Cat Troll wrote: TigerXtrm wrote:
I'm amazed Dust lasted 3 years to be honest. 3 years ago everyone told CCP that releasing a free to play FPS tied into an arbitrary space game that no-one in your target audience has ever heard of was a bad idea. The concept of Dust is solid, but it should have been a PC title from the start. I have never understood the decision to go with the Playstation exclusively. It made no sense then, it makes no sense today. Hopefully Legion or whatever it's going to be called will do a lot better.
Its failure wasn't due to the PS3.
It was actually incredibly popular for what it was, beating quite a few PC F2P game averages for a while. Probably because the PS3 didn't have many F2P alternatives compared to the saturated PC market.
Problem is, it wasn't much. The game was horribly mismanaged, and that would be true regardless of platform. The dev leads had no place being where they were. Hopefully this time around CCP Rouge and CCP Rattati will set things straight.
Respectfully, Cat Merc, the problem was mostly the PS3 but, prior to the wedding Dust's mismanagement did complicate its development.
But let's be honest, the hardware is the problem. It's not the console as a market that's the problem - it was specifically the PS3 and its very limited capacity (and end of lifecycle support by Sony). The game could never do what they wanted and it took Rattati's very adept creativity to make it live on, flourish a bit and stay 'profitable'.
But, now...as was foretold...from Dust we came and to dust we shall return. And sleep again...for a time...
But New Eden should not feel so safe. O' capsuleers, so smug and snug inside your precious pods encased in violent shells. For we shall wake. And when we do we will be closer to you than ever before. No longer held safe, at 'arm's length' inside these gravity wells - no.
When we wake it will be the Capsuleers that ferry the Clones amongst the stars. Drey animals. Beasts of Burden. A fitting turn.
Good Nite Dust514,
Until the Dawn