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  • Date of Birth: 2008-02-24 18:27
  • First Forum Visit: 2011-11-20 22:10
  • Number of Posts: 250
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Dirk MacGirk

Security Status 4.9
  • Specter Syndicate Member since

Last 20 Posts

  • [March] Rorqual and Mining changes in EVE Technology and Research Center

    Mining yield aside, which will be debatable but since its a nerf, we know the reaction

    But was there no more elegant way of limiting capabilities while in PANIC than requiring asteroid lock? No concerns about when in travel or when a belt is cleared?

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    Rainus Max wrote:
    Can't say I like this change... however some suggestions:

    Give a bonus to the survival time if anchored in your sov - use the ADM system we've got now, say double the length in ADM 6

    Yes that means carebears have better defense, but I dont think its an unreasonable defense.

    I don't like the unachour/scoop/reanchour mechanic to reset the timer - could we perhaps reset the timer via entosis?


    Don't forget, this is an intermediate step until these items become structures. Easy, focused tweaks to existing items. Not a full re-coding that can add a bunch of new features, that would perhaps be possible later. Decay may be one thing, but tying into ADM or entosis is something more suitable for the latter, if we want to see changes anytime soon.

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    Mynxee wrote:
    I love the killmail generation -- not for the reasons others might, but as a way to gain insight into which of my spacekids might be doing things they shouldn't under our Credo. Big smile So...killmails for ALL the things!

    The decay timer is a welcome change just for helping to clear space junk.

    As a side note, it is great to see the positive coordination between CSM and CCP these days.


    Look at Mynxee spying on the spacekids. Bubbles are just big hug blankets

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    cpu939 wrote:
    Myself i would like to see

    T1
    Small - 5 hours
    med - 10 hours
    Large - 15 hours

    T2 50% bonus on there T1 counter part, faction bubbles 100% bonus on there T! counterpart yes large would give over a days worth of time.

    nullified shuttle only


    Not sure about the times. Maybe 12/24/48 to align with their current suggestion of 2 days for T1. But yeah, no reason bubble size shouldn't also be considered for decay along with Tech version

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    Olmeca Gold wrote:
    Grath Telkin wrote:
    Now lets remove nullification from anything but an interceptor.


    Oh the amount of playstyles you have to be ignorant of to even suggest this makes me lol

    PS: Lots of us dont care about how frustrating nullified combat ships might have been for nullblob people. Two things this game definitely absolutely needs to keep having are nullified covert cyno ships and nullified probers.


    Yeah Grath. Ya damn ignant

    PS - remove it from ceptors too

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    Reasonable changes as an intermediary step towards a structure solution. Only thought is that unanchoring delay should be reduced to half or 1/3. Anchoring is fine: drop, anchor, move off. But this now becomes part of ongoing maintenance and unanchoring requires waiting around and then re-anchoring. Not sure it needs to take that much time. Then again, maybe bubbles are just considered disposable items these days.

  • [ASCENSION] Jump Range Changes in EVE Technology and Research Center

    Range still seems a tad short at 7/6, but beggars can't be choosers, I guess. But...

    Please simplify jump fatigue.

    1. 5 minute jump drive cool down after a single jump generates 30 minutes of max fatigue.

    2. Any jump with any fatigue then results in in a 10-minute cool down and resets the 30 minute fatigue (multi-jump penalty) clock.


    Not to reopen the Phoebe debate, but the objective is to limit rapid force projection across vast ranges. The range limits and fixed cool downs of 5-10 minutes will achieve that goal without the unnecessary variations of the current fatigue system. If 5/10 minute cool downs are too little, then tweak them to fit. But there is just no need for what we have now in terms of fatigue.

  • Dev Blog: Introducing Clone States & the Future of Access to EVE in EVE Information Center

    Will these new Alpha accounts have the ability vote in CSM elections?

    Not to mention, can they run?

  • Dev Blog: Exploring The Character Bazaar & Skill Trading in EVE Information Center

    Titus Cole Dooley wrote:
    Wendrika Hydreiga wrote:
    Titus Cole Dooley wrote:
    If this makes it to TQ im done. My time in EVE will have been wasted.


    What about the cool things you saw? The people you met? The friends you made? The things you experienced? The wanderlust of exploring space!

    I know people jokingly call this game Skill Queues Online, but that's ridiculous! Now that the end of the skill queue tirany is at an end, we can't just throw our arms and quit!

    My EVE friends and I will all go play Farm Sim 2015 if this makes it to TQ.

    I will not support CCP in this "new player experience" trash that is making the game too easy. At this rate new players will start out with 40 mil SP and 10 bil isk. CCP is forgetting what got them here. Some people like hard games, it sets us apart from other gamers.


    Yeah, some people like hard games and let's not make this game too easy. Otherwise we'll go play Farming Sim 2015 and then 2016. We're hardcore bro. We don't use autopilot for our tractors. Nor do we allow ourselves to suckle from the teet of Silage, which we know is just too OP for making dolla dolla in Farming Sim.

    Yeah, I dig on Farming Sim too. You ever look for neutrals when you go into another field? Or wish asteroid belts needed to be cultivated like a corn field? I don't like how it assumes my character just knows how to pilot the biggest tractors and combines in the game just because I can afford to buy them. Farming sim should force me to train something. But yeah.

  • Dev Blog: Exploring The Character Bazaar & Skill Trading in EVE Information Center

    J0rj Lmoz wrote:
    This will not make new players stay, but will make many players leave.

    Skills is the only thing that cant be bought and should stay like that. Please don't do this. -1 player if this goes forward .


    It might help newer players. It doesn't need to turn them into 50 million SP supercap pilots to help them out.

    Quantify many players before you tell us how many will leave. And can they wait until this goes into effect so we can ask for your SP?

    And yes, skills can be bought. Entire characters chock full of skills and skill points can be bought. All the things can be bought.

  • Dev Blog: Exploring The Character Bazaar & Skill Trading in EVE Information Center

    Gregor Parud wrote:
    I've quickly skimmed through the thread, is there ANY CSM member who think this (or something similar) is a good idea? If not, and I would hope so, then how in the FCK did this happen. Which moron thought this would be a good idea?


    Gorski for one
    http://crossingzebras.com/skillpoint-trading/

  • Dev Blog: Exploring The Character Bazaar & Skill Trading in EVE Information Center

    Neuntausend wrote:
    Dirk MacGirk wrote:
    You seem to be assuming no cost to the extractors. There will be market competition for those as well. Probably more competition than seen on the bazaar for characters. Sure you can train those alts and transfer the SP to yourself, using an extractor for every 500/400/200/50k SP the recipient character will get out of them. But it will also only be for SP over 5 million on each of those alts, so there will always be a base of 5 million SP sitting on those alts that can never be removed.

    I dunno. Until we know the value in Aurum for the extractors, and then try and determine the price on the markets as supply and demand goes to work, we have no idea how cost effective this will be for anyone. Let alone what any of it might mean for actual gameplay in EVE. Probably very little.


    Buy extractors for Aurum (Which is real money)
    Buy 10 new Accounts for PLEX (which is real money)
    Start training those and have your very own Super in a month.

    The only place where the market comes into play is when you buy the skillbooks, and they are NPC seeded.

    Yes, it will probably be more expensive than buying a character from the CB, but that doesn't help. Or would you say, that P2W is less terrible if it's just expensive enough?


    You're correct, someone could buy their way into a super/titan and the char to use it. And that differs from the last 5 years how?

    If people are so up in arms over this, then why aren't they shouting erryday about removing PLEX from the game? This is not the straw that breaks the Eve camel's back. The net effects of this are virtually no different than what has existed for years now. Probably just a transfer of effect from one bucket to another, but no noticeable increases in what it actually means in the game as far as player activity. Then again, we may not see those until well after the fact. Just like we did with PLEX and the explosion in alts. I'm not saying you're wrong, but this level of thread rage (in aggregate, not you) is way more associated with emotional disdain for anything the sniffs of P2W than what it probably really means to the game.

  • Dev Blog: Exploring The Character Bazaar & Skill Trading in EVE Information Center

    Nuke Chicken wrote:
    Has anyone stopped to calculate how much Plex will skyrocket in price to accommodate this? and how many accounts will go offline because of this direct change?


    No, but can you tell us how many? Or even produce the scenario where that might happen?

  • Dev Blog: Exploring The Character Bazaar & Skill Trading in EVE Information Center

    Neuntausend wrote:
    Querns wrote:
    Make 5 alts. Train them at maximum SP on a skill plan that is in-demand. Sell them on the Character Bazaar. Use the proceeds to buy a character with the skills you want.

    Exactly the same thing


    No, it would not. Yes, after x time you will have the same amount of skill points over all characters involved. However, with the new system you have that one character you need much quicker and exactly like you need it.

    On the character bazaar you can only buy an alt, if one is available. It will more than likely not be perfect and you will have to compete with other potential buyers.

    With the extractors, you just make it yourself. With 5 training accounts in 1/4 the time, with 10 in 1/8, beyond that it will probably be even quicker than looking for a suitable alt on the market.


    You seem to be assuming no cost to the extractors. There will be market competition for those as well. Probably more competition than seen on the bazaar for characters. Sure you can train those alts and transfer the SP to yourself, using an extractor for every 500/400/200/50k SP the recipient character will get out of them. But it will also only be for SP over 5 million on each of those alts, so there will always be a base of 5 million SP sitting on those alts that can never be removed.

    I dunno. Until we know the value in Aurum for the extractors, and then try and determine the price on the markets as supply and demand goes to work, we have no idea how cost effective this will be for anyone. Let alone what any of it might mean for actual gameplay in EVE. Probably very little.

  • EON Magazine in EVE Communication Center

    God, remember EON? Like $9.95 for the mag and $27.50 for shipping Big smile

    Still loved it. But the shipping...

  • EVE Vegas: October 23-25, Planet Hollywood...LAS VEGAS! in EVE Gameplay Center

    Most definitely going again. And for longer this time.

  • The Moment you realize you're the bad guy in EVE Communication Center

    Faife wrote:
    Dirk MacGirk wrote:
    Ruh Roh, chatlog removed by ISD


    it's mirrored like 10 places, show some gumption


    Who says reddit doesn't have a reason to exist?

  • The Moment you realize you're the bad guy in EVE Communication Center

    Ruh Roh, chatlog removed by ISD

  • The Moment you realize you're the bad guy in EVE Communication Center

    Aryth wrote:
    Kadesh Priestess wrote:



    I have no doubt DHB doesn't have the purest motives. However, as you said he left of his own volition. He had no need to post this and did anyway. You claim the chatlog is BS. Are you then saying he faked the entire log?


    Because if he did, would that not fall under impersonation? Or is that just a violation if it's a CCP employee?

  • CSMX - SUMMIT I in Council of Stellar Management

    Steve Ronuken wrote:
    Bienator II wrote:
    FW + PVE in the same session is a bit strange tbh.


    It's because of the team involved. Same team working on both.


    (If you think about it, FW is, at its core, PvE. The PvP side is pretty much like any PvP)


    Ooooooh Shite. Shots fired. You said FW is PVE. At its core aka in its heart and soul. You'll burn for that Ronuken. Burn. lol