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Monthly Economic Report - May 2017

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C C P Alliance
#1 - 2017-06-08 16:45:04 UTC  |  Edited by: CCP Phantom
The player driven economy of EVE Online is unique, and incredibly huge!



The monthly economic reports provide a good overview of what is going on in the financial and economic world of EVE. There is something for everyone: industrialists, traders, speculators, and just any interested pilots can enjoy these reports.

Check out the Monthly Economic Report for May 2017.
The raw data, including the killmail dump, can be found here (26 MB).

You can also review previous reports here.





For deeper understanding of the indices used in the report, please have a look at the following explanations.

Mineral Price Index (MPI)
The Mineral Price Index (MPI) shows the price changes in all eight minerals used to produce ships and other items in EVE. The weight of each mineral in the index changes each month is based on the relative trade values of the previous month.

Primary Producer Price Index (PPPI)
The Primary Producer Price Index consists of manufacturing items used for the production of other manufacturing items at the secondary stage. Manufacturing items used for the production of final consumer goods are excluded. The index includes such item groups as ore, moon materials, planetary commodities, sleeper relics, and items used in invention.

Secondary Producer Price Index (SPPI)
The Secondary Producer Price Index contains production materials and other production items that are used in the manufacturing of consumer goods, i.e. goods included in the Consumer Price Index.

Consumer Price Index (CPI)
The Consumer Price Index measures the overall price changes of consumer products. This is not limited to consumables such as fuel, ammunition or PLEX, but also includes assets such as ships, modules, implants and starbase structures. In summary, anything that is not primarily used to produce other goods is included in the index, which contains over 4000 individual items.

CCP Phantom - Senior Community Developer

Pandemic Legion
#2 - 2017-06-08 16:57:44 UTC
Can you show a graph of player count or fun over time in eve?
Goonswarm Federation
#3 - 2017-06-08 17:05:54 UTC
Delve outmining all of eve combined I see. I wonder where Fozzie got his ideas from. /s
Goonswarm Federation
#4 - 2017-06-08 17:17:40 UTC
and yet they nerfing the other groups more when it comes to mining makes me wonder delve will stay the same other regions will just drop more in mining amounts
Goonswarm Federation
#5 - 2017-06-08 17:56:35 UTC
SAD!
Goonswarm Federation
#6 - 2017-06-08 18:03:40 UTC
Cave Orr wrote:
Can you show a graph of player count or fun over time in eve?


this, like most of the other graphs out there, would have to be by region, and would have delve dominating as usual

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Amarr Empire
#7 - 2017-06-08 18:32:47 UTC
/Virm looks with suspicion in the direction of Delve.
Highest NPC bounties and mining, second highest production in all of Eve. Practically no net exports.
Looks like someone is building something very big.......
Winter is coming.
Amarr Empire
#8 - 2017-06-08 18:34:53 UTC  |  Edited by: virm pasuul
Maybe one day the goons will just set everyone and everything red and just trash the whole of Tranquility. Not conquer it, just burn everything to the ground with a sweeping wave of holy fire cleansing all life before it. Like Burn Jita, but bigger. Reset the server to zero for everyone not a goon.
Goonswarm Federation
#9 - 2017-06-08 19:04:31 UTC
virm pasuul wrote:
Maybe one day the goons will just set everyone and everything red and just trash the whole of Tranquility. Not conquer it, just burn everything to the ground with a sweeping wave of holy fire cleansing all life before it. Like Burn Jita, but bigger. Reset the server to zero for everyone not a goon.


Only after we have destroyed PL.
Gallente Federation
#10 - 2017-06-08 21:10:56 UTC  |  Edited by: Mortimer Civeri
Meanwhile in Delve

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

Caldari State
#11 - 2017-06-08 22:13:40 UTC
Oh, how the times change!
Goons, once THE anti-carebear alliance, are now by far the biggest carebears of EVE.
Goonswarm Federation
#12 - 2017-06-09 00:54:09 UTC
Jita Char Otomeya wrote:
Oh, how the times change!
Goons, once THE anti-carebear alliance, are now by far the biggest carebears of EVE.


Um, we've been sucking crok since 2005.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Goonswarm Federation
#13 - 2017-06-09 05:12:34 UTC
Jita Char Otomeya wrote:
Oh, how the times change!
Goons, once THE anti-carebear alliance, are now by far the biggest carebears of EVE.


Why don't you visit Delve and say hi.
#14 - 2017-06-09 13:31:59 UTC
From all these reports i see huge shortage of isk sinks from eve economy in compare to isk income. The only things that stopping huge inflation for all items on the market are nps orders(many of them are adjusted by ccp making tricky illusion of "player driven economy"). But real isk deflation could be clearly seen on plex prices change(from ~400m on plex introduction to nowadays prices. And even long before that the earliest price i remember for 90d ETC(around 2005) was ~180kk that is 60kk for 30d "plex")

For healthy economy eve clearly needs more ways to reduce isk mass in game! Or at least stop it's constant growth.

Simpliest solution(and maybe not the best one) is cutting one of the most important isk income source - bounty prizes. I think that making it 1/10 from current values could help economy a bit and won't hurt anyone too much(exept bots, but mining bots still be fine). Another one - is further increasing market tax. Solution i liked the most - adding a small % of item value tax on every order change(no more 0.01 wars). But the real fix for the problem is achieving a balance between isk income and isk outcome from economy that is not so simple to do.
Against Probes
#15 - 2017-06-09 16:51:10 UTC  |  Edited by: WildStrawberry
wget http://cdn1.eveonline.com/community/MER/EVEOnline_MER_Apil2017.zip
2017-06-09 18:50:51 ERROR 404: Not Found.

:<

EDIT: Apr2017 , not Apil :D Tada.wav
C C P Alliance
#16 - 2017-06-09 17:55:18 UTC
WildStrawberry wrote:
wget http://cdn1.eveonline.com/community/MER/EVEOnline_MER_Apil2017.zip
2017-06-09 18:50:51 ERROR 404: Not Found.

The link in the blog was incorrect, I fixed it.

The correct link is: http://cdn1.eveonline.com/community/MER/EVEOnline_MER_Apr2017.zip

CCP Phantom - Senior Community Developer

Against Probes
#17 - 2017-06-09 18:11:48 UTC
CCP Phantom wrote:
WildStrawberry wrote:
wget http://cdn1.eveonline.com/community/MER/EVEOnline_MER_Apil2017.zip
2017-06-09 18:50:51 ERROR 404: Not Found.

The link in the blog was incorrect, I fixed it.

The correct link is: http://cdn1.eveonline.com/community/MER/EVEOnline_MER_Apr2017.zip


Thx.
You missed April 30th in csv BTW :D

MariaDB [10b]> select * from KILLDUMP where killTime between '2017-04-30 0:00:00' and '2017-04-30 23:59:59' ORDER BY killTime;
Empty set (41.79 sec)

wildstrawberry@ap0:~/killdump/april17$ cat Killdump.csv | grep "2017-04-30" | wc -l
0
Goonswarm Federation
#18 - 2017-06-10 00:40:10 UTC
Shadowlance wrote:
From all these reports i see huge shortage of isk sinks from eve economy in compare to isk income. The only things that stopping huge inflation for all items on the market are nps orders(many of them are adjusted by ccp making tricky illusion of "player driven economy"). But real isk deflation could be clearly seen on plex prices change(from ~400m on plex introduction to nowadays prices. And even long before that the earliest price i remember for 90d ETC(around 2005) was ~180kk that is 60kk for 30d "plex")

For healthy economy eve clearly needs more ways to reduce isk mass in game! Or at least stop it's constant growth.

Simpliest solution(and maybe not the best one) is cutting one of the most important isk income source - bounty prizes. I think that making it 1/10 from current values could help economy a bit and won't hurt anyone too much(exept bots, but mining bots still be fine). Another one - is further increasing market tax. Solution i liked the most - adding a small % of item value tax on every order change(no more 0.01 wars). But the real fix for the problem is achieving a balance between isk income and isk outcome from economy that is not so simple to do.


Yes massive deflation is just the ticket. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

#19 - 2017-06-12 14:09:03 UTC
Why not nerf NPC bounties ?

Would a graph showing wealth structure spread over the years be possible ?

CEO of Lanate Industries

Citizen of Solitude

Gallente Federation
#20 - 2017-06-12 14:24:30 UTC
Akrasjel Lanate wrote:
Why not nerf NPC bounties ?

Would a graph showing wealth structure spread over the years be possible ?


That's not the goal, this is a ninja nerf to null sec capital fleets without ceiling it a nerf to null sec capital fleets -- and my carrier, and everyone else's carriers, are the causality. That's my tinfoil hat theory anyway...
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