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  • Date of Birth: 2015-05-07 13:38
  • First Forum Visit: 2015-06-30 07:04
  • Number of Posts: 33
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Autism Intensifies

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  • Ship spinners inc Member since

Last 20 Posts

  • Do YOU want to increase YOUR success in EVE in just ONE EASY STEP? in EVE Corporations, Alliances and Organizations Center

    Aaand another bump! The growth started to kick in, and you too still have a chance to get aboard!

  • Two man fleet PvP in EVE Gameplay Center

    Tung Yoggi wrote:
    There are pages to be written about 2 pilots gangs, but i'm quite not ready to do that right now.

    First, you should sum up your and your buddy's skills, and where you intend to pvp, and then you'll get a more detailed and on-point answer.

    That being said, and without asking any more details, i'll advise you to look towards T1 cruisers. The Vexor and the Caracal (which are arguably the best at the moment) work well together, and will offer a wide selection of targets. I'm sure you can find good fittings in a few minutes by browsing killboards, wikis and other resources.

    Good luck o/


    You misspelled "Arbitrator" and "Arbitrator".

  • low sp 7-10 player doctrine ? in EVE Gameplay Center

    You'd probably take out a "doctrine" on a 3 man roam with your friends, eh?

  • What do you think CCP is planning for the barge rework? in EVE Gameplay Center

    Kalido Raddi wrote:
    I want to see that broken down by Ore type, or by value.


    Rets & Macks probably in Nullsec Icebelts. Almost all of them.

  • low sp 7-10 player doctrine ? in EVE Gameplay Center

    Tsukino Stareine wrote:
    RavenPaine wrote:
    A competent group of pilots, in ships they fly well, can be just as effective as a doctrine fleet.



    we are talking about a bunch of new players, not Chessur and his gang.



    Guess how the elite pvp guys learned to fly good.

    Hint: Not by flying a Doctrine Caracal pressing F1 on broadcasted targets, orbitting their Anchor at 2500.

  • How to tell your playerbase doesn't give a fuck anymore: in EVE Communication Center

    Soel Reit wrote:
    rage Lol
    tearsLol

    trololol
    inb4 lock.

    p.s. can i have your stuff? and sp too ty.


    Come to Balas on your main and I'll station trade you once I'm online. If you're not there, someone else will get it.

  • How to tell your playerbase doesn't give a fuck anymore: in EVE Communication Center


    • 1 - Introduce a SOV System noone really likes

    • 2 - Introduce mobility changes to capital ships that noone really likes and that make the next B-R unthinkable. (Durr, Hurr, but we just had a Cap-Brawl: No, it was a onesided massacre, and noone who didn't have his caps in the thunderdome already had the ability to spice things up)

    • 3 - Do an industrial patch dedicated to tweak miners, end up doing nothing and launch SKINs for all the ships, and postpone the things everyone wants to see for another 2-3 months (for now)

    • 4 - Still see noone is in Jita shooting a monument


    No, seriously, wtf CCP. And WTF EVE Players.

  • [September] Mining Barge and Exhumer tweaks in EVE Technology and Research Center

    Alicia Dnari wrote:
    Pretty new designs, thank you. But explain something I've never understood, please: what is up with the smoke-generating open flames on mining ships? In space? Is space in New Eden filled with oxygen? It's just wierd. :-)


    As long as there's an oxidant available inside of the ship, there can very well be fire in space. Doesn't have to be oxygen itself, but could be something that's in the ore, gets ignited during some weird space magic, and gets extinguished by opening an airlock. Tadaaa, flames in space.

  • [September] Mining Barge and Exhumer tweaks in EVE Technology and Research Center

    baltec1 wrote:
    Grognard Commissar wrote:


    so... you want to give skiffs like 6 mid slots, and the cpu and pg to go with it? otherwise, you'll nerf it to the point where it is pointless.


    I want the skiff to have a similar slot layout to a HACs and the cpu and powergrid to go with that. Same goes for the other exhumers and the barges to be similar to cruiser in terms of slots, cpu and powergrid.

    This is the third attempt by CCP to balance barges under the tank, ore hold, yield mantra and it just isn't working.



    I'd love to see fitting choices on Exhumers / Barges. But with the frigate-fitting room, it's pretty much predefined what you can achieve.
    What is CCP afraid of if barges were to get ~800 pg and increase stripminer PG req to make it hard to fit max tank and full strips?

  • [September] Mining Barge and Exhumer tweaks in EVE Technology and Research Center

    HarlyQ wrote:
    Amarisen Gream wrote:
    CCP Fozzie wrote:
    Anoron Secheh wrote:
    What about changes to the Rorqual and Orca?


    Changes to the Rorqual and Orca are currently planned for November (rather than September for these mining barge changes). We'll be discussing those more as we get a bit closer.



    You're killing me Fozzie. the Orca and the Rorqual are what I wanna hear about.

    Could you at least tease us with the Orca? please. pretty please.

    Didnt you know the orca is being completely ignored. I mean why care about a crappy ore hold crappy cargo crappy agility i mean its just a crappy ship and no one should ever bother flying it. Unless they give it an ore hold of 2million m3.


    That's why everyone wants details on the ships and some discussion, before CCP throws it on Sisi and it's basically written in stone :V

  • [September] Mining Barge and Exhumer tweaks in EVE Technology and Research Center

    Suitonia wrote:
    A small nerf to the Covetor and Hulk?

    OLD Covetor
    3 * 1.25 (20% Duration MBV) = 3.75

    NEW Covetor
    2 * 1.25 (New Strip Miner Boost) = 2.5
    * 1.33 (25% Duration Role Bonus) = 3.325
    * 1.11 (10% Duration MBV) = 3.69

    A small loss of 0.06 effective miners. I know you can fit a mining upgrade to offset this though with the extra slot.



    It's 3.75, too. You get 3.69 because you multiply by 1.33 instead of dividing by 0.75 (you mean the same, but rounding fucks your values). Same for *1.11 instead of /0.9

  • [September] Mining Barge and Exhumer tweaks in EVE Technology and Research Center

    Morn Hylund wrote:
    How is this not just make mining even more a boring less lucrative activity (especially with the planned mineral price nerf changes)?


    Citation needed!

  • [September] Mining Barge and Exhumer tweaks in EVE Technology and Research Center

    Give the ORE Strip Miner the Capital Gun Treat: If it's faction, it can use T2 Ammo.

    Then, make it haul 3-5% more than a T2 one.

  • [September] Mining Barge and Exhumer tweaks in EVE Technology and Research Center

    Skiff has same yield as a Mackinaw, same lowslots, +1 midslot, +50m³ dronebay, +50% drone damage, and three times? Four times? the EHP of a Mackinaw.

    In return, the Mackinaw has that super cool orebay, which is really important, sooo important! (It is, but only if you multibox so many Mackinaws that you can't empty the orebays of your Skiffs or Hulks as fast as they fill up.)

    CCPLS.

  • Feedback On New Mining Barge/Exhumer Changes in EVE Technology and Research Center

    http://imgur.com/a/TNtCj

    RIP Mackinaw

  • Do YOU want to increase YOUR success in EVE in just ONE EASY STEP? in EVE Corporations, Alliances and Organizations Center

    Bümp

  • What do you think CCP is planning for the barge rework? in EVE Gameplay Center

    Kueyen wrote:
    Gulmuk wrote:
    I have come to the conclusion that after this "UPDATE" I will be come one of the Skiff / Mack exclusive miners. I will sell my Hulk prior to the update because there will be no use for it any further... Thank you CCP for screwing over the miners. I am exclusively a 0.0 miner and spent the last 4 hours on SISI looking at the changes to the Exhumers, and I can say you are going to kill the HULK. There will be no more need for it. 2 strip miners on all the hulls? WTF??? You have effectively eliminated the Hulk from the game.

    The last update to Exhumers you said you wanted the hulk to be a mining fleet ship. But with fleet boosters in a rorqual, I can easily run a 0.0 mining op in ships that TANK, Deal DPS, and MINE almost as much as a HULK. The SKIFF has effectively been made the best all around mining exhumer in EVE. And they are cheaper and easier to build than a HULK.
    As I demonstrated here, there's nothing that's changing about the Skiff's yield, whereas a max-yield-fitted Hulk is actually gaining another 7.65% over its current yield, improving it from 31.2% better than a max-yield-fitted Skiff to 41.2% better. How has that "effectively eliminated the Hulk from the game"?


    The worst of it all is that these people with obviously limited mental capabilities are the ones crying the most on the forum. Let's just pray CCP isn't listening to them.

  • low sp 7-10 player doctrine ? in EVE Gameplay Center

    Alaric Faelen wrote:
    I disagree with Autism here. With small gangs, you cannot afford much in the way of snowflakes. The FC really needs fairly consistent things like engagement range. Especially in a world where alpha damage is so important. Ships of relatively similar speed, range, etc are important.
    T3D's are a solid choice. A tackler or two, some basic logi, and DPS enough to overcome local or logi reps. T3D's are nice because of their versatility and ability to punch above their weight. With such a small gang, chances are you will only have a handful of DPS boats. Links can also be a big force multiplier for small gangs.
    Kiting doctrines are nice because it lets the FC do the flying for the most part (the rest of the fleet 'anchors' on the FC) while letting the fleet concentrate on applying DPS and Reps as needed.



    Your post is a nice collection of everything that's wrong with EVE. :p

    • "Fly doctrine, cause you have to fly the same ships!" - Mindsets
    • T3Ds
    • Brining Logi on small gangs: Nothing says "we're risk averse" more than this.
    • Links
    • Anchoring, let the FC do the job


    Except for T3Ds, and sometimes even for T3Ds, this is all valid points when you fly fleets of size 50+, and are fighting over some space important objectives.
    For a small gang flying around, this is everything you can make wrong.

  • Do YOU want to increase YOUR success in EVE in just ONE EASY STEP? in EVE Corporations, Alliances and Organizations Center

    Looking for people to have fun with and blow things up!
    Corp doesn't have a direction yet, so I'm kinda open for (almost) anything.

    And don't get put off by the name :)

  • low sp 7-10 player doctrine ? in EVE Gameplay Center

    Protip: On such small gangs, don't go for a "doctrine". Agree on a type of tank, a type of propmod, a size of ships and go.