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  • Date of Birth: 2008-06-23 02:48
  • First Forum Visit: 2011-04-07 22:42
  • Number of Posts: 10,017
  • Bounty: 0 ISK
  • Likes Received: 60,348

DeMichael Crimson

Security Status 5.8
  • Republic University Member since
  • Minmatar Republic Faction

Last 20 Posts

  • The Like and Get Likes Thread - Renewed (Again) in EVE Communication Center

    Cabbage ?

    Shocked

    Gotta be Cole Slaw for the win .....

    Big smile

    Well, as long as the Cole Slaw isn't dry. If it is, then it's just chopped Cabbage.

    Ugh



    DMC

  • Anomic Agent in EVE Communication Center

    Also this thread should be posted in the sub-forum 'Missions & Complexes'.

    Seems to me people have been posting threads in the wrong sub-forum lately.

    Ugh




    DMC

  • Ninja gas Venture fitting: cloak or probe? in EVE Communication Center

    Well, I was talking about low / null sec which has Gas sites too.

    W-space is a different situation for sure. I didn't realize the OP was talking about W-space.



    DMC

  • Ninja gas Venture fitting: cloak or probe? in EVE Communication Center

    Renee Frost wrote:
    Cloak: I could scan sites with an exploration frigate first and then switch to the Venture for ninja gas huffing. This is an added hassle but the cloak allows me to warp to a safe spot and cloak up if needed.

    I'd go for this set up. You gotta remember there's not a lot of competition from other players for Gas sites.

    I'd first use a Cov Ops Frigate to scan for Gas sites and make safe spots while cloaked. While doing that check out local and see if the system is busy or not. I'd do that to a couple of systems first. Then switch into the Venture and go after the Gas sites, constantly checking local and D-scan. If you see probes on D-scan or see an increase to the systems population count, just warp to a safe spot and cloak up.


    DMC

  • The Like and Get Likes Thread - Renewed (Again) in EVE Communication Center

    Well, hello Ladies .......

    *DeMichael Crimson gives a flirtatious wink with a nod of his head and smiles mischievously.*

    Cool

  • Impact of Disconnect During a Burner Mission in EVE Gameplay Center

    Zarek Kree wrote:
    TL;DR: All offensive modules regardless of slot position immediately deactivate as soon as the server declares you logged off (immediately in the case of a manual log off or after exactly 4:15 in the case of a disconnect). All other modules, regardless of slot position, continue to function until you disappear from grid exactly 5 min later.


    ***UPDATE***

    I ran some additional testing with a second character watching my main. As suggested below, I had my alt simply jump into the mission room in a cheap frigate, get destroyed and then observed my mission ship from the pod. I ran several tests against both the Burner Serpentis Daredevil (2 point scram) and the 3 Burner Talos (1 point disrupt) using cap stable ships. The Talos mission also requires the use of a prop mod to speed tank. My observations follow - some of which appear to be new information:


    1. Log off detection: If you log off manually, the server immediately declares you logged off and you drop from fleet and disappear from local. If you get a disconnect (that I simulated by simply turning off my wifi), the server declares you logged off exactly 4:15 later. I know 4:15 is an odd number, but it was perfectly consistent across numerous runs.

    2. Module functionality prior to log off: Until the server declares you logged off, ALL modules continue to function as you left them and your ship continues following your last command. Your guns will continue to fire until they run out of ammo. Obviously, this only applies to a disconnect since log off is immediate if done manually.

    3. Module functionality after log off: Once the server declares you logged off, all offensive modules, to include guns, webs and scrams immediately deactivate. However all other tested modules, to include shield boosters, armor reppers, hardeners and prop mods continue to function until the 5 min aggression timer elapses.

    4. Ship status if pointed: If you're scrammed (2 points) OR disrupted (1 point), you stay in the mission pocket after log off until the 5 min aggression timer elapses (with all defensive and prop mods functioning). At that point, you simply disappear from grid. If you log back in before 5 min elapses, you come back to your ship in the pocket just as you left it with defensive modules and prop mods functioning and the ship following the last commands given.

    5. Ship status if NOT pointed: If you are NOT scrammed or disrupted, then you immediately align and auto-warp out of the pocket as soon as the server declares you logged off (which happens immediately in the case of a manual log off or 4:15 later in the case of a disconnect). If you log back in before 5 min elapses, you subsequently auto-warp back into the pocket - at which point, defensive modules will continue to operate, but prop mods will not be active and your ship will come to a stop.

    6. NPC actions: The NPC continues to engage as long as your ship is on grid regardless of your log in status. It moves back to the mission beacon once you disappear from grid or auto-warp away.

    7. Actions when aggression timer elapses: The 5 min aggression timer begins when the server declares you logged off. When it elapses, you ALWAYS disappear from space regardless of where you are (at the auto-warp point or in the mission pocket) or whether you're being scrammed or disrupted. This means that, in the case of a disconnect, it takes exactly 9:15 to disappear from space (4:15 for the server to declare you logged off plus the 5 min aggression timer). In the case of a manual log off, it takes 5 min to disappear.

    8. Logging back in: If you log back in after the aggression timer elapses, you reappear at the acceleration gate with all modules deactivated. If you log back in before the timer has elapsed, you either rejoin your ship in the mission pocket (if pointed) or auto-warp back into the pocket (if not pointed).

    I know there's a lot of information there, but I tried to make it as clear as possible.

    Wow, sounds like you did a good job of testing to gather important facts to share with the community, thanks. Gotta say you did an excellent job of compiling the info into an easily understandable list.

    I've bookmarked this thread for future reference. Thanks again.



    DMC

  • The Like and Get Likes Thread - Renewed (Again) in EVE Communication Center

    Nana Skalski wrote:
    LordOdysseus wrote:
    Nana Skalski wrote:
    Timezone o/

    *is thinking about becoming a hero*

    Eeeeeeee.... naaah. I am too lazy for that. Pirate



    Sorry,I'm looking for MY OWN HERO.Not ANY hero. Cool

    EDIT:

    I've been thinking about why there hasn't been any female prophets in history? I only know of Nirmala Srivastava and none of her teachings worked for me.

    EDIT2: Baba Vanga is a clairvoyant,not a prophet,Ria Neyli.

    Maybe because females did not had "authority" to become the prophets?

    This is the reason there's no female prophets.

    Blink



    DMC

  • Help L4 Missions in EVE Gameplay Center

    Just wanted to say it's always better to be safe than sorry. There's no shame in dropping back to level 3 missions while waiting for skills to get trained up.

    Anyway, hope you have good luck and much success.



    DMC

  • Very old account now Alpha, need advice on caracal/gnosis in EVE Communication Center

    Welcome back to Eve.

    I understand what you're saying and coming back after 7 years I bet this game seems really different now. Alpha Clones are just an upgraded version of a trial account basically allowing players limited free access to the game. Obviously to really enjoy all that the game has to offer, players should sub into an Omega Clone, especially those who have old characters loaded with Omega skills and equipment.

    Unfortunately I mainly fly Minmatar so I can't give any fitting advice for other Factions ships. I wish you lot's of luck and much success to a long rewarding career here in Eve.



    DMC

  • New Asteroids in EVE Communication Center

    I understand what you're saying. Year after year CCP has shown us their answer to most everything is to either nerf it into oblivion or just ignore it completely.

    Unfortunately other than voice our opinions, we just have to roll with the changes.



    DMC

  • The Like and Get Likes Thread - Renewed (Again) in EVE Communication Center

    LordOdysseus wrote:
    Nana Skalski wrote:
    Timezone o/

    *is thinking about becoming a hero*

    Eeeeeeee.... naaah. I am too lazy for that. Pirate



    Sorry,I'm looking for MY OWN HERO.Not ANY hero. Cool

    EDIT:

    I've been thinking about why there hasn't been any female prophets in history? I only know of Nirmala Srivastava and none of her teachings worked for me.

    EDIT2: Baba Vanga is a clairvoyant,not a prophet,Ria Neyli.

    Well, according to this lady, we don't need another hero.

    Blink



    DMC

  • The Like and Get Likes Thread - Renewed (Again) in EVE Communication Center

    Tyra Falco wrote:

    Could we get an upgrade from hamsters?
    Cats could very well fit the bill Big smile

    That was definitely comical, especially how the last cat isn't really interested in chasing the laser pointer light. At the very end it's like 'Screw that' and hops off the wheel.

    Big smile



    DMC

  • The Like and Get Likes Thread - Renewed (Again) in EVE Communication Center

    Nana Skalski wrote:
    I am surprised I remember a lot of films from the pirate tv station from 90's. Maybe because these scenes were bugging me so much I could not sleep at night. These were some creepy films, horrors and such, and I was really young. Few times I just could not stand the tension so I was turning my head away. 😨

    I remember that movie, I actually liked it. Thought those ATV's were cool, especially how each 3-tire wheel could independently rotate to keep a tire in contact with the ground while traveling over uneven surfaces.

    Oh and talk about a Roach Army ............................



    DMC

  • Hacking Attempts Failures Null Space in EVE Communication Center

    To really increase your hacking skills, upgrade to an Omega account and train up the appropriate skills. I believe you can also fit up hacking modules and hacking implants.

    Either that or stay out of w-holes, that content is designed for experienced players.




    DMC

  • HELP ME in EVE Communication Center

    Max Deveron wrote:

    3.) Answer to your question: Press ESC in game, find the settings for tooltips, and move the bar to the right for longer delays.

    This is the answer to the question.

    /end thread.




    DMC

  • Impact of Disconnect During a Burner Mission in EVE Gameplay Center

    Chainsaw Plankton wrote:
    I'm thinking mwd out to 100km+ with a griffin and use the look at to see what the web/scram effects do, because I'm pretty sure the watchlist will disappear on disconnect.

    sounds interesting as I would have thought the burner would keep you web/scrammed forever as the 5min engagement timer constantly resets similar to a pvp timer.

    Good idea, didn't think about the 'Look' option to view the graphics effect of the Warp-scram Ewar.

    Maybe I'm misunderstanding the mechanics of disconnection.

    I thought when disconnected the ship aligns and warps out to a random spot and sits there for a set amount time before being removed from the game. If it can't go into warp due to warp-scram and can't be destroyed due to having a good defensive tank, then it sits there indefinitely till it can either perform the disconnection warp or the server shuts down. If the ship is destroyed, the pod then automatically goes into warp to the random spot and sits there for the set amount of time before being removed from the game.



    DMC

  • We Welcome Our New Microtransaction Overlords in EVE Communication Center

    Sobaan Tali wrote:
    DeMichael Crimson wrote:
    Matthias Ancaladron wrote:
    This is a subscription based game. There should be no microtransactions

    Finally, a voice of reason emerges out of the deafening roar of MT jubilation.

    In my opinion all MT items should be player made. The NES should only sell limited run BPC's for those items.

    Now that would definitely kick industry up another notch in-game.



    DMC


    This. Hopefully, CCP has not forgotten their promise to never go the "Golden Ammo" route we feared they were headed when ARUM and the first iteration of the NES hit TQ. Eve doesn't need another Incarna.

    Oh that's right, thanks for reminding me.

    I forgot to include that all MT items will only be Vanity items.


    DMC

  • ~ Industrialist of New Eden ~ in EVE Communication Center

    Shocked

    Thanks for sharing.

    I think the only problem we capsuleers will encounter when launching ships is all the dancing afterwards.

    Big smile



    DMC

  • thoughts on the new dscan in EVE Communication Center

    So, you'd like to have option to customize D-scan button lay-out and option to deactivate it's sound.

    OK, sounds good to me.

    There's a thread posted by CCP where you can post those suggestions in the sub-forum :

    EVE Information Portal - 119.3 General feedback (PC).



    DMC

  • Get all Sell Orders? in EVE Communication Center

    Might wanna try asking CCP in a Support Ticket.



    DMC

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