EVE Forums

 
Capture Portrait
  • Date of Birth: 2008-02-16 12:32
  • First Forum Visit: 2011-04-08 02:52
  • Number of Posts: 1,040
  • Bounty: 6,666 ISK
  • Likes Received: 0

Asuri Kinnes

Security Status -1.5
  • Adhocracy Incorporated Member since
  • Adhocracy Member since

Last 20 Posts

  • SSC dunk Adhoc for 100+ Bil - Anyone know the story? in EVE Gameplay Center

    Angsty Teenager wrote:
    I BET YOU THINK LOSING IS OK AS LONG AS YOU LOSE WITH YOUR FRIENDS

    I bet you think Internet Spaceships are serious business.

    Roll

  • SSC dunk Adhoc for 100+ Bil - Anyone know the story? in EVE Gameplay Center

    ReBeLSKuLL wrote:
    Oh I hate missing reunions!!

    Glad to see some old old chars fighting each other and making it to the headlines, as deserved!

    Looks like that ILN grudge between groups eventually paid off!

    o/ To most people here I have flown with!

    Glad to see The Bastards ticker again too!

    o7

  • Re: Asayanami Dei (You didn't spell it right) in EVE Gameplay Center

    Winthorp wrote:
    I do really look forward to being proven wrong about you.

    I look forward to you being proven wrong as well...

    Really glad Asay got in - he's smart and he has the ability to "cut the Gordian knot".

    Congrats again!

  • Matias Otero's resignation in Council of Stellar Management

    Congrats Asay!
    Pirate
    I'm really happy for you - I hope it's all you want it to be!

  • Community Concerns Regarding SOMERblink in EVE Communication Center

    Sketchy Bob wrote:
    Never said the customer was right.

    It was certainly implied.
    Sketchy Bob wrote:

    I was stating that I don't agree that Falcons focus should be in patting CSM's back rather than focusing on figuring this somers bs out and Falcon came with attitude that isn't really fitting a community manager.

    He's doing what he can within the NDA and you and I disagree on what his "attitude" should be.

    I think he's fine.

  • Community Concerns Regarding SOMERblink in EVE Communication Center

    Sketchy Bob wrote:
    Oh yes, customers should just shut up and pay their salary. Thank you for your input.

    Yeah, sometimes the customer *isn't* right.

    Sometimes the customer is a whiny, entitled brat and needs to be told to stfu for awhile. Every once in awhile (as with Dinsdale's whining) it's a good idea to prune the tree of entitlement.

  • Community Concerns Regarding SOMERblink in EVE Communication Center

    Sketchy Bob wrote:
    CCP Falcon wrote:
    If you don't like it, don't read it. Simple.


    Is this the kind of attitude we can expect from the community manager going forward? Shouldn't the community manager at least to pretend to care about what the community thinks?

    And I love how you opted to answer this among all the outstanding questions in this thread. You clearly have the communities best in mind.

    Edit: The back pating post would be ok and well deserved. If there was any actual progress.

    I hope so - it would be a return to days of old when the Dev's told the whiny brats off every once in awhile.

    I salute our non-**** taking overlords.

  • Community Concerns Regarding SOMERblink in EVE Communication Center

    Love all the internet space lawyers.

  • Community Concerns Regarding SOMERblink in EVE Communication Center

    Handar Turiant wrote:
    Is SomerBlink a singular EVE Player, or a business?

    What did CCP gain, hypothetically, from this supposed favouritism?

    If the CEO wants to give his kid a 7mil EHP 99% resist 10k/s frigate with 15 slots per rack and 50K DPS and have his writers create lore that an EVE capsuleer god has been mysteriously pooped out of the Nth dimension, so what? Would be kind of cool. Big fleet battle, suddenly the EVE Kraken God appears, and everyone runs for the hills. Like the sandworms in Dune 2 ;-)

    Where does it say CCP cannot do whatever the hell they want? EULA's, as a rule, are about the licensor being protected, not the troglodytes who actually buy the product.

    What I'm basically saying is: so what?

    And please, hold the Ad Hominems with regards to my person when answering. Enough rage in this thread as is.

    A corpie of mine wrote:
    Somer Blink is converting ISK to real money by offering the incentive of higher prices for buying Plex from players who had previously clicked a link to buy Plex which allowed Somer to receive commission from that Plex sold.

    If they simply offered to buy any Plex at higher than market orders then the argument loses water, but instead Somer is using their in game ISK to incentivize players to buy Plex from them, thereby increasing the volume of commissions Somer receives.

    From a business point of view this is brilliant and if anyone has won Eve it's Somer, but the issue is they are the only entity currently allowed to do this by CCP and a normal player has no way to do the same operation with their personal ISK.


    So if CCP wants to allow *any* entity in game with tonnes of ISK (can't imagine *WHO* that might be) to start making real dollars, yen, centavos or whatever off their game then they don't address this.

    Somer went too far this time.

  • [Hyperion Feedback Thread] Mass-Based Spawn Distance After WH Jumps in EVE Gameplay Center

    Faren Shalni wrote:
    It's like performing an operation where the (BLIND) surgeon uses an axe instead of a scalpel.

    FTFY.

    Lol

  • [Hyperion Feedback Thread] Mass-Based Spawn Distance After WH Jumps in EVE Gameplay Center

    CCP Fozzie wrote:
    Hey everyone. I want to thank you for all the reasoned feedback posted here, in your third party blogs, and passed along to the CSM.

    We've made some changes to the plan and updated the dev blog with the new version (It may take a few minutes to apply).

    The goal with this set of tweaks is to make the time required to return to the wormhole (or to get within refit range of your friends) for average jumps shorter, while keeping a significant element of risk.
    To reach these goals, we're pulling the base spawn distance for large ships in significantly, to below 14km.
    At the same time we'll be adding a new mechanic that modulates the randomness of your jump based on how close a wormhole is to collapse. For a fresh wormhole with none of its mass limit used, the deviation from the base distance will be a maximum of 2km. For a jump that collapses the wormhole, the maximum deviation (which can send you even closer to the wormhole or farther away) will be a maximum of 5km.

    This brings the average jump distance down significantly while preventing complete safety and giving players a new element to consider in their strategic decision making.

    Random number generator is bad, and you should feel bad.


    Wormholes are basically and fundamentally different than star gates and should not function like star gates. Star gates dump people out at x distance and gameplay evolved from that. Wormholes dump people out at x distance and gameplay evolved from that. Making Wormholes more like stargates messes with fundamental mechanics of how W-Space functions. This is making it function more like K space.

    I don't like it, so have moved my stuff out to k space. I'll see how this change plays out.

    Foz - WSpace wasn't broke.

    *THIS* change is breaking a fundamental aspect of the WH game.

    Is that clear enough?

  • [Hyperion Feedback Thread] Mass-Based Spawn Distance After WH Jumps in EVE Gameplay Center

    Sentamon wrote:
    Asuri Kinnes wrote:
    Sentamon wrote:
    The Hammer is coming wormhollers, flee while you can to SOV with the other bears. Bear

    Says the professional forum alt in an NPC corp.


    Flee while you can, the rejuvenating fires of war are coming to your systems and will drive out the timid and weak and replace them with the motivated and strong.

    The ISK Fountain Era is over, for you at least. Scream all you want, but in space, no one can hear you.

    Bob hears us, and that's all that matters. Every time you jerks have stuck your fingers in it, you've pulled back stumps.

  • [Hyperion Feedback Thread] Mass-Based Spawn Distance After WH Jumps in EVE Gameplay Center

    Arestris wrote:
    All those crying and why? Mainly coz, if this change comes, you can't no longer life your carebear WH-Live.
    Acutally rolling is a nearly riskless and fast way to avoid any situation that could maybe dangerous for you.

    Hole to ratting / mining system? Kill a ratter or miner and and while still loling over the 250mio mackinaw kill, roll the hole before they can formup anything. Anyone has found the exit? No prop, roll the hole and be long gone before they have the smallest chance to bring something up, no risk at all for you.

    There maybe some wh-corps, who roll to find PvP, but mainly they roll to find some "victims" and then roll again to got away before a serious situation can develop.

    Sry, but it's more than overdue to change something on this carebear mechanism we actually have there. Nothing wrong with a bit more risk for u guys.


    I would really be interested in where you developed this information from? What vast store of experience/knowledge you have to make these blanket statements. Because, you're pretty much as wrong as someone can be.

    Because, while there are pve corps who will roll a hole shut as soon as look at you, there are (in my experience) more who like to thump heads (FAP > NAP!).


    "Little more risk for you guys"? You do realize that living in wormholes there is *NOTHING* safe. There are *NO* unlimited volume, indestructible stations. EVERY ITEM IS AT RISK, unlike *any* other area of Eve.


    So I think you're bloviating about something you know next to nothing about, or you have very limited experience with very limited (null, even?) outlooks.

    ON TOPIC: CCP: No to wormhole stabilizers and no to Mass influenced WH Jump effects.
    Wormholes aren't gates, and should *NEVER* EVER be treated as such.

  • [Hyperion Feedback Thread] Mass-Based Spawn Distance After WH Jumps in EVE Gameplay Center

    Sentamon wrote:
    The Hammer is coming wormhollers, flee while you can to SOV with the other bears. Bear

    Says the professional forum alt in an NPC corp.
    Roll
    Klarion Sythis wrote:
    For being a group of players who pride themselves on the heritage of taking a set of unknown, hard to live with mechanics and creating an entire community out of it...we sure don't seem to like figuring out new things anymore.

    Because WH's were fine at release with the exception of bloody Black Holes?
    Because "change" just to change isn't necessarily "good"?
    Because once again, their stated goal is actually in direct opposition to their stated fix?
    Roll
    dephekt wrote:
    I just wanted to add to the show of disappointment and mirror the frustration as a ex-long term WH dweller that primarily flew caps and participated in the best w-space PvP the community could make with what few tools we were initially given.

    Don't think I've ever shot you before but:

    o7

  • [Hyperion Feedback Thread] Mass-Based Spawn Distance After WH Jumps in EVE Gameplay Center

    Kirasten wrote:
    Quoted for emphasis.

    The great thing about wormhole living is that we can carve out our content with small groups of friends. This suggested change favors the large and will be more than crippling to the small groups.

    HEY!


    CCP!!!


    THIS!!!!

    Edward Sanmora wrote:
    Yet things like POS mechanics which could use some help have been completely ignored.

    Actually, some very good changes have happened with POS mechanics (or at least their associated structures).

    The reason POS mechanics are such a hard change is that it is literally legacy code from the launch of the game.

    When they start digging in there, everything starts changing in unpredictable ways.

  • [Hyperion Feedback Thread] Mass-Based Spawn Distance After WH Jumps in EVE Gameplay Center

    Kadm wrote:
    I like this change and think these numbers are perfectly acceptable. This will make people much more hesitant to just try and roll away hostiles.

    Can't be serious.
    LolLolLolLolLol

  • T3 skill loss mitigation in EVE Technology and Research Center

    Zan Shiro wrote:
    Along time ago it was cost of t3 that limited its (ab)use.

    Now all t3 has a deterent is sp loss.

    CCP has fixed up the most of the cruisers. Don't dig this scene...run them. I know, they can't run 100mn prop mods as readily, work around that someway. Whoever popped you did.

    Or take your 5 day retrain to reflect on why you lost your ship if you jsut can't fly that ship at whatever skill level 4.

    oh my.....

    Well, I know it's difficult for forum trolls to understand this but not everyone responds the same way they would. So, your projection of a sandy, inflamed and staph infected vagg from whoever shot you down is perfectly understandable reaction (for some) but it's really not Nitrah's motivation.
    Arthur Aihaken wrote:
    Nitrah wrote:
    Can't argue with such a well reasoned argument.
    Well played, Mr. Forum alt!

    Let's recap, shall we? You want a $200-million "one-time" use implant to avoid the potential skill loss in a T3 that's only worth around $275m to begin with. So which skill slot will this potentially consume and override, because I'm pretty sure we're not going to get an 11th slot. So, again - thank you for playing - but no.

    Lets Recap shall we?

    A: The four day retrain isn't that big a deal to most of us at this point.

    B: Taking a slot away is a decent liability to offset the removal of losing skill points/time and would seem to offset the gained advantage of not having lost time.

    Of course, one wouldn't have to use it if one didn't want to.


  • High sec Mission runners just got completely screwed by CCP in EVE Communication Center

    baltec1 wrote:
    Just to point out, Chribba held sov solo for a rather long time.

    Lol
    You're going to point to the single most appreciated person in the game as an example of a small group being able to make it in Null? He kept his property as long as he wasn't a threat to anyone and right up until he became entertainment. So much for that.
    Lol

  • Dev Blog: Reprocess all the things! in EVE Information Center

    baltec1 wrote:
    In order to make null rewarding the perfect refining of high sec must go.

    CLUE: the 5 or 6 percent who are in 0.0 who aren't in null sec still won't join you.
    LolLolLolLolLol
    Just looking at this thread (and who's telling who to STFU & GTFO) I can see that Null-sec's investment in the CSM is paying off.

  • Asayanami Dei for CSM9 in Council of Stellar Management

    Two step wrote:
    Do you feel that CCP working to promote player made things is more than 3 times more important than w-space?

    Strawman? From Two Step?

    NAAAAAAAAAAAAAAAAAAAAAAAAAH!
    Lol

    Corbexx posts 20:38. Two Step posts 22:44.

    Coincidence?

    Considering where he's lived for the past few years, Worm Hole Fundamentals and the U-Boat Series I would say Asay's focus is pretty sharply on WH's.

Forum Signature

Bob is the god of Wormholes.

That's all you need to know.