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Fanfest: Crimewatch

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The Mockers AO
#1 - 2012-03-22 14:45:54 UTC  |  Edited by: Velicia Tuoro
Did I miss anything important?



15 min timer on its own, i.e. they won't stack on after the other

Safe log off. Didn't understand that but sounded like somewhat of logging off, but being able to see your timers.

Assisting people grants jump/dock timers. Keeps resetting until assist stops or original persons timer expires.

Trying to fix the Corcording of Incursion fleets due to wt stuff.

Reduce performance issues

New "suspect" flag
- Minor crimes. Anyone can shoot you without penalty.
- Flipping a can for example
- Shooting someone makes you a suspect (I think)
- Anyone assisting a suspect becomes a suspect
- Not sure if gate guns will attack a suspect. Undecided yet.

Criminal Flag
- Is like current GCC
- Killing someone makes you a criminal
- Some sort of buff/tweak for concord? Insta-death, rather than ships
- Appear to have not considered high sec delays due to system security status.
- Considering warp scram ray, then death ray in x secs afterwards.

Safety for Suspect/Criminal flags
- Sound not as annoying as previous ones. i.e. ganker can easily flip it off before ganking.

Sec Status
- Kill someone while a suspect will only take you to -5
- Pod killing will take you below -5 to -10
- Killing someone with positive +5 gives you hit
- Killing someone with a negative sec gives you bonus
- Hand in tags for sec boost up to +5. Less effect if you are -5.
- Fixing rat spawns after downtime.
- -5 can be killed without penalty in low sec.
- Something about -5 in high sec being pursued.

Killmails
- Adding "battle reports", stats and details. Who has repped who etc
- More data in the API.
- Killmails for self destructing
- Killmails for reinforcing structures

Improve UI
- All timers visible
- All 100% accurate.

Want to fix GCCing of -10 remote repping each other

EDIT:

I missed off the disclaimer. This is all ON PAPER. CCP Greyscale is working out a plan. Nothing is set in stone at all.

Senior Representative Light Speed Interactive http://www.lightspeedinteractive.net

#2 - 2012-03-22 15:15:01 UTC
Velicia Tuoro wrote:
New "suspect" flag
- Minor crimes. Anyone can shoot you without penalty.
- Flipping a can for example

- Shooting someone makes you a suspect (I think)
- Anyone assisting a suspect becomes a suspect
- Not sure if gate guns will attack a suspect. Undecided yet.


So you're basically saying that they're deviating from their course of gradually removing pvp from high-sec by removing it entirely in one fell swoop? Even a can flip duel will no longer be viable?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

#3 - 2012-03-22 15:15:07 UTC  |  Edited by: Destiny Corrupted
Double post. Hooray forums.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Minmatar Republic
#4 - 2012-03-22 15:19:52 UTC  |  Edited by: Kessiaan
Destiny Corrupted wrote:
So you're basically saying that they're deviating from their course of gradually removing pvp from high-sec by removing it entirely in one fell swoop? Even a can flip duel will no longer be viable?


Are you kidding? Now instead of having to be a douche for an hour in belts (or just forego any kind of pretext and suicide gank some hapless miner), you can now agress everyone in highsec by flipping your own neutral alt's can.

I think it'll have just the opposite effect. Seems more like a disguised consensual pvp flag than anything else. I know everyone hates on the idea but I think may lead to a resurgence of solo pvp (and all the asshattery that goes along with it, ofc) in highsec.
#5 - 2012-03-22 15:28:37 UTC
Kessiaan wrote:
Destiny Corrupted wrote:
So you're basically saying that they're deviating from their course of gradually removing pvp from high-sec by removing it entirely in one fell swoop? Even a can flip duel will no longer be viable?


Are you kidding? Now instead of having to be a douche for an hour in belts (or just forego any kind of pretext and suicide gank some hapless miner), you can now agress everyone in highsec by flipping your own neutral alt's can.

I think it'll have just the opposite effect. Seems more like a disguised consensual pvp flag than anything else. I know everyone hates on the idea but I think may lead to a resurgence of solo pvp (and all the asshattery that goes along with it, ofc) in highsec.

I'm not entirely sure how you arrived at that conclusion, unless I'm missing something. If you become a suspect, everyone but you will be able to aggress you at will, but you will only be able to retaliate against people who specifically aggress you. I really don't envision CCP implementing a system in which becoming a suspect gives you aggression rights against any and all other players.

1. Player A takes Player B's can
2. Players C-Z are now able to aggress Player A, who can only retaliate

I sincerely hope I'm indeed interpreting this potential change incorrectly.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

The Mockers AO
#6 - 2012-03-22 15:31:33 UTC
Thanks for the notes Velicia :)

Where I am.

#7 - 2012-03-22 15:31:38 UTC
Just know it's still on paper. Nothing hard, nothing coded. Can go anyway from here.

Like a good point: friendly can flipping to have a 1 on 1 fight is out the window with these presumed changes.
The Mockers AO
#8 - 2012-03-22 15:33:10 UTC
Destiny Corrupted wrote:

1. Player A takes Player B's can
2. Players C-Z are now able to aggress Player A, who can only retaliate


That is how I interpreted it.

Senior Representative Light Speed Interactive http://www.lightspeedinteractive.net

#9 - 2012-03-22 15:34:48 UTC  |  Edited by: FloppieTheBanjoClown
Velicia Tuoro wrote:
Assisting people grants jump/dock timers. Keeps resetting until assist stops or original persons timer expires.

Hear that? That's the sound of neutral RR alts being sold in a few months.

Velicia Tuoro wrote:
New "suspect" flag
- Minor crimes. Anyone can shoot you without penalty.
- Flipping a can for example
- Shooting someone makes you a suspect (I think)

Wait...so I can shoot someone without being concorded now? But can flipping carries the same penalty as actually firing on someone? I don't know whether to laugh maniacally or cry.

edit: This is going to have a chilling effect on everyone but the can flippers who are out looking for a fight. Also, this is going to encourage the use of NPC corp alts, when that behavior should be discouraged.

Velicia Tuoro wrote:
Criminal Flag
- Is like current GCC
- Killing someone makes you a criminal
- Some sort of buff/tweak for concord? Insta-death, rather than ships
- Appear to have not considered high sec delays due to system security status.
- Considering warp scram ray, then death ray in x secs afterwards.

Terrible. Keep Concord but buff them to prevent long-term evasion. They're a great part of the RP lore and getting rid of them just so the developers can be lazy is sad.

Velicia Tuoro wrote:
- Killmails for self destructing

This makes me happy.

Founding member of the Belligerent Undesirables movement.

#10 - 2012-03-22 15:37:26 UTC
Pak Narhoo wrote:
Just know it's still on paper. Nothing hard, nothing coded. Can go anyway from here.

Like a good point: friendly can flipping to have a 1 on 1 fight is out the window with these presumed changes.

Oh, I'm by no means jumping to conclusions; I know these things aren't set in stone. However, if a change like this is even on the table, it has to be fought tooth and nail for the sake of this game's integrity.

If can-flipping is just an "example," think of how many other "suspect" actions might result in this type of flag:

- Scanning someone's ship/cargo
- Trying to access someone's secure container
- Shooting an NPC that's part of someone else's mission
- Why not just go ahead and say it: locking someone without their permission

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

The Mockers AO
#11 - 2012-03-22 15:41:10 UTC
FloppieTheBanjoClown wrote:
Velicia Tuoro wrote:
Assisting people grants jump/dock timers. Keeps resetting until assist stops or original persons timer expires.

Hear that? That's the sound of neutral RR alts being sold in a few months.


It generated a cheer from the audience.

Senior Representative Light Speed Interactive http://www.lightspeedinteractive.net

The Mockers AO
#12 - 2012-03-22 15:42:40 UTC
Destiny Corrupted wrote:

- Shooting an NPC that's part of someone else's mission


Shooting NPCs was talked about being a "Legal" action.

Senior Representative Light Speed Interactive http://www.lightspeedinteractive.net

Ishuk-Raata Enforcement Directive
#13 - 2012-03-22 15:44:40 UTC
Destiny Corrupted wrote:
Pak Narhoo wrote:
Just know it's still on paper. Nothing hard, nothing coded. Can go anyway from here.

Like a good point: friendly can flipping to have a 1 on 1 fight is out the window with these presumed changes.

Oh, I'm by no means jumping to conclusions; I know these things aren't set in stone. However, if a change like this is even on the table, it has to be fought tooth and nail for the sake of this game's integrity.

If can-flipping is just an "example," think of how many other "suspect" actions might result in this type of flag:

- Scanning someone's ship/cargo
- Trying to access someone's secure container
- Shooting an NPC that's part of someone else's mission
- Why not just go ahead and say it: locking someone without their permission


http://en.wikipedia.org/wiki/Slippery_slope

No.

Katrina Oniseki

The Mockers AO
#14 - 2012-03-22 15:48:46 UTC
It was presented about taking the opportunity to overhaul and fix the system. Make it more modular and flexible, rather than a "lets make high sec safe" program. This was CCP Greyscales vision of how they could improve the system. Get that feedback in :)

Senior Representative Light Speed Interactive http://www.lightspeedinteractive.net

RvB - RED Federation
#15 - 2012-03-22 15:52:50 UTC
The tag thing is pretty neat, the price for them will probably skyrocket tho so buy em up now!
#16 - 2012-03-22 15:55:12 UTC
possible poco's in highsec
alliance bookmarks
summer missile launchers on ships
logo's on ships

obvious speculation on the above things^^^ - i'm guessing this is also on the horizon, but soundwave gave a lot away in the last programme.

oh and yes- i belive moon goo is going to get completely overhauled- in accordance with ccp's plan for this expansion to e based on 'war'

I'm with Brick on this one- make thouse carebearing b******s squeal..

#17 - 2012-03-22 15:56:21 UTC
Well they are right the current system is convoluted, like I can shoot this guy but not that guy who can shoot my corpormate who cannot shoot......

Urgh. X

So I'm all for cleaning it up.

#18 - 2012-03-22 15:59:15 UTC
Destiny Corrupted wrote:
Velicia Tuoro wrote:
New "suspect" flag
- Minor crimes. Anyone can shoot you without penalty.
- Flipping a can for example

- Shooting someone makes you a suspect (I think)
- Anyone assisting a suspect becomes a suspect
- Not sure if gate guns will attack a suspect. Undecided yet.


So you're basically saying that they're deviating from their course of gradually removing pvp from high-sec by removing it entirely in one fell swoop? Even a can flip duel will no longer be viable?


Eve is a unforgiving harsh place. Now for everyone, not just bears.

HTFU, etc.

Mr Epeen Cool

There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.  Congratulations, dumbass!

Caldari State
#19 - 2012-03-22 15:59:21 UTC
Pak Narhoo wrote:
Just know it's still on paper. Nothing hard, nothing coded. Can go anyway from here.

Like a good point: friendly can flipping to have a 1 on 1 fight is out the window with these presumed changes.



nope, just fleet up and meet at a safe

I has all the eve inactivity

Top Belt for Fun
#20 - 2012-03-22 16:03:55 UTC
Velicia Tuoro wrote:

Assisting people grants jump/dock timers. Keeps resetting until assist stops or original persons timer expires.


So... it will soon be impossible to deagress with logistics on the field. That's... interesting.

Quote:

Criminal Flag
- Is like current GCC
- Killing someone makes you a criminal
- Some sort of buff/tweak for concord? Insta-death, rather than ships
- Appear to have not considered high sec delays due to system security status.
- Considering warp scram ray, then death ray in x secs afterwards.


I really liked the current ship mechanics. Not that I spend much time suicide ganking in high sec.

Quote:

Sec Status
- Kill someone while a suspect will only take you to -5
- Pod killing will take you below -5 to -10
- Killing someone with positive +5 gives you hit
- Killing someone with a negative sec gives you bonus
- Hand in tags for sec boost up to +5. Less effect if you are -5.
- Fixing rat spawns after downtime.
- -5 can be killed without penalty in low sec.
- Something about -5 in high sec being pursued.


So no change from the perspective of a pirate - well as long as its still possible to get frigs and WCS/Istabbed ships through high sec as a flasy pirate. Except there appears to be some way to tag your way up to positive sec status - that's nice.

Any news on the return of Flashy Flashy?

Quote:

Killmails
- Adding "battle reports", stats and details. Who has repped who etc
- More data in the API.
- Killmails for self destructing
- Killmails for reinforcing structures


**** them. I hate ******* killmails and they're ******* stupid. Rabble Rabble Rabble. Oh well.

Meh, changes are kinda underwhelming.

-Liang

I'm an idiot, don't mind me.

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