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  • Date of Birth: 2011-07-23 00:55
  • First Forum Visit: 2012-04-15 22:30
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Dave Stark

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Last 20 Posts

  • [Skill Prereq Tweaks] AWU and more! in EVE Technology and Research Center

    CCP Fozzie wrote:
    Hey folks. Just got a small change today about which I want to start gathering feedback.

    We're planning on reducing the prereqs for training the Advanced Weapon Upgrades skill from it's current level of Weapon Upgrades 5, to require Weapon Upgrades 4 instead.

    If we go forward with it, this change would likely come in our 118.6 release at the end of June.

    I have a feeling that the feedback here will be mostly positive, but I'm definitely interested in hearing what you think either way.
    Thanks!


    do it.

    it's already pretty absurd we have to make players waste weeks of training just so they can get enough cpu/pg to fill all the slots on their ship, anything that will cut down on this time is a good idea - however removing fitting skills entirely would be a better idea; they add nothing to the game other than a mandatory time sink, they're essentially the learning skills of flying ships.

  • Weapon accuracy score in EVE Technology and Research Center

    please bring back the tracking in rads/sec.

    honestly - this accuracy score is pretty meaningless and has just replaced actual valuable useful information. i though the current design mantra was to remove bad complexity, not add it.

  • Recurring Opportunities coming soon in EVE Technology and Research Center

    Lugh Crow-Slave wrote:
    Lan Wang wrote:
    Dror wrote:
    Lugh Crow-Slave wrote:
    You mean from ~1 hr to -2 minuts

    And pve doesn't need to be any more rewarding is already what most ppl do in the game

    CCP should not attempt to make any choice in gameplay inherentlybetter than another and they should not give a pair any definitive goal

    More players logged on is more of a potential fleet. End of discussion.


    yeah sure because nobody really cares about a fleet "i just logged on to do my daily then going out, sorry"


    What this never happens in any other game with dailies?




    no, absolutely not. WoW still has 10m subscribers.

  • Recurring Opportunities coming soon in EVE Technology and Research Center

    Lugh Crow-Slave wrote:
    Tristan Agion wrote:
    We need to remove the "it's fantastic for newbies" aspect from the discussion.

    It simply is not.

    What is fantastic for newbies is gaining more SP faster, somehow, because EVE is just about the worst game I have ever seen concerning locking away content from new players.

    But that does not mean that a particular method of giving nebwies more SP faster is any good. There will be good ways and bad ways of doing that.

    And this proposal by CCP is a really dumb way of doing it.

    I understand very much the frustration of newbies with the skill queue, and how they will clutch at anything that might deliver some more SP to them. I'm still at that stage myself...

    But this desperate craving for SP should not cloud one's judgement concerning the means by which the SP is offered.

    If some newbie (or for that matter vet) wants to argue that logging in daily to find a belt rat to pop is their idea of getting engaged with EVE, then fine - that is the discussion we should be having.

    But we should not be discussing how it would be good for newbies to get more SP. That's no excuse for introducing this poor mechanism to EVE.



    The best thing to do would be to start players out with the mandatory skills like engineering rather than forcing them to train skills like this


    along with making content people want to log in for, rather than bribing them with SP. lets not get too crazy, though. we're getting daily quests anyway.

  • Recurring Opportunities coming soon in EVE Technology and Research Center

    Big Lynx wrote:
    beakerax wrote:
    Big Lynx wrote:
    "Do I really want to let a pc game control my every day life?"
    this is the central design conceit of dailies and other Skinner box "gameplay"

    I would agree if ccp replaced skilling over time completely with SP grinding through dailies, weeklies etc. .. That would be the overkill


    it's like a 15% bonus, that's pretty substantial.

    more than 15% if you don't have implants.

  • Recurring Opportunities coming soon in EVE Technology and Research Center

    beakerax wrote:
    Big Lynx wrote:
    "Do I really want to let a pc game control my every day life?"
    this is the central design conceit of dailies and other Skinner box "gameplay"


    https://www.youtube.com/watch?v=tWtvrPTbQ_c

    for people who have no idea what you're talking about.

  • Recurring Opportunities coming soon in EVE Technology and Research Center

    Big Lynx wrote:
    Dave Stark wrote:
    Big Lynx wrote:
    Many players resubbed recently and the numbers are growing.


    which also has absolutely nothing to do with this.


    Correct. And a daily is no reason for quitting eve.


    it's also not a reason to let ccp add a system that's flawed in so many ways. just because it's not a reason to quit, isn't a reason to accept mediocrity.

  • Recurring Opportunities coming soon in EVE Technology and Research Center

    Big Lynx wrote:
    Many players resubbed recently and the numbers are growing.


    which also has absolutely nothing to do with this.

  • Recurring Opportunities coming soon in EVE Technology and Research Center

    Big Lynx wrote:
    Tau Cabalander wrote:
    Cajun Waffles wrote:
    News flash: DAILIES are not required! If you feel that you are being forced to acquire an additional 4million skill points (total gained during the year) by doing dailies your whole argument is asinine!

    It's optional! Just like acquiring plex, extractors, etc.


    To keep up with the competition (that's everybody in EVE), you'll have to do them.


    Great BS. Nobody in the ENTIRE virtual and real world forces you to do the daily. There are simply no arguments against this. only salt and tears without a factual background. So much buttpain for 3mio SP per year (!) Grow up nerds.Roll


    so, because you're not being forced to do them we should completely ignore that they want to implement it in the worst way possible and shouldn't try to at least make it a half decent system if we're going to have it forced up on us?

    i really don't understand logic like yours - "you don't have to do it, therefore any suggestion of how to make it not suck a donkey **** is crying, get over it!" yes. lets flood the game with **** mechanics because you're not forced to participate in any of them - except you will be when every mechanic is crap because nobody bothered to suggest ideas to improve them because you don't have to do any of them.

    at the end of the day it's irrelevant if you have to do them or not. ccp adding **** features that aren't mandatory is how we end up with a game full of crap that nobody wants to play.

  • Recurring Opportunities coming soon in EVE Technology and Research Center

    Lugh Crow-Slave wrote:
    Cajun Waffles wrote:
    Lugh Crow-Slave wrote:
    Cajun Waffles wrote:
    News flash: DAILIES are not required! If you feel that you are being forced to acquire an additional 4million skill points (total gained during the year) by doing dailies your whole argument is asinine!

    It's optional! Just like acquiring plex, extractors, etc.




    the reason dailies work is because they dont feel optional the player feels like they are missing out or being disadvantaged by not doing them


    and again CCP should simply not be guiding players to do certain activities like this

    at most they should tell players what they can do and how to do it then go hands off not leave a little trail of goodies pointing one way or another


    Disadvantage? Man if only I heard about this game in 2005 and not just recently.... Man I would have so many SP. lol

    This argument is flawed. I will retire from reading this thread any further.


    like i said the player feels disadvantaged

    weather they are or are not is irrelevant


    as soon as the game introduces some thing that 'must' be done. you either get to a point where players feel punished for not playing, and are likely to just walk away entirely - or log in daily only to do those mandatory things instead of playing the actual game leading to them actually playing less as they simply repeat monotonous tasks that contribute nothing to the game just to massage the PCU.

    it'd be really nice if we could get some input from CCP quant, actually. what proportion of accounts log in *every single day*. and what proportion of them log in 5+ times a week, or <=2 times a week. it'd be interesting to see just how many people would get the shaft, and how badly, if ccp were to implement a daily system as they've suggested.

  • Recurring Opportunities coming soon in EVE Technology and Research Center

    Lugh Crow-Slave wrote:
    Mdm Curie wrote:
    I think this is great idea.

    Would reward those who do something.


    Going to a belt killing a tray and docking back up is not really doing something


    and there's already a reward for it. rats have bounties.

  • Recurring Opportunities coming soon in EVE Technology and Research Center

    Indahmawar Fazmarai wrote:
    It's interesting to see how the feedback in this thread comes from people who don't PvE. And this makes sense, since PvErs are a quiet crowd.

    CCP would have been better off just releasing this with a one-liner at the patch notes for Citadel. With this thread, they just got the whole nine yards of angry PvPrs and zero feedback from PvErs...


    as some one who does pve frequently. this implementation of this idea is still terrible.

  • Recurring Opportunities coming soon in EVE Technology and Research Center

    Lugh Crow-Slave wrote:
    Dave Stark wrote:
    Lugh Crow-Slave wrote:
    People are upset by what this is leading to and the ideology behind things like dailies not the sp


    actually, sp as a reward is a bigger issue than adding daily rewards in itself.

    the problem is, a reward like SP that can't be obtained by other means creates a situation where you get punished for not logging in, rather than rewarded for logging in.

    10m isk instead? nobody would really care if they miss it. they can grind for another 5 mins another day.

    of course, you could always, and probably will, argue that's not an issue with skill injectors and i'll partially agree. you can make it up with skill injectors - but now you're just shafting every dedicated player that has been playing for more than like 2 months, due to the diminishing returns on injectors. that means that the punishment for not logging in is harsher for those of us that has supported ccp for the longest.

    it's like ccp didn't really put much thought in to how this would affect anything. it's like now they have the precedent {for lack of a better term} to dish out SP here there and everywhere they feel that they must shoehorn it in to everything regardless of how much of a dumb idea it will be.


    Lol yes sp as a tool makes it worse but you can replace sp woth any other powerful otherwise unobtainable item and the issue stays the same

    That's what I meant by its not the sp but the entire concept of dailies


    agreed, if they were giving out geckos or something that you can't obtain any other way you'd have the same problem.

    if done right daily rewards could be good.

    here, let me give you an example. call it 10m isk instead of 10k sp.

    what happens if i miss a day's SP reward? gone forever, no way to get that back.
    what happens if i miss a day's isk reward? nbd, just grind for 5 more mins tomorrow.

    what happens if the reward is only 10m? it's still worth doing, 10m for such a trivial task is a great isk:time:effort thing.

    you still get rewarded for doing it, but you're not going to feel punished if you don't.



    alternatively, just making it a weekly thing for a bigger reward/more effort would also solve the issue of people having to try and shoehorn it in to their lives at inconvenient times because of the dumb 22hr mechanic rather than "reset at dt" style reset mechanic.

  • Recurring Opportunities coming soon in EVE Technology and Research Center

    Lugh Crow-Slave wrote:
    People are upset by what this is leading to and the ideology behind things like dailies not the sp


    actually, sp as a reward is a bigger issue than adding daily rewards in itself.

    the problem is, a reward like SP that can't be obtained by other means creates a situation where you get punished for not logging in, rather than rewarded for logging in.

    10m isk instead? nobody would really care if they miss it. they can grind for another 5 mins another day.

    of course, you could always, and probably will, argue that's not an issue with skill injectors and i'll partially agree. you can make it up with skill injectors - but now you're just shafting every dedicated player that has been playing for more than like 2 months, due to the diminishing returns on injectors. that means that the punishment for not logging in is harsher for those of us that has supported ccp for the longest.

    it's like ccp didn't really put much thought in to how this would affect anything. it's like now they have the precedent {for lack of a better term} to dish out SP here there and everywhere they feel that they must shoehorn it in to everything regardless of how much of a dumb idea it will be.

  • [SCC-Lounge] Sophisticated Society of Arbitrageurs (ingame channel) in EVE Gameplay Center

    please.. i don't know how long i've been in the channel. i'm trapped with these... people.

    save me, please...

  • Recurring Opportunities coming soon in EVE Technology and Research Center

    The Golden Serpent wrote:
    dailies are VERY addictive and enjoyable as anyone who plays WoW can tell you.


    lmao

    they were literally the reason i quit. i stopped playing the game because of daily quests. both literally and metaphorically.

  • Recurring Opportunities coming soon in EVE Technology and Research Center

    baltec1 wrote:
    Ruby Gnollo wrote:


    Providing free SPs, but whatever various means helps incoming players to have more or less same opportunities than elders. Elders keep the most significant advantage : they fly ships quite better than newcomers would ever do.


    New player 1 plays only on the weekend

    Newplayer 2 is unemployed bum/strudent(bum) or living the single life dream and plays every day.


    Newplayer 1 is disadvantaged to the tune of 50k SP every week they play. This is good how?



    the unemployed bum is more likely to try and plex his accounts, that's more money per 30 days than the other guy, so it's more important to keep him as a customer by giving him an extra leg up.

  • Dailies? Grrrr ccp! in EVE Communication Center

    TigerXtrm wrote:
    Ugh, please. Times are changing, EVE is changing. You want this game to be around in 10 years? Well, then the game has to adapted to new generations of audiences. This is one of those adaptions and it's hardly as bad as everyone makes it out to be. You get like 3 million SP a YEAR if you do your little thing every day. Big whoop, who cares.


    just because eve is changing doesn't mean we should accept ****** changes.

    the daily system isn't bad, but how ccp have suggested implementing it is absolutely terrible.

  • Recurring Opportunities coming soon in EVE Technology and Research Center

    Zanzibar Heroshima wrote:
    Is this a troll?


    i doubt it.

    to be fair to ccp, the idea could work. the problem is they've set it up all wrong.

    the reward is totally inappropriate, the task doesn't promote any player interaction, and the time window and reset mechanic is inconvenient at best and stupid at worst.

    the concept isn't horrible - the implementation is.

  • Recurring Opportunities coming soon in EVE Technology and Research Center

    baltec1 wrote:
    EVE has always been about an equal playing field in terms of SP progression which is one of the reasons I play this game over any other MMO out there. This opens the door to grinding for your SP which frankly isn't fun or challenging and goes against one of the core selling points of EVE.


    to be fair, grinding for SP door was flung open when the character bazaar opened up.

    however, this idea is bad for other reasons. with the char bazaar, and skill injectors you can do that at your own pace. you can do it to suit you. you're not losing out for doing it on a schedule/time scale that suits you.

    this proposal, however, is simply a flat out punishment for those who don't log in every day. it's not an incentive to play, it's a punishment for having a life outside of eve.