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  • Date of Birth: 2009-08-18 21:14
  • First Forum Visit: 2011-09-10 08:24
  • Number of Posts: 62
  • Bounty: 0 ISK
  • Likes Received: 58

Fawlty7

Security Status 5.0
  • Tactically Challenged Member since
  • Tactical Supremacy Member since

Last 20 Posts

  • Fawlty7 for CSM XII in Council of Stellar Management

    Cochise Chiricahua wrote:
    07 Candidate!

    First, thank you for your time and effort (both present and future) in representing the capsuleers of New Eden! They’re much appreciated.

    I’m preparing to cast my vote in the CSM12 elections. After reading the information you submitted, though, I still have a question.

    By way of background, I started in Eve as a hauler, moving freight in T1 industrials and gradually working my way up in both ships and cargo. However, I repeatedly found my progress impeded by gankers who would destroy my ship and steal my cargo. In low- and null-sec space, that’s to be expected. You place your bet and take your chances. In high-sec space, however, this is very frustrating. Why have high-sec space at all then? This frustration drove me into anti-ganking, and I’ve been a proud member of Thomas en Chasteaux's High-Sec Militia for several months now.

    So, my question. Where do you stand on high-sec ganking? I’ll concede that ganking is a legitimate style of game play, as CCP has ruled. But I also feel that it should be difficult and dangerous (for the ganker) in the 30% of New Eden designated as high-sec space. In particular, I’d like to see CCP tweak the game mechanics so that the criminal flag generated by looting a ganked freighter in high-sec space follows all players who handle that loot, and otherwise make looting more realistic. (Thomas en Chasteaux's ideas, not mine.)

    As a member of the CSM, would you present such an idea to CCP? Would you push for its adoption? What other game changes might you consider to make high-sec ganking more difficult and less profitable?

    Regards,
    Cochise Chiricahua.


    Hey there, firstly thanks for the question, appreciate you taking the time to ask.

    Having started out as a high sec miner myself I know all too well the effect of ganking and how it changes ones perception of Eve Online. Personally I see it as a perfectly fine mechanic in its current iteration. In fact I look back and enjoy the fact I got ganked several times as it drove me to improve my style.

    In regards to the idea you posted, I think it is an interesting possibility. I like the idea of those goods being "hot" and anyone interacting with them becomes a known criminal or at least a known accomplice. There are several stories in eve where someone has been screwed over and spent a long time working their way into this group and getting their revenge.

    In the current mechanics, a group of alts ganking someone is pretty much the end of that story, someone loses their stuff and hopefully learns a lesson. There's very little opportunity for long term revenge, finding the actual culprit and plotting to screw them over. I would be interested to see what CCP would think about this as a possible mechanic.

  • Brisbane Meetup 25th March in EVE Gameplay Center

    It's that time again. Time to go drinking/chatting in Brisbane City. If you live here, I highly recommend coming to this event. ESPECIALLY if you have not before. The best way to get involved is to come to these meets, we have a pretty regular crowd of at least 10 people who are always there.

    Time & Date: 6pm on the 25th
    Location: Buffalo Bar on Mary St
    Duration: Till we drop

    There isn't any requirements or costs etc (unless you're buying beers) so if you have the time, come say hi even for an hour and I guarantee you will enjoy yourself. Any questions or concerns feel free to post here or hit me up in-game on Fawlty7 with an evemail or convo. I can also be contacted on twitter @fawlty8 (yes its fawlty8 not a typo)

    Looking forward to see you nerds there.

  • Fawlty7 for CSM XII in Council of Stellar Management

    Tracer Sass wrote:
    'current mechanics still make it easy for a much larger entity to push a smaller one out. I believe there needs to be more defensive bonuses for alliances holding sovereignty, it makes sense that people should have to fight tooth and nail to push long standing residents out of an area. Citadels are also an emerging mechanic that has presented potential issues, especially for smaller alliances and their ability to counter them being placed by hostiles within owned space'

    Do you believe longevity of a group's existence in some area means they deserve to have advantages to holding it beyond what's already in the game?

    What advantages might those be?
    How would you ameliorate the impact of greater numbers on a smaller entity in taking of space?
    What increments would they kick in at, or would it be ratios?

    Also happy birthday! P


    Firstly, the CSM is not a mechanics development group so it's not really up to them/me to say this is exactly how it should be however I will answer as best I can.

    I do believe that the longer a group has occupied their current space there should be some form of extra defensiveness provided, if you have spent 4 years in an area developing it and investing isk into it, then yes there should be more options to the defenders or at least some form of passive bonuses that accrue over time.

    The kind of advantages I believe would be realistic are more for mechanics related to possible invasions, such as Citadels vulnerability timers being extended on citadels that do not belong to the sov owner. If it is linked the the strategic index, at the very least the buffer comes from time of sov ownership, alongside this perhaps there could be additional levels of strategic index that go towards these bonuses rather than ADM for a system.

    With the proliferation of Astrahus being dropped all over the game there is quickly becoming many safe havens for people within space they do not own. Obviously attackers need a chance at getting a foothold but the defender should get a decent bonus to defending their own space. If it were to be some form of additional ADM accrued over time then I feel a ratio system would probably be better, but that is something for the real devs to design. I simply want to push the idea that it needs to be more geared to a defender who has been there for a longer period.

    Honestly, the greater numbers vs smaller numbers is always going to be down to balancing and even then, eve players have a habit of breaking that as soon as humanly possible. I believe in giving the defender an advantage, be they big or small, will help alleviate some of those issues. The obvious hurdle is to make ensure those bonuses scale well enough that they don't make it impossible for any alliance big or small to be removed.

    I hope this has helped. Again I want to stress, I don't see CSM as a game developer job. Its about providing feedback and pointing out areas that we believe the playerbase desires changes in.

  • Fawlty7 for CSM XII in Council of Stellar Management

    Krios42 wrote:
    Fawlty would make an excellent CSM member, and it would be great to get some AUTZ representation, so +1.

    What are your thoughts on how the server comes back up after downtime? It it better for it to be online quickly with some elements still offline (systems, markets, contracts) or slowly with everything working as it should?


    Downtime has come leaps and bounds in the past few years. In its current form it is bearable but definitely needs work. The fact that downtime usually ends fairly quickly but with several services lacking, considering the progress that has been made over the recent years, is a small price to pay. However the overall goal should be the complete removal of downtime.

  • Fawlty7 for CSM XII in Council of Stellar Management

    Otto Bismarck wrote:
    I've been holding back on my endorsements on CSM candidates a little bit just to see who is definately running. This being said, without reservation, I also endorse Fawlty7 as a candidate for the CSM. To be put bluntly, Fawlty is known for calling a spade a spade and will do wonders for both the community and the game.


    This being said, Fawlty, How do you feel about Timezone tanking?

    Secondly, do you feel that your pre-listed responsibilities will negatively impact your ability to do the CSM job, or conversely do you think that being a CSM will have a negative impact on your CEO duties/fleet commanding?

    Thirdly, do you think that DT tanking, or doing stuff with respect to DT, because you know its a get out of jail free card, can and should be addressed?

    (edited for 3rd question)


    <3 for the endorsement man, means a lot.

    Timezone tanking from my perspective has 2 points, direct and indirect. For example, my alliance is 99% AUTZ, therefore we play outside the majority of the games time. Simply by playing in our timezone we are "timezone tanking", in that case it isn't deliberate so much as its unavoidable.

    On the flip side, there is always the option for groups to time their structures or sov based on their enemies prime time. This leads to interesting situations and opportunities. A lot of groups love to time their stuff for, funny enough, AUTZ because it's so dead. It provides people playing in that timezone opportunities to have something to do. Overall I don't think there's anything wrong with making your enemy come up with new ways to counter your actions.

    My current responsibilities are what give me the experience to run for CSM in the first place. If elected I would have to take a step back from some of them but the ones that I am passionate about and what keep me wanting to login and run for CSM in the first place will still be very much a part of my game time.

    Compared to timezone tanking, DT tanking is a much more deliberate use of a specific mechanic. Especially for us in the AUTZ DT tanking has removed so many possibilities for content and possible chances of changing the landscape of regional power bases. So many groups use the safety net of DT to get away with actions that within any other timezone would end terribly. I feel that at the very least, DT tanking completely removes that timezone's ability to have a major impact in certain situations. I feel that a change of some form should be introduced that at least reduces the removal of risk for anyone attempting to use DT as a safety net. Be that the addition of persistent aggression timers or removal of DT entirely.

  • Fawlty7 for CSM XII in Council of Stellar Management

    Reserved for stuff.

  • Fawlty7 for CSM XII in Council of Stellar Management

    Hello there, I'm Fawlty7, CEO of Tactically Challenged the corp and Tactical Supremacy the alliance. You may also know me as the eternal birthday boy.

    A bit about me:

    I began playing EVE in 2009 at the age of 14. I am now 22 and haven't taken a single break yet. I have played this game through the period of life where peoples' personalities are developed and they are shaped into who they grow up to be. I feel like this gives me an interesting perspective of how much a game like EVE can shape someones life, especially younger players. I also hail from Australia, that desolate timezone that is AUTZ where for the past 8 years where I have had to create content out of a very quiet and much more barren EVE.

    In the time I have been playing I have lived in highsec, lowsec and nullsec. I've done mining, ratting, exploration, pvp, fleet commanding, fleet coordination, logistics work, pos work, sov mechanics, capital warfare and many other aspects of the game. My skills and expertise reside in fleet command and organisation as well as general pvp and sov mechanics and the things that go with them such as citadels, towers, entosising etc. I have also organised and attended many real life player meet ups and events, including venturing to Iceland in 2014.

    My position:

    In the time I have been a fleet commander the meta for the game has changed more times than I can count and the nerf bat has been used so brazenly that leaves players with their last 3 months of training no longer viable. Skill extractors help to alleviate this but it is not a great solution to this issue. When one meta rises above the rest, the creation of potential counter plays is a more ideal outcome rather than the nerf bat approach.

    Since starting and running a corporation and alliance it is clear that the alliance system especially needs an overhaul. As a leader I feel like there is very limited options available that come with that power. There are no real options or hard coded game mechanics that the alliance executor can push onto member corporations, it is all done outside the base mechanics. An expansion on options such as voting to force tax rates alliance wide or direct taxing from the alliance to corporations. These are several potential changes that could shake up alliance mechanics.

    While the current state of sovereignty mechanics does make it easier for small alliances to potentially get a foot in the door, the current mechanics still make it easy for a much larger entity to push a smaller one out. I believe there needs to be more defensive bonuses for alliances holding sovereignty, it makes sense that people should have to fight tooth and nail to push long standing residents out of an area. Citadels are also an emerging mechanic that has presented potential issues, especially for smaller alliances and their ability to counter them being placed by hostiles within owned space and their subsequent removal. Obviously I understand this is a new set of features but I believe it is important to develop them correctly as soon as possible.

    Those are the primary topics I feel strongly about and believe I have the experience to contribute positively to the CSM with. I am more than happy to answer questions about anything people are curious about my views on. Lastly the CSM is a communication line, not a place for my personal wishes to be granted, so while I feel strongly about these topics it's not about forcing this at them, more about representing how these changes can benefit the game overall and enhance players experiences.

    I can be contacted in-game on Fawlty7 or on the following mediums:

    Twitter: https://twitter.com/fawlty8 (Not a typo it really is @fawlty8)
    Discord: Fawlty7#8214

  • Brisbane Meetup 21st Jan in EVE Gameplay Center

    There will be yet another Brisbane meetup on the 21st of January. Time to celebrate yet another year gone and another year of eve. Come out and have some drinks with your fellow nerds, new comers and regulars alike.

    Time: 6pm
    Location: Buffalo Bar on Mary St
    Duration: Till we drop

    Basically its just a pub meetup where we all come drink and eat bar food. If you haven't come to one I highly recommend attending at least once its a blast. Last meetup we had about 35 people turn up so come along.

    Evemeet Link: http://www.evemeet.net/index.php/upcoming-meets/brisbane-meetup-21st-january

  • Tactically Challenged 0.0 Corp living in Catch in EVE Corporations, Alliances and Organizations Center

    Bump

  • Tactically Challenged 0.0 Corp living in Catch in EVE Corporations, Alliances and Organizations Center

    Bump

  • Tactical Supremacy (TIKLE) Nullsec Alliance looking for corps. in EVE Corporations, Alliances and Organizations Center

    Bump

  • Tactically Challenged 0.0 Corp living in Catch in EVE Corporations, Alliances and Organizations Center

    Bump

  • Tactical Supremacy (TIKLE) Nullsec Alliance looking for corps. in EVE Corporations, Alliances and Organizations Center

    Bump

  • Tactical Supremacy (TIKLE) Nullsec Alliance looking for corps. in EVE Corporations, Alliances and Organizations Center

    Up we go.

  • Tactically Challenged 0.0 Corp living in Catch in EVE Corporations, Alliances and Organizations Center

    Up we go.

  • Tactically Challenged 0.0 Corp living in Catch in EVE Corporations, Alliances and Organizations Center

    Berzerk3r wrote:
    Sounds interesting. I've bene searchibg for a good corp for a while Now but Mumble is a terrible program :P


    If a hate of mumble is the only thing you are concerned you should come have a chat to us anyway, i'm sure we can convince you. :D

  • Tactical Supremacy (TIKLE) Nullsec Alliance looking for corps. in EVE Corporations, Alliances and Organizations Center

    Bump

  • Tactically Challenged 0.0 Corp living in Catch in EVE Corporations, Alliances and Organizations Center

    Bump

  • Tactically Challenged 0.0 Corp living in Catch in EVE Corporations, Alliances and Organizations Center

    We are a corp currently living in the nullsec region of Catch. We are a pretty tight knit group but always welcoming new members. We are just under a year old and since forming have been living in nullsec and making our own home. We have experienced leadership as well as fcs. We are heavily AUTZ but we have a few Euros and US players and would love to build those 2 timezones.

    What we can offer:

    - Guidance to newer players including skill books and ships where needed.
    - Corp buyback program for pretty much anything.
    - JF service to help you move into our sov.
    - Contracts seeded with ships and local market seeded fairly well.
    - 7 Sov systems all -0.6 or better with upgrades.
    - No big blue blob drama
    - Capitals supplied at build cost

    Our requirements:

    - Full api, account wide
    - Register to alliance services (mumble, forums and jabber)
    - Laid back attitude, this is a game afterall
    - Get involved. We want members who interact and contribute to the whole group.

    If you are interested or have any questions feel free to post in this thread, PM Fawlty7, Cpt Enzo, Shalisarr in-game or join the TC-KL Pub channel.

  • Tactical Supremacy (TIKLE) Nullsec Alliance looking for corps. in EVE Corporations, Alliances and Organizations Center

    TIKLE is a nullsec alliance currently living in Catch. We are primarily an AUTZ alliance but are looking to grow our EU and US timezones.

    We are primarily a PVP alliance and therefore would like corps to get involved with our fleets. We are looking for corps that are self sufficient, we can and will help where necessary but we don't want dead weight corps.

    What we can offer:

    - 7 systems all over -0.6 sec for money making
    - Live out of a fortizar with a decent market
    - Alliance JF service to both Amarr and Jita
    - Contracts seeded with ships
    - Small to large gang pvp including capital warfare

    We aren't apart of a large blue blob or any special agreements. We fought for our space and took it by force.

    Any queries feel free to post in this thread or evemail Fawlty7 in-game.