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  • Date of Birth: 2011-11-14 01:01
  • First Forum Visit: 2012-02-04 20:37
  • Number of Posts: 26
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Duncan Ringill

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  • Sebiestor Tribe Member since
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Last 20 Posts

  • So what's keeping you from moving to Null Sec in EVE Communication Center

    There's nothing in null that I particularly want to learn or acquire.

  • Shiny Heads in Here in EVE Communication Center

    Call me old-fashioned, but I think it's sexiest to leave a little something to the imagination.

  • EVE: Apocalypse in EVE Communication Center

    A few thoughts crystallized today on the heels of Kirith Kodachi’s excellent tea-leaf analysis (go read it now) of everyone’s favorite new trailer, and I am ready to tell you what it all means.

    I’d been looking at the trailer in the wrong light, so to speak. No doubt it is a vision of the future; how could it be anything else, with EVE, DUST and Valkyrie toons working together? That’s the usual rah-rah, as Kirith notes, and its realization is coming Real Soon Now, along with WiS.

    What it isn’t is a story waiting to be told. This isn’t a picture of those new stargates everyone’s going to be constructing next year. Oh, no–commence primary illumination! This is an event which has already happened. That new space we as players know we’re going to get access to? What we see in the trailer was the first large-scale attempt to access that space, over a year ago. The action tells us that that first gate experiment was a failure. Or, as the engineering world has it, a qualified success.

    The professional robe-wearer and utterer of gnomic prophecies wasn’t just repeating sonorous nonsense. Let’s posit that the prophecy is more or less on the money, in that vague way that the best foretellings have of being. What is “more primordial than the elements themselves” that could also be described as a storm? The Primordial Soup, that’s what. The ultimate chaos in which everything and nothing existed.

    The Theology Council and the old Empire were manifestations of order, and this superduperprimordial chaos is exactly the sort of thing that mature, bearded and robed men who utter prophecies professionally would despise and fear. It would be the ultimate heresy, and the immortal people who tried to activate this gate were therefore the ultimate heretics. The Amarrian fleet didn’t hot-drop in to seize control of the gate, but to destroy it. A key to new worlds, and therefore riches? Power blocs everywhere would want to own it…except for those tied to dogma forbidding it.

    Fast-forward one year. Records have been analyzed. Survivors of the gate fiasco, or its architects, have determined what went wrong. This new space can be accessed safely if the theories hold up, but new tech is needed to do it, tech capable of withstanding the most powerful force ever thought to exist. That means new research conducted in secret. That’s right; I’m talking about the ghost sites. Not only are they training us in how to crack relics and explore space. They are our means of getting there, or will be when those scientific and engineering projects conclude. By then, the knowledge will be too widespread for any one fleet of Amarrian fundamentalists to stop. No wonder we capsuleers were warned away.

    Other capsuleers have opined or implied that the new space is a way back to Terra. I don’t know about that, but if other prophecy can be believed, the journey will be costly (“the appetite of nothing expands over the world”). Perhaps this Prophecy trailer showed us that fourth event. If Terra is in our future, we won’t like what we find (“the little brother makes the final sorrowful steps home; he is not welcome”).

    The possibility of Terra interests me less, I think, than the space we would traverse to get there. I like to think that CCP will take the opportunity to introduce a multi-shard architecture that doesn’t require the Band-Aid of Tidi. A mass player emigration (or Diaspora, maybe, if the new gates are as ultimately destructive as prophesied) would be the time to rebuild the game.

    The “entity” of the prophecy? I think it’s the Soup, but I also think that it’s only a barrier to our entering the space, and one which we are going to breach next year. You veterans of Odyssey who took seriously that expansion’s call to learn the art of exploration are almost ready. You will map the new space that the battle-fleets, diplomats and industrialists will tame.

    http://badwrongfun.org/2014/05/21/duncan-explains-it-all-the-prophecy-trailer/

  • CONCORD as a Capsuleer Career in EVE Technology and Research Center

    Iudicium Vastus wrote:
    We certainly do have a lack of player policing & law enforcement play-styles. Not even the bounty hunter career is viable to any degree. We do need a counter-play to pirate.

    Yeah. A counterpart on the side of the law. We are the nascent gods of New Eden, and the empires would naturally seek to use us when they can.

    "Trust no one," the game whispers to us (when it's not pounding the phrase into our skulls). I'd like to think that some players might want a toon who's better than that. Let's make White Hat not just a deviant style of play in the metagame, but a viable career inside the game.

  • CONCORD as a Capsuleer Career in EVE Technology and Research Center

    Well, if we're going to honor all the tropes of televised police work, it wouldn't be possible to complete a CONCORD mission without visiting a strip club. You would also be partnered with a grizzled, by the book cop two weeks from retirement who is definitely getting too old for this stuff.

    More seriously, failing at a mission, or losing a ship, could force you at completion to endure a chewing-out from the Lieutenant.

    Uriel Paradisi Anteovnuecci wrote:
    I was actually talking about the actual CONCORD police ships- they're already assets in-game P

    Yes, the cruiser and BS are very cool. The frigate's a little bit ugly.

    Just as the player pirate ships are buffed versions of what the NPCs fly, some reasonable, ungodlike stats would have to be assigned to anything CONCORD we would fly.

  • CONCORD as a Capsuleer Career in EVE Technology and Research Center

    #PIIRS LOW-SPECTRUM COMM SCAN LOG YC117.05.28//18:09:22.387

    [CONCORD intercept-decrypt transcription]

    {attrib uncert} “–the files directly to me, Sarge.”

    SGT Bagler: "Sure, we've got the sniffer data. But how come we're spooking after a rich wirehead who never stepped outside the law? Other than that dust-up in Jita, I mean; that was a stray shot. What gives, Lieutenant?"

    LT Murray: "Recruiting. That simple."

    SGT Bagler: "An egger? We gotta take on an egger? What for, for how long, and for how much?"

    LT Murray: "You don't wanna know how much, but the force is paying, from right at the top. Because the Captain says so. You've got a Piirs problem, remember?"

    SGT Bagler: "That's my case. Mine."

    LT Murray: "It's bigger than you. The buzz out in low says she's running for Sansha now. They'll be feeding her ammo, and crew, so who knows where she'll pop up next?"

    SGT Bagler: "I can get her."

    LT Murray: "Forget Piirs for one damned minute. This guy's the real deal. Look at those numbers--and he's been doing it freelance. He cleaned up the shipyards all by his own little self. The Captain wants a badge on him before he turns pirate, or worse. Think of the ISK he could be pulling down for the big corps. He likes this sector, or he wouldn't keep coming back for our jobs. This egger can be the one to take down Piirs and make it hurt--blow all her pretty head-metal right the hell up, and not just the destroyer. So when she comes back, she doesn't come back here."

    SGT Bagler: "C'mon, Lieutenant. We caught her once. We gave it a shot, but those damned eggs'll slip right past you. We'll get her, no doubt."

    LT Murray: "Cut it out. This is your new partner. Everything else--everything--is on hold until you make it official."

    SGT Bagler: "He's a weird one. Never seems to leave his cabin. These snaps are him at the balcony, just staring at that cruiser. It's like even when he's here, he's still out there. It's like they ain't even human. Him nor Piirs."

    LT Murray: "Well, the Captain says we gotta have him, and I agree. Make the approach yourself. Nothing subtle, or he won't even look at the offer. This is his home, and it's time he stopped pretending it's not. He wants to fight for us, deep down, so we make it pay. Give him one of those Comets. Swear him in. That simple."

    SGT Bagler: “You are gonna owe me so many doughnuts it ain’t even#&*(%)#@^@)%$//////////}”&*)?@#!%%%

    [CONCORD intercept-recrypt interrupt]

  • CONCORD as a Capsuleer Career in EVE Technology and Research Center

    Damn. Skins available through the CONCORD LP store could put flashing lights on several different hulls.

  • CONCORD as a Capsuleer Career in EVE Technology and Research Center

    Perhaps for symmetry with other career paths, these player hunts only come up as (and as often as) storyline missions.

  • CONCORD as a Capsuleer Career in EVE Technology and Research Center

    ISD please delete: edits turning into multiple posts

  • CONCORD as a Capsuleer Career in EVE Technology and Research Center

    ISD please delete: edits turning into multiple posts

  • CONCORD as a Capsuleer Career in EVE Technology and Research Center

    ISD please delete: edits turning into multiple posts

  • CONCORD as a Capsuleer Career in EVE Technology and Research Center

    TigerXtrm wrote:
    Also anyone 'working' for CONCORD should never be allowed to pod someone. CONCORD doesn't pod you, so neither should their mercenaries...

    NPC pirates don't pod you, either, but players sure will. I like the idea of that balance.

    You raise a good point about mercenaries. That's what beginning CONCORD players would be, simply working CONCORD missions as they might for any other corporation. Only when the player builds sufficient standings would s/he be able to draw a mission with your name on it, or join in a CONCORDokkening through whatever mechanism seems appropriate.

    A really dedicated CONCORDian player might stalk a notorious player pirate/criminal, but only when the target aggresses or becomes KOS could that CONCORDian engage in high-sec. That might turn out to be before the NPC CONCORD ships show up--but then it's just good ol' PvP, which the pirate was ready for anyway.

    Criminals spice up our lives. On occasion, a player should have a chance to return the favor professionally. :-)

  • CONCORD as a Capsuleer Career in EVE Technology and Research Center

    Rowells wrote:
    would there be the option to have corrupt police?

    The possibilities....

    Wow. The corrupt special agent's name could turn up as a bounty once a sufficient standings loss registered. In The Hunt For Red October, I think the line was, "I have to kill a friend."

    Join CONCORD, and clean up the streets (so to speak)! As has been noted, maybe CONCORD doesn't really need the help--but why should they not have to share the fun with us players? And who knows? If you're good enough, and joined by enough other players, maybe you can make a difference.

  • CONCORD as a Capsuleer Career in EVE Technology and Research Center

    I wouldn't want to invalidate the pirate lifestyle, but I think it could be as exciting to play the cop as the robber.

  • CONCORD as a Capsuleer Career in EVE Technology and Research Center

    CONCORD responds to aggression in hisec, pursues known criminals and attacks illegal facilities. We see at the gates that agents have faction hulls appropriate to the associated empire space, so let's create at least four career flavors. A player who wants to clean up hisec, with a badge and everything, checks in at his local CONCORD station:

    DED offices with agents who offer security missions.
    SCC offices with agents who offer distribution missions.

    Missions offered by either of these corps may take the would-be agent into null to collect intel on NPCs without firing a shot.

    The player who builds standings of at least five with, say, Minmatar DED is a Special Agent who has earned enough loyalty points to receive a Police Pursuit Firetail with flashing red lights and a license to come after evildoers. NPC CONCORD still won't pod you, but if you step into the wrong system (0.6 and up, say) with the wrong standings, automatic locator agents slip your name and last known hangout into a boilerplate bounty mission, and a qualified capsuleer special agent might pursue you, armed with his skills and kill rights...and may pod you if he can. Aggress in a hisec system, and a special agent--perhaps a gang of them--can warp in on the NPC space police to assist.

    The careful career dokkener might work her way through the empires, building standings sufficient to be authorized to pull you over anywhere in hisec.

  • The 'one-line bad idea' thread in EVE Technology and Research Center

    PiS. Seriously, I've been subscribed since 2011 and my eyeballs are turning yellow over here.

  • if any song could sum up your first impressions of eve what would it b in EVE Communication Center

    Pink Floyd: "One of These Days"

  • EVE: the Game you Wait to Play in EVE Communication Center

    The OP's is a valid opinion. It can take a year or two to get really good at EVE, or to get good at enough things to discover what it is you want to get really good at. That's what the game has grown into, and no doubt it's an important reason why subscriptions aren't really growing.

    What has always made the difference for me has been the people I fly with, and if a new player hasn't made those magical connections, the steep learning curve and the cold, harsh environment offer few other rewards. Sure, there's ninja salvaging, and maybe a lot of players enjoy that. You can always attempt solo ganking or missioning...but when I read the OP, I think "lonely." You don't HAVE to be really good at much if you've got buddies to fleet with, and even they don't need high SP counts for much fun to be had.

    EVE's got a lot of very welcoming players. Brave Newbies and Eve University beckon, among others, but a player just learning the game may not know how to approach these, and may not have the luck I did to have fallen in with good gangs.

  • make voting for the csm more obvious in EVE Communication Center

    I think it's more or less okay the way it is. Anyone who really doesn't like the way EVE is run is probably complaining on the forums, and has enough awareness to spot an participate in an upcoming election. If the CSM functions primarily for the benefit of players with gripes, that's cool. Subscribers who are happy enough not to seek out the forums may spend more time in the game, and that's cool, too.

    There IS a nice notice rotating through the launcher these days.

  • New EVE Ship Models Discussion in EVE Communication Center

    Darko Atlante wrote:
    Anathema - cloaked, best looking ship in the game...
    Cloaked, it's also one of the hardest to see. On the plus side, the manufacturing and shipping costs for such a model would be minimal. Big smile

    I have just discovered the Cruor and Ashimmu, and desire them greatly.

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