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  • Date of Birth: 2007-04-03 19:41
  • First Forum Visit: 2011-04-07 18:16
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FT Diomedes

Security Status 5.0
  • The Graduates Member since

Last 20 Posts

  • [March] Mining Drone Specialization skill and T2 Mining Drones in EVE Technology and Research Center

    Sir BloodArgon Aulmais wrote:
    Sylvia Kildare wrote:
    because CCP didn't want people in deep null to complain they suddenly couldn't use their t2 mining drones due to a new skillbook they had to have. It's been 4 months now and finally t2 mining drones are going to be treated equal


    And yet we still have general discussion thread about not being able to use the t2 drone "suddenly"

    Wish I knew how people failed for 4 months straight.


    I've been failing at Eve for almost ten years straight... Blink

  • Non subtle facial hair in EVE Technology and Research Center

    Supported, even if my professional appearance protocols demand a clean fresh shave and high-and-tight at all times.

  • Fighter UI Improvments in EVE Technology and Research Center

    Great suggestion!

  • Citadel blueprint locking in EVE Technology and Research Center

    Good suggestion. No surprise considering it comes from one of the best CEO's in the game.

    This will, however, make it harder to rob myself blind...

  • Please allow us to change EWAR Indicator location in overview in EVE Technology and Research Center

    Great idea!

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    Captain Campion wrote:
    Why do bubbles have sensor strength? Can you actually jam one?


    To make them harder to scan down.

  • [March] Rorqual and Mining changes in EVE Technology and Research Center

    MajkStone wrote:
    CCP should refund isk spent on a fitted rorqual/drones in proportion equal to the percentage amount of the nerf. IE. reduce yield by 25%, give us a 25% refund on the amount of isk spent to build one of these things.


    Not sure if serious.

  • Kill Marks and Factions in EVE Technology and Research Center

    Danika Princip wrote:


    if I kill a PH newbean, can I get a little octo-thing as my killmakr? Or a bee if (when) I shoot a blue?


    This would be awesome. A massive waste of time, but awesome.

  • [March] Balance Tweaks: Focused Warp Scrambling Script in EVE Technology and Research Center

    Infinity Ziona wrote:

    The point is you have no clue what you're talking about.


    This has been amply demonstrated in each of the threads in this forum.

  • [March] Balance Tweaks: Focused Warp Scrambling Script in EVE Technology and Research Center

    Cade Windstalker wrote:
    FT Diomedes wrote:
    Cade, I don't disagree with you. The solution is to buff the Lachesis and Arazu up to 37-40km scram range and lower the HIC's down to 27-30km scram range.


    Why? What does this solve that the current changes don't?

    We had the current 35km with heat limit for ages before the HIC suddenly got the ability to scram targets a year ago.

    I'm not saying I think you're necessarily wrong, but there needs to be more of an argument behind a claim like this than just "nah, I think this way would be better".

    In short, what substantively changes with the current reductions vs your proposed up/down tweak?


    It helps control the problem of risk averse kiters sitting out at 45km and being difficult to lock down. Right now, we have those types complaining that the HIC's combination of 37.5km scram, low speed, and good tank is overpowering. The solution they advocated is to reduce that scram range down to roughly 21km, while leaving the ship with low speed and good tank. The gives the kiters almost twice as much safety zone against a HIC.

    The solution you have offered is that the relatively fragile, relatively slow Lachesis, with 35km range (with max skills and heat) will fill the gap. It does not. At least extend the max range for the scram, with Heat, up to around 40km.

  • [March] Balance Tweaks: Focused Warp Scrambling Script in EVE Technology and Research Center

    Cade Windstalker wrote:

    No one is going to pick a Lachesis or Arazu over a HIC when the HIC has a better long-scram, better tank, and more DPS because those matter *way* more for any non-cloaky op than either the cloak or the d-scan immunity. Not to mention the ability to deploy a bubble to catch people if the fleet needs to setup a camp for some reason.

    Claiming that HICs somehow need to have a longer scram than a scram-focused EWar cruiser is a little ridiculous...


    Cade, I don't disagree with you. The solution is to buff the Lachesis and Arazu up to 37-40km scram range and lower the HIC's down to 27-30km scram range.

  • [March] Balance Tweaks: Focused Warp Scrambling Script in EVE Technology and Research Center

    Stitch Kaneland wrote:
    Raven Ship wrote:
    Kagi Anzomi wrote:
    Raven Ship wrote:
    Cons of HIC like Devoter
    - can't MWD/AB with point active
    - align around 15sec?
    - top speed around 1km/s?
    - not enough cap to keep it own toys running
    - no dps on itself when doing its role

    While you have some good points, you clearly haven't used HICs much.

    - Can MWD/AB with point active. If you have a bubble up you'll be super slow, but focused points don't affect it.
    - Align around 8-9 seconds. Sure, a Machariel aligns faster, but at least a super doesn't align faster...
    - Plated and Trimarked Devoter can do 1285 easy. Average speeds are around 1300-1400.
    - Maybe an Onyx has cap issues, but a Devoter can keep things running quite well as long as you're sparing with the MWD.
    - That depends on the role. If the role is to point 5-6 ships at once, it will have no DPS. If the role is to point one target, a HIC can get 300-500 DPS.


    No pyfa/eft warriors please.


    Roll

    Sorry if what he said goes against your agenda due to inexperience or only flying 1 fit.

    Ive flown a single point devoter, solo (even have a pvp video of it). You can MWD just fine with scram running, speed penalty only applies when bubble is up. My devoter went 1600m/s cold, 2200 /w heat and aligned in about 6.5s (1 nano), could tank 550-600 dps and do 500dps at 21km, or 400 dps at 40km. Was cap boosted, and combined with less cap intensive point, was easy to keep cap running (and using heavy beams).

    What you said is just wrong. Even plated, the numbers you quoted are wrong. Unless youre some low skill scrub meeting the bare minimum for skills and sitting in a HIC.


    Stitch is about as far from an EFT warrior as you can get. The dude actually gets out there and PVP's. I also fly HIC's, almost exclusively (well, HIC's and Dreadnoughts), and your numbers are just plain wrong. That doesn't mean I am in favor of this massive nerf to HIC's, but at least get your information correct.

  • [March] Balance Tweaks: Focused Warp Scrambling Script in EVE Technology and Research Center

    Raven Ship wrote:
    Kagi Anzomi wrote:
    Raven Ship wrote:
    Cons of HIC like Devoter
    - can't MWD/AB with point active
    - align around 15sec?
    - top speed around 1km/s?
    - not enough cap to keep it own toys running
    - no dps on itself when doing its role

    While you have some good points, you clearly haven't used HICs much.

    - Can MWD/AB with point active. If you have a bubble up you'll be super slow, but focused points don't affect it.
    - Align around 8-9 seconds. Sure, a Machariel aligns faster, but at least a super doesn't align faster...
    - Plated and Trimarked Devoter can do 1285 easy. Average speeds are around 1300-1400.
    - Maybe an Onyx has cap issues, but a Devoter can keep things running quite well as long as you're sparing with the MWD.
    - That depends on the role. If the role is to point 5-6 ships at once, it will have no DPS. If the role is to point one target, a HIC can get 300-500 DPS.


    No pyfa/eft warriors please.


    He is not. His description is more accurate than yours.

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    Sgt Ocker wrote:
    Prometheus Centuri wrote:
    The killmail generation seems to be an issue for me... When we usually set up a camp on a gate we use small ships with multiple bubles. If this means that we need to bail out when a few large ships come in and leave our bubbles unattended with reduced tank that's an issue... If I got 5 kills that night with my gang and gave away 3-4 killmails because of mobile bubbles than that's a gamechanger for me meaning I will not do it again... This means less content, less ships being destroyed etc...

    Seriously you would forego content because you might get a lossmail for a bubble?

    That is really sad, your killboard is more important to you than actually getting kills.

    I'd suggest you never anchor bubbles, surely there is someone in your gang who isn't so obsessed with his or her killboard.



    In before people start making alts just for anchoring bubbles so that their precious kill board stats will not be affected.

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    Bammari Spazedust wrote:
    usage will fall off a cliff because of that.


    If that is true, that is a good thing. You should not put stuff out in space if you don't want to see it die. If your precious kill board stats so important that you will not risk losing a mobile warp disruptor, you may have a problem. A problem not just with Eve, but with life.

  • Nestor as a exploration ship, for real in EVE Technology and Research Center

    Kenrailae wrote:
    Wouldn't be any point in doing that, as the cost of the drones would massively outweigh anything you could realistically expect to get out of the sight. Unlike the Rorq which can mine itself back in a relatively short time, data sites are, mostly, pretty crap. More creative than some of the fix the nestor posts, for sure.


    Problem is it's a ship that SHOULD be a faction black ops with covert cloaks and stuff.... but CCP are afraid of breaking the game(T3D's anyone).


    They should make it a jump capable ship (Black Ops). I don't think it would be overpowered in the current meta.

    The Nestor as faction Black Ops would have an immediate role as Logistics for Black Ops fleets, which could tend to make Black Ops gangs more inclined to stick around and fight (and potentially die more often). That mobility would also give it some interesting options as an exploration ship. Moving around via covert cyno would enable it to get behind enemy lines and ninja escalations and other exploration content.

    While they are at it, they should give the Astero and Stratios the ability to fit covert cynos.

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    In highly trafficked areas, the bubbles will die within hours, unless they are defended. Days or weeks won't matter there.

  • [March] Rorqual and Mining changes in EVE Technology and Research Center

    Coelomate Tian wrote:
    Tangent: It's interesting to speculate about why CCP thought the rorqual numbers were reasonable in the first place. Perhaps they expected a spike in mineral demand from alpha clones, who buy/lose ships but have pathetic mining abilities? Or maybe they made predictions based on miners switching from hulks to rorquals, without (sufficiently) factoring in players who had never mined switching into the profession and away from other income streams?

    There were posts (like mine Big smile) predicting rorquals would be multiboxed to death within minutes of the changes being announced in October, and I'm sure they saw that coming themselves, but for some reason they underestimated the total economic disruption.



    Yes, but they could fix the multiboxing potential for the Rorqual by turning the Excavators into Fighters. That lowers the multiboxing potential for the ship by making it require more input and more attention.

  • [March] Balance Tweaks: Focused Warp Scrambling Script in EVE Technology and Research Center

    Kagi Anzomi wrote:
    FT Diomedes wrote:
    What this will really do is make HIC's less effective versus Capitals and Supercapitals. Might as well delete them since Interdictors are already better at that role anyway.


    As much as I hate the proposed changes I have to correct you on that. The focused scram is getting a massive range reduction but you can still have a focused disruptor with the same range and strength they have now. That will hold caps down just as effectively, unless you're getting kited by a 50000MN Snaked nano Hel or something.


    That's fair.

  • [March] Balance Tweaks: Focused Warp Scrambling Script in EVE Technology and Research Center

    Stitch,

    Medium neutralizers are part of the discussion because Suitonia and others have expressed a preference for 15km scram range. That's pretty close. Also, not everyone is solo. Surely any non-suicidal pilot has friends who can come in close and neutralize a HIC? Or jam it out?

    You are talking as if slow, 92000 EHP ships that cannot receive remote repairs while doing anything useful and MUST fit a battery or cap booster to do anything cannot be killed by an opposing small gang. They can and do get killed. Just not by kiters who stay too far away to hurt them or suicidal solo pilots.

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CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.