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  • Date of Birth: 2012-03-21 16:09
  • First Forum Visit: 2012-03-24 05:52
  • Number of Posts: 84
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Atum' Ra

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  • Nomen-illis-Legio Member since
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Last 20 Posts

  • System Guardian in EVE Technology and Research Center

    Danika Princip wrote:
    ...No, they can't, because they will not have time to get an equivalent supercapital fleet into their system to save this thing before it is dead.


    And who even cares about ratting supers? They are not a part of this discussion. Or is the point of this mobile station that it makes for a wonderful ratting boat in the few hours before someone shows up to kill it?


    If they can't - they do not need it.
    But who can.... Just give them 30min for that.

  • System Guardian in EVE Technology and Research Center

    Danika Princip wrote:
    If they can't defend twenty supers against fifty sleips, why do you think they will be able to defend one of these big ships against fifty titans?


    Because they can call friends =)

    p.s. any rat super dies in a 5 min after tackle

  • System Guardian in EVE Technology and Research Center

    Danika Princip wrote:
    Atum' Ra wrote:
    Danika Princip wrote:
    If it's in a similar sort of price range to a keepstar, why do you think it's going to help small groups?

    How does relocation of these things work? Where can you reassemble them, and how long does that take? (Do bear in mind that it would be ludicrously simple to titan bridge freighters with these things inside to wherever you need to use them)


    I think that such ship can be used only at 0.0 space (maybe low-sec)
    You will need 3 freighters to deliver such thing and any XL structure to assemble. Such ship must be used only for defense.

    I think that in 0.0 sec a lot of corporations have a lot of money but don't have a lot of people. Just as there are many mercenaries who want to have a good fight. Such ship can give time for small corporations to call for help and equalize chances from both sides. Nothing more.


    I don't think you realise what would happen to a small group using a ship like this.

    If the small group puts up a keepstar, they have multiple timers across about a week to call in their mates and defend themselves. If they log this ship in, they are painting a giant PL PLEASE BRING YOUR SUPERS HERE target right across their faces, and will lose their somewhat ludicrous investment about five minutes after the first dread cynos in.


    Wheras, a BIG group can simply build a couple and ferry them around with titans and charons (Two charons if the parts are 500k. Those things go up to 1.2 mil m3) to wherever they happen to be needed. And since a sotiyo is half the cost of a titan, it's really not going to be hard to reassemble them wherever they're needed either.


    I know a lot of small corps (about 20 people and 100 chars) who have 20+ supers and 5 titans but they can't do anything against 50 slepnirs. Few of them even even own a Keepstar.
    Also I know a lot of people who decided not to use supers just because they can't defend them. All of them has trillion isks at wallet. Without such ship these isk will be at these wallets, but better to give them an opportunity to use these isks.

    Building a Sotio at hostile space will generate a timer, at which friends will come :)

  • System Guardian in EVE Technology and Research Center

    Frostys Virpio wrote:

    Well at least even Caldari master cargo hold freighter race can't just JF it.
    Lol


    That's the point.

  • System Guardian in EVE Technology and Research Center

    Danika Princip wrote:
    If it's in a similar sort of price range to a keepstar, why do you think it's going to help small groups?

    How does relocation of these things work? Where can you reassemble them, and how long does that take? (Do bear in mind that it would be ludicrously simple to titan bridge freighters with these things inside to wherever you need to use them)


    I think that such ship can be used only at 0.0 space (maybe low-sec)
    You will need 3 freighters to deliver such thing and any XL structure to assemble. Such ship must be used only for defense.

    I think that in 0.0 sec a lot of corporations have a lot of money but don't have a lot of people. Just as there are many mercenaries who want to have a good fight. Such ship can give time for small corporations to call for help and equalize chances from both sides. Nothing more.

  • System Guardian in EVE Technology and Research Center

    Alderson Point wrote:

    Sounds a bit like a flying astrahaus, how would you see this improving on that? Is it just the lack of an anchoring timer that is the benefit? Or is it just a tasty killmail in the offing? With the lack of reinforcement timers to make it extra easy?

    I am trying to see why anyone would make a reasonable choice to use one.

    I do see however it would become a very popular thing to shoot, and that might lead to large fights, but it really is a massive cost to be bait.

    But admittedly, the idea of a flying death city would be pretty damn awesome.


    I see such thing as a possibility to escalate PVP to the top level.
    Such ship will defend the fleet for a long time until the enemy gather enough capital forces to break through.
    The possibility of new B-R fight will be higher.


    add:
    Such ship is a tool to equalize chances, increase the duration of staying alive. Countermeasures for "Hit and Run" tactics.
    It must defend small home fleets (also ratting and mining ships) when someone was tackled by superior enemy forces (or smth like interceptor gangs) until allied fleet comes.

  • System Guardian in EVE Technology and Research Center

    I would like to to discuss the idea of new ship type.

    Very slow ship with great stats. Has a tethering (or shield like POS) Relocation of such ship to another system can be done only by repackaging (3 parts by 500 000 m3 each) and only at freighter.

    Priority task:
    Protection of ships and system from numerous enemies. (will help small alliance to defend their space from huge fleets)

    Super capital T2
    hull / armor / shied 1 000 000 / 1 000 000 / 1 000 000
    T2 resists
    Electronic Resistance - 50%
    Maximum velocity - 30 m/sec
    Ship warp speed - 0.25 AU/s
    Can't use gates
    Can't use bridges
    Don't have a jump drive
    Can fit racial DD
    Fighter hangar capacity 200 000 m3

    Price about 300b

  • [March] Character's Total Net Worth estimation in EVE Technology and Research Center

    Everything is OK. Cool
    I like it.

  • [Mini-blog] The Next Steps in Structure Transition in EVE Technology and Research Center

    Circumstantial Evidence wrote:
    Atum' Ra wrote:
    I'm sorry, but I don't understand in what these faction citadels are better that other citadels???
    Re-read post #2.


    • The “Immensea” Conquerable Station replacement Citadels will gain extra defensive benefits, hitpoints and slots


    These benefits are only for “Immensea” - they are satisfactory but very dubious... In comparison with all other standard citadels. Because now we have all citadels with production complexes in one system and the benefits for faction citadels are not good enough to relocate our production complexes anywhere.
    I do not see any motivation.
    Just as I don't see any motivation to attack systems with outposts.

  • [Mini-blog] The Next Steps in Structure Transition in EVE Technology and Research Center

    I'm sorry, but I don't understand in what these faction citadels are better that other citadels???
    Why should we be interested to keep them?
    Why is this update paid such attention? It's nothing more than a history of New Eden.

  • Jump Fatigue Feedback in EVE Technology and Research Center

    Better to add a fuel tank for every ship in New Eden
    Small ships must be limited by the quantity of fuel which they can carry or to use a refueler in space.
    Fuel must be used for jumping the gate
    For example: 1 nitrogen for 1 jump for every T1 frigate and fuel tank about 50
    2 for destroyers
    4 for cruisers
    8 for BC
    16 for BS

    Without fuel ship will stuck in system

    Such composition will negate the ability to relocate huge fleets in a short time.

  • [119.4] More improvements from Team Five 0 in EVE Technology and Research Center

    Someone destroys Eve, but the one who constantly improves it.

  • [MAY] Blood Raider Capitals in EVE Technology and Research Center

    CCP you are very funny.
    For the first, these ships will cost trillion isks that's why nobody will use them in real battle.
    neut/nosf titan... really? Where you think to use it?
    If you don't know I can open your eyes about using of titans: only a HIT and RUN tactic!
    The only purpose of all Titans right now is a portal for small ships.
    Looks very stupid how 40 ships can destroy a dred when they are smaller than cartridge shell the target Shocked

    CCP please rename EVE to Frigates online remove all caps and supers. Do not need to disgrace yourself

  • [March] Rorqual and Mining changes in EVE Technology and Research Center

    PANIC nerf is a good nerf.
    Everything else - isn't good at all... such stational platform like rorqual must generate more isk per hour

  • [March] Balance Tweaks: Fighters, Supercarriers & Burst Projectors in EVE Technology and Research Center

    Benjamin Hamburg wrote:
    I'll give my opinion on this at the end... for now the amount of salty tears here justify we sit together and talk before this thread become the Dead Sea.

    Basically, most points of concerns about carriers vs Small gang were:


    • Insane amount of alpha, dps, and application
    • Lock faster than your mother, actually faster than most cruisers (which mean: initiative)
    • Fighters goes so fast I'm pretty sure Han Solo don't have the fastest ship in the Galaxy anymore
    • Incredible synergy when several carriers are on field. Quickly reach the GTFO point.


    According to Wikipedia, "The GTFO point is a bit like the Godwin point: it may be funny to reach it once per week, but when it become each day, it quickly p*** people off."

    This lead to some aberration, gameplay wise:


    • Carriers more or less able to alpha (or 2-3 shots) anything that use a MWD (unsurprisingly, logistics and recons are first choices here)
    • Impossible to kill fighters EXCEPT with dedicated ships to counter them (web, ecm, paint)*
    • Impossible to tank fighters EXCEPT with several logistics ships (a single squad will outdps the remote of a single scimi) #
    • End result: It reduce gameplay options to fight back *#

    ....
    TL;DR People complaining about the proposed signature radius augmentation are just asking for a worse nerf. We'll take it.


    Now please make your logic at finance way...
    Super = 25b
    so you will need a gang with the ship cost at 1.5*25b to defeat the target without problems.

  • [March] Balance Tweaks: Fighters, Supercarriers & Burst Projectors in EVE Technology and Research Center

    Such nerf has no sense.
    Now the operation of super requires a top level of micromanagment. After nerf I see no sense to use supers in PVP and at PVE at all. The only point using them will be counter drop at dreds.

    How good was Super with 25 drones. I remember such times when neighbors fly from another region just to see these war machines. Now super is not "super" at all.
    In those times EVE was great! Very sorry that EVE will never be so great as it was.

    I suggest to make a ship which will cost 200b or more but can be "one man army". 1 vs 256 sub-cap pilots will be good enough.

  • To make the expensive rigs for L and XL citadels more effective in EVE Technology and Research Center

    The main issue in the efficiency of processing.
    No need to install L or XL rig, when with the same efficiency you can get the same for less money.

  • To make the expensive rigs for L and XL citadels more effective in EVE Technology and Research Center

    Now all rigs give the same percent of refine.
    T1 for M, L and XL gives 52%
    T2 for M, L and XL gives 54%

    but
    T1 for M citadels costs 500mil
    T2 for M citadels costs 2bl

    T1 for XL citadel cost 60b
    T2 for XL citadel cost 300b

    Proposal:
    To make the expensive rigs for L and XL citadels more effective

    T1 for M gives 48%
    T1 L - 52%
    T1 XL - 55%

    T2 M - 50%
    T2 L - 54.5%
    T2 XL - 58%

  • [February] Insurance in Upwell Structures & more from Team Five 0 in EVE Technology and Research Center

    Thank you for making the universe better every day!

    As for my opinion... I don't know why the insurance exist at all. I don't use it at all.

  • Return all ships to at least 3.0 AU warp speed. Dev PLEASE read. in EVE Technology and Research Center

    If the ship is slower than other means that it has a great armor/cargo/firepower.
    When the ship faster - speed requires sacrifice. Great sacrifice!
    It is possible to think about making Minmatar ships more faster and more vulnerable. Basing on the ratio 20% faster = -30%EHP
    For now speed is a key for a victory. It afflicts.