EVE Forums

 
Capture Portrait
  • Date of Birth: 2016-04-25 14:33
  • First Forum Visit: 2016-05-04 02:22
  • Number of Posts: 223
  • Bounty: 0 ISK
  • Likes Received: 0

Coralas

Security Status 5.0
  • Center for Advanced Studies Member since
  • Gallente Federation Faction

Last 20 Posts

  • Geopolitical Consequences of Moon Patch in EVE Communication Center

    mkint wrote:


    The "well, that's always been a thing" is the dumbest argument anyone could possibly come up with. "The worst part of the game is going to become the ONLY part of the game! Awesome!"



    Its reasonable to point out mechanisms have always existed

    Quote:


    It's not about age, it's about options. Moon mining used to be an option for small groups. Now it won't be. And when moon mining *was* an option for small groups, it opened up even more options. A small PVP corp could have a couple guys running their moon ops. They could potentially do something defend it it as well. Moon mining *was* a PVP activity. Now not only can the smaller PVP corps not moon mine, they also have reduced options for PVP because of the loss of that income. So options? If they will have to give up their story and pick something mediocre and bland, or quit.



    this is me defending a miner.
    https://zkillboard.com/kill/62218865/

    this is me mining a minable relic, and if this guy hacks one can, my relic despawns, so he had to die.
    https://zkillboard.com/kill/63100719/

    IMO your basic premise is wrong, people in space are the best driver for fights.

    Quote:


    Ok, maybe that exact scenario doesn't represent a very big percentage of players, but I think it erases the stories of thousands. How many groups who aren't currently moon mining have that as part of their plan to eventually get their own sov? And now not only does this change remove that as part of that plan, it reduces the options to achieve sov. It doesn't create any new options, it just makes the worst options the only options: become someone else's NPC, or quit.



    You can have sov right now, because of the fozzie sov. Cloud ring systems lay unused and a small group literally just got some in front of my very eyes. Willingness to wand something to take it to live in, is far more easily found than willingness to defend against it if its not being used.

    Quote:


    And I think this is why EVE has been in decline for most of its lifetime. Fewer and fewer options. Every time nullsec gets buffed, they get more entrenched, more ossified. Which is fine in theory, except that the majority of players who DON'T live in nullsec quickly come to feel like the game is a dead end. Because it is. CCP does not understand the role story plays in peoples lives, and they absolutely do not understand how to balance a game in a way that creates a rewarding narrative. The difference is players could say "that sucked but it was awesome" when something bad happens, where instead they say "that sucked, I think I'll quit." That's the power of narrative, and it's 100% CCP's fault, and it's demonstrated here.


    Except that one of the oldest and most ossified groups (goons) got kicked entirely out of nullsec under the current sov system. Something that wasn't going to happen under dominion. No I don't think they have citadels right (its citadels, not moon towers that is the cause of current stagnation), nor do I think that sov wanding is a great solution, but usage based defence was a major step forward.

  • Geopolitical Consequences of Moon Patch in EVE Communication Center

    Dinsdale Pirannha wrote:
    I am afraid that most of you don't get it.
    If you truly believe that the null sec cartels will allow a single ISK be distributed away from them, you are sadly mistaken.

    Case in point: CCP gifted the cartels unbelievable amounts of ISK conjured out of thin air with improvements to null sec NPC bounties and improvements to super-carriers. It reached a point where the entire economy of Eve would soon be unsustainable.

    So CCP apologetically suggested changes to scale back the madness. The cartels told them in no uncertain terms that was unacceptable, and CCP substantially backed off their own nerfs, even before they could be tested on Sisi, let alone on TQ.



    They haven't finished with carrier ratting. that was a first pass fix with excessive impact on pvp and thus dialed back.

    Quote:


    So yeah, no chance that the moon mining changes will be anything but a boost to the cartels' piece of the economic pie.



    You couldn't be more wrong if you tried. Goo currently does not pass through the hands of the miners. In this scenario it most certainly does. Now the miner can plainly shop in terms of access to goo. Never mind that I've owned 3 goo towers over my solo characters career.

    Quote:


    Once again, CCP dropped the ball. They could have made moon goo follow mechanics similar to randomized locations of asteroid belt anoms, where once a belt/moon was exhausted or times out, it respawns somewhere else, maybe in the same constellation, maybe in the same region.

    That mechanics change would be far far easier to implement, and far more democratic to wealth distribution. But we all know how that would go down with the cartels, and hence, CCP would not do it.


    that is a terrible suggestion that prevents me doing what I'd like to do, which is host newbie miners in a cas nullsec goo op, much the same way that cas hosts newbie PVP with the cas combat day, because a refinery has a predictable timer that we can set to have a defense fleet, boosts, courier to haul for them and goo available after we do the move op for their clones and hand them out free ships.

    There is already enough easter egg hunts in the game.

  • AFK camping in EVE Communication Center

    hastur0001 wrote:
    While i recognize that afk camping is a part of the game, we have instances where a someone plants himself for weeks in a system and disrupts everyone's life in it.

    Sometimes it is done for stategic reasons, sometimes for spying the activity, but sometimes also a bitter frenemy decides to make the sole goal of his game life to mess with everybody else.

    Can CCP create a module where the.... "defender" emits an "EMP pulse" decloaking any afk camper in system? The EMP would have restrictions (e.g. once a day or something), but then the camper would have to be actually watching his monitor in order to cloak again.


    You just move next door and rat or mine. The cloaky has to follow you and risk being decloaked on the gate, or wind up camping nothing.

    Lots of other solutions to a cloaky that will depend on your available resources, but not worth reiterating them because they are on the mega thread about this subject, for which this thread will be closed for.

  • Geopolitical Consequences of Moon Patch in EVE Communication Center

    Dracvlad wrote:
    A number of people think that the renters of systems with good moons will have their rent increased and the moon handed over to them, so not much change there, the alliances that own their space and use it like the Goons will just do it and those entities that had moons in otherwise hostile space are well and truly up shite creek without a paddle which is a good thing. There will be attempts at extortion etc., but at the end of the day it will settle down with an overall affect of less moon goo reaching the market.



    Thats possible, but its not anywhere near as trivial mathematically as that, because the renter will have to divide their game time between farming the moon and regular farming, so all they'd be able to pay is the difference in the money earned mining goo vs the money earned regular mining, and honestly it sounds less safe than regular mining so people will want a premium for mining on a timer.

    ie value capture of the full value of the moon is impossible for a stay away landlord, and not only should it reduce the goo coming in, it should also reduce the minerals coming in, and it should make it easier to attack the system economically by cloaking up in it and dropping on people mining etc, so if you don't like a landlord, you should be able to hurt them more in this system.

    Quote:


    Ninja mining will be a thing for smaller groups and players and could be funny...


    Maybe in lowsec/ npc null. I think that refining ore to a usefully shippable size is an issue in sovereign null when you aren't the holder, so maybe there will be a category of activity that looks more like pirating of ore than ninjaing it, where a largeish force comes in with miners, suppresses the locals with local superiority and then mines and takes the ore.

  • The final topic of The New Old forums! in EVE Communication Center

    I've seen things you people wouldn't believe. Assault frigates on fire off the shoulder of Oasa. I watched space-likes glitter in the dark near the EveGate forums. All those moments will be lost in time, like tears in rain. Time to die.

  • Plex price 3M? in EVE Communication Center

    Dinsdale Pirannha wrote:
    DiDDleR wrote:
    CCP should have stuck to their plans with the Carrier nerf - too many cry baby Carrier pilots threatened to unsub but they probably were PLEXing their accounts anyway...


    You have to remember what group is most organized, and motivated to maintain this new null-sec faucet . There are many RL examples where a tiny minority can dictate public policy via lobbying and contacts. Also look who controls the CSM. The majority of the player base, the casual player, (still true, though CCP's policies over the last few years have certainly changed the ratio) are currently completely unrepresented by any voice in the Eve community. Further, CCP has demonstrated over the years that any voice from the casual player base is at best, ignored, at worst, censored or banned.

    So CCP implemented a nerf to a gifted ISK faucet, and that nerf, as you said, is not nearly enough.
    Supercarrier players will now go from 260M ticks, to maybe 180 M ticks. Big deal.



    You don't get 260m ticks all the time. Also we can't blame players for the addition of capital rats, which are intended to be killed by capitals and have capital scale bounties. We didn't do that, CCP did.

    Quote:



    Plex prices are up 29% in the past 3 months.
    They are up 23% in the past 2 months.
    And those numbers are irrelevant to CCP.

    CCP loves the laissez faire, libertarian economy, and they really don't care what wealth redistribution is occurring ingame. And this is really what this is. Low sec, wh, and high sec ISK generation potential is flat, which has resulted in null sec's insatiable need for all of the economic pie continues to grow. And CCP is A-OK with this, for now.



    Those numbers are relevant to CCP.

    CCP has a problem with plex, in that if the value of plex goes too high, people start to need to only buy the equivalent of 1 old plex or less with real cash. ie the demand curve for plex is more complex than a classic S curve because the utility alters with ingame price.

    Quote:


    CCP had record profits last year, due to a number of factors. One of those factors was the ability to monetize each account for a larger increase than the decrease in the subscription rate. Perhaps that trend will continue. I personally doubt it, as there is only so much blood in a stone. But I am sure CCP has other ideas on how to increase their income per player.



    They'll do all the things they always do, wait for eu winter when they get more value (more alphas and more subs) for campaigns, and then run a campaign.

    Quote:


    So bottom line, plexes can hit 4 million, or 5 million, and CCP will only pay lip service to "fixing" this. They won't get serious until they get tangible proof that their corporate income is being hurt by in-game Plex prices. And that may be months before they figure that out.

    BTW, I converted virtually all my free cash into Plexes quite a few months ago, and think I have 16 or 18 left. So I plan on taking CCP to task over that time frame, or until other factors outside my control stop me. I am betting on those outside factors.


    No they won't, they will be aware of when the upper bounds for plex hurts them, and they'll work to keep it in the healthy range that maximizes their income. Our only issue is we don't know what it is.


  • Crime and NO punishment in EVE Gameplay Center

    Dracvlad wrote:
    Coralas wrote:


    Except that fighting with a valuable load freighter present on the grid in uedama is pretty much a sign that you've already failed in your strategy. The number one strategy was always to never present that thing.


    Absolutely which is why I use a DST with over 1m EHP, the rest of your points are rubbish...


    Nope

    - The chokes are full of the same stuff going both ways, which is a massive and pointless increase in volume and risk exposure.
    - Contractors don't give sensible courier loads, which would make economic ganking impossible. You can talk to contractors to get better loads from them.
    - Haulers aren't trustable, therefore contractors are not sharing risk with haulers. You can gather up trustable haulers.
    - Traders are seperate entities, not making money by buffering supply of volume things on either side of the choke for you, and letting you choose to fulfill immediately out of stock and ship later.
    - Stuff comes over the chokes that is the same value on the markets in both sides.
    - Really expensive stuff can justify the effort of finding a high->high wormhole or a high -> jspace -> high route. Having explorers give them to you routinely would mean you'd have such on demand.
    - Everytime a freighter dies, you have an opportunity to discuss with that freighter pilot moving to a strategic solution.

    ie instead of recruiting one type of white knight, you'd chose to recruit a range of people who already do full suite of roles required to solve the problem, you could have cut down the freight at risk tremendously, but plainly anti-ganking is not about solving or defeating ganking, its just about fighting over a freighter, which is dumb and losing the battle strategically before it even started.

  • Crime and NO punishment in EVE Gameplay Center

    Dracvlad wrote:


    However as I not a full on propaganda nerd like the CODE players I will point out that the success rate in defending freighters was about 35% in the events I was involved in, but I see that more of a strategic unbalance around bumping more than anything else, but acknowledge the sheer efficiency of CODE and Miniluv in this.



    Except that fighting with a valuable load freighter present on the grid in uedama is pretty much a sign that you've already failed in your strategy. The number one strategy was always to never present that thing.

    ie should contractors, haulers, jf pilots, explorers, traders and defenders actually band together to prevent value presenting in chokes, then ganking would literally pray on your competitors until both were nearly dead.

    Quote:



    I stopped doing this mainly because I found it boring and loaded against the AG, my decision to back away was directly related to my boredom with the stale play around this.



    aye, its stale if you guys can't see the obvious.

  • Armor tanking ship better than VNI for ratting? in EVE Gameplay Center

    Zlim Wicked wrote:
    Is there a battleship that can armor tank better than a VNI without losing much DPS from drones?


    There is the dominix, but a lot of the time the 100mn VNI avoids more damage than a 3 slot armor domi tanks, and its cheaper and you can pay less attention to it.

    I use an ishtar (armor tanked) or a domi (shield tanked), but I like to pay attention and fire the guns.

  • recruiting miners in small corps takes another hit in EVE Communication Center

    There needs to be a finite number of rorquals supportable in a single system.

    Congrats your "newbie" miners have found that finite number.

  • "Rogue Swarm" Event? Whats this? in EVE Communication Center

    Skuzz'kunn wrote:
    ****-poor event haphazardly thought out by CCP.

    Why do these when douche bags just fly in in a t2 ship, steal the kill, collect and warp out. Test future deployments please, unless this is another intended ******** game mechanic.

    Great job "developers".


    It trains alphas to move about and find low population areas.

    Also people don't just warp in, and a kill is not something that can be stolen. ie they would have done the encounter whether you were there or not.

    Lastly, you only need to find 3 of the boosters an hour to be matching a subcap ratter in nullsec, and its a lot more than you'd otherwise earn with a vexor, so its not like it doesn't pay a new player to figure out how to make money from the event.

  • The Rogue Swarm – the cosmic “Gold Rush”! in EVE Communication Center

    Rexxar Santaro wrote:


    I’m using a “Armor Tanked and Kitting Vex” upset is 3 blasters and a Drone Link Augmentor while downset is Damage Control II + Repairer + 3xDrone Damage Amplifiers II. The midset is completely engineering stuff. The point is I have good skills on ship and weapons for my home world Minmatar stuff and, moreover, high skills for frigates, BC and BS only. Due to this my lvl III Vex is the best Cruiser for low-sec expeditions currently. I can push dps up with skills on blasters and Medium T2 drones, but I miss ‘em. Therefore, I not buying Gila also.


    The stratios, which is a droneboat, is superior to most other ships for this, because you can run around lowsec with an extremely low risk of losing your ship to a camp and farm uncontested swarms to your hearts content. I have found 12 accelerators in 2 trips doing this along with 4 plex and lots of skins.

    Also as the value falls out of the market for all the things that drop, and the collectors get all their skins, it willl become trivial for newbeans to get uncontested ones to get their accelerators. Realistically you just need to find one accelerator every *40 hours or so, the rest is gravy.

    Lastly, you will also find that the swarms may stack up in some systems, and people won't be contesting you because they won't be there. Figuring out why this is an observable phenomenon will help you in the long term if you ever want to run exploration content, ie learning how to find where signatures and anomolies go is a good thing.


    *ok more often without biology

  • What exactly did CCP nerf and what's all the fuss about? in EVE Communication Center

    Scialt wrote:


    Um... this change (reducing fighter damage) DOES take carriers out of anomalies. They'll be replaced by Rattlesnakes that (even with the new prices for pirate BS) will be able to make the same isk at half the cost. That's the same result as not allowing the carriers into the anomaly or not allowing them to make isk in the anomaly. The only difference is those other two actions don't ALSO nerf the carrier for PvP.



    (a) god forbid a battleship be useful.
    (b) supercarriers will still make more isk/hr than a rattlesnake.
    (c) I will be able to fly a thanatos long before I bother to go back and train a useful amount of missiles to make a rattlesnake do full damage.
    (d) I'd still expect a thanatos to rat at ~45m/tick, which is still a massive upgrade from my domi.







  • CCP broke the no intervention on Market rule in EVE Communication Center

    Jenn aSide wrote:

    CCP needs to massively reduce the income streams ACROSS EVE. You know that people are just going to go back to clogging up the Incursion lines in high sec if null gets nerfed too much right? Or FW or whatever.

    People don't compete for resources, they compete for 'content'.it's always been that way, CCP (and many players) have always failed to understand that, and you end up with the DEVs trying to give rewards for things when they should make players have to make interesting choices.

    This is why CCP making lvl 5 missions for low sec didn't start a stampede to low sec. This is why this change did not spur war, it spurred renting.


    You've had years to observe the game, yet you keep coming to conclusions that real events with the game prove just don't work. I don't understand that.


    Nah the pre 2011 flat system was more desirable for renting, as is the current havens for everybody system, but the rental empire just can't be half the map anymore because of fozzie sov, and like everything in the game, effectiveness of exploitation is a thing that moves as knowledge of how to do it grew - rental empires in 2014 were simply better understood than in 2010, and when goons exploit a thing, they min/max it to its ultimate.

    Locally the behavior is so different. NC and then MC kicked init out of syndicate/cloud ring where I live and they just left the cloud ring systems to rot. That is not the way dominion worked. Whilst wand-sov sucks it has the major benefit of stopping people wanting to pick up sov unnecessarily, which opens smaller scale holdings.

    Also majors view piracy locations as more desirable than bad sov systems, which is why MC holds the prime syndicate choke with a 24x7 camp, in preference to bad truesec sov in cloud ring. Amish picked up the most campable of locations along the pipe that init was kicked out of, etc. Having smaller scale holdings behind that is no longer a security problem, its now a traffic source.

  • What exactly did CCP nerf and what's all the fuss about? in EVE Communication Center

    Scialt wrote:


    You're talking about what? 30 seconds of added time to activate the gate at the warp in? This isn't like a DED site where you have to slow boat between gates to get to the pocket where the site runner is at. It's like FW plexes where you go through one gate. The people who are asleep will still be asleep and will still get popped. The awake people will still get away just like they do now. Few people get caught at anoms unless they are not paying attention.

    The problem isn't with fighter squadrons. It's with fighter squadrons AT ANOMS. You're focusing on the fighter squadron. I'm proposing to leave that alone (since the squadrons are not overpowered for PvP) and instead change how the anomaly works.




    If they are going to change anomolies, they could do a hell of a lot more than gate them. In fact gating them removes one of the few charms (warp to preferred range), which active players build around.

    I'm guessing however that this is a summer expansion scale problem for the modern CCP, which is why nerfing fighters is necessary.

    All this change is doing is stopping that graph getting even more spread on it, its not actually putting EVE back into a pre everyone is ratting in supers box. Lets face it, nobody is actually going to stop ratting in their super, they'll still do whatever makes the most money, and that is still it.

    i also think gating makes for a useful reduction in safety warps for me, because that _will_ delay a ceptor by actual seconds, which is big news if i'm ratting in a sentry boat or anything else that can't be perma aligned. I've been both scenarios, and imo I think it negatively harms strategies like spike gating and sending ships to every anomoly to try catch someone and I think that is not an improvement.

  • CCP broke the no intervention on Market rule in EVE Communication Center

    Jenn aSide wrote:
    Mark Marconi wrote:
    Jenn aSide wrote:
    Mark Marconi wrote:

    The pure fact we are even discussing people running anomalies in carriers, shows how far out of whack Null space has become.


    No, just shows that you don't know much about null. People have been running anoms with Carriers for years. The problem is simply the introduction of Fighter Squadrons, which CCP introduced without thinking about or understanding that what is effective for PVP can be overpowered for PVE.

    No actually as little as 5 years ago if someone had suggested offering a big fat defenseless carrier ratting all by its lonesome in sov null, someone in your leadership would have lost their nut.

    Now Null has gone to pathetically safe and you consider big fat targets by them self as just a normal occurrence.


    My leadership? WTF are you talking about? I lost my 1st ever carrier ratting in 2012 ( A Chimera on Cassius Rex) and no on said anything to me. I was never in a group that banned carrier ratting. Some people were.

    Do you mean that you are so prejudiced against nullsec that you don't understand that null is a collection of individuals in different groups not one big 'hive mind' kind of thing?




    The buddy list changes did make capital ratting a lot easier particularly for supers. Keepstars removed the remaining impediments to thinking of the super as not a strategic asset. Now the ratter can get out of her super ratter, change out of her super pod and go on a frigate roam, ie its barely more thought than me getting out of my domi to go fight.


  • What exactly did CCP nerf and what's all the fuss about? in EVE Communication Center

    Perkin Warbeck wrote:
    Chopper Rollins wrote:
    Perkin Warbeck wrote:
    ... But lack of content drivers in null? Please pull the other one. That's what everyone was saying before WWB. Most of the major content in this game has been player driven and not about mechanics at all.



    I thought WWB was a combination of the biggest sov mechanics change ever, basically a complete overhaul, and the delivery of a dumptruck load of gambling isk. Witjhout the changes to sov mechanics you could WWB until you were blue in the face and change very little of the map. Entosis sov favours dogpiling and can only be defended by the sov holder.

    Making carriers into really tanky battleships better be a major fix, because it's a major nerf.





    Yet we want to return to pre-Aegis sov when noone could take sov and whoever brought the biggest blob to grind out those structures won. WWB was a culmination of a ton of isk and a large group of players wanting to stick it to the predominant entity in the game. The sov changes in themselves didn't 'trigger' the war. It was the players.



    Nope CCP didn't release the offensive buff (fozzie sov) with the defensive buff (citadels) at the same time. I'm not arguing that the changeup from dominion was a bad thing by the way, but I still don't think they've made a system where you design your defenses much.

    Quote:


    As for entosis sov favouring dogpiling? That's just rubbish. So we've moved the complaints about Aegis sov from ceptors and griffins online with everyone being able to 'troll our sov' to nobody can take it and it favours the defender? Yeah, right, can you maybe try that one again?



    entosis, triple timers all in the AU TZ and full asset security with a fee is not a loved combo by the playerbase.

    Quote:


    And what's wrong with a carrier being really tanky battleship? Lets face it the only time carriers were used before the nerf was for PvE. I'm sure you can point to a few null sec doctrines and that one time you dropped them on a super at band camp but apart from that they are used in havens because, unlike subcaps, they can tank the rat dread when it spawns. That's what the nerf is about and that's why the summer of rage is a farce.



    you only need the carriers to clear the dread if it spawns. I lost a domi to a dread (hadn't been playing in null for a long time), because I wasn't aligned at the exact moment in time that I've since discovered is entirely predictable. If I align with 2 salvos to go on the previous wave, I can still pull the sentries on a domi and warp or stop if it doesn't spawn. All other ships have to be less trouble than a sentryboat.

    Im actually pretty happy with that way that worked, because I told my fleet that the dread spawned, and carrier pilots came and cleared it, even if I lost a ship. In future unless being docked up between enemies in system causes me to forget which wave I'm on, I shouldn't lose one.

  • CCP broke the no intervention on Market rule in EVE Communication Center

    Mark Marconi wrote:
    Coralas wrote:
    Mark Marconi wrote:
    DARK SYCOPATA wrote:
    What kind of game Balance is the creation of PLEX from the drone event? Sems some people is blind. The whole pach is just a desesperate movement to stop plex price.

    There are only a limited number of ways to lower the price of PLEX one is to lower the supply of cash. The more cash that enters the economy the less buying power it has.

    They could also get more people to use RL cash to buy PLEX but CCP has done its hardest over the years to drive these people off. That is why PLEX went from $300 mill to $1.3 bill.

    The amount of PLEX that enters the market from this event will be little more than a blip on the market as it is in CCPs best interest for the price to remain high as it means people are more likely to use RL cash to buy them.


    Plex has a negative feedback if it gets too high, in that ingame outcomes can be achieved with the equivalent of 1 old plex, rather than 2 or 3. ie many years ago, 4 plexes were required for a fitted vindicator, where as now 500 nuplex (at the same price as one old plex) gets you a couple of fitted vindicators.

    It is not really negative feedback.

    It is just supply and demand. Plex reaches a point where people choose to part with RL cash and people in game are willing to work to use in game currency to buy it.

    The market equilibrium, where the higher the price the more likely people will fork out RL cash and the lower the price the more likely people are to buy it with in game currency is balanced. The unfortunate thing is that compared to years ago, the number of people with RL cash they are willing to spend is smaller compared to those with time to grind.

    What it can buy in the game is irrelevant, especially as someone who is inexperienced who buys something flashy will watch it explode and then need more RL cash.


    Nah, the price gain of plex is open ended, which ultimately requires CCP to treadmill new expensive plex projects onto the end of the game, otherwise plexes will march to the point where nobody needs to buy more than 1 ever for any project they might have.

    Which is why serpentis capitals have unavoidably stupendous build costs, and why other faction capitals are not infinitely farmable, and why we have meta, t2 and faction capital modules now etc.


  • CCP broke the no intervention on Market rule in EVE Communication Center

    Mark Marconi wrote:
    DARK SYCOPATA wrote:
    What kind of game Balance is the creation of PLEX from the drone event? Sems some people is blind. The whole pach is just a desesperate movement to stop plex price.

    There are only a limited number of ways to lower the price of PLEX one is to lower the supply of cash. The more cash that enters the economy the less buying power it has.

    They could also get more people to use RL cash to buy PLEX but CCP has done its hardest over the years to drive these people off. That is why PLEX went from $300 mill to $1.3 bill.

    The amount of PLEX that enters the market from this event will be little more than a blip on the market as it is in CCPs best interest for the price to remain high as it means people are more likely to use RL cash to buy them.


    Plex has a negative feedback if it gets too high, in that ingame outcomes can be achieved with the equivalent of 1 old plex, rather than 2 or 3. ie many years ago, 4 plexes were required for a fitted vindicator, where as now 500 nuplex (at the same price as one old plex) gets you a couple of fitted vindicators.

  • [June] Fighter Damage Reduction in EVE Technology and Research Center

    Bobaa Fett wrote:
    So. This wont correct this isk faucet. You have also potentially created a worse loop. Example. As carriers were the appex pve ship in null...it also created a hunting pool for people like me... Spending billions to effectively hunt these. The extractors....the skills... The plex purchased in the likes of carriers...was.. Immense. Now, less carriers fielded means less carriers will die. Less carriers die, less plex purchased for their replacement. Less carriers in the hunting pool, less people like me spending billions on hunting them. And no one is going to extractor buff their account for carriers that deal similar dps to rattlesnakes dualboxed. ....And you just sent everyone back to incursions. Lets be honest CCP. The player base you have now is all you're going to get. Stop beta testing half assed rebalncing with them.


    Plex is a very difficult topic to introduce into this. Plex sales have a positive feedback loop where getting more value from a plex increases number of people that will buy plexes, and a negative feedback loop where plexes offer so much value that people don't need to buy very much plex, so CCP has to keep it within a range relative to the price of items.