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EVE Planetary Planner - Redesigned Beta version available

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#1 - 2011-09-07 12:29:57 UTC  |  Edited by: Ideki
EVE Planetary Planner is a small tool I create to have a quick and easy overview of Planetary Interaction in EVE Online.

Planetary interaction is not very complicated by itself.
But it still easy to get lost along the production line, and make mistakes that could cost you, or your corp, millions or billions of ISKs.

The tool can display the complete production line for any product that can be made from Planetary Interaction.
It also display information about the time needed to produce each component needed for the final product.

Now this tool is still under development.
I am adding feature as fast as I can think of them, and implement them.
It is also possible that there are still a few bugs that I missed in all my testing.

I will update the News section when I do modifications to the tool.
So be sure to check it from time to time.

If you find any bugs, or inconsistencies in the data, please leave a message in this topic (or that one).
I will come read it often and try to fix the bugs as soon as possible.

Please note that this tool is still under heavy development.
I have LOT of ideas for it that I will implement as soon as I can.

Also, Planetary Interaction is still under development by CCP.
It is subject to changes in the future.
But I will adapt the tool when such change occur.

You can get the tool here.

The old topic
#2 - 2011-09-07 12:30:10 UTC  |  Edited by: Ideki
Version 7.1.9 is now available!

List of features available so far:

  • Show the list of structures required for any item that can be produced on a planet.
  • Switch to orientation of the Production plan tree.
  • Show the information of each structure (Name, cycle time, CPU required, Powergrid required, planets,...)
  • Show the cost of setting up the structure required for the Production plan.
  • Show the planets type that can fit the Production plan.
  • The Cost panel can be used to add/remove structure from the total cost.
  • You can now plan your planets. Add planets and structures to it. Save your setup and load it again later.
  • Also listing POS Fuel for Normal, Medium and Small POS
  • You can virtually run your planets to exhaustion and see how much you produced and wasted, as well as the left over.
  • Notifications: you configure the tool for notifications when cycles start, end or when a facility runs out of resources.
  • Pricing: the tool can now retrieve data from EVE-Central for planetary products by region. It also calculate the average profit that you can make depending if you buy or produce yourself the components.
  • Reverse Lookup. Check the planets you want to use and see what you can produce with them.
  • Find planets in systems by Range and use them in the Reverse Lookup
  • Automatically check for updates when starting
  • Now supporting the new Extractors with heads
  • Reverse lookup can filter products by level
  • Reverse lookup shows the minimum number of planets needed.
  • Compute duration until preset day/hour
  • Filter systems by security level
  • Filter systems by having or not stations
  • Double click on Find results will open a browser to the EVE Dotlan map of the selected system
  • Contains the WH systems
  • Suggestion algorithm for best level 2 product to setup on a planet
  • Added current cycle display in Planet Data popup
  • Added support to pre-fill Storages (Storage Facility, Launchpad)
  • improvements to the Run algorithm to make it more robust and take into accounts the pre-stored Resources.
#3 - 2011-09-07 13:12:24 UTC  |  Edited by: Ideki
HELP Requested:

I would like to ask for my tool users to go support this feature post I created in the Features and Ideas Discussion forum.

What I am asking for is an api that will provide the planetary interaction data of a character.
With that information I could actually automate the process to fillup the extractors as well as the notifications.

So please, help me getting this feature in the EVE API by showing your support in this thread and bumping it.

It is as much for me as for you. Big smile
#4 - 2011-09-07 13:26:41 UTC  |  Edited by: Ideki
I know I promised to show you a preview of the new UI.
And I wanted it to be more advanced than its current state.
But the baby and work are taking a lot of my time right now so work on the new UI is taking a hit.
I am still working on it whenever I have time, but that is not as often as I would like.

So I decided to post a screenshot of the current state of the new UI.
Remember that it is a work in progress and subject to changes.

I am currently working on skinning the dropdowns that is why they appear twice (old and new versions)
The production tree is also not complete.
Same thing for the color schemes I am still trying to decide what colors I want where.

But you will at least get a good idea of where I am heading to. Big smile

Screenshot

New Production Plan screenshot

New Planets Plan screenshot

(Anyone has any idea on how to insert image in the new forum?)
Goonswarm Federation
#5 - 2011-09-07 15:45:23 UTC  |  Edited by: Chris Pit
We really need a PI API. Come on CCP..
#6 - 2011-09-17 14:05:43 UTC  |  Edited by: Wabs
I just downloaded the tool and I'm missing some options (or i cant find them?).

Situation is that I live in a wormhole. So i can only use the planets in this wormhole to do PI with. Would be cool if the tool had an option for that. I input the wh system or the planets i have in here and the tool tells me what i can build.

im trying to figure out if its worth the extra effort to make lvl3 products vs lvl 2. Would be cool if the tool could help with that by calculating etc.

Wormhole "i only have these planets, what can I build in here" option would be cool

cheers!
#7 - 2011-09-17 17:31:11 UTC
Wabs wrote:
I just downloaded the tool and I'm missing some options (or i cant find them?).

Situation is that I live in a wormhole. So i can only use the planets in this wormhole to do PI with. Would be cool if the tool had an option for that. I input the wh system or the planets i have in here and the tool tells me what i can build.

im trying to figure out if its worth the extra effort to make lvl3 products vs lvl 2. Would be cool if the tool could help with that by calculating etc.

Wormhole "i only have these planets, what can I build in here" option would be cool

cheers!


Hi, you can use the 'Reserve Lookup' tab for that.
#8 - 2011-09-21 12:49:58 UTC  |  Edited by: Ideki
I post a preview of the new UI in the fourth post of this topic for anyone interested.

Comments are welcomed. Big smile

Remember that this is a work in progress...
#9 - 2011-11-05 16:28:58 UTC
Ok, I am taking a break from the game.
Possibly forever.

Right now I have no time to play the game because the baby needs all our attention.
And I am getting bored of losing ships to some morrons.

Namely: Hurri Cane from Looney Phoons

Right now EVE Online does not interest me anymore.
It is actually sad because I used to love the game.
I truly find it beautifull gaphically and musically.
And the fact that you can do whatever you want is great.

But what I do not like is that some idiot with a -10 security status and a 97M iskes bounty on his head can freely roam 1.0 systems and fire his smartbomb on stargate just for fun, kill people just passing by by 'mistake' and get away with it.

I know that the game allow piracy.
And I have no problem with it.

What I am ranting about is that 1.0 is considered High security.
So why a guy with -10 security status can actually enter it?

CCP, you are trying to find way to attract and keep new players?
I think that letting newbies getting ganked by veterans while they are learning the hard ropes of your game is no the way to do it...

People with negative security status should be blocked from entering anything above .8
But I know people will never allow it.
After all most players get their fun from ganking and griefing each others.

*** end rant ***

Also, I did not get the reaction I expected from the new UI preview.
Actually I got no reaction at all.
So I am guessing people are happy with the tool the way it is now.
If there is actually someone using it...

Anyway, I feel like I need a break from the game because lately all I do is logging in to queue skills.
I don't have time to rat, do missions, mine or anything.

So see you in a few months. Maybe.
Circle-Of-Two
#10 - 2011-12-07 11:56:53 UTC
can i have your stuff?
#11 - 2012-01-23 21:02:01 UTC
Ideki wrote:
Empty drama-queen ranting


Ok, first of all, go play sandcastle on the highway Evil Eve is a harsh place, and suicide ganking is part of the game, deal with it, tank your haulers, avoid jita's major gates ... "then they can use their own brain just like I did." (quoted from your old topic).

Now, with the good stuff.
It's a shame you decided to quit Eve, I wish the best for you and your family. About EPP, it is a good tool, I just discovered it, but it already have a good place between the Invention Calculator and EMMA, I honestly didn't look at the project for the new UI mostly because the actual one (even clogged as it is), is great, and the very fact that you coded it in a few weeks is amazing, ho, and your idea for a program that calculate the best plan when you feed it the planets that you have access too would have been hella useful.

Ok, so, thank you for your work, it's people like you who make Eve such an amazing and unique game, even when you drama-quit ;)

PS: sorry about my english, I'm french.
#12 - 2012-01-23 23:18:13 UTC
Eisa Vitura wrote:
Ideki wrote:
Empty drama-queen ranting


Ok, first of all, go play sandcastle on the highway Evil Eve is a harsh place, and suicide ganking is part of the game, deal with it, tank your haulers, avoid jita's major gates ... "then they can use their own brain just like I did." (quoted from your old topic).

Now, with the good stuff.
It's a shame you decided to quit Eve, I wish the best for you and your family. About EPP, it is a good tool, I just discovered it, but it already have a good place between the Invention Calculator and EMMA, I honestly didn't look at the project for the new UI mostly because the actual one (even clogged as it is), is great, and the very fact that you coded it in a few weeks is amazing, ho, and your idea for a program that calculate the best plan when you feed it the planets that you have access too would have been hella useful.

Ok, so, thank you for your work, it's people like you who make Eve such an amazing and unique game, even when you drama-quit ;)

PS: sorry about my english, I'm french.


+1 for bumping old thread.

.

Northern Coalition.
#13 - 2012-02-11 19:42:25 UTC
Hope you come back soon. I agree with your sentiments about secure space.

The work you put into your app is very much appreciated. It can be thankless work but these kinds of tools are what make this game actually work better. Even if you don't hear from people, the tool is being used and is appreciated.

The new UI looks pretty cool too. Good job.
#14 - 2012-03-16 14:06:08 UTC
Ok, looks like my brain cannot take a break from EVE.
And whiners are not winners.

So no Hurry Cane you cannot have my stuff.
Although I could probably spare a missile for you to sit on. Cool

I want to give my thanks to the others for your commentaries.
I really appreciate them.

While I will not be back in game (still having time restriction because of the baby), I can still work for it.

I really enjoyed to work on the EPP (I actually never though about calling it like that Big smile).
Yet, the new UI is taking too much time to complete and does not generate enough interest for me to really feel the need to actually finish it.
So I will work on the new UI when I feel like it.
And it will be ready when it will be ready.

But I got an idea for a new tool that should interest pretty much everyone. (unless there is another tool somewhere that does exactly the same thing. But I have found none so far).

The new tool is almost ready.
I should be able to distribute the first version this weekend I think.
So stay tuned.

PS: Eisa, do not worry, English is not my first language. French is. And third is japanese. That makes for very interesting conversations and plenty of friends. Blink
#15 - 2012-03-17 20:34:40 UTC
The EVE Ships Skills Planner is now available. Big smile

This ship will help new players to find which ships they can fly rapidly (or focus on a specific ship) and also help corporations to see if their potential recruits can actually really fly efficiently the ships they claim to be able to fly.
It should also help corporations at war to decide which players are more qualified for which roles (bomber, snipers,...)

I have created a separate thread for this new tool.
So please keep your comments, suggestions and bugs related to that new tool on its own thread.
It would help me a lot to keep track.
#16 - 2012-03-23 12:35:24 UTC
I uploaded a new version to the download section (you can also use the Update feature from the tool itself).

This new version adds support to filter product levels in the reverse lookup tab.
Gallente Federation
#17 - 2012-03-26 06:42:56 UTC
Would appreciate it if the source were made public. I don't see anything to add, but the app is neat and I'd love to see how it's implemented.
#18 - 2012-03-26 12:37:31 UTC
Kaara Jade wrote:
Would appreciate it if the source were made public. I don't see anything to add, but the app is neat and I'd love to see how it's implemented.


Hi,
In the old thread I have put a whole post about why I do not want to share the code.
While I understand why people want to see the code of any application they run on their machine I do not like to have my work taken and used by others.
One of the people inquiring aboiut the code was worried about what would happen to the tool if I was run over by a minmatar convoy. Big smile

The algorithm behind it is pretty simple.
It took me just a few hours to put it together from what I observed in the game during the PI beta.
So probably anyone else can figure it out too.

I will probably share the code at some point, but not now. Straight
#19 - 2012-03-27 17:08:39 UTC
I just added a minor feature to the reverse lookup tab.
The grid will now show per product the minimum number of planets needed to produce it.
This takes into account the selected planets for the reverse lookup.

What does this mean:
Take a product that can be produced completly (from extractors to final product) on a single planet (ex: Plasma)
And that product can also be produced with a combination of 2 planets (ex: Lava + gas)
If in the reverse lookup you select Plasma you will see that this product can be produced on 1 planet.
But, if you select Lava and Gas and NOTPlasma then the product will show that it needs 2 planets to be produced.

This feature should help to decide what is the most profitable given the planets in a system.
Is it better to use 1 planet to produce a lot of units of a level 2 products, or produce some of its components on 1 planet and the remaining on another ?
That way, if you do not want to bother with transfering products between planets you can instead focus on products you can make on single planets.

Note: the number of planets does not take into account the CPU/Powergrid needed to extract/procress/product the components.
So, while it is true that you can produce Sterile Conduits using only 2 planets, the reality is that with the CPU and Powergrid needed by all the extractors and facilities it is not feasible in the game. What?
#20 - 2012-03-27 17:46:22 UTC
I have changed the formating of the sell/buy columns in the reverse lookup as well as their alignment for better viewing.
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