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  • Date of Birth: 2012-04-04 13:45
  • First Forum Visit: 2012-04-28 14:33
  • Number of Posts: 266
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Burl en Daire

Security Status 5.0
  • M.O.M.S. Corp Member since

Last 20 Posts

  • Manfred Sideous removal from CSM10 in Council of Stellar Management

    Xenuria wrote:
    REFORM THE CSM!
    Vote Xenuria~

    Seriously though, I said this stuff would happen. You didn't listen.
    Literal writing on the wall, that half the community ignored.
    A former member of the CSM even went so far as to compare my reform platform to the gestapo.

    If the CSM is to survive it needs to change and grow like any other system within this living story we call EvE Online.



    http://capstable.net/blog/2015/01/12/xenuria/ Start about 9:07

    Grrrr goon candidate becomes a goon candidate?

  • Dev blog: Reworking Capital Ships: And thus it begins! in EVE Information Center

    Mai Ling Ravencroft wrote:

    If the numbers suggested stay the same, look at it like this (T2 points on basic hulls):

    1 HIC = your tackled (max range 34k)
    1 DIC = your tackled (max range 20k)
    50 subcap points = your tackled (max range 20k)
    10 cap points = your tackled (max range 20k)




    The Maulus Navy Issue has +1 strength on scramblers - I understand you said basic hulls - so it has the potential to be a powerful tool for small gangs. I like the idea of larger ships have higher warp core strengths and I would like to see that mechanic trickle down to smaller ships.

    I don't fly capitals so I don't have any experience to speak from but it looks like these changes would encourage diversity in fleets and might even cause more good fights. They may be hard to swallow but if they are tweaked some they don't seem to be game breaking.

    I would change the purposed Dread guns. Dread guns should have a select-able mode (normal - HAW) that worked more like the T3D does now or just use ammo as the deciding factor. The reload time from cap to subcap ammo would make it where they couldn't be insta-swapped. I think having a binary choice isn't a good idea.

  • Dev blog: Building your Citadel, one block at a time in EVE Information Center

    Harvey James wrote:
    perhaps adding more salvage too ship wrecks could help with keeping T2 rig prices down, although i suppose the new stations will also drop some salvage.



    Upping the need for salvage gives new players a way to make ISK and allows ninja slavagers to make more by doing what they like. I have heard plenty of pilots say that they just leave the salvage because it's worthless, now it won't be and if a null corp has some new blood it is just another way for them to make money.

  • Dev blog: Building your Citadel, one block at a time in EVE Information Center

    If I build a XL with a market hub can I package and sell a titan? Sounds like a nerf to scamming and titan traps.

  • #portdust514 in EVE Communication Center

    #portDUST514

    Even though I haven't played in while I think it should be ported.

  • Dev Blog: Exploring The Character Bazaar & Skill Trading in EVE Information Center

    Dave Stark wrote:
    Tippia wrote:
    The character bazaar does not let you bypass game mechanics; this idea does.


    no, it doesn't.

    those SP still have to be trained by some one. in the same way plex doesn't let you bypass the subscription because some one has to pay for that plex.



    I have to agree with Tippia, I have played DUST514 and EVE for the same amount of time and to be honest DUST514 was the game that got me to start a toon in EVE. In DUST SP is not allocated, it is in a pool that I can draw from to "train" skills. I haven't even logged on in months but I know the the pool is growing, more slowly than EVE but growing, and I can just log on and train any skill I want.

    With EVE I have a connection with the toon that I don't have in DUST, it -for whatever reason is different- is not the same. Burl here is a character that has trained to whatever I wanted at the moment or thought was good in the upcoming events. I look after him and mold him to the meta or to the desire of the moment whereas in DUST it is just logging in and tune him to the whatever is happening.

    Playing both games have influenced me and I like EVE more because if I screw up it means something. DUST allows for SP respecs which I fought. Here. There is even a Hitler parody about it but I couldn't find it. Here in EVE my screw ups mean I didn't read the meta correctly or I lose out out on a certain thing but in DUST I just don't play and wait it out. Yeah, it is all about how I feel but is doesn't change the FEEL of the game and in the end that is all that matters and that is all CCP is banking on.

    Making the game unique, making the story unique and making each individual player unique is what EVE is about and I think and feel that selling SP takes away from that feeling and without that feeling there isn't anything thing that distinguishes us from another game.

    P.S. I am drunk, please forgive my mistakes and/or whatever.

  • Dev Blog: Exploring The Character Bazaar & Skill Trading in EVE Information Center

    Will these reallocated SP be sold only on the market or can I trade with my alt?

  • Dev Blog: Exploring The Character Bazaar & Skill Trading in EVE Information Center

    Chrome Veinss wrote:
    Burl en Daire wrote:
    In a way this seems to take advantage of new players.

    These new pilots get into the game for $20 and then see how much things cost so they spend $20 on a PLEX to buy a cool ships only to learn they can't fly it without spending $20 -or whatever the price will be- to add SP to their toon. If they quit CCP has just milked them for some money just to learn they don't like the game, if my friend told me that about EVE I would have never signed up.

    CCP needs to be mindful of how the things look to outsiders.


    Those $60 will still be cheaper than paying a subscription for several months on top of grinding the isk to buy the ships though

    Ive been playing for almost 3 years and I still cant fly many (most?) ships. I probably wouldnt have started playing if someone had told me i would still be lagging behind 3 years into the game, but I ended up liking it anyway



    You are correct but I was thinking of the players whom don't make it past the first paid month. Seems like a cash grab. CCP knows the retention rate isn't very high and it is like they are trying to get all they can while they are here. That is my only point. I don't like the idea but I do understand it will help new pilots and make CCP money so I'll just suck it up.

    I've been here about 3.5 years and I did understand that it would be a slow burn so the wait isn't such a big deal to me. Most people are attached to their toons and this takes some of that away and I think that is why I don't like the idea.

  • Dev Blog: Exploring The Character Bazaar & Skill Trading in EVE Information Center

    In a way this seems to take advantage of new players.

    These new pilots get into the game for $20 and then see how much things cost so they spend $20 on a PLEX to buy cool ships only to learn they can't fly it without spending $20 -or whatever the price will be- to add SP to their toon. If they quit CCP has just milked them for some money just to learn they don't like the game, if my friend told me that about EVE I would have never signed up.

    CCP needs to be mindful of how the things look to outsiders.

  • Dev Blog: Exploring The Character Bazaar & Skill Trading in EVE Information Center

    I am not a fan of this idea. To me it is like selling golden ammo because instead of planning out a toon's path I can just pay money for gunnery skills and not have to worry about it. I think it also cheapens T3 cruiser loss because I could have some SP sitting in the hanger when I get home.

    On the bright side now I can train Astronautic Engineering.

  • Hey CCP; Why are you re-releasing "uniques" ? Gold Magnate / Silver in EVE Communication Center

    Dragorin wrote:
    My wonder is when was the last time CCP gave something to the CE code holders? I kind of feel like they have decided to not carry on with that.



    Seems like it was about 6 months ago. I'll see if I can find something.


    Here it is, February.

  • Hey CCP; Why are you re-releasing "uniques" ? Gold Magnate / Silver in EVE Communication Center

    The original was given out as a prize and I think it is interesting that these will be given out as a prize for the same event. If it were for something like Somer I wouldn't agree with it but since it is for the Championship Trials trials I believe it is appropriate.

    Also, I think they should give out a Pyrite Magnate to each main that is Amarr.

  • CCP - End Highsec Incursions in EVE Communication Center

    I have to admit that I haven't read the entire thread so what I am about to say may have been said before.

    CCP should look at the time it takes Concord to respond or just turn off concord in incursions. That would allow gankers to gank and add risk to the equation. The problem really isn't the income but risk involved with the amount of ISK made. Also, an updated AI would really make incursions more dynamic, not like burner missions but something that challenges players. If I had one thing to change about EVE it would the predictability of the AI and from what I have seen they are working on this but in the end AI is most of the problem.

  • Finishing new player training. in EVE Technology and Research Center

    Leliana Cami Cotte wrote:
    I would think it would be kind of moot for long term players as some of them are uncompleteable. For example, I;m supposed to join a player run corp. I'm the CEO of my own solo corp and I can't leave it to join another.



    It should recognize that we are in a player made corp and award us with it. With the reward only being something small it would probably help new players more than vets. A week of training might not mean much to you or me but it might let a new pilot do that one extra thing that keeps them in the game.

  • Finishing new player training. in EVE Technology and Research Center

    FireFrenzy wrote:
    Not a terrible idea if it wasnt for the fact we can all rush through them in the single most optimized route possible...

    I think i managed to get the entire previous chain (pre the new ones that is) by using some hobgoblins to kill some rats while mining in a paladin with a salvager and a tractor fitted... Ofcourse this being singularity it didnt really count but i cant imagine its much harder to do IRL...

    Except i'd need to get my alt a jumpclone or buy him some new implants after we pod each other for that one...



    Have it where a pilot can only gain one week per account or throw them some AUR. Something a pilot can use that encourages them to complete it. I would even go as far as providing a unique link for a survey to complete. The point would be get feedback from vets and new players

  • Finishing new player training. in EVE Technology and Research Center

    I tried to search but it never finished.

    To CCP

    Offer an extra week of training for finishing the entire opportunities map. First, it would give vets a reason to complete it and offer feedback and secondly it would give an incentive for new pilots to finish it.

    I know this has probably been proposed before but like I said, I tried to search and it only gave me the ring of waiting in Windows. I have been playing since 2012 so one extra week isn't much but it might mean something to a new player who thinks they can't compete.

    I'm drunk so...

  • How to stop bumping or hyperdunking of a freighter? in EVE Communication Center

    Freighters should be able to use the Micro Jump Drive. If you get in a bad spot fire it off and then go from there, it would give freighter pilots a tool to fight but because of the long cool down the bumper would still have the chance to start bumping again.

    Other than webs and bookmarks I don't think there is much that can be done. If you had an alt you might could bump the bumper.

  • Any skin on any ship - bug on SiSi - yes we could have skins on ships in EVE Communication Center

    epicurus ataraxia wrote:
    Very interesting, may I ask how many skins you would be willing to pay these sums for?

    You are clearly someone who has declared oneself a customer for this product, it would be valuable to see what income CCP could earn from customers such as yourself as opposed to the income generated by the subscription model and using the skin technology to drive that.


    With the prices around what I was saying I would probably try out some time limited color schemes till I found a few I like and then go for the permanent ones. I would guess I would probably spend $10 - $15 every couple of months. Which is double what I spend now. I may by a PLEX every 4 months as it is now, just for the extra ISK because of my limited time in game.

    In my eyes they need to aim for volume. I might even change it to all color schemes are time based and all skins are permanent. With a lower price point I would be much more willing to buy cosmetic items. Micro transactions stop being mirco around $5 to me and the point of micro transactions is to make money from volume.

    I am much more interested in making my ships look how I want over having a particular ship look a certain way. To me, they don't need to be DL or Blood Raider but I do want a black Astero, Hulk or Algos.

  • Any skin on any ship - bug on SiSi - yes we could have skins on ships in EVE Communication Center

    CCP Darwin wrote:
    Rain6637 wrote:
    Even if you plan to release everything and are making an effort to do so, the pricing is... obnoxious.

    OK, so why don't you give specific feedback. What do you want to see, and what price is the most you'd be willing to pay? Imagine everything conceivable is on the table.



    Have ship skins and color schemes.

    Time limited and permanent ship skins that can only be applied to a certain ship that is based off of lore and consistent with the universe and offer time limited and permanent color schemes that resemble the skins but don't have logos that can be applied to any ship.

    This would let players choose. Do I want a Police Comet or do I want an Nightmare that has the same type of appearance but without logos. I agree that the lore aspect is important and that it needs to be consistent but CCP also needs to consider the people that pay no attention to lore.

    There is a huge opportunity here and being too conservative could cost a lot of money. I think skins limited by time shouldn't cost more than five or six dollars and color schemes should be three or four. I would pay more for a particular faction because I want that faction's logo but if I just like the colors without the logos it should cost less. Think brand name and generic, very similar products but one has a name you're paying for.

    Permanent skins should around $15 and color schemes should be around $10. I would love to have a Blood Raider Prospect but the most I am going to pay for a permanent skin is around $15 but if I could get a similar color scheme that I could put on my Prospect or Algos I would pay $10, no problem. The scheme wouldn't have the logos or the exact pattern but it would be close enough for me to enjoy it. Keep skins within lore but allow color schemes on any ship.

  • Bad Advice Thread in EVE Communication Center

    Hull tanking is for noobs.

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