he could pass those along to CCP. He is literally one of the hardest working guys CSM wise by not missing a meeting at all. Keep doing awesome things Judge and I will keep voting for you, and thanks for what you do.
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