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  • Date of Birth: 2009-07-14 18:02
  • First Forum Visit: 2011-12-24 01:30
  • Number of Posts: 12
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Aeron Sophus

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Last 20 Posts

  • Soundtrack update in EVE Technology and Research Center

    permion wrote:
    Since we're talking about music which artists are similar to EvE's style? Most electronic music ends up becoming not very ambient.

    Such a nice track to listen to when doing something intensive like drawing or programming.

    Try these:

    http://www.di.fm/spacemusic

    http://www.di.fm/electronicpioneers

    http://www.di.fm/ambient

    http://www.di.fm/chillout

    http://www.di.fm/chilloutdreams

    http://www.di.fm/chillstep

    http://www.di.fm/psychill

    http://www.di.fm/vocalchillout

    If you want to access the playlists for your music player directly, try http://pub1.di.fm/


    Also, I can HIGHLY recommend most of the CDs released by Instinct Records, especially Chill Out, Chllout Phase Two, their Ambient Systems series & their Ambient Boxed set. They are incredibly good collections/samplers of the genre and you'd be hardpressed to find something better in this genre.

  • Soundtrack update in EVE Technology and Research Center

    CCP WhiteNoiseTrash wrote:


    calling it procedural was a bit overkill yea, but saying that it's adaptive on type of system, sec status and so on, yea it's adaptive to that.
    I'm not saying it's generated, like a huge synth and trying to compete with other games on the area.

    I'm just saying that other people than me, decided that certain systems and certain sec areas should have different music.
    On the topic of procedural/context aware music: I've said it before, and I'm going to say it again: You guys should REALLY look into doing what LucasArts did with their iMUSE technology, ages ago. Nintendo also did something similar in The Wind Waker as well. It allows for hybridizing procedural/context aware music with traditionally composed music, among other things.

    On the topic of people turning off the music: I think one of the main complaints about the music in EVE is that it's too monotonous - I think that's not because the tracks themselves are monotonous, but because the soundtrack is, due to it basically always being the same genre: Dark ambient.

    Sometimes fast paced, sometimes slower paced, but it's (nearly always, there are a few glorious exceptions, thankfully) dark ambient nonetheless. And that's fitting for a space game. But it's not the only thing fitting for a space game, and innovating there would be a good thing. You've already previously vaguely defined the various musical styles of the civilizations (Amarr station sounds, anyone?), perhaps you should expand on this.

    Imagine what kind of music you would hear coming from the environment itself (not as BGM!) if EVE had WiS and you were walking around a Gallente station. Are you imagining that? Good. Now skip the WiS crap, and move the music design you'd use there right into EVE.

  • 3 Monitors & Vsync (Interval 1 / Default) in EVE Technology and Research Center

    @CCP Paradox:
    There is a 'problem' with VSync and Aero which is well known in the video playback scene (doom9.org etc.) - unfortunately I can't find the (quite detailed) documentation on it right now, however, if I remember correctly, it (somewhat-surprisingly) boiled down to a timing code issue and the only way developers managed to get rid of it COMPLETELY is is by switching their code to use some of the NT 6.x exclusive stuff:



    Of course, doing so would probably take a LONG time considering EVEs age, but I think it's something you should keep in the back of your mind. :)

    If I manage to find the Aero/Vsync documentation I mentioned, I'll post it here.

  • The most important Fanfest talk - which nobody attended! in EVE Communication Center

    Meryl SinGarda wrote:
    Luba Cibre wrote:
    I watched it, was p interesting, but way too short imo.


    I'm not trolling you or anything, but I'm curious as to why not typing out the word "pretty" is some kind of weird, growing trend on the interwebs.

    I don't think anybody will be able to give you an answer to that. It's some meme - It's p. cool. Blink

  • The most important Fanfest talk - which nobody attended! in EVE Communication Center

    seany1212 wrote:


    CCP shouldn't have needed to change in the first place, it was them being hell bent on branching out to as many audiences/paying customers as they could and they ended up jack of all trades, master of none Roll. It's been more since Incarna flopped and the community uproar, they had no choice other than to change direction or face more folks leaving their biggest income source.
    I disagree with the notion that CCP shouldn't have needed to change in the first place.

    The 'practice' of user experience focused design has only really gained traction in the last decade or so, and CCP is over a decade old, with EVE being close to a decade old too.

    It's not surprising that they would have not implemented this kind of practice yet, and really ANY company should definitely implemented it for the benefit of their customers. It just leads to better results in the end.

    I do agree that they stretched themselves too thin, but that particular topic has already been discussed to death in many other threads, dwelling on it is not gonna bring any further gains. Focusing on helping CCP with improving their UXD practice on the other hand, probably would.

    I'd really like to know when they are going to provide the channels for participating in play testing etc. that were mentioned in the talk.

    As a side note - another company that's had great success with UXD is one that you're probably very familiar with:
    http://pc.ign.com/articles/966/966972p1.html

    (The slides for that talk are here btw: http://www.valvesoftware.com/publications/2009/GDC2009_ValvesApproachToPlaytesting.pdf, unfortunately I couldn't find a free video of it.)

  • The most important Fanfest talk - which nobody attended! in EVE Communication Center

    EVE Fanfest 2012: User Centered Design

    It basically explains why CCP seems so changed recently/since Crucible. It's not just that they started listening. It's that they actually changed the way they approach things on a fundamental level, and for the better.

    I'm disappointed that there hasn't been a devblog on what is - principally speaking - one of the largest changes to how CCP operates so far.

  • ccp - why cant i shoot a flashy pod anymore? in EVE Communication Center

    CCP Greyscale wrote:
    Aeron Sophus wrote:
    CCP Greyscale wrote:
    Aeron Sophus wrote:
    CCP Greyscale wrote:


    AFAIK it has *always* been the case that the CONCORD pop-up is the only non-suppressible confirmation dialogue in the game. Lowsec warnings have always had one AFAIK. None of this should have been changed in Escalation, but I can go check against previous expansions on a reference server if it's bothering you Smile
    Uhm... Weren't you (or Masterplan, I forgot.) talking about messing with these checkboxes in your talk at fanfest?


    For the redesign we're hoping to do over the summer, yes. Not for this release, though Smile
    I don't know what kind of version control you use internally (if any - and god I hope you do, I think someone trolled CCP Veritas about that at Fanfest and he got rather evasive...) but could it be possible that something slipped into this release? I mean you DID implement the server sided under the hood crime watch changes this patch around - at least according to the patch notes.


    I'm reasonably sure that this hasn't happened, on the basis that I don't think our version control software supports integration of code that hasn't actually been written yet Smile

    (I'm sure Explorer will be along shortly to confirm/deny!)
    Well, in that case I must say that I am DEEPLY disappointed that CCP has not invested in a flux capacitor yet. I mean C'MON! Big smile

  • ccp - why cant i shoot a flashy pod anymore? in EVE Communication Center

    CCP Greyscale wrote:
    Aeron Sophus wrote:
    CCP Greyscale wrote:
    Adriel Malakai wrote:
    CCP Greyscale wrote:


    If that's the case then please file a bug report immediately - the CONCORD pop-up should not be suppressible (and wasn't when I was testing on SiSi yesterday).



    Just tested this - it appears you removed the check box in Escalation. Please tell me you were at least intelligent enough to have a check-box for low sec.


    AFAIK it has *always* been the case that the CONCORD pop-up is the only non-suppressible confirmation dialogue in the game. Lowsec warnings have always had one AFAIK. None of this should have been changed in Escalation, but I can go check against previous expansions on a reference server if it's bothering you Smile
    Uhm... Weren't you (or Masterplan, I forgot.) talking about messing with these checkboxes in your talk at fanfest?


    For the redesign we're hoping to do over the summer, yes. Not for this release, though Smile
    I don't know what kind of version control you use internally (if any - and god I hope you do, I think someone trolled CCP Veritas about that at Fanfest and he got rather evasive...) but could it be possible that something slipped into this release? I mean you DID implement the server sided under the hood crime watch changes this patch around - at least according to the patch notes.

  • ccp - why cant i shoot a flashy pod anymore? in EVE Communication Center

    CCP Greyscale wrote:
    Adriel Malakai wrote:
    CCP Greyscale wrote:
    Adriel Malakai wrote:
    You can permanently suppress the CONCORD pop-up with a convenient check-box, so people are getting GCC'd because they shot a red pod, without receiving a warning.


    If that's the case then please file a bug report immediately - the CONCORD pop-up should not be suppressible (and wasn't when I was testing on SiSi yesterday).



    Just tested this - it appears you removed the check box in Escalation. Please tell me you were at least intelligent enough to have a check-box for low sec.


    AFAIK it has *always* been the case that the CONCORD pop-up is the only non-suppressible confirmation dialogue in the game. Lowsec warnings have always had one AFAIK. None of this should have been changed in Escalation, but I can go check against previous expansions on a reference server if it's bothering you Smile
    Uhm... Weren't you (or Masterplan, I forgot.) talking about messing with these checkboxes in your talk at fanfest?

  • How to get in touch with CSM 7 in Council of Stellar Management

    You should point out what you pointed out at Fanfest: That the Assembly Hall is a failheap, and the worst possible place to contact the CSM.

    Edit: Also, there already IS a CSM mailing list, it's called CSM-NEWS.

  • The Office of the Chairman: A ~chill place~ for constituent issues in Council of Stellar Management

    The Mittani wrote:
    Aeron Sophus wrote:
    What is your standpoint on the fact that bug hunters keep closing the bugs that report that EVEs sound engine doesn't uninitialize when closing EVE, which causes reproducible sound card hangs with every single Asus sound card?

    (This isn't specifically about this bug, it just serves as an example; it's about the fact that 'the bug hunter issue' STILL exists, after years of volunteer bug hunters, they still close numerous perfectly valid bugs - repeatedly.)


    Obligatory 'eve has sound' joke goes here. From what I understand the bug hunters are volunteers, but I haven't looked into this as your post is the first I've heard of it. It might also be a known issue - ie, they know it's broken so they close it, but it never gets fixed by CCP, since bug hunters can't fix bugs, only find them and dump them on an issue list.

    Lateass reply, but here's another example of "bug hunters are broken": https://forums.eveonline.com/default.aspx?g=posts&m=609699

    2 months. I mean, common.

    Edit: Also, here's a semi-troll, semi-serious suggestion in relation to that: Get CCP to look into ITIL for some of their internal processes. Not necessarily to implement it, because god knows implementing ITIL is like implementing SAP, it mostly ends in catastrophic failure unless done extremely right, but to steal what useful process ideas it has.

  • The Office of the Chairman: A ~chill place~ for constituent issues in Council of Stellar Management

    What is your standpoint on the fact that bug hunters keep closing the bugs that report that EVEs sound engine doesn't uninitialize when closing EVE, which causes reproducible sound card hangs with every single Asus sound card?

    (This isn't specifically about this bug, it just serves as an example; it's about the fact that 'the bug hunter issue' STILL exists, after years of volunteer bug hunters, they still close numerous perfectly valid bugs - repeatedly.)