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  • Date of Birth: 2008-04-02 04:44
  • First Forum Visit: 2011-04-07 17:36
  • Number of Posts: 161
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Conventia Underking

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  • Noir. Member since
  • Mercenary Coalition Member since

Last 20 Posts

  • 119.1 - Issues Thread (PC) in EVE Information Center

    Paulus Titans wrote:
    Just as in the first attempt, I can't log on due to error message "could not copy files from tranquility"


    I'm getting the exact same error.

  • Dev blog: Skill trading in New Eden in EVE Information Center

    I'd like the ability to remove skills entirely once they are at 0 skill points, even if it costs isk and I don't get anything back from doing it. Other than that, I'm fully on-board with the plan. (Oh, and please put this on sisi so people can try to break it before it goes live.)

  • [June] [Updated] Module Tiericide - Afterburners & Microwarpdrives in EVE Technology and Research Center

    One more vote against the flavor names. I'd much prefer mods without them. (Feel free to put flavor text in the description, though.)

  • Dev Blog: Rebalancing Modules in EVE Online, Round Two in EVE Information Center

    For the record, I prefer the names without flavor text. I'm not sure if my view is the minority or majority, but I didn't feel the need to comment before. I suppose it doesn't matter that much though.

  • [Ziraili's 3rd Party Broker-Service] WH-trades + Thera Offices in EVE Marketplace

    Completed a successful transaction, would use again. Thanks, Z.

  • Beta feature: Multi Sell in EVE Technology and Research Center

    Is this supposed to work for the 'simple' selling option where one sells to the best existing buy order without paying the broker's fee for setting up an order?

    I suspect that most people who want to use this feature will use it for instantly selling lots of loot from missions, which means that having to pay the brokers fee would be unwarranted.

  • Dev blog: Researching, the Future in EVE Information Center

    CCP Greyscale wrote:
    Kadl wrote:
    A time credit could really salve some wounds here. Something which lets you do double time research. If you make the credit an object then, it could be an option placed on the ME and TE research screens. It seems that you already need to build optional inputs for other research related jobs like invention. You would just add that optional input to your newly developed ME and TE research screens. It would also give you a potential reward in the future.


    Thanks for the feedback :)


    This gave me the idea of having items which reduce research time being trade-able, which would allow people to research these items and sell them on the market to people who want to buy a bpo and research it, but rather not spend the time. Sort of like buying a researched bpo but without the person needing to know up front what direction the demand for researched bpo's will go in the future. Obviously, there should be a penalty for this, so you pay for the flexibility.

    In my opinion, that turns the credit idea from a one off that might not be worth implementing into a completely new feature with interesting future gameplay involved.

  • [Rubicon] Ghost Sites & Ascendancy Implant Set in EVE Technology and Research Center

    CCP Affinity wrote:
    We are in the process of redesigning our 10 year old content/universe tools and we spent most of this release working on the redesign of the tools, which will be an ongoing process. Alongside that we decided to also release a small content site. Obviously there are many areas of EVE PvE that need an overhaul but trying to do a major system overhaul while updating tools would be terrible.


    I'm glad to hear that you're improving internal tools and effectively using/testing them to produce content all at the same time. That's cool.

  • [Rubicon] T3 Subsystem re-fitting in space in EVE Technology and Research Center

    Wow, that's awesome.

  • [Rubicon] Mass moving in Fleets in EVE Technology and Research Center

    CCP karkur wrote:
    I like you (or at least most of youP), so I do spend a lot of my own freetime after hours and weekends to work on this kind of stuff, to make your EVE life easier, so getting slapped with "omg, why don't you work on feature A!!" makes me a bit sadSad


    I think most players don't quite get the realities of being a dev that works on small 'quality of life' sorts of things or even cleaning up things to make them nicer, when what people get recognized for are the huge features. Thanks for making the game better and I hope you don't lose heart, cause clearly there are lots of players that like you too. :)

  • CSM Guest Blog: "Reasonable Things" Voting Phase in EVE Information Center

    Conventia Underking, 48, 64, 02, 22, 04, 01, 05, 11, 06, 31, 32, 30, 29, 33, 35, 37, 38, 50, 10, 09, 08, 07, 12, 13, 75, 76, 74, 66, 68, 67, 71, 72, 18, 17, 20, 15, 03, 14, 16, 19, 21, 24, 23, 39, 34, 28, 27, 26, 25, 41, 40, 42, 43, 44, 46, 45, 47, 70, 55, 56, 58, 59, 53, 52, 51, 79, 83, 84, 82, 78, 80, 81, 85, 88, 89, 87, 90, 91, 93, 94, 97, 96, 92, 95, 98, 99, 65, 63, 62, 61

  • [Odyssey 1.1] Tech 1 Industrials in EVE Technology and Research Center

    I don't currently have a character that can fly the Mammoth or the Mastodon, but when I first played in 2007, on my original characters, I trained for Minmatar industrials. I always thought the Mammoth was the best looking one and always felt it was iconic to me when playing. Seeing it becoming the agile industrial simply because of looks, just seems silly when it's been playing that role for 10 years and clearly, lots of people think it looks awesome.

  • FIO identify "alarming" increase in house sarum military activities in EVE Communication Center

    The Gallente are known to lie to anyone, to gain advantage. This is simply another ploy.

    Given that I grew up on a Sarum Family facility, I can't help but view their confirmed development as a step in the right direction.

  • The Bunny Lounge; Grand Re-opening today! in EVE Communication Center

    Congratulations on no explosions and no deaths, Miss Gallente.

  • [I-RED] Ishuk-Raata Evacuates Assets from Caldari Prime in EVE Communication Center

    Congratulations, Miss Oniseki.

  • Coms channel for Minmatar pilots and allies. in EVE Communication Center

    I have visited before and hopefully I will be able to visit again. Thanks for the posting, Shaman Surionen.

  • New dev blog: Unified Inventory Changes in EVE Information Center

    I'm not sure if someone else has brought this up, but why isn't there an isk column in the inventory (and while we are at it, an isk/m3 column). The data is there and honestly, having the total at the bottom is purely a 'nice to have' compared to the utility of having it as a column. Isk/m3 is useful if you want to decide what to evac from a wormhole first, for example.

    Hopefully we can get this eventually.

  • [PIE] Redeployment of PIE Forces in EVE Communication Center

    I sincerely wish my former brethren in service to God the best.

  • Armor / shield rig concept discussion for Inferno in EVE Technology and Research Center

    The issue I have with tanking isn't passive vs active tanking, but the fact that increasing shield size results in an increase in effective regen.

  • Bacon Narwhals in EVE Communication Center

    Interesting...

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For God; Salvation is Imperative, but not at the cost of our Humanity!

The Vitoc Problem - Conventia Underking