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  • Date of Birth: 2014-11-02 18:14
  • First Forum Visit: 2015-07-15 16:30
  • Number of Posts: 52
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Bobman Smith

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Last 20 Posts

  • EVE Online in 4kUHD - Multiple Clients in EVE Technology and Research Center

    I second what Daemun Khanid said about the GPU. Getting 4K 60fps and pushing it to a TV with a native 60hz refresh rate is GPU intensive.

    What 4K TV are you using?

    I'm building a 50" 4k set up and will soon create my own post about the details.

    In my experience trying to get the right hardware to work to get 4K UHD set up working to do games is $$$. The technology right now on a low budget, you can kinda get it to technically work, but there will be some major draw back to almost make it not a good idea. The tried and tested multi screen setup is going to have more support for getting things to work correctly.

    However, with that said, if you have the $$$ to get the right combo of hardware, I believe we just entered into a world where UHD 4K gaming is doable. 2016 can do it, but I'd say 2015 stuff wont so don't bother. But even with 2017 stuff, you have to split hairs and buy the premium hardware to get it to work well enough to justify doing it.

    My opinion on minimum spec:

    GTX 1070 - You could get away with a 970 card, but I think the FPS on most games would be too low. Even the 1070 wont run new games high settings at 60 fps. Its close, close enough that I justified it.

    Most 4K TV out there wont work or will suck enough that you should NOT use them at all. There maybe exceptions depending on what your actually wanting to do with the screen, but for gaming, nope. OLED are NOT good because of screen burn in even if they do look better.

    I went with a Sony 49x900e. From a PC monitor/HDR gaming perspective, with future proofing in mind, this top end TV is great. Its got a Native Refresh rate of 120hz, there is no wire you can buy right now that can supply 4k120hz. The current high speed HDMI bandwidth is 18GB/s and only supports up to 1080p120hz. But in Jan 2017 it was announced that there will be a new HDMI wire that does 49GS/s and is said to do 10K120hz (probably 4:2:2), and will EASILY support 4K120hz hense why I went with the 49x900e. But to get 4K120hz gaming, your going to need 2 top end GPUs to push that...

    So if you don't have the budget to future prof, 60hz monitors will work just fine, but you need to be sure its a 60hz and not a 30hz that the TV tricks into 60hz or your going to have a bad gaming experience. Not just any 60hz will do either, details aside as this is turning into a wall of text, you get what you pay for, and the budget friendly off the shelf 4K TVs just are not good gaming monitors just yet. Got the $$$ then its absolutely (on paper) doable! I'm still waiting delivery of my hardware, and like I mentioned, will have a post about my setup. So I will let the interested Eve Community know about my experiences, trials and tribulations getting this to work to boner level satisfaction!

  • CCP needs to FIX the STATION GPU Usage !!!!!! in EVE Technology and Research Center

    Ya, high station fps is cruelly. Please fix this.

    The best feature about citadels is the outside view and I live in that mode. I'd rather see that then my ship that's barried in menu's anyway AND it lowers my GPU Temps.

    I wonder if Eve gets a commission for any of there customs whom get a GPS upgrade due to the accelerated wear and tear it puts on our cards?

    Or if this is Eves way of countering docked players. We should all spend more time unlocked anyways! :)

  • UI scalling 200% and 250% in EVE Technology and Research Center

    Guess I got to chime in with my 2 cents.

    I just purchased and yet have to pick up/set up a sick PC build literally today!


    The PC: MSI Nightblade 3
    i7 7700
    MSI GTX 1070 Gaming 8GB GDDR5
    SSD

    Top of the line PC for the most part!


    The Screen: 49" Sony X900E
    Native 120hz (There's a new 49GB/s HDMI cable coming out soon supporting 4K+ 120hz)
    Second only to OLED TV's for picture quality (no burn in)

    Purpose of Build:

    1.) Video Editing
    I'm getting into YouTube content creation as a Marketing Tool for some business ideas.

    2.) Eve Online.
    First I wanted dual screens... But I figured the size of a large 4K TV would be like having 4 screens, 4" higher and 8" wider then the 17" laptop I'm used to using. Run 2 clients, web-browser, and monitor system information or whatever else on 1 screen all in windows mode. I heard about problems with multi screens; if they are different models, hard to match the colors. Mouse issues when scrolling from screen to screen if the resolutions different.

    So I intend to run the desktop in 4K and my Eve Clients in 1080p, a light task I'm sure for my RIg. However, reading about some of the 4K issues with Eve UI, add me to the list to vote support for us 4K guys Big smile

    Otherwise I will keep you guys posted on how well my build goes. I'm also moving into another house so it might take awhile before I can get it set up/tested/working. I intend to do a fairly detailed write up so if others wish to join the Eve 4K Bandwagon, they could use my experience/amateur tutorial to assist. Cool

  • T2 Battlecruisers with weapon range bonus of the T1 in EVE Gameplay Center

    Many of you make many interesting points.

    I think we can agree the class needs some tweaks, what they are is more complicated then adding this or subtracting that. With all the changes going on in Eve in the last year, CCP does need time to gather data to make choices on how they want to tweak the class.

    The more I think about it, the more I think what is driving my interests is a nice little multi purpose OP ship. And that's not what I really want when I think about it like that. T2 ships should be specific niche ship that plays well in organized fleets where everyone does a specific job to benefit the team. Making T2 BC more multi purposed would wreak that. For solo ships, that's why we have Pirate Ships and T3's, and I should focus on those ships that already exist to do what I want: A strong solo ship that can multi task PVE and PVP with tweaks to the fit in that I can 'master' a favorite ship or 2 (or 5 lol).


  • T2 Battlecruisers with weapon range bonus of the T1 in EVE Gameplay Center

    You could be right, I'm not asking to break the game with them. Maybe to a lesser extent instead of 25% general range bonus, they get 10% or 15%?

    Bronson Hughes wrote:
    Having said that, I could see Command Ships getting a little love of some sort, especially now that they have to be on-grid in order to boost. I'm just not sure that this is what they need.


    But this I definitely agree on, they need some love to justify their SP investment.

  • T2 Battlecruisers with weapon range bonus of the T1 in EVE Gameplay Center

    Just a little bump to put this back at the top to see what others think. If I'm one of the only one this concerned about it... then I guess its not worth implementing.

  • T2 Battlecruisers with weapon range bonus of the T1 in EVE Gameplay Center

    I would really like a good reason to train into and fly T2 Battlecruisers...

    T1 BC really shine and are fun to fly with the:

    25% bonus to [Weapon] optimal range and falloff

    That feature would be really sexy on its T2 brethren. With that added range bonus and on grid boosts, I'd love to fly a command ship and put range between me and the enemy keeping the enemy on the other side of our fleet while boosting them and still applying DPS and having fun with the oh so important killboards! lolz

  • EVE Online: Ascension Deployment Updates in EVE Communication Center

    Jakamo Diamond wrote:
    I wrote a poem to commemorate this great occasion. And because Im bored.

    https://www.reddit.com/r/Eve/comments/5d27ca/twas_the_night_before_patch_day/



    That's actually very good!

  • EVE Online: Ascension Deployment Updates in EVE Communication Center

    Bobman Smith wrote:
    Its 4:20am my time and all I think I'll get a chance to see is a few odd menus. Thank you CCP for making a game so good where I'll stay waaay up late to check the updates on MENUS!! P



    PS: What clone state gives me assess to VIP status so I can log in sooner? I never did read that bit in the patch notes... Blink

  • EVE Online: Ascension Deployment Updates in EVE Communication Center

    Its 4:20am my time and all I think I'll get a chance to see is a few odd menus. Thank you CCP for making a game so good where I'll stay waaay up late to check the updates on MENUS!! P

  • Upgrade the difficulty for Belt Rats in EVE Gameplay Center

    Ya, I agree more or less with what your both saying. HS should not be to unforgiving for new players. Eve is hard enough on them as it its. Increasing the difficulty to mine in low/null/wh is where I'm getting at but with that said, that added risk should be more profitable. This should increase the logistical demands of living in low/null/wh. Want to mine? Better get a good mining ship. If appropriately skilled and flown in its respected true sec location a tanky mining barge should handle most of the rats. But it should take your attention. I don't think any mining barge should survive a fight with a rat BS gang. You should have to warp out and come back with a strong ship to take them out. But this new 'thing' should be lucrative to be worth doing.

    Without spending a **** ton of time crunching hardcore numbers, here is what I would propose:

    HS: F/D
    Low: C/BC
    Null: B/Caps
    WH: vary it up depending on the class

    But keep it as a gang, a Rat BS should be accompanied with a point/web rat. There should be a little bit of a small fleet composition to this idea. It should be respectably challenge for its Security status.

    Give what is the current rat meta aprox 5 times its 'power' and thus 5 times its bounties payments. A single rat fig should be equivalent to 5 of its respected anomaly rats in 'power'.

    As for new players wanting to mine in 0.5 space, maybe they wont have the SP to handle all of the rat combos. Maybe they might have to consider having their mission ship near by to handle the tough nuts. Or they will have to drop down to a 0.4 or 0.3 space till they have the SP. It really does not take that long to get T2 light drones and T2 shield tank. These are important skills to get and they will feel incentivized to train them. Eve is all about purposeful progression. Even in HS this progression should be apparent.

  • Upgrade the difficulty for Belt Rats in EVE Gameplay Center

    Been thinking about these new capital rats. Was investigating what it might take to solo them. Figured they would scale up a bit from battleship rats and based off of the stuff I've read they scale way way up! And this got me thinking, if these new rats need a small coordinated fleet to take down, a nice feature, why are the battleship rats so weak? Why does it take approximately 350 DPS to down them? Why not make a huge re balance on rats and make them more formidable? Make it so if you want to be in 1.0 mining belts, ya, they wont do much, but in 0.5 you might actually need a T2 tank + T2 drones to handle them well (right now you need 1 T1 drone with zero tank upgrades/mods and your fine). Low sec (not that anyone does it), you might actually get pushed out of a belt if your got a Retriever with T2 tank/drones. Procurer should be just fine for any Low Sec rat. And Null sec ratting, for the most part you should need a T2 Mining Barge. In Null a Hulk should be the go to ship for solo mining. And it should still not be able to 'handle' all the rats. This rat difficulty proposal would make mining a little more challenging and disrupt afk mining activities quite a bit.

    You could still afk mine in High Sec, you just need a tougher set up.

    Stronger rats should equal better rewards. I'll leave that for CCP to figure out but overall rat income would improve.

    This will also bring back Belt ratting as a legitimate activity that would be worth doing. Imagine a battleship rat that you could not kill with just a frigate? Imagine that BS rats would be worth hunting with larger ships. Still would be ideal to use a scout for speed, find a rat BS, then have to come back with something bigger to handle it. In fact, I hope that the difficulty of these rats puts it more or less on par with needing something closer to a PVP fit but definitely in the solo-able range. I'm thinking assault/pirate cruiser in Null, T1 in Low, however, it should not be necessary to have BS in low if the respected cruisers and BC are doing that job. Hunting BS rats should not be very plausible for new bros. Right now a 1M SP toon could easily fit a variety of different kinds of ships and kill. They should require similar SP requirements that meet that of doing missioning and anomalies. The 1 to 5 odd rats that spawn in a belt should be on part (with something closer to a PVP fit) as doing a whole pocket of rats in an anomaly/mission.

    These Rats should be harder then mission rats in other words and we should have to fit and have the skills to do them. But be balanced that mining barges can deal with them in respects to the Security space they are in.

    And while I'm on the subject: If you have positive standings with the rats empire THEY WONT ATTACK YOU. So it still plausible for a way to safely mine in respects to whom your friends and foes are. Why not have that way with gate rats too?

  • Recurring Opportunities coming soon in EVE Technology and Research Center

    Just my 2 cents on the new daily Scope Quests:

    SP Bonuses:
    The daily SP thing was a little simple and I can see how it wont really meet the goals of bringing people online more often. However I kinda like the idea of having a means to work for and add SP to my toons. The injector system actually takes SP out of the game permanently but still a nice feature to trade with. But it does leave the game in an SP deflationary situation. So I hope that as small as the relive gains are, say 10 to 15% more SP over time bonus over the skill que for active daily players, we have a means to introduce some SP into the game that requires activity.

    More Low Sec content:
    Make the Scope quests only available in LOW SEC and WH. Low sec needs a little connect love and I think the Scope quests will add that extra little bit of incentive for people to do things in low sec other then just PVP. Its still low sec, and its still subject to the risks of mining/ratting quests were getting out of the Scope Quests. The PVPers will rejoice as their is more targets. The rewards: SP. Those points we earn can add up into buying injectors that can be used to improve our toons or be sold into the markets for the high/null residence. Does not need to be an ISK faucet, just to supplement the incentives to live in LOW Sec and do things other then FW or strait up PVP.

    And if you feel you want to keep some of the activities for HIGH sec... Make it so it progresses. Using mining as an example. The first random mining related missions starts with the things you can mining in high and low sec. Frigate rats etc. But as you do more of them during the 40 days or so this event goes on for, they progress into LOW sec rats/rocks. Make it so it progress to so that the High SECers get their bronze but cant realistically achieve the silver or gold standing that you can achieve with the Low Sec payouts. Maybe with a lot of time spent grinding out in High might you get the Silver... But again, goal would be to use this to push people into low sec space.

    I cant find the rewards for Bronze, Silver, and Gold... so pardon my ignorance on that while I suggest something.

    Bronze rewards for SP: Can only earn SP for the toon that got the points.
    Silver reward: injector
    Gold: 2+ injectors

    Balance this in your own way mind you but I hope this paints a picture/plants a seed for what I think would make great use of this new Daily Content stuff.

  • Fleet Commander Ship in EVE Technology and Research Center

    I think the idea of keeping FC a little bit safer is a good idea but how its implemented needs to be considered as we definitely don't want any bull sh*t unbalanced mechanics that get abused. FC should not be immune to the fight. I also like the idea that if were going to have on grid links in Command Ship, they should in fact be command ships. So lets build off that platform to start.

    Using Command Destroyers and Battlecruisers I think is a perfect place to start. They can be modded to keep up with ships a class lower and higher then themselves.

    Give them a high spot module that prevents them from warping, makes them unlockable and increases their speed. Give it a 10 second activation with a reactivation timer. And of course, cant use any offensive modules like weapons/ewar but can use drones.

    Idea behind this is it cant be useful as a 'personal transport ship'. And it should not be invulnerable. It should be vulnerable when it needs to move around from grid to grid, system to system and if it has to jump from one spot to another on grid, there should be a vulnerability that could be exploited if the enemy is ready for it. It should then also be subject to area of effect stuff like bombs and ECM bursts.

    Adding extra EHP I think is broken. Lets not go there...

  • The Problem With Entirely Removing Off-Grid Links in EVE Technology and Research Center

    FT Diomedes wrote:
    Bobman Smith wrote:
    Nevyn Auscent wrote:
    Serendipity Lost wrote:
    [

    He just forgot to mention the part where the booster is 1 click away from safety (docking or cloaking) and he forgot to disclose the odds of being able to land on grid and burn to the moving booster before it cloaks or warps to the object it's aligned to.

    I think what he meant to say is
    1. scanning is easy
    2. blowing up an off grid booster is very easy
    3. landing on grid, burning to a moving booster and tackling it before it cloaks or warps to a pre-aligned object (station to dock for example) relies soley on the booster pilot being very very bad at eve.

    He clearly didn't omit some of the factual details on purpos. It was just an oversight on his part.


    He also forgot to mention that you need a ship bonused for scanning and high grade virtue implants in order to actually scan them, since they can get to the 'unprobable' level where only a perfect scan at min res with a perfect scanning pilot can get them,



    That I will agree is a problem. And a simple counter would be that each link adds to sig radius. They should get rid of the almost impossible means to scan down some of these OGB builds.


    Thank you for not understanding Eve at all. Let's make it even easier to kill on-grid links... Seriously, stop clinging to your terrible, alt-driven, off-grid advantage.


    What on grid links? I've never seen them before. But your right. Maybe that solution is a bit counterproductive. OGB should be scanable without perfect skills, and they should get weapons/suspect timers and the likes to whomever they are buffing to make them stick out more.

    At the end of the day, I see this as an argument between those that have paid for a OGS and those that wont pay for OGS. If you don't want to pay for a feature in game, your more then likely to opt out of it. But to convince CPP to nurf PAID accounts is kind of an uphill battle. Whether you like it or not, in a way OGS are paying for the game as there are lots of such accounts solely for OGS and more or less nothing else. Whatever that portion of CCPs revenue is, I doubt they want to risk losing it entirely. So rather then wining about OGS should be 100% nurfed, why not come up with or support the many other balances that can be done so OGS keep their account active and those that hate them get a little more of a means to counter them?

  • The Problem With Entirely Removing Off-Grid Links in EVE Technology and Research Center

    Nevyn Auscent wrote:
    Serendipity Lost wrote:
    [

    He just forgot to mention the part where the booster is 1 click away from safety (docking or cloaking) and he forgot to disclose the odds of being able to land on grid and burn to the moving booster before it cloaks or warps to the object it's aligned to.

    I think what he meant to say is
    1. scanning is easy
    2. blowing up an off grid booster is very easy
    3. landing on grid, burning to a moving booster and tackling it before it cloaks or warps to a pre-aligned object (station to dock for example) relies soley on the booster pilot being very very bad at eve.

    He clearly didn't omit some of the factual details on purpos. It was just an oversight on his part.


    He also forgot to mention that you need a ship bonused for scanning and high grade virtue implants in order to actually scan them, since they can get to the 'unprobable' level where only a perfect scan at min res with a perfect scanning pilot can get them,



    That I will agree is a problem. And a simple counter would be that each link adds to sig radius. They should get rid of the almost impossible means to scan down some of these OGB builds.

  • New Battleship Concept Idea in EVE Technology and Research Center

    Serendipity Lost wrote:
    Bobman Smith wrote:
    Perendipity Lost wrote:
    Words Lol


    You do make some good points that I have not considered too much of as of yet. I'll have to ponder over them for awhile. Just note: My objective is to encourage/push an anti Imperium campaign for 2 reasons. Content for both sides. And to counter/resist a superpower that is capable of preventing any other power to grow large enough to threaten it. There is a monopoly of power that is growing and growing and will grow till Eve is dead. A dead Eve is not a fun Eve. Sad



    Introducing a ship or class of ships won't do that. The imperium will just monopolize them like they have anything else. You would just be feeding that machine another tool to continue the work they are currently doing.

    You have to make SOV pvp desirable, meaningful and worth it. You have to change the game so that massive SRP are no longer a thing. You have to change the game so that taking space is more attractive than renting it.

    Here's a wierd thought. Timers for SOV and structures are to allow the defenders a 'fair' opportunity to defend their space in their prime time. With large conglomerates is this really necessary? Did the 'prime time' argument go from valid 5 years ago to a way to currently bin pvp into timers of interest for afk players to log in for at their leisure? Has the time for a defenders ablity to set timers passed? Would it save SOV pvp if the agressors could set a fixed unvariable timer into motion? Would it be that bad if defenders had to get up in the middle of the night to protect their assets? Would taking total timer control away from the defenders and giving some of it to the agressors be a bad thing (It might lead to more... you know.... agressor pvp). Eve has changed over the years, maybe it's time some of the core mechanics change with it.

    A T3 BS can't fix what is broken. There are some things that perhaps could.



    Ya, your probably right. Maybe making it harder to defend SOV would be better. I do like the defensive bonuses, if you rat/mine in a system, then you can effectively call it home and you get a nice little bonus. Maybe incorporate that if a system has defensive bonuses you can set the invulnerable timer to suit your timezone for defense. Systems that have no defensive bonus can be taken any time of the day with relative ease. And the goal of any large corporation is to hold a constellation and receive another defensive bonus. That would 'shirking' the territories of even the largest Alliances and would and centralizer their Cap Fleets making it harder for them to have staging systems with Caps ready on the go to enforce the Viceroy theory far from home. I mean, who's going to want to station their Cap in a system that is not controlled by their Alliance that could be easily flipped by anyone and lock them out station?

    Anyway...

    With that said, I still think my T3 BS would be a fun BS in the game. I think it should be balanced by cost, SP risk, and no insurance. Maybe another counter to all T3, is that they cant be remote repaired? Solo BS ownmobile, not any different the the other T3's. Just don't expect to hope to solo them unless you got a ship (Pirate BS) that is built to do so. A fleet of these can be countered with ranged anti tactics (as I mentioned about reducing weapon ranges for these T3 BS). These T3 BS I hope will find a lot of solo use for mission runners, WH use and small gang countering larger fleets. But hopefully dude to proper balancing that they don't become viable for large fleet use. A counter fleet of Machariel or even T1 sniper gang could pick them off one by one.

  • New Battleship Concept Idea in EVE Technology and Research Center

    Perendipity Lost wrote:
    Words Lol


    You do make some good points that I have not considered too much of as of yet. I'll have to ponder over them for awhile. Just note: My objective is to encourage/push an anti Imperium campaign for 2 reasons. Content for both sides. And to counter/resist a superpower that is capable of preventing any other power to grow large enough to threaten it. There is a monopoly of power that is growing and growing and will grow till Eve is dead. A dead Eve is not a fun Eve. Sad

  • INR - Trade slot limit -- 305 for many years....CCP please increase in EVE Technology and Research Center

    Technology changes and the game evolves. I don't see how that's a bad thing. Because of that option that most of Eve players have adapted and have multiple accounts. I think CPP said that the average real player has 2.7 paid accounts, meaning an average of 8.1 separate toons per average person playing the game. Now if someone was just average but really really loved the market game in Eve, and used every account to do Market Trading, that would be almost 5000 market orders available! Now I doubt you have an interest in running 8 marketing toons, but because its plausible it has to be factored into the balance that each toon is aloud. Imagine if say your really really into marketing, have the average of 8.1 toons (how do you get .1 toon? Lol) and lets say really, 7 of them are marketing toons, each with a marketing corp... See how quite quickly the number of Market Orders can get quite diabolical? Ugh

    So then my question to you would be: How many toons you rock'n with Trading skills? Do you have more free slots? Each toon can sit in their own region in their own Marketing Corp doing the buying/selling while your main does the hauling for them all...

  • The Problem With Entirely Removing Off-Grid Links in EVE Technology and Research Center

    SurrenderMonkey wrote:
    Bobman Smith wrote:


    And as I mentioned earlier, tweak the spread of the boosts from on grid to off grid so that you get a little off grid boosts, and a lot of on grid boosts to match the risk reward.



    Why? There's no valid gameplay reason to do that. It's not consistent with any other aspect of the game. I can't shoot you from off grid, rep you from off grid, scram you from off gird, etc. Why would there be any compromise here?

    **** gets nerfed all the time. You don't generally get compensated for it.


    There are simpler game you can play. If all you care about is the gank/tank ratio vs your opponent and the one with the most exp wins, try World of Worldcraft.

Forum Signature

T3 immune to remote reps. They should be the most powerful solo/small gang ships but not useful for large fleets as T2 ships should be used. Remove Insurance from game. Ban Frigate Pirate Ships from Novice FW Plexs. Buy me Ice cream please!