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  • Date of Birth: 2013-06-11 12:59
  • First Forum Visit: 2013-07-04 00:44
  • Number of Posts: 487
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Deck Cadelanne

Security Status 5.0
  • CAStabouts Member since

Last 20 Posts

  • Tips for Project Discovery exoplanets? in EVE Communication Center

    Have played with this for a few hours now. Have to say, whether it is the interface, the granularity of the data or whatever - seems like bullshit to me.

    Expecting the human eye to infer patterns in what is essentially random static. "This random cluster is a transit, even though it had no features in common with the other random clusters that are allegedly the same object's transits"

    Yeah, right.

  • 4 years. Still a nwebie. in EVE Communication Center

    What can I offer to newer players?

    This game is incredibly complex. Layers on layers. More ways to play it than you would probably imagine.

    What can I say?

    - Nullsec. Not as scary as many might imagine. In fact, safer than highsec most of the time.

    - PvP. It is the only thing I do, really. Anything else I might do is in service of PvP.

    - Fly with other people. Do this. Always. This is what makes the game worthwhile.

    - Citadels and POS towers and capital ships and big fights and small fights and solo fights...just do it. There is no "how to" or magic formula that will work in every circumstance. As the movie title says: "Live. Die. Repeat."

    My "thing" (if there is such a thing) is acting as a fleet commander in small to occasionally larger fights. I like to fight. We "lose" as often as we "win" but that misses the point - we ALWAYS WIN. Why? Because we fly.

    I am not interested in high-sec ganking as that seems too easy. Station trading is too OCD for me. I am not interested in huge fleet fights because I have way too much going on in real life to be playing this game like some kind of second job for some big alliance of space nerds.

    It is ironic that the longer I play this game, the less useful advice I have to give. You just have to do it. Dive in, try, fail, learn, try again.

    There is still so much I have not really tried. Wormholes. Highsec PvP. Mining.

    Good hunting, fellow Newbies.

  • I got a question for any lives in 0.0 in EVE Communication Center

    Then of course there is NPC null - all the risks of nullsec with nothing close to the benefits of sovereign null What?

    May I suggest the following:

    Based on what you want to do (Shoot rats? Mine?) take a look around NPC nullsec for systems that might support said activity. There are a few systems out there with ice belts, etc. The trouble is you will likely find somebody else is already living there and they may or may not be friendly.

    The point is try it first. Get used to the differences. Learn the habits you will need for survival - remember you are always a target, always being hunted.

    Another option would of course to go spend some time in Providence. The coalition who own most of it operate an NRDS policy (Not Red Don't Shoot) so they don't shoot neutrals on sight. While this does not make it "safe" it does reduce the risk a bit and make it easier to get to know the area, try things out, etc.

  • Explain some of these gifts in EVE Communication Center

    So far, the only gifts I see upon opening the boxes were some clothing items, a couple random bits of tat, two "rejected SRP requests" and a cerebral accelerator.

  • Best and Worst thing about EvE.. in EVE Communication Center

    2Sonas1Cup wrote:
    Solution to time dilation is instances and proxied servers.
    Too much for CCP I guess. Something that blizzard has been doing for a decade now.


    Yes, yes, the old "change the game to something totally different" BS.

  • Greatest Commodity "Time" in EVE Communication Center

    Belteshazzar Santiagos wrote:
    Trying to figure out how much time must I spend daily or weekly on EVE to be useful and effective not only for myself but also for my Alliance/Corp.

    How much time do you spend in EVE daily, weekly or monthly and what do you believe is an adequate amount of time needed to become proficient fairly quick?


    Totally subjective.

    What do you *do* that is of value?

    Build stuff? Mine stuff? Shoot stuff?


    I know some people who are "Playing" 23/7 - because they have manufacturing and research jobs running, contracts on the market, etc. But they only log in for a few minutes or hours, and not every day.

  • Eve Wedding in EVE Communication Center

    Congratulations....and enjoy wrecking the hell out of that cake Pirate

  • To Infinity and Beyond!! in EVE Communication Center

    Signal Cartel are the only ones I see out and about much, they have a good reputation as far as I know.

    Welcome!

  • Astrahus help in EVE Communication Center

    Deck Cadelanne wrote:
    Cernnunos Gunn wrote:
    I have tried for days now to set the Astrahus up to allow public docking, rent office space, reprocess minerals etc. I have a public profile, and have set it up to allow public to use, however no one can dock and use it. It does not even show in the structure browser under "public". I have sent tickets and no one has responded. Can some one walk me through this to allow it? I tried all the things found on Google - nothing has worked.

    Thanks

    Cern


    In structure browser, on My Structures tab, there should be a Structure Profile. Select that and then in the right hand pane, select the Profile Settings tab. The select Docking.

    You need to create an Access list here for docking rights.

    On Docking Access, click the cross > manage access lists, this brings up the access lists window.

    Bottom left, click the cross for New Access List

    Name it Test or whatever

    Now look at the bottom right of the frame, there is a globe. Click that and it adds Public to the access list.

    Close the access list window, you are back in the structure browser.

    You should now be able to add the new access list to Docking Access.

    Hope this makes sense, I walked through it myself while typing this.










    P.S. - once that "public" access list is created, you should be able to add it to the Corporation Offices tab, etc. to control access to other features/functions.

  • Astrahus help in EVE Communication Center

    Cernnunos Gunn wrote:
    I have tried for days now to set the Astrahus up to allow public docking, rent office space, reprocess minerals etc. I have a public profile, and have set it up to allow public to use, however no one can dock and use it. It does not even show in the structure browser under "public". I have sent tickets and no one has responded. Can some one walk me through this to allow it? I tried all the things found on Google - nothing has worked.

    Thanks

    Cern


    In structure browser, on My Structures tab, there should be a Structure Profile. Select that and then in the right hand pane, select the Profile Settings tab. The select Docking.

    You need to create an Access list here for docking rights.

    On Docking Access, click the cross > manage access lists, this brings up the access lists window.

    Bottom left, click the cross for New Access List

    Name it Test or whatever

    Now look at the bottom right of the frame, there is a globe. Click that and it adds Public to the access list.

    Close the access list window, you are back in the structure browser.

    You should now be able to add the new access list to Docking Access.

    Hope this makes sense, I walked through it myself while typing this.








  • Astrahus Timer in EVE Communication Center

    in2 wrote:
    Is there a way to reset/change the timers on Citadels? Or is it a done deal after the first time?



    From neocom menu, click business > structure browser. On My Structures tab, you should see the citadel. Right click the structure and select "Modify Vulnerability Schedule"

  • still havent reinstalled in EVE Communication Center

    Bivk Dvtt wrote:

    CCP could introduce arenas, in which fights would actually be meaningful and balanced, and there are very good financial reasons why they won't do it.


    "Dear CCP, please make this a different game."

    Fail.

  • Fuck this game in EVE Communication Center

    Vega Vesta wrote:
    Absolute garbage


    You will get zero sympathy with an empty ragepost like this.

  • F2P Restrictions are too great in EVE Communication Center

    Geronimo McVain wrote:
    Zeewolf 46137 wrote:
    Far too much hand-holding of noobs these days. The sooner they learn that EVE isn't their friend and that they can't trust anyone, the better it will be for them.

    You mean the people that doesn't quit after getting killed by people with 100 times their SP and in a Ship thats poket money for them and still 100x the whole money the noob owns. Shooting noobs is like killing astroids at least be so decent to replace their loss. Nobody likes to get shot down but being back to flying your rookie ship and loosing all your imps may be a little bit harsh on people that are just learning the game.


    Then you just learned a cardinal rule of EVE:

    Never fly anything you can't afford to lose.

  • F2P Restrictions are too great in EVE Communication Center

    Bivk Dvtt wrote:

    The prehistoric and extremely static gameplay allows for alts multiplying gamer efficiency -as opposed to more twitch-based games where you can only twitch so much on different instances of the game-.
    Really makes you think.


    Indeed. It is not a twitch based game. It rewards teamwork and group efforts. That's amazing, isn't it?

    I would point out to you that actual player skills (as in knowing how things work and how to do stuff) is far more important than having the shiniest toys in EVE.

    Access to the highest end content (the biggest ships, the toughest sites/missions) does indeed require either a) multiple characters or b) teamwork. I'd point out that teamwork is what makes this game so special.

    You want to solo pwn noobs in a fast twitch game? You are in the wrong game. Period.

  • F2P Restrictions are too great in EVE Communication Center

    Cutter Isaacson wrote:

    It is exactly that. This conversation has rolled around more times than I've had hot dinners. It's been analysed, torn apart, refuted, rejected, and rightfully ignored for years now.


    I suspect we'll be seeing another tidal wave of appeals for P2W in the forums and on Reddit now, as that's what the short attention span WOT crowd want.

    The thing is that crowd will never actually get into Eve - the game it too complex, it is too indirect and requires too much longer term thinking and commitment. So I profoundly hope these appeals are roundly rejected by CCP, that the players who will never "get" Eve are allowed to figure that out for themselves and the whole alphas thing does what it appears to be designed to do - make the process of "recruiting" long term players to the game a bit easier.

  • F2P Restrictions are too great in EVE Communication Center

    Lunavera Poxicon wrote:
    Just throwing out my opinion here.

    I was so excited to hear about clone states and EVE going F2P. I knew there would be some restrictions as most MMOs that were once paid subs going F2P take that route. I missed playing this game and couldn't wait to log in again.

    Right away it was clear the restrictions were heavy. Not being able to use ships I already had as well as equipment or even mining drones. I decided to give it a shot regardless and just play with what was available to see what kind of experience I could still get as an alpha state.

    In my opinion, it is already too limiting after only 15 days of play.

    Subs in gaming are going away. It was a great model 10 years ago, but now that players don't want to sink all of their time into a single game, play multiple genres, game with friends who have migrated to other games, don't have the money or even simply don't see the value in spending $10-15 per month on an item when they have choices that are one time purchases of $30-60.

    Clearly EVE took a step in the right direction. My account is 5 years old and I haven't been playing for several years; now I am. The question is will I be playing in a month or two and my current feeling is no I probably will not be.

    Players will spend money on vanity items. Ship skins. Avatar items. Immediate unlocks. Spell effects or in this case projectile/laser effects. If a player just started and they want a ship bad enough, they will drop the $2.99 you are selling it for rather than saving money up. They will spend the $.99 you are charging to quick train a skill that takes days otherwise. Other successful games offer that without a single limitation to the game and have more than 25,0000 players logged in at any given time.

    The other option is to sell the game in its entirety up front with a trial available. Once it is purchased, no limitation. This model works very well too.

    The current clone state offer is okay, but by no means enough to bring a player like me here for a long period of time. Which, I acknowledge that is just my opinion and only 1 of thousands. Maybe the current model works for EVE and you achieved exactly what you wanted.

    You have a really great game, but the way I see it, for me, I already spent 4-5 months as a subscriber here years ago and eventually it wasn't worth the monthly cost. Putting limitations on the game as heavy as you did ensures players like me won't be here long.

    Enjoying the game regardless, just disappointed in the heavy limitations.


    This reads to me as a straight-up appeal for pay-to-win.

  • Is CVA the only alliance who operate NRDS?? in EVE Communication Center

    FWIW, we fly NPSI - if you are not in fleet, you are a target.

    We don't do "blue" to anyone.

    I suppose you could call it a more extreme version of the much more common NBSI ethic?

    I did spend time in Providence, in a minor Provibloc alliance, when I first started in Eve. Just enough to recognize and appreciate how much work went into maintaining those KOS lists and all the intel channels etc. NBSI or NPSI are *so* much easier.

  • Most fun/profitable career path. in EVE Communication Center

    1. Ignore most advice given in this section of the forums. Instead, ask questions like yours in NCQ&A

    2. Fun is entirely subjective and is entirely up to you, so try lots of stuff until you land on something you like doing

    3. As far as earning ISK to PLEX - don't turn this game into a job if you can help it. A subscription isn't that expensive...

  • Is there a ship that can do l4 easily and dont cost 1bil+ in EVE Communication Center

    Vexor Navy Issue, afterburner, heavy drones and armor reppers seem to be a thing out in my neighbourhood.

    Personally I like a sentry fit Dominix rigged for max DPS with MJD - range is my tank. I am also lazy, so there is that to consider.

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