EVE Forums

 
Capture Portrait
  • Date of Birth: 2013-02-12 15:59
  • First Forum Visit: 2013-06-30 14:16
  • Number of Posts: 903
  • Bounty: 0 ISK
  • Likes Received: 0

Delt0r Garsk

Security Status 0.9
  • Shits N Giggles Member since
  • Spectre Fleet Alliance Member since

Last 20 Posts

  • EXEFILE Login To Be Discontinued On September 20th in EVE Information Center

    The new launcher works fine on linux. In fact it works better than .exe. Keeping many ways to launch the game is *harder* on the devs not easier.

  • Dev Blog: Introducing Clone States & the Future of Access to EVE in EVE Information Center

    I quite like the idea. People don't really expect to put out money for MMOs before they try them properly these days. This allows people to give it a good crack and at the same time is restrictive enough to make them a bit meh, for more advance play. The restrictions are clearly around keeping the utility for alpha clones strictly down to don't interfere too much with the core. On top of that i like the racial restriction but can go as far as cruisers.

    As for t2, are we still beating the dead horse of "but you can't play eve without a trillion SP" Really. In FW lots of people use t1. I use t1 for plenty of things. Just because everyone is obsessed with the most expensive "best" ship. That is just not how eve has *ever* worked. It is not a level based MMO (as in the only thing that matters is player level). One of the reasons i really like it. T1 can and is very useful. It is also bloody cheap and can't be beat for dollar to dollar. Have no problems with the t1 restriction.

    I have to say thou i think minmitar core skills should permit both shield and amour tanks. We who love to fly the rust do indeed use both tanks about equally.

    Trial accounts are already used for many of the things people here complain about and yes eve is dying and has been just around to corner from the day it was released. It is an old meme, it was stupid back then and is stupid now.

    I think some people really should at least read the dev blog. It is clear that alpha clones will have logon restrictions etc. But the levels of these restrictions are still being decided.

  • Dev blog: Command Bursts and the New World of Fleet Boosting in EVE Information Center

    DeODokktor wrote:
    So your going to need to target every ship in your fleet, and "shoot" each one of them with one of these boost.


    You may want to try reading the dev blog first....

  • Dev blog: Command Bursts and the New World of Fleet Boosting in EVE Information Center

    Drago Misharie wrote:

    One Stealth Bomber can take out a fleet of macks or retrievers easily with a single bomb. Just aim for to boosting ship with all the sweet targets clustered around it.

    Only if you fit for nothing but yield. IIRC our macks had much more than 10k EHP. Not to mention that in hostile space they kind of are not the most optimal ship. There is a mining ship that can take real beatings. But again, you expect all the cakes all at once, max yields, max tanks, max everything, 100% safe. While everyone else has to compromise fits.

  • Dev blog: Command Bursts and the New World of Fleet Boosting in EVE Information Center

    Zeera Tomb-Raider wrote:

    The problem is the price on mining ships/orca roq,compared to the cost for gankers to take them down.and the actual time you have to mine to replace them if lost,this is somthing most gankers dont seem to grasp.

    Well we mined, and even in the wormhole. But the problem there is too much supply makes ore very cheap. So per hour its not great income. Making mining easier or less risky will simply reduce the price via increased supply of ore and your not improving your lot.

    mining per hour is crap because there are soo many risk adverse afk miners selling so much ore (and a thing that goes ping with an extra in local so you can mash the dock button is still afk.)

  • Wormhole Town Hall Aug 13th 19:00 in EVE Gameplay Center

    Michael1995 wrote:


    You can put as many corps as you want into C5/C6 space but it won't make a lick of difference if they aren't PvP based and don't have the right mindset. I think if CCP actually wants to help with the ~content issues~ in C5/C6 space they need to roll back some if not all of the null connection nerfs, and have another look at capital escalations, AT LEAST.

    Also wtb dual statics for C5 space)

    Don't generally dissagree. But the smaller corp just doesn't have a place in the larger wormholes, you simply lose too much each eviction and every time your dropped your hopelessly out gunned and out numbered. And you just can't have lots of larger corps since there just isn't that many people. So c5 esp are pretty empty. Nice to know if i ever want to go back however.

    I was leaving WH space for a while anyway due to RL and time commitment issues. Another 2 weeks and I probably would have got the caps out. Mind you if you turned up about 2 or 3 weeks earlyer you would have found the pos unfuelled .. Shocked it was unfueled for like 4 days.

    But i sure as hell would have left (c5/6) anyway after an eviction. Just not worth the risk or ISK for us smaller groups. And there is no risk for your larger groups to evict us. You can roll in more caps than i can get pilots online at any one time. They weren't fun fights. We had plenty of fun fights. But not against you guys. They were pure ganks. Fun for you, not for us.

    Also down to my last 12B .. i is so poor now :(

  • Dev blog: Command Bursts and the New World of Fleet Boosting in EVE Information Center

    Drago Misharie wrote:
    Delt0r Garsk wrote:
    Drago Misharie wrote:

    Can't wait for the complaints about all the buffs this brings to cloaky campers.

    How does this affect cloaky campers (btw i am one from time to time. Only way to bait a fight in null instadock anyone in local space).

    You can't even run links now cloaked. You won't be able to activate the mods cloaked. So i don't really see what your saying.

    Mining ships purposefully don't cluster to prevent bombing runs but with this change, they will have to. Most cloaky campers are in stealth bombers.

    A single stealth bomber can't do much (10k in one bomb if your sig is bigger than 300m). If there are 20 extra in local i am pretty sure your going to be long gone. With the exception of blops. but then you guys dock up if there is *anyone else* in local. So not really buying it.

    And there is a difference between clustering and all being warping distance away from each other.

    Bear in mind that we have all said that 15km is too small. But over 100km is a bit over the top outside caps as well.

  • Dev blog: Command Bursts and the New World of Fleet Boosting in EVE Information Center

    Lord Mudeki wrote:

    I don't afk mine never have I used 6 accounts to mine with but with these changes I'm letting 3 unsub as I wont be mining anymore not putting a rorq in a belt

    but that is the problem that most want fixed. This 100% safe rorq thing that you think you should have. It was never meant to be that way and CCP have been saying for years that this is *going* to change. And *lots* of people have been howling for this change for years. Calling off grid boosting cancer etc....

    The mistake made was letting you have a 100% safe rorq in the first place so that you have unrealistic expectations.

  • Dev blog: Command Bursts and the New World of Fleet Boosting in EVE Information Center

    Drago Misharie wrote:

    Can't wait for the complaints about all the buffs this brings to cloaky campers.

    How does this affect cloaky campers (btw i am one from time to time. Only way to bait a fight in null instadock anyone in local space).

    You can't even run links now cloaked. You won't be able to activate the mods cloaked. So i don't really see what your saying.

  • Dev blog: Command Bursts and the New World of Fleet Boosting in EVE Information Center

    Tess Storm wrote:

    Why not make the game fun again, stop making everything difficult.

    Wait you said fun again... as in afk mining? Fun really, is that what kids are calling it these days.

  • Dev blog: Command Bursts and the New World of Fleet Boosting in EVE Information Center

    Drago Misharie wrote:

    If so, isn't this going to make it even harder to avoid people from being able to warp right in on your booster?

    That is kinda of the point. To make boosting harder and more risky.

    As for size of belts and everything. Travel in a group perhaps. You know kinda of like a fleet of mining ships with support ships, even some anti gank support, stripping all ore from one end to the other, in that order. Rather than say having one ship 150km "over there". In actual fleets we call that "Dafuq dat guy doin'?".

  • Dev blog: Command Bursts and the New World of Fleet Boosting in EVE Information Center

    Kenneth Fritz wrote:

    Mining is a "special snowflake" because without it you wouldn't have well, anything. Everything you use to do whatever it is you do starts with some poor a$$ in a belt or anom mining the ore that is used to make it.

    You know we mined almost everything we needed to make a lot of stuff. We don't in fact have a roq just for the clone bay ya know.

    So if you mine a little slower, there will be plenty of others around to take up the slack. Don't worry about. And if you leave well again plenty of us around to mine what we need.

  • Wormhole Town Hall Aug 13th 19:00 in EVE Gameplay Center

    Michael1995 wrote:

    Said stuff

    You point out that about a dozen corps where or have not moved. Are you suggesting that all it takes for C6 and c5 space to be "full of content" you only need a dozen or so corps?

  • Dev blog: Command Bursts and the New World of Fleet Boosting in EVE Information Center

    Skyler Hawk wrote:
    These are certainly big changes, but on the whole I think they could be positive for the game. One question that immediately jumps out - the devblog mentions that there will be "balance tweaks being to combat-focused boosting ships alongside the new system." Does this mean that the T3 warfare processor subsystems will be reworked so they're not hot garbage? With resist bonuses, they could be quite attractive.

    t3 links are not garbage. In terms of fairly slippery and hard to probe down + pretty good bonus made them the most common choice for roams. You can move them around a lot easier than a command ship.

    One thing about this change is that is adds some more utility to battlecrusiers. I can quite a few of em having a link in the high now.

  • Dev blog: Command Bursts and the New World of Fleet Boosting in EVE Information Center

    Drazz Caylen wrote:

    Delt0r Garsk wrote:
    This happens EVERY single time a change is made. Guess what. Your not getting em back.
    Not sure if you are old enough to remember learning skills, but we did get a complete refund when that system was overhauled. So much for not getting anything back. On top of that, I'm fairly positive this was not the only occasion when we received SP back. Sure, these skills were removed instead of just changed, but we're talking about reduced requirements here which definitely puts a hole in those skills which needs to be addressed.

    Yes my first account was that old. But i didn't stay long.

    There is a clear difference between a skill that is *removed* from the game. While CCP has "shifted" skills before. If they still do something useful they have not refunded skills. Cap pilots with JF being perhaps the most obvious example (cry me a river, it takes 6-10 hours to move across new eden now). Removing skill requirements to fit Rigs being a more subtle one, but then if people don't understand that reducing some of those drawbacks are totally worth the train time..Meh.

  • Dev blog: Command Bursts and the New World of Fleet Boosting in EVE Information Center

    Girdinus wrote:

    Some newbies unwilling to commit to such investment whines and CCP nerfs fleet boosting?

    What are you talking about? A quick google shows that there are articles about this further back than 2012. Off grid boosts are not something newbies complain about. In fact they don't cus they don't really know or care about them.

    they only group *not* complaining was miners because they are busy boosting from a in forcefield Roq.. Yea a bunch of afkers didn't complain about a OP afk mechanic. I am shocked i tell you, shocked.

  • Dev blog: Command Bursts and the New World of Fleet Boosting in EVE Information Center

    Cerulean Ice wrote:


    I'd agree with that first part for everything except mining boosts.


    Why is mining such a special snowflake?

    Ratting doesn't hurt anyone either. Buffing your tank doesn't hurt anyone either. Indirectly it may. Just as mining faster than someone without links also indirectly deprives them of ore they cannot mine.

    You want boosts. Then risk the booster. Or go without. And no your not joining anything real when you fleet with anonymously advertised high sec fleet and go afk all day. Hell your not anything afk all day. And this is the expectation i get from the miners. That you should be afk all day.

    Also another point on duration. If your permanently cycling your booster/link whatever then is not the effects, effectively permanent.

  • Dev blog: Command Bursts and the New World of Fleet Boosting in EVE Information Center

    Janet McJewstein wrote:

    How many people will unsub their booster accounts?


    I have an account just to run boosts. Once this new patch hits, I'm pulling the SP from that toon and closing the account. How many other people are in the same boat?

    I'm going to resub mine. really.

  • Dev blog: Command Bursts and the New World of Fleet Boosting in EVE Information Center

    Kenneth Fritz wrote:


    Refund because there are people who trained them specifically for the passive boosts with no intention of ever using a command boat. These skills now serve absoultely (atomic motion stopped) zero purpose. And skill extractors being available is a poor excuse since they cost on low average of 250M isk a piece in game or actual money. Additionally, you don't get a one for one return on those extracted skill points. This is why refunding those skill points, if only the point for the warfare skills, would be a good move.

    This happens EVERY single time a change is made. Guess what. Your not getting em back. Cap pilots didn't get there cheese back and neither will you.

  • Dev blog: Command Bursts and the New World of Fleet Boosting in EVE Information Center

    FT Diomedes wrote:
    Delt0r Garsk wrote:


    And command ships losing a default burst/command mod is not so cool. 3 is better.



    Given that they combined two of the shield and armor links into one module, for the most part you are on an equal footing now. You really only need to make a tough choice if you are boosting skirmish links under the new system.

    We really like to run two shied links (resits and cycle times/rep)+ the range link for scrams etc.

    And just to all those ppl saying "just put links on grid" You do know that grids are now thousands of kms in size. This would amount to changing NOTHING.

    Really where were all these people (the links are fine the way they are) when this was/has been hashed out and discussed for years?

    And why is mining such a special snowflake?

Forum Signature

AKA the scientist.

Death and Glory!

Well fun is also good.