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  • Date of Birth: 2008-02-24 18:27
  • First Forum Visit: 2011-11-20 22:10
  • Number of Posts: 266
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Dirk MacGirk

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  • Sniggerdly Member since
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Last 20 Posts

  • Skill Training Queue Stops For No Reason! in EVE Technology and Research Center

    Dirk MacGirk wrote:
    CCP Goliath wrote:
    Hi all,

    Some info as we have it at the moment. We have identified the issue, and are currently working to automatically restart all queues which have stopped. You do not need to manually restart your queues, nor do you need to file further reports at this time.

    Once the fix is in, tested and applied, we will begin logging out the training time lost to this issue, and while at this time I don't have exact details of how reimbursement will work or on what timeframe it will occur, we will bring that information to you as soon as a plan is in place.

    Thank you for your patience and understanding while we get all of this sorted out.


    There are reports of queues being wiped as well. Might want to mention how that will be dealt with.


    I've passed in on to channels where people claimed this occurred. Hopefully they file a bug report. It was less common than the queue pause, but several people commented about it randomly happening.

  • Skill Training Queue Stops For No Reason! in EVE Technology and Research Center

    CCP Goliath wrote:
    Hi all,

    Some info as we have it at the moment. We have identified the issue, and are currently working to automatically restart all queues which have stopped. You do not need to manually restart your queues, nor do you need to file further reports at this time.

    Once the fix is in, tested and applied, we will begin logging out the training time lost to this issue, and while at this time I don't have exact details of how reimbursement will work or on what timeframe it will occur, we will bring that information to you as soon as a plan is in place.

    Thank you for your patience and understanding while we get all of this sorted out.


    There are reports of queues being wiped as well. Might want to mention how that will be dealt with.

  • Skill Training Queue Stops For No Reason! in EVE Technology and Research Center

    Calgura wrote:
    Logan Jakal wrote:
    Dirk MacGirk wrote:
    Logan Jakal wrote:


    This appears to have began around 20:00, which would seem late to set off a fix. But yeah, they shouldn't be asking for support tickets. This is just fix it and hand out some SP to make players whole


    20:00 Eve Time ?


    Yeah about 20:00 UTC is when it was first noticed. At least that is the estimate based on when word started being passed



    So that gives me about 12 hours of training lost. Sexy AF, thanks CCP.


    Lost? Temporarily perhaps, but CCP have always been good at reimbursing things like this, so grab a chill pill and chillax[/quote]

    The issue here isn't those who were able to restart their queue. I'd bet CCP comes in with 50k unallocated SP to make people whole. The bigger issue is those players who don't know to check and manually restart the queue, or are not able to login (vacation, military deployment, etc.) for whatever reason. Even if CCP can restart queues from their end, some queues were apparently wiped. How they deal with those issues is a much bigger problem.

  • Skill Training Queue Stops For No Reason! in EVE Technology and Research Center

    Logan Jakal wrote:


    This appears to have began around 20:00, which would seem late to set off a fix. But yeah, they shouldn't be asking for support tickets. This is just fix it and hand out some SP to make players whole


    20:00 Eve Time ?[/quote]

    Yeah about 20:00 UTC is when it was first noticed. At least that is the estimate based on when word started being passed

  • Skill Training Queue Stops For No Reason! in EVE Technology and Research Center

    Logan Jakal wrote:
    GM Icipher wrote:
    Knutbypastorn wrote:
    GM Icipher wrote:
    Dear students and masters of the New Eden, we are currently investigating the issue, and we will surely look into SP loss reimbursement as soon as we spot the culprit and get everyone's training back on track. Please accept our sincere apologies and let us know if any other training issues arise, apart from the queue pausing.



    Will reinbursement take MCT into account? I cant even log in for a couple of days and accountS all paused.


    We'll do our best to take all the affected characters into account, but if you are still missing any SP after the initial reimbursement, please update your original reimbursement ticket or submit a new one if you haven't done that yet, and our crew will help you out as soon as possible.


    To be honest, CCP shouldn't even ask people to do a ticket, you should just fix your own **** alone since you did this to stop ghost-training (and don't even dare telling us it's not the case), so you should just deal with this alone and don't bother players to raise a ticket that will take forever to be answered.


    This appears to have began around 20:00, which would seem late to set off a fix. But yeah, they shouldn't be asking for support tickets. This is just fix it and hand out some SP to make players whole

  • Skill Training Queue Stops For No Reason! in EVE Technology and Research Center

    Mileena Starbreeze wrote:
    GM Icipher wrote:
    Good news from the hard-working devs: the issue should be fixed and no accounts should be affected from now on. Please let us know if your training queue is paused on its own after 7:30 a.m. UTC.


    FYI 4AM EST = 9AM UTC.... I have 3 accounts with training still paused. I don't think the fix to restart queues worked for everyone.


    I don't think the "fix" restarted queues. It most likely just resolved the issue of it reoccurring. You'll probably still need to manually restart.

  • Skill Training Queue Stops For No Reason! in EVE Technology and Research Center

    GM Icipher wrote:
    Good news from the hard-working devs: the issue should be fixed and no accounts should be affected from now on. Please let us know if your training queue is paused on its own after 7:30 a.m. UTC.


    Do players still need to restart their own queues manually?

  • [Summer] Pirate Battleship Cost Intervention in EVE Technology and Research Center

    ISD Max Trix wrote:
    JC Mieyli wrote:
    Alekseyev Karrde wrote:
    JC Mieyli wrote:
    increase material cost and lower bpc means less availability for pirate bs
    this means all the industrialists get to build pirate bs early and stockpile
    screws over the young industiralist again

    how about for once instead of increasing cost to benefit veteran industrialist
    try lowering the cost of everything else to help the young industrialist and screw the rich fatcat players
    would be niceto see this happen for a change

    "Instead of rebalancing one part of the game that's out of alignment, please change literally everything else about the EVE economy."

    yup
    is that a problem
    and tbh its not the one part of the game thats out of alignment
    the whole economy is out of alignment because of players taking advantage of mineral cost increases
    and thats what is going to happen here too


    Its called Free Market Economics.


    If you want a free market to operate effectively you need to get better with scarcity, rarity, and depletion. Something far more agile than months/years between rebalancing. Because a free market doesn't take kindly to the sort of resource and money supply we see in this game. Not to mention that production and destruction is entirely out of whack, but that is as much related to the input faucets as anything else.

  • [Summer] Pirate Battleship Cost Intervention in EVE Technology and Research Center

    Rarilmar wrote:
    This should have been done by silently dropping the rates every month for about 3-6 months instead of making this announcement that nuked the market in an hour.


    I hate to say it (I do) but probably afraid of leaks. Damn this real world is making me jaded, but I imagine it's a concern

  • [Summer] Pirate Battleship Cost Intervention in EVE Technology and Research Center

    Lugia3 wrote:
    The problem isn't cost, it's supply... People already fit 2 bill fits + HG Slaves to their Machs. Making it a bill more expensive won't do anything. Nerf the drop rate so if a Mach fleet dies it can't be instantly repurchased.

    Also RIP the Barghest, under the bus it goes.


    agreed that you'll always have some who do. But not anywhere near on the level of the fleets roaming the skies today. It's not about killing the option, just dialing it back

  • [Summer] Pirate Battleship Cost Intervention in EVE Technology and Research Center

    The intersection of mineral oversupply and Pirate Faction battleships provides an excellent opportunity to go directly at bumping the cost based on build. Don't even bother screwing with the drop rates or spawns. All in on mins. Massive quantities of whatever mineral(s) are out of balance in the economy.

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    FT Diomedes wrote:
    Dirk MacGirk wrote:
    I don't think excess ISK dramatically impacts inflation.


    Learn what inflation is, then comment.


    Thanks for your valuable input. Now that your big brain is probably engaged more, show me where the excess ISK that has been around EVE for a generation has driven inflation in anything but something like PLEX? It just hasn't been shown to have the same effect that it does in the real world. But feel free to point it out, because I'd love to be wrong on that and just whine about ISK faucets in the blind too.

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    Thead Enco wrote:
    Dirk MacGirk wrote:
    Shurdo wrote:



    Maybe CCP should apply the same principle to ratting anoms as they are proposing for the mining anoms. That should provide a more balanced playing field.


    We've made that case as well. If you beat the hell out of a pirate faction 24/7, why do they not learn to move or not come back as quickly. Ratting shouldn't be immune to over farming, but we do have to be careful that we don't go too far and chip away at the changes that encouraged higher player density because those did have a purpose within the grand scheme of sov nullsec. I'm not sure that timers are the trick in that case, but I do think CCP hasn't pulled the levers they have on ISK faucets the way they have on resource faucets.


    So it's 2011 again at CCP and they intend to drive more people to buy plex vs. earning in game?


    Maybe we got too used to easy money. Which it always has been and always will be because they want players to have enough to finance their game play. But the earn-in-game versus earn-out-of-game and buy PLEX has been a calculation since GTCs (and later PLEX) were introduced. For the record, I'm not wholeheartedly endorsing a nerf to incomes. I was just answering a question and saying that some of the faucets are dated, need to be reviewed from time to time and there may be ways of doing that other than simply knocking on payouts directly. But in my terrible opinion, resource faucets are much more important in that regard because other than PLEX, I don't think excess ISK dramatically impacts inflation.

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    Erick Asmock wrote:
    Dirk MacGirk wrote:
    The MacGirk-Ayrania Make Depletion Great Again ORE Anomaly Act of YC 119 - Sorry, but we've been calling for this long enough that it deserves a proper name.

    The idea of respawn timers for the anoms is completely sensible and adds a sense of depletion, which is sorely missing from this game in most areas of ISK and resource faucets. Anoms were never designed for a time with mining rorquals in mind and definitely needed to be changed. Not just in terms of material content, but in terms of respawn rates. You clear cut your forest and it takes some time to grow back. So stop whining and be better stewards of the land.

    However, that change was in and of itself sufficient. The addition of a third nerf to excavators is overkill, and makes it harder to determine the outcome from the anomaly change. Why not see where that goes before dumping on excavators and Rorqual once again?


    But scarcity should be a thing realized by all. Not just systems in Null with upgrades.


    Not sure I get your specific reference, but systems without upgrades do have scarcity and depletion. Scarcity in terms of both ore types as well as number of static belts. Depletion in terms of grow/respawn happening twice weekly in null, daily in high, etc. Or did you mean something else?

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    Shurdo wrote:



    Maybe CCP should apply the same principle to ratting anoms as they are proposing for the mining anoms. That should provide a more balanced playing field.


    We've made that case as well. If you beat the hell out of a pirate faction 24/7, why do they not learn to move or not come back as quickly. Ratting shouldn't be immune to over farming, but we do have to be careful that we don't go too far and chip away at the changes that encouraged higher player density because those did have a purpose within the grand scheme of sov nullsec. I'm not sure that timers are the trick in that case, but I do think CCP hasn't pulled the levers they have on ISK faucets the way they have on resource faucets.

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    The MacGirk-Ayrania Make Depletion Great Again ORE Anomaly Act of YC 119 - Sorry, but we've been calling for this long enough that it deserves a proper name.

    The idea of respawn timers for the anoms is completely sensible and adds a sense of depletion, which is sorely missing from this game in most areas of ISK and resource faucets. Anoms were never designed for a time with mining rorquals in mind and definitely needed to be changed. Not just in terms of material content, but in terms of respawn rates. You clear cut your forest and it takes some time to grow back. So stop whining and be better stewards of the land.

    However, that change was in and of itself sufficient. The addition of a third nerf to excavators is overkill, and makes it harder to determine the outcome from the anomaly change. Why not see where that goes before dumping on excavators and Rorqual once again?

  • [March] Rorqual and Mining changes in EVE Technology and Research Center

    Mining yield aside, which will be debatable but since its a nerf, we know the reaction

    But was there no more elegant way of limiting capabilities while in PANIC than requiring asteroid lock? No concerns about when in travel or when a belt is cleared?

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    Rainus Max wrote:
    Can't say I like this change... however some suggestions:

    Give a bonus to the survival time if anchored in your sov - use the ADM system we've got now, say double the length in ADM 6

    Yes that means carebears have better defense, but I dont think its an unreasonable defense.

    I don't like the unachour/scoop/reanchour mechanic to reset the timer - could we perhaps reset the timer via entosis?


    Don't forget, this is an intermediate step until these items become structures. Easy, focused tweaks to existing items. Not a full re-coding that can add a bunch of new features, that would perhaps be possible later. Decay may be one thing, but tying into ADM or entosis is something more suitable for the latter, if we want to see changes anytime soon.

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    Mynxee wrote:
    I love the killmail generation -- not for the reasons others might, but as a way to gain insight into which of my spacekids might be doing things they shouldn't under our Credo. Big smile So...killmails for ALL the things!

    The decay timer is a welcome change just for helping to clear space junk.

    As a side note, it is great to see the positive coordination between CSM and CCP these days.


    Look at Mynxee spying on the spacekids. Bubbles are just big hug blankets

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    cpu939 wrote:
    Myself i would like to see

    T1
    Small - 5 hours
    med - 10 hours
    Large - 15 hours

    T2 50% bonus on there T1 counter part, faction bubbles 100% bonus on there T! counterpart yes large would give over a days worth of time.

    nullified shuttle only


    Not sure about the times. Maybe 12/24/48 to align with their current suggestion of 2 days for T1. But yeah, no reason bubble size shouldn't also be considered for decay along with Tech version