Missions & Complexes

 
 

Faction Warfare PVP Missions

Author
#1 - 2017-05-19 19:06:08 UTC  |  Edited by: Xzanos
TLDR; Create PVP missions for FW that match you with a fleet of the same size.

Add PVP Missions to Faction Warfare
-PVP missions can be accepted through current FW mission agents.
-Players choose between PVE or PVP missions.
-PVP missions can be accepted solo or with a fleet (similar to how payouts for missions are awarded now)
-PVP missions would have levels 1,2,3,4,5
-Ships allowed would be restricted similar to FW plex. level. 1 = novice 2 = small 3 = medium 4 = large 5 = x-large
-Mission location would be provided in the journal
-Mission would be located in a deadspace pocket with no gate.
-Accepting the mission or being a part of a fleet with someone who accepted a mission would give that player a token allowing them a one time warp to the deadspace pocket.

Defense Mission
-Accepting a mission would spawn a defensive plex within a system currently owned by your faction.
-If there is already a defense plex being controlled by the opposite faction see Offence Mission below.
-If your faction does not control any systems than a plex will be spawned in a system that is by default controlled by your faction.

Offence Mission
-If a defense plex is already open that matches the mission level and fleet number of a currently open Defense Mission for the opposite faction that mission will be assigned as an Offence Mission.
-If there are currently no open Defense Missions open matching your criteria see Defense Mission above

Rewards
-Rewards for capturing a plex would be less than current FW plex.
-Kills inside a FW PVP mission deadspace would award bonus LP.
-Kills using a ship from your faction award bonus LP.
-Rewards would be balanced so that capturing a Defense plex uncontested would award much less than defending a current FW plex uncontested, real reward comes from enemy FW ship kill LP rewards.

Reason
While I know this post is probably going to be received negatively by a lot of players, I think a system like this could provide an outlet for the more casual player to find pvp while still having to risk traveling to the combat location and not knowing your enemy's composition other than possible ship types. More often than not do I hear people say that trying to find a fight is the worst part of playing EvE. I would never want to see a que system like you see in WoW for arena and battleground, but I feel this system would serve a similar purpose while still staying true to EvE.

*activates thermal hardeners for incoming flame

#2 - 2017-05-19 19:07:50 UTC  |  Edited by: Xzanos
Missclick Quote and not Edit

*activates thermal hardeners for incoming flame

Zulu People
#3 - 2017-05-20 07:05:59 UTC
How can you restrict ship types without gates?
#4 - 2017-05-22 20:37:05 UTC
Alasdan Helminthauge wrote:
How can you restrict ship types without gates?


The token you receive is encrypted to only work with a specific class of ships warpdrive

*activates thermal hardeners for incoming flame

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