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[MAY] Blood Raider Capitals

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C C P Alliance
#1 - 2017-03-27 14:54:03 UTC  |  Edited by: CCP Larrikin


Hi Space Friends,

Blood Raider capitals are coming in the May Release. There will be a Force Auxiliary, a Dreadnought and a Titan. This post won't talk about how to acquire these powerful ships, that will come in latter communcations.

However, we're very keen to get your feedback on these!


Force Auxiliary: Dagon
"Be wary of those who offer you aid with a smile and words of encouragement. They are false. Those that give life so that they may live are are more reliable and true in their motives. Eternity beckons for the Sabik but travelers on that road must be clothed in the blood of the weak and refreshed by the blood of the powerful and pure. Only give succor to a true fellow traveller, that they may aid you on your journey along that road."
- Omir Sarikusa, Meditations on a Crimson Chalice

Amarr Carrier bonuses (per skill level):
  • 30% bonus to Energy Nosferatu drain amount
  • 30% bonus to Energy Nosferatu optimal range and falloff
Minmatar Carrier bonuses (per skill level):
  • 5% bonus to Remote Armor Repairer cycle time
  • 5% bonus to Armor Repairer amount
Role Bonus:
  • Can fit a Triage module
  • Can use two Command Burst modules
  • Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
  • 90% reduction in powergrid requirements for Capital Remote Armor Repairers
  • 90% reduction in CPU requirements for Energy Nosferatu
  • 50% reduction in CPU requirements for Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • 200% bonus to Logistics Drone transfer amount
  • 5x penalty to Entosis Link duration

Slot layout: 6H, 4M, 8L, 3R; 0 Turrets, 0 Launchers
Fittings: 660,000 PWG, 540 CPU
Defense (shields / armor / hull) : 90,000 / 126,000 / 190,000
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20
Capacitor (amount / recharge / cap per second) : 82,500 / 5,000s / 16.5
Mobility (max velocity / agility / mass / align time): 85 / 0.07 / 1,310,000,000 / 77.63s
Drones (bandwidth / bay): 125 / 600
Targeting (max targeting range / Scan Resolution / Max Locked targets): 110km / 65 / 7
Sensor strength: 70 Radar
Signature radius: 11,500
Cargo Hold: 2,400m3
Ship Maintenance Bay: 1,000,000m3
Fleet Hangar: 10,000m3
Corpse Bay: 1,000m3


Dreadnought: Chemosh
The Blood Raider Covenant has found itself needing to match the capabilities of the Amarr Navy and capsuleer alliances in the face of repeated clashes with both foes. Omir Sarikusa has commanded his fanatical followers to adapt to increased prevalence of capital ships in naval warfare by developing their own, marked by the usual perversion of Amarr ship designs to the battle doctrines of the Blood Raider fleets. The Chemosh class dreadnought is such a ship, sporting the Blood Raiders' signature Energy Nosferatu technology.

Amarr Dreadnought bonuses (per skill level):
  • 15% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Minmatar Dreadnought bonuses (per skill level):
  • 20% bonus to Stasis Webifier optimal range
Role Bonus:
  • Can fit Siege modules
  • Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
  • 25% bonus to Capital Energy Turret damage
  • 5x penalty to Entosis Link duration

Slot layout: 6H, 4M, 8L, 3R; 3 Turrets, 0 Launchers
Fittings: 858,000 PWG, 715 CPU
Defense (shields / armor / hull) : 118,000 / 169,000 / 169,000
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20
Capacitor (amount / recharge / cap per second) : 66,000 / 4,400,000s / 15
Mobility (max velocity / agility / mass / align time): 80 / 0.04 / 1,290,000,000 / 71.53s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 97.5km / 85 / 7
Sensor strength: 45 Radar
Signature radius: 11,800
Cargo Hold: 2,400m3
Ship Maintenance Bay: 1,000,000m3
Fleet Hangar: 10,000m3
Corpse Bay: 1,000m3


Titan: Molok
"Molok, libeled as 'The Deceiver' by the false faith, was truer than any so-called 'True Amarr' follower of the corrupted throne squatters could ever be. He it was that understood the true nature of the universe. There is only one truth: power is all; naked, merciless force wielded by those with the will to grapple with it. We drink the blood of the powerful and the pure because to survive and advance we must feed on their energy and make it our own. This is the lesson of Molok. His failure is of no moment, his glimpse of the Great Truth is all that matters."
- Omir Sarikusa, Meditations on a Crimson Chalice

Amarr Titan bonuses (per skill level):
  • 15% bonus to Energy Nosferatu and Energy Neutralizer drain amount
  • 6+ bonus to ship warp core strength
Minmatar Titan bonuses (per skill level):
  • 20% bonus to Stasis Webifier optimal range
  • 6+ bonus to ship warp core strength
Role Bonus:
  • Can fit Doomsday devices
  • Can fit one Phenomena Generator module
  • Can fit Jump Portal Generator
  • Can fit Clone Vat Bay
  • Can use three Command Burst modules
  • Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
  • 200% bonus to Command Burst area of effect range
  • 1400% bonus to Capital Energy Turret damage
  • 500% bonus to Armor Plates and Shield Extenders
  • 80% bonus to Sensor Dampener resistance
  • 80% bonus to Weapon Disruption resistance
  • 80% bonus to Stasis effect resistance
  • 80% increase to Remote Electronic Assistance impedance
  • 5x penalty to Entosis Link duration

Slot layout: 8H, 6M, 8L, 3R; 4 Turrets, 0 Launchers
Fittings: 1,375,000 PWG, 900 CPU
Defense (shields / armor / hull) : 390,000 / 950,000 / 580,000
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20
Capacitor (amount / recharge / cap per second) : 145,000 / 7,500s / 19.333
Mobility (max velocity / agility / mass / align time): 65 / 0.03 / 2,400,000,000 / 99.81s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 250km / 70 / 8
Sensor strength: 240 Radar
Signature radius: 24,800
Cargo Hold: 12,400m3
Ship Maintenance Bay: 5,000,000m3
Fleet Hangar: 100,000m3
Corpse Bay: 2,000m3


Update (2017-03-28 1610)
  • Added local repair bonus to Dagon
  • Reduced Corpse bays for all

Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

C C P Alliance
#2 - 2017-03-27 14:54:10 UTC  |  Edited by: CCP Larrikin
Questions & Answers

Q)What Doomsdays/Phenomena Generators can the Molok fit?
A) All Amarr and Minmatar Doomsdays and Phenomena Generators can be fit to the Molok.

Q)Why doesn't the Blood Raider Force Auxiliary or Titan get bonuses to Command Burst Strength or Duration?
A) Pirate Capitals typically don't get bonuses to Command Burst strength or duration.

Q)Whats with the low fitting attributes and weird fitting bonuses on the Dagon?
A) We've done this combination of low fitting attributes and fitting bonuses to Nos and Remote Reps to constrain some of the fitting options a available to the Dagon. We'd like to encourage Nos & Rep fits, and these bonuses do this. Its still possible to go for crazy fitting options but the trade offs are larger.

Q)Is the mass on the Dagon a typo? It's a third lower than the mass of the existing FAXes.
A) Yes, it was. A Copy / Paste error infact. Its been fixed now :)

Q)Is the 30% bonus on the FAX vs 15% on the others is intended?
A) Yes, it is! The 30% bonus only applies to Nos's, not neuts. This is simmilar to the bonuses on the Rabisu.

Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

Northern Coalition.
#3 - 2017-03-27 15:06:50 UTC
AWESOMESAUCE

CCP thank you thank you thank you thank you.

My Titan smells of rich Corinthian Leather...

Badfellas Inc.
#4 - 2017-03-27 15:08:32 UTC  |  Edited by: Ncc 1709
I was hoping for Doomday on the dread :(

The nos bonus on the Fax isnt enough

It needs to be 50% or 100% per level to make it properly useful
Goonswarm Federation
#5 - 2017-03-27 15:10:24 UTC
Man, nerf Moloks. Their corpse bay is 10 times as big as the fax and dread.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Gallente Federation
#6 - 2017-03-27 15:11:00 UTC
200k m³ corpse bay someone's ambitious....
Goonswarm Federation
#7 - 2017-03-27 15:12:17 UTC
These ships clearly need a role bonus for corpse tractor beams.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Test Alliance Please Ignore
#8 - 2017-03-27 15:13:37 UTC
Why is a 90% PG reduction for remote armor reps necessary for the fax machine?
Mercenary Coalition
#9 - 2017-03-27 15:14:41 UTC
30% on the FAX vs 15% on the others is intended? Also, is the lack of resist bonus going to make the tank somewhat weaker than the Apostle?
#10 - 2017-03-27 15:15:34 UTC  |  Edited by: Winter Archipelago
Is the mass on the Dagon a typo? It's a third lower than the mass of the existing FAXes. Clocking in under a bil also makes it able to use a number of holes that other capitals can't, won't it?

Edit ::

CCP Larrikin wrote:

Q)Is the mass on the Dagon a typo? It's a third lower than the mass of the existing FAXes.
A) Yes, it was. A Copy / Paste error infact. Its been fixed now :)

Thank Bob. That would have been an oppressive beast to deal with in wormholes at 800 mil.
Mercenary Coalition
#11 - 2017-03-27 15:15:46 UTC  |  Edited by: Rowells
Creecher Virpio wrote:
Why is a 90% PG reduction for remote armor reps necessary for the fax machine?

My guess is fitting numerous neut/NOS on top of the existing capital mods is a lot of fitting pressure

Although I wonder if the dread wouldn't benefit from it too
I too am gay
#12 - 2017-03-27 15:17:15 UTC
Rowells wrote:
30% on the FAX vs 15% on the others is intended? Also, is the lack of resist bonus going to make the tank somewhat weaker than the Apostle?


it has an extra low to compensate i guess
#13 - 2017-03-27 15:19:41 UTC
Looks good except that I'm a little confused why the FAX is going to be able to neut/nos so much harder than the dread? (Didn't look too much into the titan or super) Just wondering what the reasoning is for this.
Badfellas Inc.
#14 - 2017-03-27 15:20:06 UTC
You're a couple days early for April Fools day...

Member, Co-Founder, and CEO of The Big O.

Unspoken Alliance.
#15 - 2017-03-27 15:25:26 UTC
Virtuozone wrote:
Looks good except that I'm a little confused why the FAX is going to be able to neut/nos so much harder than the dread? (Didn't look too much into the titan or super) Just wondering what the reasoning is for this.


Only gets a bonus to nos, not neuting
#16 - 2017-03-27 15:34:42 UTC
Quote:
5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote.


Removed a post for the above.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

#17 - 2017-03-27 15:37:12 UTC
So...2 turret hardpoints on the dread and a 25% capital energy turret dmg role bonus....
Badfellas Inc.
#18 - 2017-03-27 15:41:31 UTC


The nos bonus on the Fax isnt enough, a single heavy cap booster will equal 2 capital nos.
It needs to be 50% or 100% per level to
Pandemic Legion
#19 - 2017-03-27 15:43:11 UTC  |  Edited by: Mr Rive
HOKAY where do I start.

You really should have someone who flies triage on the focus group mate.

Basically, the dagon is garbage. What possible incentive do I have to use a ship that costs a bazillion isk, when the job it does is no better, and potentially worse, than a t1 fax?

First things first. You gave it 8 lowslots. Okay fine, except the apostle has 7 low slots and a 20% bonus to resists. A t2 EANM gives you 20% bonus to resists too, except it stacks with your other resists. That means to get roughly the same resist profile on a Dagon, I have to waste the extra lowslot I have on an EANM.

If my math is right, a TS capital NOS gets you around 600 cap/s( e: this is way off, its more like ~200 ca[/sec with the dogon's bonus, but I cba to ~math~ it because my math skills are ******* awful). Because of the remote rep 'bonus' the dagon has, each remote rep will take approximately 400 cap/sec to run. This means that for every remote rep you use, you will need at LEAST one faction capital NOS to keep up with it. That's before someone starts neuting you. The apostle gets the same percent bonus, but for amount, meaning you're not wasting cap, but getting a very similar bonus. Cycle time is better than rep amount for triage, for several reasons. However, for those same reasons, the ninazu and lif get bonuses to cap booster amount to allow them to run their reps. The Dagon does not get this.

The TL;DR of that last paragraph being, in order to reliably run its remote reps, the Dagon is still going to have to use cap boosters and cap batteries to ensure its cap stability.

Next, this means, that even with the PG reduction on remote reps, adding all the NOS, cap batteries, and cap boosters, is going to mean the Dagon is still running low on powergrid regardless. This makes fitting a third local repper very difficult. Why is this important? Well...

A 7 lowslot apostle with a 20% native resist bonus is going to tank just as well as an 8 lowslot bazillion isk faction FAX. But it gets worse.

Lifs tank WAY more than an apostle, admittedly with an expensive fit. That expensive fit costs about 4b. Which is obviously going to be way less than what the Dagon is likely to cost. On top of that, a lif can rep both shields AND armor. Which brings me onto my next point.

The Dagon only gets a single bonus to remote transfers, when each other FAX gets two. We do use remote capacitor transmitters on minokawas and apostles, it allows us to remain on the field much longer. The NOS cannot do that. They don't transfer enough capacitor to you for you to be remotely confident your cap can be stable.

So basically, the Dagon tanks like an apostle, has less versatility than an apostle, doesn't cap as efficiently as an apostle, has to use more capital mods than the apostle to work, is far more expensive than an apostle, and has a bright red 'shoot me im expensive' mark tatooed on it's hull.

I haven't even mentioned the fact that you can get a 2b fit ninazu, including hull cost, to tank more than it.

Basically, with the bonuses it's given, you're just giving the enemy a big target to shoot. It provides ZERO measurable bonus to the fleet it is in compared to a much cheaper ship.

What would I personally do with it? Well, this is a start:

Amarr Carrier Bonus:
30% bonus to Energy Nosferatu drain amount, optimal range and falloff.
4% bonus to all armor resistances
5% bonus to maximum capacitor pool

Minmatar Carrier Bonus:
5% bonus to Remote Armor Repairer cycle time
7.5% bonus to Armor Repairer amount
10% bonus to capacitor booster charge strength

Role Bonus:
Can fit a Triage module
Can use two Command Burst modules
Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
90% reduction in powergrid requirements for Capital Remote Armor Repairers
90% reduction in CPU requirements for Energy Nosferatu
50% reduction in CPU requirements for Command Burst modules
200% bonus to Command Burst area of effect range
200% bonus to Logistics Drone transfer amount
5x penalty to Entosis Link duration

All other FAX get FOUR (count them) FOUR faction carrier bonuses. Is it really that unreasonble to expect a carrier which gets two different races worth of bonuses to get three per race?

This would allow the Dagon to tank better than its counterparts, but only marginally. It gains the rep amount of the lif, and the cycle time. It gets the cap pool bonus and resist bonus of the apostle. The NOS bonus would be as per the style of the ship, and still useful, but not a crutch. It then gets the boost charge strength to offset the cycle time bonus applied by the lif's bonuses.

It has 8 actual lowslots, instead of seven, plus the EANM to beef its resist profile up.

If I had to estimate how much this ship would tank, not having the PYFA thingy plugged in, I think a reasonable estimate would be around 120k with an ancil repper. This would put it about on par with a fully pimped lif. I really don't think that is unreasonable.

As it is, someone would be OUT OF THEIR GOD DAMNED MIND to buy one. It has to be at least appealing to a true FAX pilot, otherwise what is the point of adding it to the game?
Badfellas Inc.
#20 - 2017-03-27 15:46:26 UTC
@mr rive
Your math is off.
maxed skill the capital nos will get 2000 capacitor per 20 seconds. so its actually 100 cap/s
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