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  • Date of Birth: 2009-03-01 15:50
  • First Forum Visit: 2011-10-31 20:56
  • Number of Posts: 49
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Bunny Sweetcheeks

Security Status -0.1
  • Boundless Hypocrisy Member since

Last 20 Posts

  • WINNER ANNOUNCED - 200 million to the most attractive Female avatar (contest) in EVE Communication Center

    I'm down for this. Check the full in game image as well.

  • 10 million ISK Beauty Contest! in EVE Communication Center

    X X X

  • FOR IMMEDIATE RELEASE: Tesseract Nexus Focuses on Cooperation with Latest Volumetric in EVE Communication Center

    Cans.

    Really big cans.

  • FOR IMMEDIATE RELEASE: Tesseract Nexus Focuses on Cooperation with Latest Volumetric in EVE Communication Center

    I would like to point out that the Press Release was to promote our collaboration with two of New Eden's premier studios. The creation of our volumetric production was made possible with the guidance of the experts in those organizations. Additionally, I would be remiss if I didn't mention that growth can also be in terms of business contracts, cooperative alliances, coexisting corporations, manufacturing supply chains, movement of goods and services, etc. All of which can be done from the comfort of your own corporation or alliance.

    It seems you are trying to promote and sell your experience and we at Tesseract Nexus support you in your endeavours. We completely understand the desire to have your work seen along side our groundbreaking production. Many corporations were turned away with their requests for product placement within the production. We applaud your creative solution to circumvent this and provide information that you feel is valuable to New Eden.

    We shall point others to your words and let them decide to contact you should they need further help with their organizations.

    Respectfully,

  • FOR IMMEDIATE RELEASE: Tesseract Nexus Focuses on Cooperation with Latest Volumetric in EVE Communication Center

    New Eden - YC114.3.25 - Fresh from the editing studios of Echelon Corporation and Egonics, Inc., Tesseract Nexus proudly announces the public release of Tesseract Nexus | Stellar Coexistence | an Immersive New Eden Alliance volumetric.

    The collaborative effort between its members and those of the associated production studios was a model of future endeavors to come.

    Tesseract Nexus is New Eden; corporations of various sizes united in like idealogy. Founded as an Alliance for the small corporation, working on bigger projects, without the requirement to leave the comforts of their quirky administration.

    With a concept that is singular in focus: Strength and Opportunity in numbers, building foundations and products across the universe, Tesseract Nexus has solidified their resources and continues to grow.

    Their members are anxiously looking towards future collaborations which will bring exciting new features to Tesseract Nexus.

    Contact can be made by joining the channel 'Tesseract Nexus'.

  • Fanfest 2012 Breaking News: 3rd party development in EVE Gameplay Center

    Zaepho wrote:
    Bunny Sweetcheeks wrote:
    How does one become setup as a 3rd party developer? Will there be a certification or some process? Will it be those who already have get it (existing boys club)? Or as simple as "if you can write code you are a 3rd party developer"?


    To become an official 3rd party, you'll enter into a licensing agreement. The exact details will be released when this is necessary (i.e. when CREST is unleashed). for using the existing APIs and such, nothing new needs to be done.


    That's good to hear. Had flashbacks to a previous game where it was next to impossible to become a 3rd party developer.

    Hopefully I can prove I'm not just a god damn hot space chic and build a kick ass tool or two. Blink

  • Fanfest 2012 Breaking News: 3rd party development in EVE Gameplay Center

    How does one become setup as a 3rd party developer? Will there be a certification or some process? Will it be those who already have get it (existing boys club)? Or as simple as "if you can write code you are a 3rd party developer"?

  • Eve on a plane... a real plane from 38k feet [Pic] in EVE Communication Center

    I do this about 5 times a year on a 4hr flight that I take here in North America. People are generally curious as to what I'm doing. I even sent a buddy invite one flight (they never signed up :( ...) The best part is to get on a flight with power adapters so you can play the whole flight. I even did a null sec roam once!

    Awesome you took pictures. I have none!

    Cool story bro.

  • What is the avatar above you thinking? in EVE Communication Center

    Did I leave the curling iron on? Did I feed the dogs? Where are my keys? What time is it? Where is my watch? What day is it? I wish Oprah was still on TV. Why does my brain hurt?

  • *Gala Event* KPV 5th Anniversary Ball - Jan 28th, 20:00 EVE in EVE Communication Center

    Perhaps I'm glad that I couldn't find a nice pair of evening shoes amongst the 500 or so I already own.

    It seems it prevented me from attending what I've been told in private was a "complete debacle".

  • What is the avatar above you thinking? in EVE Communication Center

    Only fun till someone loses an eye.

  • Mining- Why it needs to be saved, and how to do it in EVE Technology and Research Center

    Karash Amerius wrote:
    Bunny Sweetcheeks wrote:
    Very nice post and ideas. It certainly got me thinking about the 95 / 5 - visual inspection - good vs slag roids.

    How would these slag roids work. Mine them and get nothing? Still takes a bot one cycle to determine if they got anything.


    People keep missing this because a lot of real human players just don't mine anything in this game...but, to be clear he is talking about YIELD, not what you get in your cargo hold per mining laser cycle. You still get XXX number of Veldspar, but once you refine it....it gives you balls next to nothing yield in Trit.

    Hope that clears thing up.


    I *think* you talking about me when you say "... to be clear he is talking about...."

    I understood what the OP meant. I was just going through the various ways of implementation and how a bot might overcome it.

    The starting point for me (and not what the OP intended) would be from the point of view of the easiest to implement if I were CCP. And the easiest would be if you mine a slag_roid you would get nothing in your cargo. Much like the salvager works now when a cycle produces nothing. You get nothing but a message telling you that you got nothing! :)

    And the analysis for how a bot would interpret that started there. If a bot just started targeting roids and mining using the something vs nothing approach it would only take one cycle to know if you need to continue mining the roid or move on.

    I then go onto various versions of "you get something from a roid even if it's crap" and how a bot would approach that.

    Hope that makes sense.
    - Bunny

  • *Gala Event* KPV 5th Anniversary Ball - Jan 28th, 20:00 EVE in EVE Communication Center

    Katrina Oniseki wrote:
    I think Lady Vitalia was merely making a joke, Bunny.


    I took it as a "no you can't come".

    I've spent years paying for my past and I'm, sadly, used to quite a lot of judgement because of how I look. Cry

    It's hard to tell when it's a joke, a joke meant as truth or truth.

    I hope I can come, find a date (or not) and get some guidance on an appropriate outfit.

  • Mining- Why it needs to be saved, and how to do it in EVE Technology and Research Center

    Elessa Enaka wrote:
    Janus Nightmare wrote:
    Oh! I had another thought.

    Mining could use a bit more of a PvP aspect to it that may help with bots as well. One of the most annoying things in mining is when some troll comes along and intentionally mines every rock you're trying to mine, just to keep you from getting that ore. It doesn't happen often, but every once in a while I'll run across someone who wants to be a griefer like that.

    Now, my suggestion for this, rather than install some sort of "rule" that the GM's have to get involved with in order to prevent this sort of griefing, I say you make it an act of piracy similar to can flipping.

    So if I'm sitting in a belt and some Hulk comes along and starts mining the exact same rock I'm mining from, I get to shoot him. I think this would work for bots because every bot I've ever seen pays little attention to other miners and just starts mining the biggest rocks in the belt. So along comes a bot, unwittingly starts mining my rocks, and I get that gank-fitted Tornado I've got hiding in my Orca and pop his Hulk.

    Now THAT would make mining more interesting and introduce a little extra risk to the profession.

    Just a thought :)


    I like that idea a lot, make it just the same as can flipping while your mining lasers are active on the asteroid. If another member of your corp decides to mine the same asteroid as you, it's not a problem. However, when someone else comes along they get flagged just the same as if they had robbed your jetcan and become a legal target for anyone in your corp. If you leave the belt though and come back to them mining "your" asteroid, you're SOL.

    I do think that this would help with bots, I also think that there would be those who would exploit it just as there are those who canflip to provoke miners.

    Either way though, I think that the positives would outweigh the negatives.


    More work on how the agression rules are created would have to happen to avoid impacting alliance mining ops. Yes on a small scale it can work in fleet but too much to manage if someone leaves the fleet or DC's or is not in fleet.. etc. I'm sure someone can outline a way that the can flipping rules can change to achieve this. :)

  • Mining- Why it needs to be saved, and how to do it in EVE Technology and Research Center

    Very nice post and ideas. It certainly got me thinking about the 95 / 5 - visual inspection - good vs slag roids.

    How would these slag roids work. Mine them and get nothing? Still takes a bot one cycle to determine if they got anything.

    So what if a slag roid gave you slag_ore. And good roids gave you ore. Still the same. A bot should be able to determine what is in the cargo hold. Get a slag_ore and you move on. In a large asteroid field best case is you get the 5% right the first time. Worst case is the good roids are the last 5% of the ones the bot tries. Still, if your botting… do you care? Maybe if the field is large enough. Say 100+ roids that are empty, that would take upwards of 300 minutes (5 hrs) to go through the slag to find the good roids. But will the 5% yield the same amount of ore as the previously designed field? If so, then that is upwards of 5 hrs wasted. But again, if I bot, do I care? Now of course the actual number of hours will statistically fall in the middle somewhere and that’s what a bot will count on. That they would only waste on average 2 to 3 hrs. Now we are back to a point where they probably don’t care.

    Now, what if I add a % chance that either roid type can produce the slag or good version of ore? Now I don’t really know what kind of roid it is if on each cycle I could get slag_ore or ore. It would take at least 3 cycles at minimum before you could even attempt a guess as to the type (2 slag and 1 ore is probably slag roid… or 2 ore and 1 slag is probably good roid). Very weak sample set for sure to draw a conclusion but it is the minimum. Over many belts you would still get the majority of the good roids using this minimum sample. So for our 100 slag roid belt that means it will take upwards of 15 hrs with an average somewhere in 6 to 9 hrs on average. Now we are moving back towards the point where a bot no longer makes sense. Now we are talking about 3 belts per day if the bot gets on after downtime and lets it run for 23 hrs.

    I realized if you bot a hulk and drop 3 miners on a roid you would be back down to 1 cycle to get that guess. Darn, back to the 2 to 3 hrs on average. Probably not a deterrent.

    Now I started to think about what is being put in my cargo hold. The whole point of the above exercise depends on the ability to determine that I have slag_ore vs ore in my cargo hold. So what if you can’t? What if every item is just named ore. How would that work in the good vs slag model? Well the only real way would be to track every unit of ore and track that on the back end. So on the server side it’s really counting slag_ore and ore. Maybe ok to do if it was a guarantee that the ore was going to go right to a station where it could be split into the two real stacks “upon closer inspection in the bright lights of a station hanger”. But there is not a guarantee that will happen. Ships could get blown up… ore could be transferred to an orca or a can… ore could be given away, etc. Not likely to happen.

    Additional tagging of the ore wouldn’t work either with some magic tag that follows the unit. WAY too much overhead and far to easy to figure out if you inspect data types or data streams. Even with a hash or security model that would be far too much to track. Every cycle of every mining module would generate thousands of unique tagged items. No way. Just not going to happen.

    So how can you detach the ore type from the issues of managing the ore? Change the mechanics!

    Create a skill deposits the ore to a station and in your cargo hold you get a claim ticket (well, it’s probably a stack of paperwork that takes 0.25m3). All that ore is held in the station and allocated to one of two stacks, slag_ore and ore. The claim ticket is a pointer to the record in the station. And you can’t see what’s in the station until you redeem your claim ticket. No way to bot that. In fact, slice it up into 50,000 units of ore mined per claim ticket. That way, if you do get blown up some of your claim tickets will drop. You can trade or sell them (buyer beware!!) or drop them in the orca or contract them to your mining director, etc. etc. Once you get back to your station you redeem your claim ticket and get your ore to do with as you please.

    So what about systems with no stations? Well, the skill can be trained up to extend the distance of the automated delivery system (Thanks ORE Syndicate for making the auto delivery system.) Level 1 – can only deliver to a station in system. Lvl 2 – 2 jumps away, Lvl 3 – 4 jumps, lvl 4 -6 and lvl 5 –region. Why region at level 5? Well the 0.0 miners would need a way to get ore somewhere and in some regions there isn’t but a few stations at all. Or make lvl 5 = 10, add ore transport infrastructures to the game and ore can go to a station or transport node. Let corps and alliances build out ore distribution networks. Want to wage war on your enemy? Fly in and blow up a few ore transport nodes and disrupt their flow of raw materials. There are lots of ways to go with this.

    Why make it easy to get my ore to the station? Well because without the claim ticket, it’s not really your ore yet. Kind of like flying in space with PLEX, useless if it gets blown up in a ship cargo hold! Fly around with a whole mining op worth of claim tickets? Maybe not a good idea. Now instead of having industrials running back and forth between the orca and the station you have a cruiser.

    CCP would need to balance a few ships and change a few things when it comes to cargo holds for specific mining ships but even if they don’t change that much it represents lots of risk to not manage your claims properly. If I have 40,000 claim tickets at 0.25m3 that represents 2bil units of ore that’s a huge risk! And it’s not like the time to mine it has changed. It’s now up to the pilot/corp to manage the risk to carry all the mining assets. Doubly so for ice mining!

    Anyways…. That’s my few thought on this.

    Enjoy!
    - Bunny

  • What would you say if you woke up to the Avatar above you in your bed? in EVE Communication Center

    Noriko Satomi wrote:
    Astrid Stjerna wrote:
    OldMan Gana wrote:
    F##k me, what have I done?


    Me.

    ...and my ax!



    ... and my box of toys.

  • *Gala Event* KPV 5th Anniversary Ball - Jan 28th, 20:00 EVE in EVE Communication Center

    Silas Vitalia wrote:

    Leave your attitudes and inhibitions at the door, this is a party. Alcohol is proof positive that God exists and wants us to be happy, and we shall honor that together!


    Silas Vitalia wrote:
    Bunny Sweetcheeks wrote:
    I have always had problems with "proper" evening attire. Either in understanding what is “proper” or (should I get it right) in it fitting. Suggestions are welcome. And before you ask, Yes, I’m sure my dancing outfits are not appropriate.

    I also need a date.
    Anyone?

    .


    As the party is not on an ocean-liner we will have no need for flotation devices. Thank you for your interest.



    I'm sorry, did I do something to offend?

  • *Gala Event* KPV 5th Anniversary Ball - Jan 28th, 20:00 EVE in EVE Communication Center

    I have always had problems with "proper" evening attire. Either in understanding what is “proper” or (should I get it right) in it fitting. Suggestions are welcome. And before you ask, Yes, I’m sure my dancing outfits are not appropriate.

    I also need a date.
    Anyone?

    .

  • Can I export then import my UI window settings so I don't have to reset my UI for every charact in EVE Communication Center

    Palovana wrote:
    Might want to check out the thread in my sig and show support for the feature.


    Done. Thanks for starting it.

  • Export all window and option settings to XML format file in EVE Technology and Research Center

    +1 billion ... for real... +1 for every UI that has ever been reset over the life of eve.... And I'm sure I'm shy a few million....

    Should have been part of the original design. Silly that 6yrs later it still is not part of the game.