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  • Date of Birth: 2011-11-12 23:01
  • First Forum Visit: 2012-02-16 01:08
  • Number of Posts: 1,842
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Dersen Lowery

Security Status 1.2
  • The Scope Member since

Last 20 Posts

  • exefile.exe Abnormal Program Termination using WINE option in EVE Technology and Research Center

    First: for the most part, my reaction to the new WINE option is, "so this is how the other half lives!" Bravo to everyone who worked on it.

    However: I don't have reproducible steps for this yet, but I'm posting this to see if anyone else has run into it: fairly reliably, after changing graphical options in the ESC menu (anti-aliasing works! whee!) the client will crash during or after the next session change with a lIttle dialog box that says "Abnormal Program Termination," identifying "exefile.exe" as the culprit.

    I'm going to keep working to see if I can reduce it to a set of reliable steps to provoke a crash. In the meantime, is anyone else experiencing this?

    WINE version is set to "latest," dev build option is off, and WINE was downloaded about an hour ago, so I assume it's reasonably up to date.

    iMac 27" mid-2012
    OS X 10.11.3, all patches applied
    2.9GHz Intel Core i5
    24GB RAM
    NVIDIA GeForce GTX 660M 512MB

  • "Load Station Environment" option removed? in EVE Technology and Research Center

    CCP Darwin wrote:
    Quote:
    (ps: this is with the Mac client, which has simultaneously become much better and much worse.)

    Are you referring to the new WINE option? If it's much worse in a way you can describe, please file bug reports about any issues you encounter!


    So I went and selected the WINE option. There's a crashing issue, which I'm trying to get reproducible data about, but mostly: wow.

    Objection withdrawn.

  • "Load Station Environment" option removed? in EVE Technology and Research Center

    CCP Darwin wrote:
    Dersen Lowery wrote:
    However: in my particular case, I'm using that feature because some of my characters are preset to load into CQ, and CQ currently has about a 75% chance of hard-freezing the EVE client. I can't change the view to hangar until it (finally) loads, and it often hard freezes before loading, so as a workaround I've disabled the station environment.

    I'll check with one of our QA analysts. We may be able to publish a procedure that will allow you to change that setting without launching the game.


    Blessings upon you and your house.

    CCP Darwin wrote:
    Quote:
    (ps: this is with the Mac client, which has simultaneously become much better and much worse.)

    Are you referring to the new WINE option? If it's much worse in a way you can describe, please file bug reports about any issues you encounter!


    I'll follow up when I get home this evening (USTZ).

  • "Load Station Environment" option removed? in EVE Technology and Research Center

    CCP Darwin wrote:
    Please understand that we realize the value that a feature like this can have for someone who's running Eve for some reason on a really slow machine that needs it. If you are, it probably seems annoying and arbitrary that we'd take it out.


    As a developer myself, I completely understand this.

    However: in my particular case, I'm using that feature because some of my characters are preset to load into CQ, and CQ currently has about a 75% chance of hard-freezing the EVE client. I can't change the view to hangar until it (finally) loads, and it often hard freezes before loading, so as a workaround I've disabled the station environment.

    If you take that option away, I'm going to be effectively locked out of several characters.

    (ps: this is with the Mac client, which has simultaneously become much better and much worse.)

  • Mac version unplayable - crashes in EVE Technology and Research Center

    Well, disabling anti-aliasing may have improved my stability, but it's still unpardonably crash-y. There's nothing quite like finding that out when you're ten jumps deep in low sec.

    Furthermore, if I launch a second client--say, a scout, because I'm 10 jumps deep in lowsec--then one or the other client freezes at the next session change taken by either client. This obviously makes the scout useless. (There's a two second delay for multi-launch, but this happens even when I launch a client an hour after the first one.)

    The game is absolutely gorgeous, and single-client performance is smooth until it crashes, but right now, when I need to get out of lowsec and move to null, it's unplayable. This is the first time the game has ever been unplayable for me. I've sent a report every time the exception dialog has come up, but sometimes the freeze is for long enough in dangerous enough space that I can't afford to wait for it.

    I suppose I should start looking at the options involving the Windows client.

    Is there anything else I can do? I haven't figured out how to send a bug report from a frozen client. I have logging turned on in the Launcher.

    27" iMac Late 2012 running OS X 10.11.2 , all patches applied.
    2.9GHz i5
    24GB DDR3
    NVIDIA GeForce GTX 660M

  • Decline in numbers... starting to turn into RAPID!!! in EVE Communication Center

    Lucas Kell wrote:
    Honestly, I think we're in a "shift to maintenance only" phase.


    You don't risk overhauling the core engine and reskinning all the old assets when you're moving to maintenance phase. What we're seeing is a necessary, but painful, period of investment in EVE.

    For contrast, look at World of Warcraft: despite the fact that they've introduced flying, they aren't updating the engine underneath so that mobs can react to flying players (except for the newly introduced ones) and they aren't updating old assets like the whatsit elfy city--Silverymoon?--despite the fact that it looks absolutely terrible from above because of shortcuts they had to take a decade ago.

    That is what maintenance mode looks like.

    As for Valkyrie, all you have to do is remember the wisdom against keeping all your eggs in one basket. CCP has gotten away with being a one-hit wonder for a very long time, but especially now that EVE is under construction they need to diversify. And they want a firm and early stake in the new shiny, which is VR.

  • Mac version unplayable - crashes in EVE Technology and Research Center

    I got a vast improvement in stability by turning off anti-aliasing. Space works well. I haven't tried CQ without anti-aliasing yet, because it crashed so hard with AA on that I'm avoiding it.

  • EVE player slain in San Bernardino shooting; gofundme for his family in EVE Communication Center

    o7

  • What is EVE to you and is it your primary game? in EVE Communication Center

    I knew I was hooked when I started playing the game in my head. The only other game that's really gotten in to me that way is Minecraft. But Minecraft is largely about what sorts of crazy things I can do by myself, and EVE is largely about how to navigate a dangerous and unknown, but beautiful and profound, landscape with some friends.

    I've tried a lot of other MMOs by now. I try them just to see what's up. Not a single one of them has stuck. The only things left in the queue are The Secret World and a revisit to WildStar, and the latter only because I read a blog post on how to shut off the infernal UI and just get around with the minimap, and how that gives you enough information to immerse yourself in the strikingly beautiful game world. As for the rest of it: meh.

    Even when I'm not playing EVE, I'm playing EVE. That's amazing to me.

  • [Vanguard] 350k added skillpoints for new characters! in EVE Technology and Research Center

    Chainsaw Plankton wrote:
    Omnathious Deninard wrote:

    I agree with this, much better than unallocated SP.

    not at all. having mining level 1 is bad enough Oops


    So train it to V already. P

    The problem with the career packages, as much as I like the idea, is that they don't substitute for this change, they merely enhance it. The great thing about this change is that you can log in to EVE for the first time with no clear idea what you want to do and try just about everything immediately. You can even fit all of the slots on your frigate!

    It's a huge leap from "you can do this pretty badly tomorrow" to "you can do this badly right now and see if you like it."

    I could see skill packages being unlocked at the end of the relevant career tutorials, in a way that didn't require the newbie to pick one right then. That would be nice. It would hard to get right given that it would essentially penalize any new player who was with it enough to have started training their way into a career already.

  • Decline in numbers... starting to turn into RAPID!!! in EVE Communication Center

    Lucas Kell wrote:
    Dersen Lowery wrote:
    We're right in the middle of the historical low point in PCU, which is not summer, but fall (and a bit of late summer).

    Given the timing of the drop in high sec activity, I still think it's possible, even likely, that the combination of increased PVE rewards in null sec and the sudden relevance of ADMs in assuring system security combined to retire a great many high sec PVE alts of null sec players, who are now bearing it up in null sec For The Alliance!
    Sorry, but no other season has had this kind of drop. PCU is down to the lowest it's been since what, 2007/2008?

    I doubt that we are eagerly awaiting the upsurge in null PvE players to save the day to be quite honest. The game is just becoming a bit stagnant and dull, and people are losing interest.


    You're reading me wrong. I'm not saying that the current season explains the PCU decline. I'm saying that this is the season when the PCU is always lowest, historically, relative to the annual average. Nobody expects it to magically return to 45k by Christmas.

    Anyone who is expecting an upsurge to come based on my hypothesis should bone up on reading comprehension: the upsurge would have been coincident with the decline in high sec activity, which already happened long since.

    Sov will be fun when the players allow it to be, and not one instant sooner.

  • Space fish in EVE Technology and Research Center

    Came expecting a thread about the Navitas, left disappointed.

  • Decline in numbers... starting to turn into RAPID!!! in EVE Communication Center

    Lucas Kell wrote:
    Yeah I think it was more of a reactive "whoa! PCU dropping like mad!" thing just badly thought out. I'd be very very surprised though if the PCU had a strong increase after the summer (which is pretty much over). It still showing signs of dipping and has dropped far more than other summers.


    We're right in the middle of the historical low point in PCU, which is not summer, but fall (and a bit of late summer).

    Given the timing of the drop in high sec activity, I still think it's possible, even likely, that the combination of increased PVE rewards in null sec and the sudden relevance of ADMs in assuring system security combined to retire a great many high sec PVE alts of null sec players, who are now bearing it up in null sec For The Alliance!

  • Vanguard Skill Point Changes in EVE Communication Center

    Salvos Rhoska wrote:
    Tippia wrote:
    Salvos Rhoska wrote:
    350k SP to everyone, hurts no one.
    Arbitrary handouts for no reason hurts everyone with the precedent it sets.

    Precedent:
    The existing precedent is already being broken in Vanguard. The one which governed all generated accounts uptil now.
    The breach of the existing precedent is harmonized by applying the same boost equally throughout the entirety of the character base. The precedent of a common SP status quo remains intact, and the only remaining breached precedent is that of adding SP to the pool in the first place (as mitigated by the above, since everyone would get it).


    If we're going to be fair, we should be entirely fair. Didn't new accounts used to start with nearly 1 million skill points before that was nerfed down hard? So it would only be fair to deduct that number of skill points from everyone else. Otherwise, you're just punishing all the newbies who started with 5,000 SP, or whatever it was that I started with.

    Fair's fair. Right?

  • some of my ships losing parts in space :) in EVE Technology and Research Center

    I'm seeing this with a Skiff on my iMac 27". Latest release OS, all patches applied.

  • Two Step: killing the gravy train... in EVE Gameplay Center

    Daniela Doran wrote:
    You should've just trained for a a pair of Marauders and do C5s yourself.


    That would have taken about... two months, plus two PLEXs to dual train my scanning alt who is nowhere near flying a marauder, or for that matter anything bigger than a Proteus.

    Dersen has all BS at 4, so he'd only have been idling for 1 month. P

    EDIT: Besides, I don't do the lone wolf thing well. I like flying with small groups of people.

  • [Vanguard] 350k added skillpoints for new characters! in EVE Technology and Research Center

    I'm going to go out on a limb and guess, from some comments that CCP Rise made last(?) summer, that CCP wants to avoid touching the existing career agents as much as possible, because it's all archaic hand-built special-snowflake code that's a huge pain to update.

    Reaver Glitterstim wrote:
    I agree with some of the others here and I think it would be better to, instead of handing the skill points out, give them as reward for completing parts of the tutorial--and not as free SP to allocate but simply bumping up skills that aren't already at that level yet.


    There are skills that require other skills, too. I was rudely reminded of this when I started an alt, got Drones, trained it to 1 so I could use the 1 drone her current ship supported, found out I needed Light Drone Operation, got that, and then found out that it required Drones III.

    It's a small delay, a matter of hours, but in a way that just makes it more infuriating. It's why I'm glad they're including higher-tier skills like Salvaging and Thermodynamics.

  • Two Step: killing the gravy train... in EVE Gameplay Center

    Kynric wrote:
    My unhappiness wirh the sleeper farming meta is that it is often destructive in terms of social interaction within the corp rather than constructive. It leads to cliques and some being included and others not.


    So much this.

    The conversation I had shortly after my old corp tried merging with another alliance in a C5:

    Them: Can you fly a dread?

    Me: In about two months.

    Them: Can you fly a Loki?

    Me: In about two months.

    Them: Well, those are what we require.

    Me: (offers alternate possible T2 webbers)

    Them: No, those will just get blapped.

    Just to be clear, I'm not implying that my alternate suggestions wouldn't have been blapped. I've never run a capital escalation. I don't know. But it was frustrating to basically be told "see you in two months," as far as PVE went. I ended up spending those two months in high sec, playing skill training online, because I moved out of the old hole and for a number of reasons I saw no incentive to move into the new one. Then everything fell apart.

    Now we're all long since gone from the WH, and some of us from the game, but at least I can finally fly a Loki. Roll

    Kynric wrote:
    Perhaps if sites were less predictable and more likely to result in dangerous situations a more team based meta would emerge.


    Or maybe the bads who insist on optimizing everything down to the finest detail would just run to the forums howling that the game wasn't any fun anymore.

  • The PR is getting old in EVE Communication Center

    Captain StringfellowHawk wrote:
    Since we are being Blunt here, I should not have to Sign up for Reddit, join slack or other social media that you guys are more active on Compared to your own Official Forums. It's amazing how much more communicative you are outside of your own forums compared to on here.


    Let's not think about why. Let's just complain. Because that logic can't possibly be why so much CCP feedback flows through just about every other channel before it reaches this one.

    Talk about censorship all you want; the problem is that the official forums are about 5% helpful and 95% toxic.

    Change that, and we won't have to ~demand~ that CCP interact with us. They will.

  • [Vanguard] 350k added skillpoints for new characters! in EVE Technology and Research Center

    +1 to this. This sort of thing is exactly what I was hoping for. New players want to try things and see what they can do. With this, they can do a lot of things immediately--if badly, but that's OK. They can even overheat modules!

    This should make the new player experience in EVE significantly less frustrating.

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