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  • Date of Birth: 2010-09-17 12:08
  • First Forum Visit: 2011-10-17 14:54
  • Number of Posts: 5,492
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Daichi Yamato

Security Status 5.0
  • Jabbersnarks and Wonderglass Member since

Last 20 Posts

  • Streamlining BC's BS's in EVE Technology and Research Center

    ^^^
    But you don't because they aren't that useful where you get almost as many mids with the same str e-war in a cruiser for a fraction of the cost.

    What maybe interesting however is aoe e-war like super carriers get but scaled down to bs size.

  • Streamlining BC's BS's in EVE Technology and Research Center

    You have t2 to progress to. You don't beed progression of everything to infinity, like there is no tackling battleship and there doesn't need to be.

    Bear in mind scorps don't see huge use. This is because e-war does not scale with size. A griffins e-war is as strong as a scorps e-war. Like wise a maulus' damps would be as strong as damps on a damp bonused hyp. It's generally more effective to use smaller ships in e-war because they can avoid fire for longer. There isn't a lot if scenarios where these will be useful otherwise scorps would be everywhere already (the most useful e-war with massive range). And doing both bc's and battleships is overkill.

    The exception is the geddon, because neuts do scale with size.

    When the bs's were rebalanced and people expressed a desire for more disruption battleships, ccp rise mentioned that they'd sooner release new bs's for disruption bs's than transform existing ones into disruption. I don't agree myself.

  • Streamlining BC's BS's in EVE Technology and Research Center

    Not against disruptor battleships but don't you dare make the domi one. The hyp is the battleship thats barely used that was shoe horned into a role with the last balance pass.

    Disruption bc's are meh. Not much difference between them and cruisers (some of them are copies with just a bigger drone bay). Not feeling it.

  • Probably been discussed a million times, but Large Transports please in EVE Technology and Research Center

    With the orca at 140k and a bulk head freighter at just less than 400k, what gap are you talking about?

  • Making Drones More Than Just "Set and Forget DPS" in EVE Technology and Research Center

    Tiberius NoVegas wrote:
    Daichi Yamato wrote:
    This is a huge amount of complexity when you can just micro manage your drones with skill and the best pilot wins.

    Programming them is going to be tedious as hell. And different fleets may require new settings. Different fits may require different settings.

    Finally, automation is bad. It kills the game. Whilst semi autonomy is already here, it's not good gameplay and we didn't realise that when it was made. Bit by bit its been phased out. This is a step in the wrong direction.

    P.s. Logi drones cannot be set on 'self'.


    Actually this mechanic is already used in game but mainly in terms of NPC aggro. extending the mechanic to players to fiddle with is an interesting concept but i am curious on how much more work this would cause the servers.


    Exactly, imagine me (not a programmer and often break my own overview) having to program ai everytime i want to undock? And if i don't im at a disadvantage.

    Exciting.

  • Locality -or- I missed my target and struck dead the man next to him. in EVE Technology and Research Center

    Tells me im not constructive. Then tells me i should not let people fly with me if i don't want to suffer 10% tidi for even a mid size fight.

    Why don't you see what a fight is like in tidi? Have you tried warping in 10% tidi? Can you even imagine aligning for 20 seconds in an interceptor? For over a minute in a battleship? Can you imagine a warp taking 10x as long? And then there's lock times, module cycles, reloading/switching ammo takes nearly two minutes. And even then it STILL lags with modules not cycling because of the load on the server. At the moment this only happens in big fights, but you want to dramatically lower the threshold for things like this happening. Can you imagine this being jita 24/7? Or even moderate fights in factiom warfare being like this?

    Of course you cant imagine that. You live in your own little bubble. How narcissistic do you have to be to put everyone through that for such a mechanic as this?

  • Strategic Cruiser Focus Group Working Thread in EVE Technology and Research Center

    Matthias Ancaladron wrote:
    So are we all agreed?

    Delete t3s entirely from game yet? Yes? Great!

    Good job everyone, last one out of thread turn off lights.

    If only we could.

  • Strategic Cruiser Focus Group Working Thread in EVE Technology and Research Center

    Because power creep is bad.

    A ship to end all ships just means everyone flies one ship. No meaningful choices is boring for a game and means noobs are less relevant until they can fly such ships.

    Doesn't matter how expensive you make it, or how much sp you need to unlock it it will eventually be flown en mass by richer older players who will curb stomp everyone all day except other groups using the same doctrine. Look at titans, which had to be given space aids to stop them stomping all over anyone who doesn't have fleets of them.

    Isk+sp does not and, never will, justify making something over powered.

  • Strategic Cruiser Focus Group Working Thread in EVE Technology and Research Center

    Omnathious Deninard wrote:
    These look like they will out tank and out DPS HACs still.


    They will have heavily nerfed t3 mobility by the looks of things. Like someone said, you could class them as bc's,

    Edit, nvm no they wont and their sig still looks tiny.

  • Locality -or- I missed my target and struck dead the man next to him. in EVE Technology and Research Center

    There are fleet fights that cause 10% tidi without this...

  • Make mining more like other PVE activities in EVE Technology and Research Center

    Nevyn Auscent wrote:
    Daichi Yamato wrote:
    Pirate haulers appear in belts and if you kill them they drop minerals and sometimes very valuable mining mods. There are also special pirates that drop faction ammo and loot.

    RNG- have to pay attention- can be stolen- spice.

    As far as changing actual mining, i liked someones idea where almost all ore becomes the standard type (no +5%/10%, this would make industry and paying miners much more efficient). Instead belts had a chance of spawning rare valuable rocks/ice that yielded +50% or +100% yield in minerals. Maybe even more than that. Finding these rocks would be a worthy pursuit, there would be competition to mine such rocks and ninja mining in low/null would hopefully become worth while.

    Better would be that all ore drops as the base type, but mining a +50% rock gives you 50% more of the ore. Rather than the ore being 50% more mineral content. That simplifies the unneeded complexity out of the system and like you said, makes paying miners easier, along with compression etc.
    Yes it makes for a little more work emptying ore holds.


    Is that possible given how mining modules work on a m3 basis?
    I'd rather not just because of emptying hold more often anyway.

  • Making Drones More Than Just "Set and Forget DPS" in EVE Technology and Research Center

    This is a huge amount of complexity when you can just micro manage your drones with skill and the best pilot wins.

    Programming them is going to be tedious as hell. And different fleets may require new settings. Different fits may require different settings.

    Finally, automation is bad. It kills the game. Whilst semi autonomy is already here, it's not good gameplay and we didn't realise that when it was made. Bit by bit its been phased out. This is a step in the wrong direction.

    P.s. Logi drones cannot be set on 'self'.

  • Agents on Player owned structures in EVE Technology and Research Center

    People make the most popular lp sources their home already.
    Why is skimming income off someone elses missions with a citadel bad but with corp tax is fine? And why is skimming off income from mining, pi, trade, refining etc with other structures ok?

  • Advancing the Captain's Quarter in EVE Technology and Research Center

    Valdr Auduin wrote:

    More efficiently, what if boarding and scrapping rendered more useful salvage than today's shoot'n'loot? For instance, recovering delicate things like blueprints or accessories would be the only mundane reason, but high-tier loot on the endgame content could be directly attainable via boarding actions compared to looting bits and pieces the normal way.


    So im flying my interceptor carrying nothing but some ammo. I get attacked by another pilot in a frig.

    Why would he board me and spend minutes facing off against me when he can just kill me in a few seconds.
    How would my wreck suddenly spawn ******* blueprints? or other high tier loot that im not even carrying?

  • Agents on Player owned structures in EVE Technology and Research Center

    Agents in citadels would be great. Should pay better than agents in stations (perhaps a nerf like market tax here). And the citadel owner skim something of the top. But allow people to hand in missions like they can hand in courier contracts, from outside.

  • Make mining more like other PVE activities in EVE Technology and Research Center

    Pirate haulers appear in belts and if you kill them they drop minerals and sometimes very valuable mining mods. There are also special pirates that drop faction ammo and loot.

    RNG- have to pay attention- can be stolen- spice.

    As far as changing actual mining, i liked someones idea where almost all ore becomes the standard type (no +5%/10%, this would make industry and paying miners much more efficient). Instead belts had a chance of spawning rare valuable rocks/ice that yielded +50% or +100% yield in minerals. Maybe even more than that. Finding these rocks would be a worthy pursuit, there would be competition to mine such rocks and ninja mining in low/null would hopefully become worth while.

  • Advancing the Captain's Quarter in EVE Technology and Research Center

    The avatar stuff are not 'good ideas'. Boarding ships and wreckage exploration are not going to happen on tq when its just quicker and easier to shoot, loot and salvage. There is no content to be had with WiS that cannot be done more efficiently without it.

  • Stackable BPCs that dont clog up your hangar. in EVE Technology and Research Center

    Splitting and combining bpc's of the same material and speed level is the best chance of this happening. But i don't know if its even possible.

  • Ship Module Idea: Cyno Disruptor in EVE Technology and Research Center

    http://games.chruker.dk/eve_online/item.php?type_id=33476

  • Fleet formations in EVE Technology and Research Center

    Keeping formation would likely mean the fc flying peoples ships for them. Another reason not to do it.

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EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs