Ezra Vouland wrote:
While all you neck beards whine towards the typical patch day, "Non Monocle Peasants," in reality how many armor points per cycle is this actually removing?
I suppose you've never ran remote reps? Here I'll explain a little something for you, you can also see this function happen with local reps. If you're flying a shield tank and you see damage hit and turn on your shield booster. You get shields right after activating that module...just a fact.
Now on the flip side you're flying armor and activate that module. You go through something like 10-12 second cycle before you get any armor points back.
So the kicker here, shields right after activation vs armor takes until end of cycle.
Also to jump on the bandwagon we done a pos rep op with links and i believe my shield reps were 1.4 seconds or something silly...shield reps definitely benefited from gang links.
And someone else in this post said if you really want to bring armor reps in line with shield reps make them function the same way. 10 to 12 seconds ( i run shield mostly myself anyway and cant remember the armor reppers time) is far to long to be sitting and praying you'll last through the reps.
Could be off with 10-12 seconds and if I am feel free to correct my time.
e. because words are hard