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Captains Quarters... ideas, suggestions and enhancements

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#1 Posted: 2012.01.18 07:32  |  Edited by: CCP Eterne
Hi EVE players and WiS enthusiasts!

Now that we know that there is a new team dedicated to some Incarna and WiS related things, we should help them a bit Blink. For anybody who doesn't read it until know, have a look at this thread and the posts from CCP Bayesian:
https://forums.eveonline.com/default.aspx?g=posts&m=662340#post662340

The most important Quote from him in the othetr thread I have linked:
CCP Bayesian wrote:

We are interested in your ideas and will trawl this epic thread to see what you guys have been discussing. Any more suggestions would be good to put in the Features & Ideas Discussion forum just so that they are more visible to us.


So I thought it would be a good idea to gather all the ideas, tweaks and enhancement related to the captains quarters in one thread. Let's have a look what the current installment of the quarters might need, what is missing and what could be done to make them "awesome". That is hopefully something Team Avatar can flesh out the most at the moment.

We can look at different aspects of it. I just give some short questions for starters.

Bugs & Performance: Do you know any reproducable bugs that need to be addressed? Do you have any major problems with performance, textures or the functionalities?

Visuals & Artwork: What can be done to make the captains quarters more visual appealing? Any artwork missing? What about the lighting?

Enhancement: How could CCP make the screens better, what could be added to them? Any options needed?

Additions: What additional features can you imagine for the quarters? What would make sense and what not?

General & Misc: Do you have any other ideas not related to the aspects above? What do you think might be the general future of the quarters? What role could they play in a full fletched WiS enviroment and what role could they play now?


I know that there might be some threads out there about some of those aspects. If you have any links to those threads, please post them also Smile. And of course feel free to post any ideas and problems you have with the quarters here! The more the better and maybe we can have some interesting discussions about those ideas. Smile

Note: If you have any ideas or suggestions related to for the avatar itself, we should make another thread especially for that.


Edit: Link updated and glue applied, CCP Phantom
#2 Posted: 2012.01.18 07:47
Here are some of my own thoughts so far:

Visuals & Artworks
I think the green lighting in the Gallente quarters is too bright. I have the feeling that it stresses my eyes to much when I stay a bit longer there. The Gallente quarter also seems very "empty". Lots of free space without any props. Looks a bit too clinical in my opinion.

Enhancements
I would like to be able to customise the screens. What announcements and information they show. For example I as a veteran don't need any hint to the career agents or Incursion and SOV notes from far away. It would be nice if we could configure some kind of market ticker.
The PI screen should show the status of my planets. For example If a silo or launch pad is full, if some factories arn't producing anything etc. That way I can see with a glance if anything PI related needs my attention.
The corp screen could show the latest corp news, the latest killmails, notifications when corp members go online or offline etc. With the appropriate rights it could also show the status of corp manufacturing and research jobs.
Of course both screens also need to be configurable what they show exactly.

Additions
Maybe more screens, if the above ideas are considered. Some kind of industrial screen with the status of private industrial jobs.
The main screen should have the ability to show live streams from ingame cameras. Or it could also show the live dev blogs and broadcast fanfest and the alliance tournament.
Minmatar Republic
#3 Posted: 2012.01.18 09:55
Nice of you to start a thread like this. Just wondering would ideas for various station interiors be included here as well?


I haven't checked out any Gallente or Amarr CQ's yet but the Caldari CQ seems rather empty, especially when compared to the Minmatar CQ. I'll have to check them out and edit this post later with more feedback on this topic.

I think the CQ should remain a private sanctuary that we can customize anyway we want with plants, pets, trophy's, servants, etc. To show it off to other players, it could have a Vid Phone option in the CQ which would allow others to view you in your CQ. That way the CQ will always be a safe heaven. The station should have other areas set up for more personal Avatar interaction.

I like your ideas for the screens. Also like your idea to stream various Videos related to Eve. I think the center screen should have a drop down menu to select various station services available in that specific station, such as Bounty Office, Market, Medical, Science & Industry, Refinery, Agents located in that specific station, etc. Basically everything that's listed in the station services panel. I think that panel/window is an immersion breaker and I usually just minimize it when in CQ. I think the drop down menu for the center screen should also include option to view your Items Hangar. Maybe later when station interior environment is available, those specific station services would end up being accessed at that specific area, truly giving WiS the 'Eve is real' effect.

Don't know if it's already available but the Ship Hologram should also include option to select Repair if it's available in that specific station. Anyway, I'll add more info here later after I do a bit more inspection.

#4 Posted: 2012.01.18 11:29
Nice ideas Smile

Quote:
Just wondering would ideas for various station interiors be included here as well?

My idea was to try to improve the captains quarters as much as possible first. Because there is a good foundation already there and only some iteration required for the more simple ideas and requests. Hopefully some of the smaller ideas here can be implemented in relative small timeframe by Team Avatar. As far as I understood CCP Bayesian they are manly trying to improve what is already there while playing around with ideas for the "grand scheme".
I think we should gather suggestions for other station enviroments and their possible roles in another thread.
The Nova Foundry
#5 Posted: 2012.01.18 12:57
Arcathra wrote:
Nice ideas Smile

Quote:
Just wondering would ideas for various station interiors be included here as well?

My idea was to try to improve the captains quarters as much as possible first. Because there is a good foundation already there and only some iteration required for the more simple ideas and requests. Hopefully some of the smaller ideas here can be implemented in relative small timeframe by Team Avatar. As far as I understood CCP Bayesian they are manly trying to improve what is already there while playing around with ideas for the "grand scheme".
I think we should gather suggestions for other station enviroments and their possible roles in another thread.


Just to add the thoughts of someone with an opposing viewpoint -

While I like the overall goal of Incarna, I would like to stat that I (and probably many other pilots) will NOT use my CQ until fully multiplayer station environments are implemented.

When that happens and we can walk around a station and interact with other players & NPCs, i will happily use it, and maybe even customize my characters to get a 'look' I like.

But until that day, I am 100% spinning my ships in my hangar.


I wish the teams involved in this the best of luck, its a daunting challenge. However when it's FULLY realized it will enhance the Eve universe a great deal.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
#6 Posted: 2012.01.18 13:08
Thanks for starting the thread Arcathra this is the sort of small enhancements to the CQ we want to be making whilst prototyping and maintaining the technology.

We're actively taking ideas from this and other threads into our backlog.
EVE Software Engineer
Team Kuromaku
#7 Posted: 2012.01.18 13:24
A communications panel would be great to have, especially if it was tied to your chat windows, or a visual representation of it. like a floating screen.

I think the floating screens need some of support/thingies/hinges to make them fully realistic, or a display source, like the one your ship has.
Praetoria Imperialis Excubitoris
#8 Posted: 2012.01.18 13:27  |  Edited by: Ciar Meara
I had a (small) idea while walking around in Amarr quarters a few days ago when looking at the statues I kept wondering if it would be possible (technically) and feasible (easy) to exchange the golden statues by golden characters. Your Alliance leader, your corp leader, Jamyl Sarum, Sansha Kuvakei.

My main idea regarding Ambulation is something that I have said a few times but will repeat again here (because why would anyone remember). I think that station environment could be a place where PI, Space and WH space can connect. Especially in terms of production. Implants for instance could be created by a mix of PI materials, trade goods, mission goods and mined or extracted materials. Just like PI has made is possible to build a whole range of structures that previously had to be bought on the market. The goal of any station would be to become a focal point of trade and activity of a system, today items are created by simple clicking and I imagine that is best for most items. But certain items could be created "by hand" by players inside stations preferably those who today are not available to create, like implants or need a another way to become more popular, like boosters, drugs, etc. Other, more social gameplay is off course vital but others have written allot of this already.
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[img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img]
[yellow]English only please. Zymurgist[/yellow]
#9 Posted: 2012.01.18 13:49
FIS people wont use WIS unless theres a gameplay reason to.

Heres one: Intel.

THe main screen could host video feeds from cam ships at battles, or access "public" feeds from Jita etc - so you can sort of see what the deal is.

I emphasise "sort of" because of course you wont have the local list, so you cant check for wartargets camping jita undock.

Cam feeds dont have to be data hogs. YOu can degrade the video and pretend its 'space interference' instead of simple compression.

Live video will pretty much make WIS a compelling thing to do and it will knit eve together a bit more.
Nulli Secunda
#10 Posted: 2012.01.18 14:16
the videos on the main screen should be longer !
GRRR Goons
Caldari State
#11 Posted: 2012.01.18 15:10
Enhancement
I think they could start by removing the redundancy of buttons and shortcuts in our CQ screen. Now that we can chose which screen we want, it's not necessary to keep such a conservative approach.

About additions:

  • Battle Simulator
  • in an hologram fashion without leaving your CQ screen, select your fit, select your dummy type, fit, speed, angle and stuff and see some approximate numbers popping up.

  • Custom videos
  • Alliance, corporation and player adds, announcing their services, recruiting or just bragging by paying a fee depending on the range of the add (system, constellation, empire, global and so on). I loved the idea of displaying a market movement information.

  • Intel tools
  • As said above plus a display of players in the system list, upgraded through undocked corp/alliance mates.

  • Conversation with Agents
  • It'd be nice if we could contact Agents to learn random stuff about EVE's lore or get specific information.


General & Misc
Further customization of CQs would be nice, but I think it should be restricted to our "main CQ". We could acquire several CQs to personalize in different stations, or move them. The reason is that it'd be an immersion breaker to dock in distinct stations with the same personal stuff.
Amarr Empire
#12 Posted: 2012.01.18 16:16
Corp/Alliance intel log: Almost like the broadcasts in fleet, it would display a time stamp with an enemy sighted message, displays the number of jumps, and includes an option for text (including fleet adverts) to be entered by the pilot reporting the intel. Players could click on the screen and set destination.

Option to stay on a channel: implement a toggle to allow a screen to remain static, or advance like it is currently implemented.

Supercap destruction announcements: when a supercap goes down it would be interesting to get some breaking news with the system and player info displayed for a few hours after the SC goes down.

Integrated Skill Planner/Ship Fitting Tool: Essentially like EVEMon but with more guidance for newer players on which skills to prioritize. Allow someone to either create a fit or drag/drop a fit into the window to display the skills required, and training time. Include "standard" T1 fits for noobies to use as a guide with a brief overview of the strengths/weaknesses. While LOL fits are fun to see on the killboard, there really should be some basic warning messages for noobies making common mistakes, like fitting armor/shield/hull reppers, or sticking a cruise missile launcher on a BC.

Clone Maintenance Module: For clone upgrades, jump clone activations, neural remaps, adding implants - sit down in the chair and watch as your meat popsicle is prodded and molded into cosmic perfection.

The Pity Cam: a cam that shows clips of the "regular world" so that your capsuleer can revel in their superiority over the unwashed masses.
ICRS - Intergalactic Certified Rocket Surgeon
Mostly Clueless
#13 Posted: 2012.01.18 16:51
The thing I'd like to see most of all is customization, right now captains quarters mean nothing to me, they are my quarters simply because you tell me they are, there is nothing of me there, it's something new and shiny that I spent maybe 10min looking at, then I turned it off.

My hanger in Jita feels more like home to me then the quarters, the items I have stored there represent who I am, where I have been and what I have done, from my can of old never used ammo looted in my mission running days to my hoard of exotic dancers, the stack of offensive subsystems for the legion (a ship I can't fly) to my personal collection of T2 Purpetual Motion units. That is home, these are my things. In contrast the captains quarters are like a hotel rooms, or staying around someone elses house, interesting to look at, but ultimatly something that belongs to someone else. Not mine.

One of the best "home" systems I have seen are the houses in Everquest II, you buy and pay rent on a set floorplan and get to customise it with various things bought from shops, given as quest items or just made by the player. I think something like this would create a far better experiance than the current "hotel" system, given that EQII came out nearly 8 years ago it's an experiance that CCP should be quite capable of not only matching, but surpasing.

While walking in stations is the ultimate goal of incarna a far better place to start would be "corporate offices", this would not only be a smaller world that needs to be rendered but in most cases it would also involve far fewer characters, be they NPC's or players and is therefore a better platform to iron out the kinks of having more than one avatar in the same room than a full station. It also gives great opperunity for personalisation, a place for corporations and alliances to show off their trophys, to commemorate great victories, to have dancing girls to sooth the pain of defeats. Ultimatly what determines whether or not the Incarna project is a success is not how many varieties of quarters there are, or whether or not two people can share a room. It's whether or not this new dimension feels like something we can shape, mold and make our own.


PS.

As a WH based pilot the only time I choose to dock up in a station is when I'm doing a trading run or if I got stuck outside and have to wait for a new connect, I think that incarna can be a great thing if it's done properly but even if it was I have no way of interacting with the new features for the vast majority of the time I spend logged in, us WH dwellers need a way of getting out of the pod and taking a walk, and this is the important bit, if we choose to.
#14 Posted: 2012.01.18 19:07
GAMBLING. Specifically, slot machines! And have them function exactly as a slot-machine does in Vegas. Meaning- the odds are always in the house's favor. Why do I advocate this? Another ISK sink. Sure, a pilot will win jackpot every so often. Those wins will serve as advertisements for the gambling system. However, over the long run, players will typically lose ISK, pulling ISK from the game. It'll help cut down on ISK inflation.
I Whip My Slaves Back and Forth
#15 Posted: 2012.01.18 19:29
Borg Stoneson wrote:
The thing I'd like to see most of all is customization, right now captains quarters mean nothing to me, they are my quarters simply because you tell me they are, there is nothing of me there, it's something new and shiny that I spent maybe 10min looking at, then I turned it off.

My hanger in Jita feels more like home to me then the quarters, the items I have stored there represent who I am, where I have been and what I have done, from my can of old never used ammo looted in my mission running days to my hoard of exotic dancers, the stack of offensive subsystems for the legion (a ship I can't fly) to my personal collection of T2 Purpetual Motion units. That is home, these are my things. In contrast the captains quarters are like a hotel rooms, or staying around someone elses house, interesting to look at, but ultimatly something that belongs to someone else. Not mine.

One of the best "home" systems I have seen are the houses in Everquest II, you buy and pay rent on a set floorplan and get to customise it with various things bought from shops, given as quest items or just made by the player. I think something like this would create a far better experiance than the current "hotel" system, given that EQII came out nearly 8 years ago it's an experiance that CCP should be quite capable of not only matching, but surpasing.

While walking in stations is the ultimate goal of incarna a far better place to start would be "corporate offices", this would not only be a smaller world that needs to be rendered but in most cases it would also involve far fewer characters, be they NPC's or players and is therefore a better platform to iron out the kinks of having more than one avatar in the same room than a full station. It also gives great opperunity for personalisation, a place for corporations and alliances to show off their trophys, to commemorate great victories, to have dancing girls to sooth the pain of defeats. Ultimatly what determines whether or not the Incarna project is a success is not how many varieties of quarters there are, or whether or not two people can share a room. It's whether or not this new dimension feels like something we can shape, mold and make our own.


PS.

As a WH based pilot the only time I choose to dock up in a station is when I'm doing a trading run or if I got stuck outside and have to wait for a new connect, I think that incarna can be a great thing if it's done properly but even if it was I have no way of interacting with the new features for the vast majority of the time I spend logged in, us WH dwellers need a way of getting out of the pod and taking a walk, and this is the important bit, if we choose to.


The current hotel room like CQs could be the standard version, and one could pay (ISK, not AUR) to get one's own quarters in a particular station.

I like your corporate office as transition and testing idea, and I think the dev's will appreciate too. This is brilliant !

Why only dancing girls? While I, and most of the community would only look at the girls, I am sure some people would appreciate an equally well-built dancing young man along with the girls.

I also like the idea from an earlier post about making the CQs a place to build implants and make drugs.

As to the station interface, I think it could be removed. There is no reason to use it, once the neocom has all of it's features integrated into it. Another good exemple would be outposts with no market button in their station interface, while you can access the market from the neocom.

Inside the captains quarters, you could remove all UI, and replace it with additional screens, interfaces and holograms in the CQ, if only to fill the empty space.

Oh, and please, do something about clone jumping resetting your caracters apprearance.
"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed
#16 Posted: 2012.01.18 19:38
I actually have a good one.

A bathroom.
Mostly Clueless
#17 Posted: 2012.01.18 20:55
Iris Bravemount wrote:

The current hotel room like CQs could be the standard version, and one could pay (ISK, not AUR) to get one's own quarters in a particular station.

I like your corporate office as transition and testing idea, and I think the dev's will appreciate too. This is brilliant !

Why only dancing girls? While I, and most of the community would only look at the girls, I am sure some people would appreciate an equally well-built dancing young man along with the girls.

I also like the idea from an earlier post about making the CQs a place to build implants and make drugs.

As to the station interface, I think it could be removed. There is no reason to use it, once the neocom has all of it's features integrated into it. Another good exemple would be outposts with no market button in their station interface, while you can access the market from the neocom.

Inside the captains quarters, you could remove all UI, and replace it with additional screens, interfaces and holograms in the CQ, if only to fill the empty space.

Oh, and please, do something about clone jumping resetting your caracters apprearance.



Hmm, yeah that works, I seem to remember when CQ's where first being hyped that the current offering was just going to be the basic low end cabin. Though given how shiny the Amarr quarters are it seems they may have moved away from that.

Feel free to have dancing guys, on a game mechanic note, it's probably best if there's something in the options screen that will auto convert the exotic dancers from female to male so regardless of how much flesh is on display there's always something for everyone. The other two options would be "Amarrian"(no flesh) and "Mixed"(random gender).

I quite like my station interface, UI too, turning it off should be optional, not forced.
#18 Posted: 2012.01.18 21:48
Morgan North wrote:
I actually have a good one.

A bathroom.

Yeah, that would be awesome! Big smile

Cool ideas and suggestions so far, keep them coming Smile.


I also like the idea to upgrade your quarters. This could be used as some new ISK sink. Let's say you can rent a bigger CQ on specific stations to be able to get into them, but you have them only available at those stations where you have rented them. This upgraded CQs could be customisable and Items for your CQ could either be created by players (maybe use PI for that) or seeded through other things (maybe LP stores?).
To don't stress the database too much, the number of rented CQs could be limited and a new skill could be used to determine how many upgraded CQs can be rented.... get your Advanced Feng Shui skill up to V! Blink
Mostly Clueless
#19 Posted: 2012.01.19 07:31
Nah, more CQ's shoudln't bother the database in the slightest. If you do anything maybe have a limit to the number of random things you can have laying around your cq's, 50-100 objects in a basic hotel room style CQ going up as the rent goes up. If it ever gets to the point where it becomes a database issue then the ISK sink caused by all that rent will make it worth it.
The Mockers AO
#20 Posted: 2012.01.19 22:03


Short term - more customizable screens.


Main Screen - Market Tickers...

Corp Screen - Tickers for Corp Bulletins and Corp Events being displayed

PI Screen - Ticker Status of your PI on each planet (running, stopped, etc.)


Where I am.
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