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  • Date of Birth: 2003-05-16 22:50
  • First Forum Visit: 2011-09-10 11:34
  • Number of Posts: 302
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Dyvim Slorm

Security Status 5.0
  • Coven of the Morrigan Member since

Last 20 Posts

  • Teamspeak in EVE Communication Center

    Batelle wrote:


    "Before teamspeak was common" refers to a period of time before TQ went live for the first time.


    It wasn't common in 2003 early game, but by 2004 it had become popular (and essential) for the Alliances and larger corps

  • High sec pirates and mission runners, be aware of this tactic. in EVE Gameplay Center

    Maybe I'm missing something here (I've no idea what this mission is) but if the drop is that valuable why not have a corp mate ready to scoop it up or use an alt on a second account to grab it fast?

    What's a "Wei Todaki" anyway, sounds like something you urinate in Big smile

  • Thanks to Destination SkillQueue for the random forum likes! in EVE Communication Center

    Thanks DSQ, have a great Xmas Big smile

  • Merry Christmas and Happy Holidays, everyone! in EVE Communication Center

    Bah Humbug

    Happy Xmas all Big smile

  • X Rebirth is what EVE should be like. in EVE Communication Center

    Solaris Ecladia wrote:

    Few mods that are out drastically improve the UI functionality. As far as the buggy release, yea... Its got its share of them, but at least theyre trying.
    Bad releases seem to be a common theme these days. Hell when I first played EvE in 2003 it was pretty ******* rough. But it got fixed. These will as well.


    I'm sure it'll improve Egosoft seem to be good in supporting their games. I suspect a lot of the dislike came from turning it into a Freelancer type game rather than the usual X3 format

  • X Rebirth is what EVE should be like. in EVE Communication Center

    Solaris Ecladia wrote:
    Yea it just released yesterday, its a little crashy at points but the devs are hot-fixing like mad to fix every error. Pretty fun too.


    Bit of an understatement Egosoft have apologised for the state of it.

    It's a matter of taste if you like or not as a game, but the playability issues (low fps, lack of joystick support,, multiple crashes, corrupted save games etc) indicate very poor QA. Probably be good in a few months once properly patched.

    Hopefully Eve never gets that buggy

  • The seven year plus club, are you a member? in EVE Communication Center

    Started 16th May 2003 though for some reason my startup corp doesn't show, but Fed Customs does in June (you could join any NPC corp in those days).

    Getting old (and in rl too)

  • Sniffing the USB Rifter. in EVE Communication Center

    Hmm. There are some really strange people in this thread ShockedBig smile

  • Hi Sec: Your Future Vision in EVE Communication Center

    Niec Mogul wrote:

    'Cause we all know that's how it would go down. I mean really, who wouldn't bite that hook? You'll be where? You'll be flying ****-for-tanks mining ships? You're gonna pay me to show up? Well yeah, I think I'll be right on over!

    Now surely some apologist will be along in a moment crowing "ruined reputations" and how "no one would hire such a merc corp after a few kills." Sure buddy. You go ahead and name a few corps that are still around with such sullied names. Painted so red that they just can't get hired anymore. I'm positive that there's just scads of them lurking in the shadows, hiding in the corners from their prior deeds...

    Also, don't ask me how they got tires on a Tornado. Or how they peeled out in space. I'm sure it'll be in a future expansion.


    There may well be cases of that but they'll also be new enterprises to breathe some life back into the merc game and who would be trustworthy if they want to make a profit.

    In any case the indy corp could develop it's own pvp wing to protect it.

    I accept that there would be problems removing Concord but I'm not so sure that it would be any worse for miners as they are prey to suicide ganks already so what's changed? This at least would allow them to be proactive in their own defence.

    It would make logistics harder as escorts would be needed for transporting stuff, so yes it would need to be worked out carefully and some game rebalancing would be needed

  • Hi Sec: Your Future Vision in EVE Communication Center

    Vaerah Vahrokha wrote:


    They have a "poor man's" deterrent in the form of NPCs. It's still better than being helpless game moving around and waiting to die.



    The problem is that it's not a deterrent just a known cost to the attacker., there needs to be some sort of balancing mechanism so that the prey have some way to protect themselves.

    Removing Concord is one way though I do accept your point that it might be more difficult for casual players, the other way is to ban all pvp in highsec which I don't think would go down well either.


  • Hi Sec: Your Future Vision in EVE Communication Center

    Krimishkev wrote:

    There is a HUGE amount of space allocated in EVE for direct player interaction, we call it low-sec, and null-sec. So basically what people want is to be able to terrorize easy targets and ROFL all the way to the complete stagnation of EVE Online development.


    I'm not clear what you are proposing here, GD is littered with tears by casual players that have been suicide ganked and the current Concord mechanism actually works against them as they cannot field a defence. From the ganker's perspective at present, it's merely an accounting exercise with added tears as a benefit and some profit most of the time.

    Are you suggesting there should be zero pvp in highsec and would that include wardecs and maybe pve as well (no guns allowed)?

    The direction of Rubicon would indicate that CCP may be looking to make highsec less protected though of course that is pure speculation

  • Hi Sec: Your Future Vision in EVE Communication Center

    Vaerah Vahrokha wrote:

    Forcing the majority who don't have this infrastructure behind them to become farmables is not going to make the game any more popular than is now.


    The point is that they are farmables already with no means of defence

    I think we may have to agree to disagree on this

  • Hi Sec: Your Future Vision in EVE Communication Center

    Vaerah Vahrokha wrote:

    Your reasonment was VERY sound in the early 2000.

    Since then, more than a decade has passed and the MMOs playerbase composition has changed.
    These days the majority are NOT going to have the time to invest in a game and find protection mercs and whatever... just to earn the right to log in and have a greater than 10% chance to survive.


    I disagree because in effect that is already the current situation, carebears are currently cannon fodder for highsec gankers, all removing Concord does is allow them to be proactive in protecting themselves

  • Hi Sec: Your Future Vision in EVE Communication Center

    I'm rather hoping that CCP will return highsec back the way it was in the early days when there was no Concord protection.

    At present there are a lot of suicide ganks in highsec, I would suggest that the removal of Concord would make miners and indy pilots safer as they could then either buy mercs to guard them (or have an internal pvp wing) that will shoot any bastard that comes within 200k of them (unless blue).

    This would also re-link the connection between industry and combat and give meaning to both sides of the game.

    No doubt there would be a lot of whining at the beginning but on balance being able to actively protect a mining fleet or mission runner in highsec would be a great advantage, as at present all they can do is die or run. The trade hubs might be a problem but if they were player owned as well then the holding corp would have an interest in policing the area.

    It also makes sense in terms of the game storyline which CCP seem to have lost interest in, so having player corporations take over from NPC empires would be in keeping.

    I'll just get my flameproof underwear on Big smile

  • Genuine question : are the protection rackets legit ? in EVE Communication Center

    Kery Nysell wrote:

    My question is this : is this kind of "griefing" legit ?

    I know that EvE is a harsh place, but I thought that paying my subscription allowed me to play the game ...


    Wardecs and extortion have always been part of Eve since the beginning and I wouldn't define them as "griefing" per se.

    Get some cheap frigs and harass them back, hire some mercs, play something else for a week or two until they get bored or just drop corp.

    All your subscription does is buy you a place in the Eve universe nothing more than that

  • Being a Good Guy in New Eden. in EVE Communication Center

    Kaarous Aldurald wrote:
    Dyvim Slorm wrote:
    Alavaria Fera wrote:
    Dyvim Slorm wrote:
    I would say a "good" player tries to genuinely enhance other players experience rather than just griefing and pretending that they are adding something to the game. Again a matter of semantics no doubt.

    oh ho some kind of agenda spotted


    Not really, it's about "intent"


    Oh, I agree. Illegal mining with intent to sell is much worse than if you meant to consume it yourself.

    Granted, the penalty for both is still death.


    Well the "intent" revolves around whether you are trying to genuinely enhance someone's enjoyment of the game or deliberately trying to **** them off as an act of malice for your personal enjoyment

  • Being a Good Guy in New Eden. in EVE Communication Center

    Alavaria Fera wrote:
    Dyvim Slorm wrote:
    I would say a "good" player tries to genuinely enhance other players experience rather than just griefing and pretending that they are adding something to the game. Again a matter of semantics no doubt.

    oh ho some kind of agenda spotted


    Not really, it's about "intent"

  • Being a Good Guy in New Eden. in EVE Communication Center

    Malcolm Shinhwa wrote:
    Maybe a person in Eve is "good" if they follow a code and therefore have a predictable nature in their dealings with others? As opposed to a person of uncertain attitudes prone to backstabbing both enemy and friend alike..


    That's being "lawful" which isn't necessarily "good".

    When I have time to be online I help new corps get started which some might consider "good".

    However I have also in the past been a merc and indulged in some piracy as well but would always honour a ransom and kept my word which isn't being "good" but it is being "lawful".

    It's semantics I guess.

    I would say a "good" player tries to genuinely enhance other players experience rather than just griefing and pretending that they are adding something to the game. Again a matter of semantics no doubt.

  • FAO New/returning or casual semi experienced players UK/EU timezone - your thoughts please in EVE Corporations, Alliances and Organizations Center

    You'll be taking on a lot of work if you want to do it well, but go for it as you'll never know until you try.

    If you're going to base out of Amarr space then I may be able to help you for a while though I am a bit restricted for time atm due to work

  • What do you think of capsuleers with a large employment history? in EVE Communication Center

    Xen Solarus wrote:
    It's quite simple, people with large employment histories aren't to be trusted. If they only spend a short time in each corp, they're likely to continue to do so, and it's a big indicator that they are a thief, awoxer or general scumbag.


    It rather depends on what you define as a "short time". When I have time to be online I like to help new corps get started but I will only stay for a month or two until they are on their feet or have failed. I do tell them this at the start though.

    As a generality, anyone that only stays in a corp for a day or two at a time and is a relatively new character is probably an awoxer