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  • Date of Birth: 2007-04-03 19:41
  • First Forum Visit: 2011-04-07 18:16
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FT Diomedes

Security Status 5.0
  • The Graduates Member since

Last 20 Posts

  • EVENT SITES NEED FIXING [Dev Response Required] in EVE Technology and Research Center

    You don't understand Eve at all. Instanced PVE is contrary to the spirit of the game.

    If you feel like you cannot compete with the people in your area, then find a new area where there are less people.

    Additionally, these rewards are perfect because they sometimes offer something worth getting (training accelerators and PLEX) and always off something nice-to-have (skins). This means you can have rewards in every site without making all the rewards completely worthless.

    Finally, this event is also good because the rats are only a minimal distraction, you can PVP against other site runners without too much worry that the NPC's will determine the outcome of the fight.

  • June release - General Feedback in EVE Information Center

    The way the rats warp in to the Rogue Swarm sites is a really nice touch. And you can actually PVP in the sites without the rats interfering too much. Very well done event so far.

    PS - the new fleet layout is awesome too!

  • It's time to add a new kind of PVE missions (With smart AI) in EVE Technology and Research Center

    Alasdan Helminthauge wrote:
    Just a smarter AI but no better dps and tank would not make them "elite". Maybe unless you give all the ships like 2 e-war modules or enable the mission rats to warp out and flee to other systems when they realize that they're loosing.

    Maybe we should introduce some battleship-sized burner missions?


    Burner missions are the exact opposite of what is needed.

  • [June] Fighter Damage Reduction in EVE Technology and Research Center

    Jenn aSide wrote:
    Sassura wrote:
    [That doesn't mean that there won't be frustration and backlash when they introduce heavy nerfs to fix problems that, essentially, they have caused.


    I've been saying this to CCP on these forums for years. They create their own problems by not understanding that they have to be careful about giving people stuff that is too powerful, because people get used to it and feel like you took something away when you balance it.

    My 1st brush with this was high sec lvl 5 missions. CCP introduced lvl 5 missions to give people incentive to go to low sec, but a bug let you spawn the actual mission in high sec if you were in a low sec system that bordered high sec. A whole high sec lvl 5 community spawned around this. And CCP took YEARS to fix it. So when they did the cry was "why did you remove lvl 5s from high sec?!?!?!?".

    They tried to explain that they should have never been there in the 1st place but it was too late, the anger was already there.

    CCP did this again and again, lately with ratting carriers and rorqs. You can see by this thread and others how it's being perceived.

    CCP, stop putting OP stuff in in the 1st place and this won't happen.


    I cannot wait to see the outcry when the T3 changes finally come through.

  • [June] Fighter Damage Reduction in EVE Technology and Research Center

    Eye-Luv-Girls wDaddyIssues wrote:
    Personally I think all the changes of late are all good. Its way too easy for people en mass to farm the game.

    There shouldnt be any sources of AFK, Passive Income.

    Well done ccp.


    Carriers are neither AFK nor passive income.

  • [June] Fighter Damage Reduction in EVE Technology and Research Center

    Darine Artwik wrote:
    Guess what?
    Multiboxing SB Battleships? No Nerf!
    Multiboxing VNIs/Ishtars? No Nerf!
    Multiboxing Rorquals? Just +1
    Soloing Carriers/Supers? Nerfed to death.
    Soloing Rorquals? Nerfed to death.

    CCP certainly NOT following a special agenda there. Multiboxing and therefore more sub money for CCP not favored at all.


    Another valid point that both this change and the Rorqual nerf do not address. Carrier ratting, while lucrative, requires the player to be at his computer actively playing the game. It does not scale well as you add more accounts (unlike Rorqual mining). CCP should be promoting active game play that encourages people to get out in space and do things.

  • [June] Fighter Damage Reduction in EVE Technology and Research Center

    Pier Rin wrote:
    Maybe if you would not have introduced skill injectors there would not have been a problem????



    This is true. Everyone being able to train into Capital ships in a few months based on being able to crab it up and buy SP has contributed to this problem. It undermines the "Capital ships are a powerful end game goal" when a six month old character can skill into a good Carrier pilot. Of course, many players told CCP that skill injectors were a bad idea and they went for the money train anyway.

  • [June] Fighter Damage Reduction in EVE Technology and Research Center

    A year ago, we got the long awaited Capital ship changes which finally revitalized the class as a whole. It was obvious that Capital ships were going to be very powerful, both in PVP and PVE. You gave us powerful end game ships to work towards - something worth commitment to Eve. Roughly six months later you did the same thing with the Rorqual. Now, a year after these changes, when most players have finally begun to benefit from them, you reduce the ships back to roughly where they were before.

    Maybe that's a good thing in the long run, maybe it's not. Maybe it pisses off so many people who feel that you pulled another bait and switch with training. Maybe it makes Battleships great again. But this is a major change that affects way more than running anomalies.

    Nine months ago, it was clear that this game was headed to "Carriers online." Carriers were going to be the mainline DPS boats for PVE and PVP fleets. These training and resource intensive ships were going to be totally dominant. And that is what we have seen these past few months in many major battles. Massive numbers of Carriers supported by FAX replacing massive numbers of Battleships supported by Logistics. There has been an arms race these past few months to get massive numbers of people into Carrier and Supercapital fleets. That's why everyone has been ratting and mining until their eyes bleed these past few months, because you handed the keys to the game to resource and training intensive ships. The group with the most wins. Just as it is about to come to fruition for the late comers, you announce a massive and fundamental change to Capital ships. It would be nice if you could be more agile with your development, but it is hard to steer a Battleship (or Carrier Blink ). A small course correction here and there goes a long way. With that said, I do note that this is the third or fourth Carrier nerf since last summer. I wonder if Carriers will still be OP?

    Obviously, this will have profound impacts across Eve, but it won't fix the underlying PVE problem, which is that resources never deplete, no matter how relentlessly you farm. I could run a thousand anomalies and the Blood Raiders would never bat an eye. They never send different ships, they never escalate, they never stop flying right into my guns. If I run Incursions, the Sanshas would basically do the same thing, but at least they move on to a different part of Eve every few days. Maybe you need to fundamentally rethink resource generation in Eve? Get rid of the unlimited local ratting opportunities. Maybe people who log in to find that there are no rats to kill will simply log out again. Or maybe they will do something else and make Eve more interesting. If you pursue this, however, it has to be across the board. Everything has to be finite or people will just shift to continuous PVE in another part of space. Yes, that means the Damsel can only be rescued from Dodixie so many times a day...

    Across the board, ISK-generating PVE should be more like wormhole space or Incursions. PVE content eventually depletes. Out of things to do locally? Leave home and go kill some dudes or crab it up some place new.

  • [Summer] Pirate Battleship Cost Intervention in EVE Technology and Research Center

    Gilbaron wrote:
    I strongly advise against any kind of nerf to the escalation spawns. Escalations are a great content creator in this game as they make people do risky stuff which tends to lead to many kinds of interaction with other players.

    Keep the changes to droprates and/ or required materials please.


    I disagree. As someone who both runs escalations and sells escalations, they do not create much content. People tend to run the ones that are close to home and ignore the rest. They find safe travel methods to get to the escalations. It's practically impossible to become the victim of non-consensual PVP inside an escalation, because no one else can find it if you just warp out before they scan down your ship. And even if they do come inside to go after you, they cannot hotdrop on you inside the complex. In short, escalations are relatively risk free.

    They need to drastically reduce the frequency of escalations. That will make exploration more viable. Then the upcoming T3 changes should increase the risk of people going out there to explore, which should further raise the value of the product.

  • [Summer] Pirate Battleship Cost Intervention in EVE Technology and Research Center

    Trespasser wrote:
    honestly i disagree with this approach.

    I think a much better way would be to make pirate battleships use their faction components found in 0.0 data sites to build.

    CCP can then control the drop rate of these components to increase or decrease the price as needed. This also removes the need to screw with any escalation or drop rate as the bottleneck to production will no longer be the amount of blueprints on the market, the bottleneck will be these components.


    This would also finally make data sites worth doing as 99.9% of them are trash.


    This is an excellent suggestion.

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    Logan Jakal wrote:
    FT Diomedes wrote:
    Eli Apol wrote:
    Logan Jakal wrote:
    -Guys ! Guys ! We lack players ! What do ?!
    -Alpha clones ?
    -Cool !
    -What about the damn Trillions miners are extracting ?
    -Let's nerf excavators for the third time !
    -Yeah but what about the multiboxing Rorquals that are going to cut their subscription ?
    -Oups...

    Next time you guys at CCP will come crying because you are losing players, instead of supporting you, I will just point at you and laugh, because it's all you deserve with that kind of deepshit.

    It's funny that miners are arguing both that "the multiboxers are a minority, dont nerf it for the rest of us, this doesn't affect the multiboxers anyways" to "CCP is relying on multiboxing miners to keep afloat, don't nerf their gamestyle"

    I mean which is it?!?!?



    If they actually wanted to fix the multiboxing, they would make Excavator drones into Excavator Fighters.


    True that. But still, what is going to happen with people multiboxing between 6 and 20 Rorquals ? They are just going to extract and cut the subscription, that's what I would do.


    Possibly, but since this change actually does not affect them that much, I don't see that happening. This change does not really hurt someone with the right amount of Rorquals in a system. They can run through the Enormous and Colossal all day without any real effect.

    The people who are screwed are the off time zone people. Who get the joy of finishing a cherry-picked belt and then don't get the respawn.

    It also screws any miner who does not have access to an entire region in which to mine, since heavy mining activity will force them into other activities.

    In short, this change helps huge coalitions and multiboxers.

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    Eli Apol wrote:
    Logan Jakal wrote:
    -Guys ! Guys ! We lack players ! What do ?!
    -Alpha clones ?
    -Cool !
    -What about the damn Trillions miners are extracting ?
    -Let's nerf excavators for the third time !
    -Yeah but what about the multiboxing Rorquals that are going to cut their subscription ?
    -Oups...

    Next time you guys at CCP will come crying because you are losing players, instead of supporting you, I will just point at you and laugh, because it's all you deserve with that kind of deepshit.

    It's funny that miners are arguing both that "the multiboxers are a minority, dont nerf it for the rest of us, this doesn't affect the multiboxers anyways" to "CCP is relying on multiboxing miners to keep afloat, don't nerf their gamestyle"

    I mean which is it?!?!?



    If they actually wanted to fix the multiboxing, they would make Excavator drones into Excavator Fighters.

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    Jenn aSide wrote:
    I said this about the T3C thing, I didn't even see this one coming, man, I should have called a stock broker and invested in Corn Futures Twisted

    I know people are angry and even some of my friends are annoyed by this. This is another example of CCP foolishly getting people hooked on something that is too good to be in the game , then nerfing it and seeming acting surprised by the negativity. It happened with incursions (the 1st version of incursions were insane isk pumps, then CCP nerfed them and whole communities died, the thread about it was much like this one), did it with FW missions, and other things.

    I imagine that CCP made the "Super Capital Mistake" again ie thinking that 'cost or risk were going to limit the numbers of people doing the activity so it's fine that it's so powerful'. But how many times does this have to happen before you learn that people WILL find a way to exploit things that are better than they should be?

    These nerfs are probably necessary (oh crap, why are there pitchforks flying through my window as I said that) and the angry folks should come around to thinking about how this might actually help some (with rebounding mineral prices for example). But yea CCP, stop doing it like this, you generate unnecessary angst when you buff too much then are forced to nerf later.


    I agree with this. I guess I am so irritated by it because when I saw the initial numbers I was like "that's insane! that can't be right! It won't last!" So I expected the first couple of nerfs. It's this one that I was surprised by. That and it totally screws you if you live in the wrong time zone and can only play for a couple of hours a day.

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    Napalm Morning wrote:
    [quote=Logan Jakal]I


    This is an awesome way to make superclusters of the largest groups spread around and not mine with 10 rorquals in a single system.


    That is so manifestly untrue it is not funny.

    If they want to make it harder to mine with 10 Rorquals at once, then add a Fighter-type interface to the Excavator drones. I've said from the beginning that Excavator drones should have been fighters.

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    I find it absolutely hilarious that CCP has a 15% off sale on skill extractors this weekend. Talk about perfect timing!

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    Dirk MacGirk wrote:
    I don't think excess ISK dramatically impacts inflation.


    Learn what inflation is, then comment.

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    CCP Fozzie,

    I thought you wanted people to play Eve. Not log off from the game. I thought you wanted a vibrant game environment around the clock. That's the appeal of the single-shard server, right? So why are you blocking entire chunks of the player base out of activities?

    You know that not everyone occupies an entire region, right? Not everyone can move from system to system mining continuously. Why are you forcing people into region-wide coalitions in order to do anything?

    Please explain to me why mining should be a time-zone restricted activity. Didn't we go through this resource depletion years ago? When people who were able to log in immediately after downtime could strip belts and people unable to log in then got nothing? Or they could take all the nice loot from the complexes and leave nothing for everyone else? You do remember those days, right? Because that's what you have given us with this change.

    If someone has cherry-picked my available belts and left only the bad rocks for me to mine, under your system, I can mine for hours making 50m/hour in a 12B ISK ship andI never get the benefit of clearing the belt, because all I am doing is benefiting someone else who logs in after I am asleep and cherry-picks the belt again. It happens all the time with ice belts now. I watch people alarm clock to be the first to log in and go get the good ice. Then they go play another game or do something else until some other sucker finishes the belt and the four hour timer is over.

    Why would I bother trying to finish off a cherry-picked belt if the best I can hope for is to then log off for five hours in hopes of getting some decent ore? Do you want people to play this game or not?

    Or, if I finish off a cherry-picked small belt, I get rewarded with twenty minutes of inactivity or another activity. At least make the rocks in the smaller belts worth sticking a Rorqual on without having to reposition every few minutes.

    Or, even if I am not a miner, why is it a bad thing that people are out there stuck in space, unable to warp off, mining rocks, around the clock? I want targets I can hunt in every time zone. I want activity around the clock in Eve. I don't want that activity to consist 100% of Carriers and Supercarriers who are fully aligned towards Citadels and warp off the instant I enter local. That's no fun at all, but that's what you are causing.

    This change is as bad as allowing the horrible time zone tanking citadel mechanics to continue. Please reconsider it. Come up with something, anything, that makes people get out in space and do things.

  • [June] Nullsec Asteroid Cluster and Excavator Drone changes in EVE Technology and Research Center

    You finally have people out in space doing things, in a way that means they cannot just instantly warp off the instant a potential threat comes close, so you feel the need to nerf that activity into the ground.

    Please add a siege module to Carriers, Supercarriers, and Titans while you are at it, because that's what people will use during your stupid 5-hour downtime. It would be nice to have something else to hunt that doesn't warp off the instant a hostile comes within three jumps.

    You have also basically made mining a timezone specific activity. If someone finishes off the colossal and enormous belts (the only ones worth doing in a Rorqual) or cherry-picks them and leaves only the low value rocks, an hour before I log in, I'm totally denied a decent activity during my prime time. At least under the old system, if someone has cherry-picked all the good ore. I can hope to power through the terrible rocks, wait five minutes, and then mine decent ore for the rest of my play session.

  • NPC Raitarus as a solution for faction battleship proliferation in EVE Technology and Research Center

    The solution to pirate ship proliferation is just to nerf the escalation rate. Then they won't be farmed as much via escalations. That will breathe some vitality back into pirate LP stores and exploration.

  • So The BR Sotiyos in EVE Technology and Research Center

    Working as intended. CCP designed a PVE site that anybody could attempt to run. It's accessible content for everyone. Not just players like me with 200m+ SP and ten years experience playing the game. It doesn't require 250+ Machariels. It doesn't require Capitals or Supercapitals. Literally anyone can do this site. And that is a great thing. Especially once the other pirate factions start putting up their own Sotiyos and there are potentially 5 of these sites up at the same time.

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CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.