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[May] CONCORD Aerospace Promotional Ships

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C C P Alliance
#1 - 2017-04-01 15:35:42 UTC  |  Edited by: CCP Fozzie
Hello everyone and happy random unremarkable Saturday!

Today we're revealing the full bonuses and stats for the three new ships being released by CONCORD Aerospace. These will be the first CONCORD built ships to enter capsuleer hands.

These three ships will first be available as a special addition for those capsuleers who attend some of the big EVE events in 2017.
  • The Pacifier Covert Ops Frigate will be released to all capsuleers who attend Fanfest next week.
  • The Enforcer Force Recon Cruiser will be released to all capsuleers who booked their Fanfest ticket before January 1st 2017.
  • The Marshal Black Ops Battleship will be released to all capsuleers who attend both Fanfest 2017 and EVE Vegas 2017.
  • The goal with this release method isn't to get people to buy tickets just to get these ships alone (they're not anywhere near worth that kind of money) but to provide a nice extra "thank you" to the community members who attend these amazing events and potentially give the little extra push to someone who's on the fence about attending.

    After a limited period of timed exclusivity these ships will become available again in the future through other special promotions.

    These ships are special edition Faction T2 vessels that require all four of their appropriate racial skills at level one, as well as the appropriate T2 skill.

    As many of you have already noticed, these ships are coming with a stunning visual redesign of the CONCORD ship hulls. The new Marshal model isn't complete (it won't be released until after Vegas) but I've included screenshots of the Pacifier and Enforcer taken by Makoto Priano.

    These ships are intended to be of moderate power (not too strong so we avoid P2W concerns) but with a very unique character that matches their origin with the technology of CONCORD.
    They have a number of strengths:
  • They are extremely flexible in fitting choices with bonuses to every weapon system (except for drones)
  • They have significantly more slots than is usual for their class
  • They receive a bonus to warp speed and acceleration
  • The Enforcer and Marshal receive bonuses to tackle range
  • Pilots will gain security status faster than normal if they kill NPC pirates while flying these ships
  • Pilots with high security status will gain an extra bonus to armor repairer and shield booster effectiveness

  • They also come with a few disadvantages:
  • Below average speed and agility
  • Their DPS isn't anything special
  • None of these ships have drone bays

  • Without further ado, here's the bonuses and stats!

    PACIFIER

    Caldari Frigate bonus per level:
    5% bonus to Rocket Launcher and Light Missile Launcher rate of fire
    10% bonus to Rocket and Light Missile flight time
    Amarr Frigate bonus per level:
    5% bonus to Small Energy Turret damage
    10% bonus to Small Energy Turret optimal range
    Gallente Frigate bonus per level:
    5% bonus to Small Hybrid Turret damage
    7.5% bonus to Small Hybrid Turret tracking speed
    Minmatar Frigate bonus per level:
    5% bonus to Small Projectile Turret rate of fire
    10% bonus to Small Projectile Turret falloff range
    Covert Ops bonus per level:
    10% bonus to Core and Combat Scanner Probe strength
    10% reduction in Survey Probe flight time
    10% bonus to warp speed and acceleration
    Role Bonus:
    100% reduction in Cloaking device CPU requirements
    10+ bonus to Relic and Data Analyzer virus strength
    Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
    Cloak reactivation delay reduced to 5 seconds
    +10% Security Status gains from destruction of non-capsuleer pirates while flying this ship
    Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%

    Slot layout: 4H, 4M, 4L; 3 turrets, 3 launchers
    Fittings: 50 PWG, 200 CPU
    2 Rig Slots, 400 Calibration
    Defense (shields / armor / hull) : 500 / 500 / 200
    Base shield resistances (EM/Therm/Kin/Exp): 33 / 33 / 33 / 33
    Base armor resistances (EM/Therm/Kin/Exp): 33 / 33 / 33 / 33
    Capacitor (amount / recharge / cap per second) : 350 / 175s / 2
    Mobility (max velocity / agility / mass / align time): 300 / 3.6 / 1,400,000 / 6.99s
    Base Warp Speed: 8 au/s
    Drones (bandwidth / bay): 0 / 0
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 800 / 7
    Sensor strength: 25 Gravimetric
    Signature radius: 30


    ENFORCER

    Caldari Cruiser bonus per level:
    5% bonus to Heavy Missile Launcher, Heavy Assault Missile Launcher and Rapid Light Missile Launcher rate of fire
    10% bonus to Heavy Missile and Heavy Assault Missile flight time
    Amarr Cruiser bonus per level:
    5% bonus to Medium Energy Turret damage
    10% bonus to Medium Energy Turret optimal range
    Gallente Cruiser bonus per level:
    5% bonus to Medium Hybrid Turret damage
    7.5% bonus to Medium Hybrid Turret tracking speed
    Minmatar Cruiser bonus per level:
    5% bonus to Medium Projectile Turret rate of fire
    10% bonus to Medium Projectile Turret falloff range
    Recon Ships bonus per level:
    10% bonus to Stasis Webifier range
    5% bonus to Warp Disruptor and Scrambler range
    10% bonus to warp speed and acceleration
    Role Bonus:
    100% reduction in Cloaking device CPU requirements
    Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
    Cloak reactivation delay reduced to 5 seconds
    80% reduction in Cynosural Field Generator liquid ozone consumption
    50% reduction in Cynosural Field Generator duration
    +10% Security Status gains from destruction of non-capsuleer pirates while flying this ship
    Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%

    Slot layout: 6H, 5M, 5L; 4 turrets, 4 launchers
    Fittings: 1100 PWG, 500 CPU
    2 Rig Slots, 400 Calibration
    Defense (shields / armor / hull) : 1800 / 1800 / 600
    Base shield resistances (EM/Therm/Kin/Exp): 33 / 33 / 33 / 33
    Base armor resistances (EM/Therm/Kin/Exp): 33 / 33 / 33 / 33
    Capacitor (amount / recharge / cap per second) : 1300 / 420s / 3.1
    Mobility (max velocity / agility / mass / align time): 170 / 0.55 / 12,500,000 / 9.53s
    Base Warp Speed: 3.3 au/s
    Drones (bandwidth / bay): 0 / 0
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 320 / 10
    Sensor strength: 35 Gravimetric
    Signature radius: 120


    MARSHAL
    Caldari Battleship bonus per level:
    5% bonus to Torpedo Launcher, Cruise Missile Launcher and Rapid Heavy Missile Launcher rate of fire
    10% bonus to Torpedo and Cruise Missile flight time
    Amarr Battleship bonus per level:
    5% bonus to Large Energy Turret damage
    10% bonus to Large Energy Turret optimal range
    Gallente Battleship bonus per level:
    5% bonus to Large Hybrid Turret damage
    7.5% bonus to Large Hybrid Turret tracking speed
    Minmatar Battleship bonus per level:
    5% bonus to Large Projectile Turret rate of fire
    10% bonus to Large Projectile Turret falloff range
    Black Ops bonus per level:
    125% bonus to ship max velocity when using Cloaking Devices
    20% bonus to Stasis Webifier range
    10% bonus to Warp Disruptor and Scrambler range
    10% bonus to warp speed and acceleration
    Role Bonus:
    Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
    No targeting delay after Cloaking Device deactivation
    Cloak reactivation delay reduced to 5 seconds
    75% reduction to effective distance traveled for jump fatigue
    +10% Security Status gains from destruction of non-capsuleer pirates while flying this ship
    Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%

    Slot layout: 8H, 7M, 7L; 6 turrets, 6 launchers
    Fittings: 18000 PWG, 800 CPU
    2 Rig Slots, 400 Calibration
    Defense (shields / armor / hull) : 5000 / 5000 / 4000
    Base shield resistances (EM/Therm/Kin/Exp): 33 / 33 / 33 / 33
    Base armor resistances (EM/Therm/Kin/Exp): 33 / 33 / 33 / 33
    Capacitor (amount / recharge / cap per second) : 5000 / 1000s / 5
    Mobility (max velocity / agility / mass / align time): 110 / 0.07 / 150,000,000 / 14.56s
    Jump Drive: 4ly base range, Helium Isotopes
    Base Warp Speed: 2.2 au/s
    Drones (bandwidth / bay): 0 / 0
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 180 / 7
    Sensor strength: 40 Gravimetric
    Signature radius: 330

    Game Designer | Team Five-0

    Twitter: @CCP_Fozzie
    Twitch chat: ccp_fozzie

    C C P Alliance
    #2 - 2017-04-01 15:36:03 UTC
    Reserved

    Game Designer | Team Five-0

    Twitter: @CCP_Fozzie
    Twitch chat: ccp_fozzie

    The Tuskers Co.
    #3 - 2017-04-01 15:46:57 UTC
    Dear CCP, if these ships are allowed in AT you have just doomed all our pilots to somehow getting (and keeping) a plus five sec status. Your chances of getting a beer from any of them at the next meetup may have declined somewhat:)

    Fingers crossed for April fools..

    Bloody hell, another eve blog! http://johnnytwelvebore.wordpress.com

    Pandemic Legion
    #4 - 2017-04-01 15:51:03 UTC
    As long as I can get these without having to take time off work and or fly somewhere then I'm down.

    As strength goes.

    Pandemic Horde
    #5 - 2017-04-01 15:52:47 UTC
    Rig slots and calibration?

    I'll crudely Photoshop an image of Helen Thomas onto a picture of your choosing for 30m. PM me.

    Badfellas Inc.
    #6 - 2017-04-01 15:53:08 UTC
    That sec status bonus !
    skill urself
    #7 - 2017-04-01 15:56:43 UTC
    please add bomb launcher to the frigate, no damage bonus just the ability to fit it Cool
    League of Unaligned Master Pilots
    #8 - 2017-04-01 16:23:55 UTC  |  Edited by: Planet 6
    rf point + fn web + rapid lights + links + enforcer = very balanced

    thats 1 recipe for chaos

    edit: turns out it has 4M 4L, what is this, a ******* stabber? can you buff that while were here
    The Devil's Warrior Alliance
    #9 - 2017-04-01 16:25:21 UTC
    01-04

    Nice try fuzzy.
    Northern Coalition.
    #10 - 2017-04-01 16:27:58 UTC
    CCP Fozzie wrote:
    The goal with this release method isn't to get people to buy tickets just to get these ships alone

    Good one.


    PS. Free Stunt
    Goonswarm Federation
    #11 - 2017-04-01 16:32:22 UTC
    Little surprised you're adding a "faction" blackops after denying the Nestor the role for so long.

    This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

    #12 - 2017-04-01 17:01:03 UTC
    Nice.
    I see we will finally get CONCORD fixed in higsec.
    This bug with this ships capable of killing any thing was very annoying.

    Ushra'Khan
    #13 - 2017-04-01 17:13:45 UTC
    Anyone else notice it's April 1st? i.e. April fools.
    Arataka Research Consortium
    #14 - 2017-04-01 17:18:44 UTC
    Hey, look! Muh pictures! :D Otherwise, so glad I'll be at Fanfest to score these. :D

    That said, these are actually likely the real stats. This more or less matches what we've found on Singularity, and there are new sec status-related tags in the DB that we've not yet been able to suss out.

    Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

    #15 - 2017-04-01 17:34:48 UTC
    What about us Mystery Code Holders?

    We haven't received anything in the past 2 years!

    I'm also gonna reference this...

    https://www.reddit.com/r/Eve/comments/5jc7lv/another_victim_of_ccp_found_dead/dbf2mye/

    CCP Falcon wrote:
    I've said more than once that when we have something cool to give out with the mystery code, then we'll do so.


    This is a great time to give us some long awaited rewards for shelling out cash for this!

    Or just flat out admit it's been abandoned a long time ago!
    Test Alliance Please Ignore
    #16 - 2017-04-01 17:34:58 UTC
    so assuming this isn't an april fools troll post, then what is the jump range of the battleship?

    If it gets a 75% reduction and can fit the portal gen, then it must have a jump drive... so what is its base range?
    Gallente Federation
    #17 - 2017-04-01 17:36:51 UTC
    Are you also going to devalue these after-the-fact like you did the Quafe Megathrons from EVE Vegas a few years ago?
    #18 - 2017-04-01 17:39:43 UTC
    Nydia Winters wrote:
    Anyone else notice it's April 1st? i.e. April fools.

    Yes it's April fools day, but this has been in the works for a long time...you know, just kinda CCP's 20th anniversary and whatnot...
    Northern Coalition.
    #19 - 2017-04-01 17:50:04 UTC
    Anthar Thebess wrote:
    Nice.
    I see we will finally get CONCORD fixed in higsec.
    This bug with this ships capable of killing any thing was very annoying.


    No, this is the decommissioned version. CONCORD still OP in highsec.

    My Titan smells of rich Corinthian Leather...

    La Federacion.
    #20 - 2017-04-01 17:52:34 UTC
    I dont know if this is April Fools or not, but... Did you employ Hiigaran Engineers?? Those ships remind me of Hiigaran Fighters, not because are the same; they are not; but because they have the same style.
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