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  • Date of Birth: 2008-08-05 07:39
  • First Forum Visit: 2012-04-06 03:21
  • Number of Posts: 28
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Afropty

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  • SQUAD V Member since
  • DARKNESS. Member since

Last 20 Posts

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    Cade Windstalker wrote:
    Imiarr Timshae wrote:
    It still staggers me how much CCP is willing to push Eve as a "sandbox" while punishing player behaviour in that sandbox.


    Someone has to set up the sandbox. CCP sets the values, CCP gets to tweak them when they're causing problems. Just because something is a sandbox does not mean that it's a completely unregulated no-rules free for all. It's a "Sandbox Game" and a Game has rules.

    Sgt Ocker wrote:

    One question though (which I know won't get answered) Is the 9% yield nerf including the 12.5% speed nerf or are they individual nerfs to make it a really major nerf to drone mining?
    More Travel time = less yield
    So;
    9% reduction in yield + 12.5% reduction in speed = A bloody big nerf.


    Has already been answered by the changes on the test server (and the fact that those were two separate lines)

    The 9% reduction in yield is independent, completely, of the speed reduction. Also the speed reduction will not result in a flat change in yield, it all depends on the size of the rock and where the drones end up when the end their cycle.



    BUT WE PAY FOR A SUBSCRIPTION WE DESERVE NO CHANGE...... AT LEAST I PAY THE ANUAL SUBSCRIPTION

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    Is Eve online the only game like this??? I mean CCP do whatever they want and we are still paying for it idk there any legal action we can do ????QuestionQuestionQuestion

    There any international organization can help us because it seems a few players need the money they spend back because CCP is not giving us good entertainment services... any idea? also, they live in Island so i dont know if that country has any association.

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    I think all comments usessless because CCP already make the CALL the change will be made it June 13

  • This Week in EVE #154 - Week 22/2017 in EVE Information Center

    FearlessLittleToaster wrote:
    So, I'm actually torn on these changes. On the one hand, this basically reads:

    "Dear Goons, through incredible investment of time, money, and effort in your space and the coordination required to defend it you have become able to utilize the Rorqual at it's theoretical limit. We did not anticipate this in the design phase, and we waited until many many players were heavily invested before we took steps to fix it. In short, you will now be punished for being very good at being a nullsec alliance. Also, these changes will apparently break the risk/reward calculus for smaller organizations, so they get punished for Goons being good at Nullsec too."

    On the other hand, I can absolutely see how Rorquals are gutting the minerals market in their current form. Given that mining is something people from all regions of the game engage in, that is also a huge problem.

    But, Fozzie and the rest of the team, here is the central problem you aren't going to fix by nerfing the Rorq into the floor: The Imperium is going to keep using the crap out of these until you reduce their yield below that of a Mackinaw. I already have four characters at max skills, and I already bought the hulls and drones. Until it's crappier than a barge the Rorq will continue to represent the best isk/hour I can earn while folding my laundry. Meanwhile you will render the hull worthless to players in alliances less able to secure their space.

    So I get that you are between a rock and a hard place here. Make the Rorq a doorstop again and save the minerals market. Keep the Rorq as the king of mining and watch Goons bury ever poor new player trying to mine with his Venture in highsec.

    However, that is assuming that the only variable that can change is Rorqual yield. I know there are lots of other project and priorities, but might it be worth taking a look at mining in a broader scope? Mining is awful as gameplay, especially in highsec. It might make more sense to remove the direct competition between null and high for lowends, and instead make something unique, valuable, and maybe a bit rare spawn there to give something worthwhile to mine.

    Think of it like this. Right now everyone mines the same basic ores, weather they have shovels or massive industrial equipment. So we got better industrial equipment and now the guys with shovels are getting crushed. Would it make sense to give the smaller miners occasional targets that are valuable in smaller amounts but require effort to find? That would diversify mining into two different professions, one for massive industrial harvesting through group cohesion and the other much more like a prospector roaming in search of a gold strike. That could be MUCH more interesting for a new player or alpha clone.

  • This Week in EVE #154 - Week 22/2017 in EVE Information Center

    So the mining change are bad.... see the discution:

    https://forums.eveonline.com/default.aspx?g=posts&m=6961463#post6961463

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    Well CCP didnt care look the news just right now:

    https://forums.eveonline.com/default.aspx?g=posts&t=521139&find=unread&utm_source=client&utm_medium=notification&utm_content=TWIE

    So what we can do??? quit eve???

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    Lakutus Borg wrote:
    Confesions wrote:


    CCP need to understand one thing the "community" pay to play this game "community = the individuals who pay the green dollas to play it now ive got everyone attention excellent.

    Rorqual went on field to make the pvpers happy then the market goes to **** then nerf then nerf the nerf for the nerf. So can CCP nerf the nerf that did rorqual nerf ?

    So the Question is whats the next nerf


    RIP the Rorqual



    Next nerf is super ratting 1100%%%


    Yeah go and nerf the super ratting, great idea ...... and nerf all ratting stuff as well plz CCP...

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    Imagia wrote:
    From "This week in Eve"

    Watch the amazing video from Adan Dimaloun about the most recent big fight. On June 1, more than 1400 pilots participated in this exciting clash between nullsec alliances. In the end, more than 500 billion ISK got destroyed.

    What do you think paid for the 500B isk that got destroyed, and what do you think will pay to replace it.

    If CCP want the flashy videos showing super battles then nerfing mining in null sec is not the way to do it.



    +100000

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    Gallente Citizen 93809614 wrote:
    I understand balancing the economy. In order to 'fix' the most underwhelming industrial ship in the game, it was turned into an OP mining platform. Problem is, as the nerfs keep coming in from too many people utilizing it, what about the balance for the pilots? I'm talking about risk vs. reward and return on investment, deploying an 8 billion isk investment for 5 minutes at a time and praying a wormhole gang doesn't roll a hole into your pocket while you can't move.

    Give us something back. How about having the Industrial Reconfiguration skill reduce the duration of the Industrial Core by 30 seconds per level, and double the fuel reduction per level to make it even out?


    Lord.... are you saying give us something back, come on ........ seriusly???

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    elise densi wrote:
    Lakutus Borg wrote:
    Confesions wrote:


    CCP need to understand one thing the "community" pay to play this game "community = the individuals who pay the green dollas to play it now ive got everyone attention excellent.

    Rorqual went on field to make the pvpers happy then the market goes to **** then nerf then nerf the nerf for the nerf. So can CCP nerf the nerf that did rorqual nerf ?

    So the Question is whats the next nerf


    RIP the Rorqual



    Next nerf is super ratting 1100%%%



    propably already planned


    CCP why you just make a rebalance on the ratting, people ratting alot so they wouldnt pay the suscription with real money.....and leave the miners alone.....

    Who on the CSM give you this great idea may i know????? CCP Fozzie are you even reading this post??

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    Chu Jie wrote:
    Hi CCP,

    I come from Work 18:00pm loggin into the game see despane time 3h or more for a belt ( thats the whole time I can spend to play the game because RL, Sleep, Work...), I check if we have a startop or something other to do and than I have to log off because I have to go to work next day and can't spend 3h or more waiting for content...
    Peaople have a real life "Idiots".

    Soemeone should tell you that for a game developer it is in his best interest to have people online and to keep them as long they can online...

    With this despawn time only people without work or rl can mining. It's a damn bad Idea you should know that and if this is coming many of us hast to search for more "working class friendly" games...

    And by the way a one week event with monmining that is coming in a future time... dosen't help people they can't spend some hours a day playing this game.

    Mining was one of this contents I could do it allways I loggin. Now I have to loggin if a bellt is there sounds stupid right? Is stupid and you will see what you get if you bring this life. I don't need the game but you need me to pay for the game sometimes CCP should think about that fact.

    But I'm here since 2009 and never ever CCP was listen to their customers only if we start quiting accounts they start to do things right....




    I like you comment, because i do the same thing...

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    JonasML wrote:
    Cismet wrote:
    JonasML wrote:
    Namii Chikyuu wrote:
    These guys really don't think about the little guys or renter alliances. Now they are going to have to have more space and more space to defend. Not to mention miners rarely just log after a colossal all they are doing is taking a dump on smaller groups. How is any small group going to break into null with these kind of limitations. Instead of all this crap they keep trying they could simply balance the ore composition and there wouldn't be such a massive surplus of low mins that are crashing the markets. I'd much rather have less trit and crap to dump on the market after building caps to sell. I know it seems impossible to have you guys listen to your players that pay and actually do the activities you're nerf batting but dang. CSM brainwashed not willing to look at alternatives is just as bad. looks like it's just going to end up being a ratting for isk game when CCP makes tons more off the multi-box miners but craps all over them. Seems to me they posted record profits by not working and ditching whatever staff that was making good content.


    CSM complains plenty, but their Non-Disclosure Agreement prevents them from telling you just how much they complain. CCP largely ignores the CSM feedback (true story!), because the CSM tells them what the players feel and CCP takes the view of most developers, which is "it's our game, not yours".


    Sadly most game developers find out how very wrong they are on this score when they push it too far and players leave in droves. I don't think CCP are quite there yet, but they are getting there with every bad decision and implementation.

    The whole point of the CSM is to represent the players, the players cannot be properly represented if the CSM are forbidden from reporting fully. There's no point in even having them if you're going to gag them, it's utterly pointless.

    As it stands the rorqual changes make little difference to me, all that will happen is that people will just stop using it. Again. Then it'll be the same as it was pre-ascension, noone will ever use the thing until CCP buff it again. The circle will be complete.


    CCP were force-fed this lesson already, but apparently didn't fire enough people associated with it for the rest to get the message.








    Oh boy....... i like the word this is out game, not yours... but i said is my money not your money.... so please CCP make the mining activity GREAT AGAIN....... GOOD BLESS US

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    Quote:
    Ben Sabezan]Why not just delete all the mining ships lesser than a rorqual from the game? It is not goons fault that hunters in delve can barely even kill excavators. So instead of giving a buff to pvp fozzie would rather have you dock up.



    Seriusly?

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    Dear CP Fozzie this is a bad idea about the mining change again why you guys just stop doing this...... PVP and PVE activity are great WHY YOU MESS WITH THE MINING, you nerf the mining activity when you CCP notice the big fail when allow the rorqual been PVP.
    Just Please dont mess with the mining again....... im protesting for this.

    So i would like to have the same bonuses when you change the bonuses on the drones, who cares if people mine more and more.... we will have more and more things to kill in my opinion.
    Or this idea came from our goon and PL CSM??? they have alot of capitals so you said stability on the game so they are the only groups of player can have ships??? Roll


    Just stay away of the mining activity please really dont make a mess with this please.... just bring good ideas not this one:

    Quote:
    CCP Fozzie wrote:
    Hey folks.
    We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last.

    In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones.

    Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly:
    20 minutes for the Small Asteroid Cluster
    1 hour for the Medium Asteroid Cluster
    2 hours for the Large Asteroid Cluster variants
    4 hours for the Enormous Asteroid Cluster variants
    5 hours for the Colossal Asteroid Cluster variants

    These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems.

    We are also making some more small adjustments to the Excavator drones themselves. In June the changes are:
    About 9% less yield for Ore Excavators
    12.5% lower speed for Ore Excavators
    About 11% longer cycle time for Ice Excavators
    10% lower speed for Ice Excavators


    We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players.

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    CCP Fozzie wrote:
    Hey folks.
    We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last.

    In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones.

    Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly:
    • 20 minutes for the Small Asteroid Cluster
    • 1 hour for the Medium Asteroid Cluster
    • 2 hours for the Large Asteroid Cluster variants
    • 4 hours for the Enormous Asteroid Cluster variants
    • 5 hours for the Colossal Asteroid Cluster variants

    These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems.

    We are also making some more small adjustments to the Excavator drones themselves. In June the changes are:
    • About 9% less yield for Ore Excavators
    • 12.5% lower speed for Ore Excavators
    • About 11% longer cycle time for Ice Excavators
    • 10% lower speed for Ice Excavators


    We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players.



    CCP Fozzie ty for make the Rorqual bad again, 9% less are you kidding me? 11% longer cycle time for ice really?? you will make the rorqual for boosting, why you make an upgrad and then just make ajustment.... come on....

  • Afropty for CSM XII in Council of Stellar Management

    Philip Ricker wrote:
    AFROPTY!!!!!

    (1) You have my vote good sir.
    (2) **** your solo osprey fit.


    (3) Do you think people have a reason to empire build? Or do people live and attempt to hold null space simply for content? I feel like the "narrative" of eve has been lost for the everyday player. I know there is a higher meta that exists. However, it seems like for the "everyday" line member/F1 monkey there is no reason or narrative to hold or fight for space anymore. What are your feelings on the matter?


    Hello, thanks for your question.

    (1) thank you
    (2) At least I don't need a cap chain lol

    (3) When someone starts to playing EVE, everyone recommends to this new players "do not go to low sec systems" or "stay in green systems" or just simple "stay in high sec". Probably that make an idea for all new players about, in which place they can stay safely.
    On the other hand, we got Older players with alter corporations/characters building in high sec/low sec and probably they get an extra fee avoiding any War or for another objective.

    I use to play in high sec, when I getting into null sec, this was a new experience and now I don't know how to live in high sec (i know the mechanics just is not for me), In the null sec you are involved with a large group of players and they respect you when for example you are doing a site or mining and is not the same in high sec. (in friendly space of course).

    If you don't wanna be a line member/F1 monkey just split your guns and use F1 / F2 / F3 / F4.... /F8 come on....¡¡¡¡¡¡¡¡

  • Afropty for CSM XII in Council of Stellar Management

    Cochise Chiricahua wrote:
    07 Candidate!

    First, thank you for your time and effort (both present and future) in representing the capsuleers of New Eden! They’re much appreciated.

    I’m preparing to cast my vote in the CSM12 elections. After reading the information you submitted, though, I still have a question.

    By way of background, I started in Eve as a hauler, moving freight in T1 industrials and gradually working my way up in both ships and cargo. However, I repeatedly found my progress impeded by gankers who would destroy my ship and steal my cargo. In low- and null-sec space, that’s to be expected. You place your bet and take your chances. In high-sec space, however, this is very frustrating. Why have high-sec space at all then? This frustration drove me into anti-ganking, and I’ve been a proud member of Thomas en Chasteaux's High-Sec Militia for several months now.

    So, my question. Where do you stand on high-sec ganking? I’ll concede that ganking is a legitimate style of game play, as CCP has ruled. But I also feel that it should be difficult and dangerous (for the ganker) in the 30% of New Eden designated as high-sec space. In particular, I’d like to see CCP tweak the game mechanics so that the criminal flag generated by looting a ganked freighter in high-sec space follows all players who handle that loot, and otherwise make looting more realistic. (Thomas en Chasteaux's ideas, not mine.)

    As a member of the CSM, would you present such an idea to CCP? Would you push for its adoption? What other game changes might you consider to make high-sec ganking more difficult and less profitable?

    Regards,
    Cochise Chiricahua.


    Hello Cochise thanks for you question, if i understand correctly you proposal is something like change the currently criminal tag system specially when people get ganked. Well the gankers are part of EVE as the criminals on the real life, i think is a game style like pvp, pve, mining, hauling. And hell yeahhhh, is so frustrating be ganked but it make the game great.

    Why? because we can get the oportunity to kill them.
    How? preparing fleets when they are about to ganking (by corp or friends).

    I remember when i get safe by an antiganking fleet ( goshh I hate Niarja). So gankers make EVE more real.
    In the real life when you kill someone you become a Criminal and if you do something with the body you became in a suspicius but not a criminal. So bring that to EVE.

  • Afropty for CSM XII in Council of Stellar Management

    Good afternoon if someone has any question like others already do even if is not on my worklist, feel free to ask. I would like to answer.
    If someone want to ask i will stay today on TS SQUAD V Lobby. Feel free to go.

    TS ADDRESS
    squadv.teamspeak.de

  • Afropty for CSM XII in Council of Stellar Management

    DeMichael Crimson wrote:
    Hello,

    My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes will you propose to CCP pertaining to game mechanics for Faction standings ?

    Good luck to you in the upcoming CSM election.


    DMC


    Firts at all ty for you question. Second well everything we do on this game it give us consecuenses, but the point is, if i understand correctly, how we can fixed. Well just start doing more missions i know it takes a lot of time but probably it would an a good idea trade standings with concord.

  • Afropty for CSM XII in Council of Stellar Management

    Juvenius Drakonius wrote:
    Tienes mi apoyo como hispano con una condición lleva la causa #QuieroEVEenEspañol en tus propuestas, la comunidad hispana necesita el cliente en español. Este año en EVE VEGAS lleve la causa personalmente a directivos de CCP, es hora de que el tema siga escalando.

    mas info en http://www.hablaeve.com/iniciativas , puedes contactarme directamente si necesitas cualquier ayuda.


    Gracias por tu apoyo juvenius, siento que CCP podria ayudar mucho a la comunidad de habla hispana pueda entender mas rapido el juego al inicio. En mi experiencia en particular fue de mucho provecho haber conocido tantos jugadores que tuvieron la dedicacion de enseñarme a jugar EVE, muchos de ellos son jugadores de habla son de habla inglesa y les estoy muy agradecido.

    Thank you for you support Juvenius, i feel CCP can help to make more understanding this game for all players beningers spanish speakers. My experience was so greatful because i meet incredible players, they help me alot to understand EVE. Many of them are english and im so greatfull of they.