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  • Date of Birth: 2012-06-20 12:16
  • First Forum Visit: 2012-06-21 18:59
  • Number of Posts: 2,695
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CCP Fozzie

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Last 20 Posts

  • [119.6] Standup Thukker Capital Component rigs in EVE Technology and Research Center

    Thanks for the feedback so far everyone.

    To clarify some of the questions around the breakdown of rigs, we plan to have Thukker variations of all the Standup rigs that impact ME of capital construction components and/or advanced capital construction components. So the total list of new rigs would be:
    Standup M-Set Thukker Advanced Component Manufacturing Material Efficiency
    Standup M-Set Thukker Basic Capital Component Manufacturing Material Efficiency
    Standup L-Set Thukker Advanced Component Manufacturing Efficiency
    Standup L-Set Thukker Basic Capital Component Manufacturing Efficiency
    Standup XL-Set Thukker Structure and Component Manufacturing Efficiency

    The data chip will have a chance of dropping any one of the blueprints for these rigs.

    mr awesomemate wrote:
    1. Will we be able to unfit T1 capital component rigs in low-sec for this? Or do we have to destroy.

    We do not plan any special removal conditions for existing rigs in connection to this change. Whenever we add new rigs players have the choice of keeping their current ones or switching at the cost of their old ones.

    mr awesomemate wrote:
    2. Will there be any TE reduction? The thukker component array gave a very big one.

    The Large and XL versions of this rig will provide standard TE bonuses. The Thukker Component Array has a significant TE bonus but it's exactly the same TE bonus as a standard Component Assembly Array, not anything special for the Thukker variation.

    mr awesomemate wrote:
    3. Be very careful with the droprate on these. I think they dropped about 1/10 times from besieged before and as a result there were 1000s of these very quickly. Reasonably theres probably only going to be 50-70 citadels fitting with these things in a year (due to their low-sec exclusivity). Please dont let them turn into basically useless loot as they were before.

    We do expect that the supply of these blueprints will easily be able to outstrip demand, but that's a fairly common pattern with specialized loot. Since we are converting the old BPCs to the new ones there's no realistic way to avoid market saturation.

    Kuhn Arashi wrote:
    Is that 7.03% after the standard 1.9x effectiveness bonus for lowsec? or is this rig structured differently, like 7.03% and only in lowsec and 0x bonus for other space?

    It's after the lowsec effectiveness bonus. Behind the scenes these rigs will have a base 3.7% ME reduction for capital parts with the standard 1.9x lowsec modifier and a 0.1x multiplier for highsec and nullsec.

    Querns wrote:
    Does the Thukker rig have 100 calibration (T1) or 150 calibration (T2)?

    100, like the T1 rig.

    Thunder Fenix wrote:
    I...the "vaucher" for the new rig is there but unrecoverable... what reprocessing yeld is needed to get it?

    To correct this issue we have actually doubled the number of chips provided by the reprocessing of these structures. In the new version (which will be on sisi soon) with 50% or higher yield you'll always get at least one chip and it will be possible to get a few extra chips from large batches.

  • [119.6] Standup Hyasyoda Research Lab in EVE Technology and Research Center

    Thanks for the comments and feedback so far everyone.

    The reasoning for switching the bonuses over to a PWG and fuel reduction is that a speed increase on a service module like this that can be used in any area of space and with any blueprint type would simply be too powerful. We already provide extremely strong research bonuses through ECs and rigs and adding a bonus from the service module (which would quickly become something people would feel they need in order to compete) would be too much.

    After reading through the feedback so far we do agree that the bonuses could use a bit more strength, so we are now planning on doubling the Hyasyoda lab fuel reduction bonus to -16.7%.

    Elizabeth Norn wrote:
    Hyasyoda Labs currently aren't built and are not reprocessable, what do you mean by more materials?

    The phrasing here was a copy paste error from the other thread, good catch.
    We are adding reprocessing outputs to the existing Hyasyoda Labs so that in addition to the data chips they will provide most of the base materials of a standard Research Lab. This is intended as another light incentive for players to start phasing down their use of these structures and moving their operations over to Upwell structure.

    HandelsPharmi wrote:
    Is there a specific reason, why it will become a module and not a rig like the "Thukker Capital Component Array rig"?

    The more focused nature of the Thukker Component Array bonuses (only working on capital parts) lended itself well to being converted to rigs in the new system. The more general use of the Hyasyoda Lab would have been a problem with trying to turn it into rigs.

    klana depp wrote:
    one question:

    on an astrahus, if you rip out (unfit) the standup cloning center service module, you DESTROY all installed clones.

    does the same happen with industrial (research) jobs when i rip out the (current) research service module?

    if yes; can i install the new hyasyoda in parallel to the existing one, so as to not lose jobs?

    whats the proper procedure here? my azbel has hundreds of jobs running...

    The current plan is for this system to support hot-swapping. If you install the second service module (so that you temporarily have both the old Standup Research Lab I and the new Standup Hyasyoda Research Lab running at the same time) and then remove the old service module, the jobs will continue as normal.
    This hot-swap functionality should be working now but since there are so many potential use cases we'd appreciate testing of this on SISI on your own structures once we seed the new service module (should be in the coming days).

  • Forming the Strategic Cruiser Focus Group in EVE Technology and Research Center

    Reserved

  • Forming the Strategic Cruiser Focus Group in EVE Technology and Research Center

    Reserved

  • Forming the Strategic Cruiser Focus Group in EVE Technology and Research Center

    Hello insightful capsuleers!
    At the Ship and Module Balance presentation during Fanfest 2017 we discussed the plans for a major rebalance of Tech 3 Cruisers this summer. This segment is available for viewing on our YouTube channel if you missed it.

    Following the example of the successful Tactical Destroyer focus group, we are opening applications for a new Strategic Cruiser Focus Group to help refine and improve the designs for this T3 Cruiser rework.
    The goal of the group will be to provide CCP feedback from a smaller group than the general EVE community for faster discussion with improved clarity. We want the group to be composed of experts from a wide variety of gameplay styles impacted by Strategic Cruisers so that we can hear as many relevant perspectives as possible. We will be aiming to form the focus group with between 10 and 15 members.


    • We will use this forum thread to accept applications from players who wish to participate in the focus group
    • The decision on which players are invited to the focus group will be made by CCP, with strong consideration given to recommendations from CSM members
    • Active CSM members are all welcome to join the focus group either as participants or observers if they wish
    • This focus group will not receive any secret information and therefore will not be required to sign any NDAs
    • The logs of the channel automatically be published to the public for transparency. Everyone can see what is being discussed, but only focus group members and CCP devs can actually talk in the channel
    • When selecting focus group members, we will be looking for people who can demonstrate the ability to communicate effectively and provide reasoned and calm feedback. We also want the members to have significant experience flying the Strategic Cruisers and to have strong knowledge of EVE gameplay, fittings and balance
    • The focus group will take place in a Slack team, so members will need to be able to use Slack
    • The focus group will operate in English, so although members of all nationalities are welcome they must be able to clearly communicate in English

    If you think that you would make a good fit for this Focus Group please post in this forum thread explaining why you think you would be a good fit. Mentioning the kind of T3 Cruiser gameplay you are most familiar with can help us pick a group that contains a wide variety of perspectives.
    In your forum post please provide the explanation of why you think we should consider you for the focus group. Simply posting “Me!” or “Invite me.” is not particularly helpful to us when we are choosing the team.

    Thanks, and we hope many of you will apply to join us for this focus group!
    -Team Five 0

  • [119.6] Standup Hyasyoda Research Lab in EVE Technology and Research Center

    Q&A number one.

  • [119.6] Standup Hyasyoda Research Lab in EVE Technology and Research Center

    Good afternoon everyone.

    In our recent dev blog we mentioned faction starbase industry structures in the following paragraph:

    Quote:
    There are two faction Starbase industry structures that will be receiving special attention during this time: the Thukker Component Assembly Array and the Hyasyoda Research Laboratory. These structures will eventually be replaced by new Upwell items with a transition process beginning over the summer. More details about these replacement items will be announced as we get closer to their deployment date.


    Well today is more details day!

    This thread will cover discussion on the new faction service module that will replace the Hyasyoda Research Laboratory structures.

    For anyone not familiar with them, the Hyasyoda Research Laboratories are special starbase lab structures that provide extra speed bonuses for ME and TE blueprint research. They are obtained from one possible ending of the Caldari epic arc mission chain.

    In the upcoming June release we will be adding a new version of the Research Lab service module to replace this structure. This service module will provide exactly the same services as a normal Standup Research Lab I, but uses 16.7% less PWG and fuel.

    Single run BPCs for these new service modules will be provided from the same mission that provided the old Hyasyoda lab structure.
    Build requirements for this new service module will be one T1 Lab service module plus 10 Science Graduates.

    For owners of the existing Hyasyoda Research Laboratories that wish to switch to the new service module we will also add new reprocessing output to the old structures to provide materials back and provide a special "Hyasyoda Research Lab Technical Data Chip" that can be accessed to gain BPCs for the new service module.

    The existing Hyasyoda Research Laboratories will continue to operate normally in June. Under the current plan the research speed bonuses of the existing Hyasyoda Research Laboratories will be phased out in August so we advise existing users to make plans to switch over the next few months.

    These new service modules will be available on SISI soon when we deploy the 119.6 release for testing and we encourage interested players to experiment with them there.

    This thread will be the place to ask questions and provide feedback on these new rigs. Thanks!

  • [119.6] Standup Thukker Capital Component rigs in EVE Technology and Research Center

    Q&A number one.

  • [119.6] Standup Thukker Capital Component rigs in EVE Technology and Research Center

    Good afternoon everyone.

    In our recent dev blog we mentioned faction starbase industry structures in the following paragraph:

    Quote:
    There are two faction Starbase industry structures that will be receiving special attention during this time: the Thukker Component Assembly Array and the Hyasyoda Research Laboratory. These structures will eventually be replaced by new Upwell items with a transition process beginning over the summer. More details about these replacement items will be announced as we get closer to their deployment date.


    Well today is more details day!

    This thread will cover discussion on the new set of faction structure rigs that will replace the Thukker Component Assembly Array structures.

    For anyone not familiar with them, the existing Thukker Component Assembly Array structures are special faction versions of the Component Assembly Array starbase structures that provide an extremely strong material reduction bonus for constructing capital components and may only be anchored in Lowsec space. Since most industry has already shifted to Engineering Complexes and we are currently entering the early stages of phasing out starbase industry, we ended the manufacturing of new Thukker Component Assembly Arrays in our last release.

    In the upcoming June release we plan to introduce a new set of faction rigs for Upwell structures that will replace the Thukker Component Assembly Arrays. These rigs will provide an improved bonus for material reduction when constructing capital components, and will only provide their strong bonuses when fit to an Upwell structure in Lowsec space.

    These new rigs will provide a 7.03% material reduction for capital component manufacturing when in Lowsec. The L and XL variants will also provide the other standard bonuses of L capital component rigs and XL structure and component rigs at normal T1 levels when in Lowsec.
    The build requirements for these rigs will be one built T1 rig plus some covert research tools.

    The BPCs for these rigs will be distributed from the same Lowsec Besieged Covert Research Facility sites that previously dropped the old Thukker starbase structure BPCs. Within these sites there is a structure called the "Thukker Component Assembly Facility" which will have a chance of dropping an object called a "Thukker Capital Component Manufacturing Technical Data Chip" and this chip can be accessed to gain one BPC (it can provide BPCs for any of the three rig sizes).

    Existing Thukker Component Assembly Array BPCs will be converted into these new Thukker data chips on patch day. We will also adjust the reprocessing output of the existing built Thukker Component Assembly Array to provide more materials back and provide one of the Thukker data chips for each reprocessed array.

    The existing Thukker Component Assembly Arrays will continue to operate normally in June. Under the current plan the ME bonuses of the existing Thukker Component Assembly Arrays will be phased out in August so we advise existing users to make plans to switch.

    These new rigs will be available on SISI soon when we deploy the 119.6 release for testing and we encourage interested players to experiment with them there.

    This thread will be the place to ask questions and provide feedback on these new rigs. Thanks!

  • [May] CONCORD Aerospace Promotional Ships in EVE Technology and Research Center

    Few small tweaks:

    Slightly increased mass for the Pacifier and Enforcer
    Slightly improved inertia modifier for the Pacifier
    All the projectile damage bonuses swapped to RoF

  • [Mini-blog] The Next Steps in Structure Transition in EVE Technology and Research Center

    Reserved

  • [Mini-blog] The Next Steps in Structure Transition in EVE Technology and Research Center

    The Big Day

    The Outpost replacement event is currently planned for this winter, in a patch some period of time after the expansion that contains the Refineries. As we get closer to release we will start getting more specific about the dates involved.

    During the downtime on the event day, the new faction Citadels will be automatically anchored at a location near the Outpost or Conquerable Station they are replacing. Whenever possible items that were inside the old Outpost or Conquerable will be moved directly into the new Citadel, with some items moved into asset safety as needed. Any of the items placed in the new Citadels can be manually placed into asset safety by their owners whenever they wish, just like all items in other Upwell structures.

    The new Citadels will come with a number of service modules for free, some of which will be automatically installed and online with a buffer of free fuel and some of which will be placed in the cargohold of the Citadel.

    The new Citadels will be owned by the corporation that owned the Outpost or Conquerable station before downtime. Citadels replacing stations that are in freeport mode when downtime hits will be given to the last owning corporation before the freeport period began.

    For the first week after the transition event these new faction Citadels will be invulnerable to allow their owners to set their preferred vulnerability schedule.


    We hope that this Outpost transition event will be exciting and anticipated by the alliances of New Eden, as they will be eligible to receive extremely valuable special edition Citadels as a reward for their collective efforts in taking and holding these stations.
    We will be listening closely to the EVE community’s feedback on all of these plans and we will keep you all up to date with more details as the big day approaches.

    Thanks!
    -Team Five O

  • [Mini-blog] The Next Steps in Structure Transition in EVE Technology and Research Center

    Developed Outposts Improvement and Transformation Program

    As we announced last week in the Fanfest keynote, we are also approaching the right time for the great Outpost transition event to complete. Upwell will be engaging in a massive program upgrading all of nullsec’s Outposts and Conquerable Stations to state of the art Citadel technology that can benefit you and your alliance!

    Outposts and Conquerable Stations are iconic structures that have been cornerstones of nullsec history and represented the pinnacle of achievement for Capsuleer alliances for many years. For structures this significant it wouldn’t be enough to simply replace them. We knew they deserved to go out with a bang in a celebration worthy of the EVE community.

    The centerpieces of this celebration will be a new set of faction Citadels that will be exclusive to the Outpost replacement program. These special upgraded Citadels will enter the game through this Outpost replacement event and then no more copies of these types will ever be added.

    There will be five faction Citadels available-- one to replace each of the Outpost types and one to replace the Conquerable Stations built long ago by the “Immensea” organization. The four Outpost replacement Citadels will use upgraded and rescaled versions of the Outpost visual models and will therefore look very familiar to current nullsec residents.
    Faction Citadel Image
    The one Conquerable Station replacement Citadel type will look like a Fortizar with a new unique color scheme.

    Each of these new faction Citadels will have the stats of an improved Fortizar, and share the Fortizar’s docking restrictions. Each will gain a set of special bonuses connected to their former station identity: combining the defensive benefits of a Fortizar with extra bonuses usually reserved for more vulnerable structures.


    • The Minmatar Outpost replacement Citadels will gain a bonus to reprocessing (smaller than the bonus on Refineries)
    • The Amarr Outpost replacement Citadels will gain bonuses to manufacturing (smaller than the bonus on Engineering Complexes)
    • The Caldari Outpost replacement Citadels will gain bonuses to research (smaller than the bonus on Engineering Complexes)
    • The Gallente Outpost replacement Citadels will have an extra service module slot and gain a bonus to service module fuel use
    • The “Immensea” Conquerable Station replacement Citadels will gain extra defensive benefits, hitpoints and slots as well as milder versions of the bonuses from the other four faction Citadels.


    These new faction Citadels will be able to be unanchored, scooped and redeployed just like any other Upwell structure. They will not be manufacturable by capsuleers.


    The faction Citadels replacing upgraded Outposts will receive another exclusive benefit: new special edition faction structure rigs. Which of these powerful rigs you receive will depend on the upgrades installed on the Outpost being replaced. The combined Outpost upgrades installed on each Outpost will all be added to a single faction rig so that the other two rig slots will remain free for use with normal L-set rigs.

    Like the faction Citadels themselves, these rigs will be exclusive to the Outpost upgrade event and no more will ever be added to New Eden. These rigs will begin installed and will be destroyed if removed or if their host Citadel is unanchored (just like a normal rig).

    The corporations receiving these faction Citadels will have a decision to make: whether to defend their new faction Citadel in its current location and keep the benefits of the faction rig, or to unanchor their new structure for sale or redeployment elsewhere. This may be a tough decision for many corporations, but both options have very significant benefits.


    New Eden’s 68 Conquerable Stations have an especially important place in EVE player history. For most of their existence they made ideal locations for alliance home systems spread across the entire cluster. Conquerable Station Systems like NOL-M9, H-W9TY, C-J6MT, 1V-LI2, VFK-IV, BKG-Q2, C9N-CC, JV1V-O and FAT-6P have all been host to amazing Capsuleer achievements and epic stories full of drama and suspense.

    Many of these stories can be difficult for newer players to find, so we realized that the end of the Conquerable Stations would be the perfect opportunity to add special monuments to the adventures you EVE players have led around those stations over the years. Each Conquerable Station will be replaced both with a new faction Citadel and with a special landmark site that will contain the ruined remains of the old station as well as a monument describing some of the historical significance of that particular system and station. The monument will also list the last alliance to control that Conquerable Station before the transition event. These landmarks will be a permanent reminder of the great things players have done in these systems over more than a decade.

  • [Mini-blog] The Next Steps in Structure Transition in EVE Technology and Research Center

    This information will be re-released in dev blog form with translation into multiple languages in the near future.

    Hello prudent Capsuleers! Today we will be providing some more detail about the Starbase and outpost transition plans that we announced last week at Fanfest here in Reykjavik.
    This blog will cover details of the next couple steps in the long-term plan of phasing out Starbases, as well as the big transition event for upgrading all of New Eden’s outposts and conquerable stations.

    Starbase Industry and Resource Processing Structures
    In Fanfest 2015, when CCP unveiled the high level plan for what would become Upwell structures, we described an early plan for how the transition process would work.
    Structure Transition Image

    After new Upwell structures were introduced that replicated and improved upon the functionality of older structures, we would begin a gradual transition process to phase out the older technology.

    When the Engineering Complexes and industrial service modules were introduced in the Ascension expansion last year, Upwell structures reached feature parity with a large number of industrial Starbase modules. As we showed in the Fanfest keynote last week you have been taking full advantage of the new structures and have moved the majority of New Eden’s industry into Engineering Complexes:
    Industry Breakdown Image

    We now believe that we are approaching the right time to start phasing out the older Starbase industry structures and taking the next step towards eventually transitioning completely.

    The phaseout process for any Starbase structures will be a multi-stage process. We won’t be rushing things, but today we can talk about the timelines and some details for the next two steps in this process.

    In our May release we plan to end NPC BPO seeding and the building of new Starbase structures for the following Starbase structure groups:

    • Starbase Compression Arrays
    • Starbase Reprocessing Arrays
    • Starbase Assembly Arrays
    • Starbase Labs

    Then in our August release we will remove the bonuses from Reprocessing Arrays, Assembly Arrays, and Starbase Labs.

    This means that starting in August, Starbase Reprocessing Arrays will only provide a 50% refining yield, Starbase Assembly Arrays will not provide any material or time bonuses to manufacturing jobs, and Starbase Labs will not provide any time bonuses to research, copy, or invention jobs.

    These structures will continue to operate for some time longer and any jobs started before the August patch will complete with the bonuses intact.

    There are two faction Starbase industry structures that will be receiving special attention during this time: the Thukker Component Assembly Array and the Hyasyoda Research Laboratory. These structures will eventually be replaced by new Upwell items with a transition process beginning over the summer. More details about these replacement items will be announced as we get closer to their deployment date.

    The future steps in the Starbase phaseout process will include disabling of Starbase Moon Mining Arrays and Starbase Reactors when Refineries are released, as well as eventually removing the types associated with obsolete Starbase functions completely and distributing appropriate compensation to their owners.

  • [May] CONCORD Aerospace Promotional Ships in EVE Technology and Research Center

    Frostys Virpio wrote:
    CCP Fozzie wrote:

    The security status rep bonus is indeed something quite odd, but it fits wonderfully with a promo ship released by CONCORD. The trick we're using here also gives us the ability to make ships that receive bonuses for having low security status in the future, which may fit well for some kind of pirate ships someday.



    Bonus like that are already problematic IMO. At what point do you balance the relative power of the unit? It's maximum potential? Then it underpowered if you don't min-max your sec staus. Balanced by minimal potential? Then it's broken when in the hand of someone who does min-max it.


    This bonus is tailor made for ships that we're perfectly fine with balancing to be slightly underpowered but very cool and thematically resonant. Since these are promo ships and not part of the ordinary ship rotation that sort of balance fits well.

  • [May] CONCORD Aerospace Promotional Ships in EVE Technology and Research Center

    Hey folks!

    So for anyone who is still curious, this is not an April Fools joke. We are definitely interested in real feedback on these promo ships.

    I made a pretty serious typo in the original post (which those of you who are watching the test server caught) in that the Enforcer slot layout is 6/5/5 rather than the 6/4/4 originally posted.

    After reading through your initial feedback we've already made one tweak to help address some of your concerns, by reducing the tackle range bonuses on the Enforcer to 10% for webs and 5% for scrams/disruptors. The goal here is to avoid letting these ships become strong enough to make people feel they need to get them to compete. If needed we'll make more power reductions to reach that goal.

    The security status rep bonus is indeed something quite odd, but it fits wonderfully with a promo ship released by CONCORD. The trick we're using here also gives us the ability to make ships that receive bonuses for having low security status in the future, which may fit well for some kind of pirate ships someday.

    For people asking, these ships have 2 rigslots and 400 calibration like most other T2 ships and the Marshal has the same 4ly base jump range as the other Black Ops.

    Thanks for the feedback so far and keep it coming!

  • [May] CONCORD Aerospace Promotional Ships in EVE Technology and Research Center

    Reserved

  • [May] CONCORD Aerospace Promotional Ships in EVE Technology and Research Center

    Hello everyone and happy random unremarkable Saturday!

    Today we're revealing the full bonuses and stats for the three new ships being released by CONCORD Aerospace. These will be the first CONCORD built ships to enter capsuleer hands.

    These three ships will first be available as a special addition for those capsuleers who attend some of the big EVE events in 2017.

  • The Pacifier Covert Ops Frigate will be released to all capsuleers who attend Fanfest next week.
  • The Enforcer Force Recon Cruiser will be released to all capsuleers who booked their Fanfest ticket before January 1st 2017.
  • The Marshal Black Ops Battleship will be released to all capsuleers who attend both Fanfest 2017 and EVE Vegas 2017.
  • The goal with this release method isn't to get people to buy tickets just to get these ships alone (they're not anywhere near worth that kind of money) but to provide a nice extra "thank you" to the community members who attend these amazing events and potentially give the little extra push to someone who's on the fence about attending.

    After a limited period of timed exclusivity these ships will become available again in the future through other special promotions.

    These ships are special edition Faction T2 vessels that require all four of their appropriate racial skills at level one, as well as the appropriate T2 skill.

    As many of you have already noticed, these ships are coming with a stunning visual redesign of the CONCORD ship hulls. The new Marshal model isn't complete (it won't be released until after Vegas) but I've included screenshots of the Pacifier and Enforcer taken by Makoto Priano.

    These ships are intended to be of moderate power (not too strong so we avoid P2W concerns) but with a very unique character that matches their origin with the technology of CONCORD.
    They have a number of strengths:
  • They are extremely flexible in fitting choices with bonuses to every weapon system (except for drones)
  • They have significantly more slots than is usual for their class
  • They receive a bonus to warp speed and acceleration
  • The Enforcer and Marshal receive bonuses to tackle range
  • Pilots will gain security status faster than normal if they kill NPC pirates while flying these ships
  • Pilots with high security status will gain an extra bonus to armor repairer and shield booster effectiveness

  • They also come with a few disadvantages:
  • Below average speed and agility
  • Their DPS isn't anything special
  • None of these ships have drone bays

  • Without further ado, here's the bonuses and stats!

    PACIFIER

    Caldari Frigate bonus per level:
    5% bonus to Rocket Launcher and Light Missile Launcher rate of fire
    10% bonus to Rocket and Light Missile flight time
    Amarr Frigate bonus per level:
    5% bonus to Small Energy Turret damage
    10% bonus to Small Energy Turret optimal range
    Gallente Frigate bonus per level:
    5% bonus to Small Hybrid Turret damage
    7.5% bonus to Small Hybrid Turret tracking speed
    Minmatar Frigate bonus per level:
    5% bonus to Small Projectile Turret rate of fire
    10% bonus to Small Projectile Turret falloff range
    Covert Ops bonus per level:
    10% bonus to Core and Combat Scanner Probe strength
    10% reduction in Survey Probe flight time
    10% bonus to warp speed and acceleration
    Role Bonus:
    100% reduction in Cloaking device CPU requirements
    10+ bonus to Relic and Data Analyzer virus strength
    Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
    Cloak reactivation delay reduced to 5 seconds
    +10% Security Status gains from destruction of non-capsuleer pirates while flying this ship
    Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%

    Slot layout: 4H, 4M, 4L; 3 turrets, 3 launchers
    Fittings: 50 PWG, 200 CPU
    2 Rig Slots, 400 Calibration
    Defense (shields / armor / hull) : 500 / 500 / 200
    Base shield resistances (EM/Therm/Kin/Exp): 33 / 33 / 33 / 33
    Base armor resistances (EM/Therm/Kin/Exp): 33 / 33 / 33 / 33
    Capacitor (amount / recharge / cap per second) : 350 / 175s / 2
    Mobility (max velocity / agility / mass / align time): 300 / 3.6 / 1,400,000 / 6.99s
    Base Warp Speed: 8 au/s
    Drones (bandwidth / bay): 0 / 0
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 800 / 7
    Sensor strength: 25 Gravimetric
    Signature radius: 30


    ENFORCER

    Caldari Cruiser bonus per level:
    5% bonus to Heavy Missile Launcher, Heavy Assault Missile Launcher and Rapid Light Missile Launcher rate of fire
    10% bonus to Heavy Missile and Heavy Assault Missile flight time
    Amarr Cruiser bonus per level:
    5% bonus to Medium Energy Turret damage
    10% bonus to Medium Energy Turret optimal range
    Gallente Cruiser bonus per level:
    5% bonus to Medium Hybrid Turret damage
    7.5% bonus to Medium Hybrid Turret tracking speed
    Minmatar Cruiser bonus per level:
    5% bonus to Medium Projectile Turret rate of fire
    10% bonus to Medium Projectile Turret falloff range
    Recon Ships bonus per level:
    10% bonus to Stasis Webifier range
    5% bonus to Warp Disruptor and Scrambler range
    10% bonus to warp speed and acceleration
    Role Bonus:
    100% reduction in Cloaking device CPU requirements
    Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
    Cloak reactivation delay reduced to 5 seconds
    80% reduction in Cynosural Field Generator liquid ozone consumption
    50% reduction in Cynosural Field Generator duration
    +10% Security Status gains from destruction of non-capsuleer pirates while flying this ship
    Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%

    Slot layout: 6H, 5M, 5L; 4 turrets, 4 launchers
    Fittings: 1100 PWG, 500 CPU
    2 Rig Slots, 400 Calibration
    Defense (shields / armor / hull) : 1800 / 1800 / 600
    Base shield resistances (EM/Therm/Kin/Exp): 33 / 33 / 33 / 33
    Base armor resistances (EM/Therm/Kin/Exp): 33 / 33 / 33 / 33
    Capacitor (amount / recharge / cap per second) : 1300 / 420s / 3.1
    Mobility (max velocity / agility / mass / align time): 170 / 0.55 / 12,500,000 / 9.53s
    Base Warp Speed: 3.3 au/s
    Drones (bandwidth / bay): 0 / 0
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 320 / 10
    Sensor strength: 35 Gravimetric
    Signature radius: 120


    MARSHAL
    Caldari Battleship bonus per level:
    5% bonus to Torpedo Launcher, Cruise Missile Launcher and Rapid Heavy Missile Launcher rate of fire
    10% bonus to Torpedo and Cruise Missile flight time
    Amarr Battleship bonus per level:
    5% bonus to Large Energy Turret damage
    10% bonus to Large Energy Turret optimal range
    Gallente Battleship bonus per level:
    5% bonus to Large Hybrid Turret damage
    7.5% bonus to Large Hybrid Turret tracking speed
    Minmatar Battleship bonus per level:
    5% bonus to Large Projectile Turret rate of fire
    10% bonus to Large Projectile Turret falloff range
    Black Ops bonus per level:
    125% bonus to ship max velocity when using Cloaking Devices
    20% bonus to Stasis Webifier range
    10% bonus to Warp Disruptor and Scrambler range
    10% bonus to warp speed and acceleration
    Role Bonus:
    Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
    No targeting delay after Cloaking Device deactivation
    Cloak reactivation delay reduced to 5 seconds
    75% reduction to effective distance traveled for jump fatigue
    +10% Security Status gains from destruction of non-capsuleer pirates while flying this ship
    Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%

    Slot layout: 8H, 7M, 7L; 6 turrets, 6 launchers
    Fittings: 18000 PWG, 800 CPU
    2 Rig Slots, 400 Calibration
    Defense (shields / armor / hull) : 5000 / 5000 / 4000
    Base shield resistances (EM/Therm/Kin/Exp): 33 / 33 / 33 / 33
    Base armor resistances (EM/Therm/Kin/Exp): 33 / 33 / 33 / 33
    Capacitor (amount / recharge / cap per second) : 5000 / 1000s / 5
    Mobility (max velocity / agility / mass / align time): 110 / 0.07 / 150,000,000 / 14.56s
    Jump Drive: 4ly base range, Helium Isotopes
    Base Warp Speed: 2.2 au/s
    Drones (bandwidth / bay): 0 / 0
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 180 / 7
    Sensor strength: 40 Gravimetric
    Signature radius: 330

  • [Summer] RLML and HML balance pass in EVE Technology and Research Center

    Reserved

  • [Summer] RLML and HML balance pass in EVE Technology and Research Center

    Hello everyone and happy Saturday!

    Today I'm here to start collecting community feedback on a potential package of missile balance tweaks. These changes aren't confirmed yet and don't even have a release date, but if we do decide to go forward with them they would potentially arrive sometime in the summer.

    The goal of these changes is to help improve the balance between the cruiser-sized missile systems and make the choice of what missiles to fit more interesting. We have also been hearing from you folks that Rapid Light Missiles are continuing to feel quite oppressive in their extremely strong combination of burst dps, range and application.

    Here's the package of changes we are considering at this time:

    • Increase Rapid Light and Rapid Heavy launcher reload time from 35s to 40s (~4% sustained dps reduction with no burst damage reduction). This change would reset the rapid launcher reload time back to the original values from when they were first converted to a burst damage system. It is a slight reduction to sustained dps while not impacting burst damage

    • Change ship missile range bonuses to not apply to undersize missiles
    • This would mean that the following ships would have their range bonuses only apply to Heavy and Heavy Assault Missiles: Orthrus, Caracal, Cerberus, Onyx, Osprey Navy Issue, Cyclone, Drake, Drake Navy Issue
    • The Barghest range bonus would also be changed to only impact Cruise Missiles and Torpedoes
    • The Mordu flight time reduction would also no longer apply to undersized missiles
    • This change would only affect range bonuses (missile velocity and missile flight time) not damage bonuses

    • Increase all Heavy Missile damage by 5.6%. This would be a general buff to HMLs and more than compensate for the longer reload time on RHMLs leading to a slight buff for them as well.


    As I mentioned above we don't have a proposed release date for these changes yet but we want to start gathering community feedback and get the discussion started. Thanks and happy Saturday!

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