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  • Date of Birth: 2010-05-24 02:58
  • First Forum Visit: 2011-09-06 20:50
  • Number of Posts: 4,060
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FloppieTheBanjoClown

Security Status 0.7
  • The Skunkworks Member since

Last 20 Posts

  • [Meta] Post on your main or GTFO in EVE Gameplay Center

    What if we have more than one character we consider a main?

  • Wormhole Theft. I need some help in EVE Gameplay Center

    Thermal Damage wrote:
    didn't know the difference between IG and IRL..

    You've got to be careful with those types. They occasionally stalk you and threaten your family. I know this from personal experience.

  • [CONTRACT KILLINGS] Now offering highsec suicide gank assassinations in EVE Gameplay Center

    I can't vouch for the service, but I can say that Tisi is a competent ganker and outstanding member of the community. I'm confident this service will yield results and am excited to see it do so.

    Tisi, if you ever need catalyst pilots and I'm online, I might be able to provide some extra guns.

  • Wormhole Theft. I need some help in EVE Gameplay Center

    Bumblefck wrote:
    I have heard that Lead Farmers are a goer, I suggest you look into it


    +1 for stealing from them. Tell us how it went!

  • Wormhole Theft. I need some help in EVE Gameplay Center

    In my early days as a bad guy, I managed to get a spy alt into a wartarget corporation. I spent a week talking to our targets and manipulating them. A funny thing happened: the more I talked to them, the more I couldn't stand them. The level of ignorance of both game mechanics and basic social security was appalling. By the time they figured out my alt was a spy, I was completely cured of any notions that I was doing something that I should feel bad about.

    If you make your assets accessible to new recruits in a game like Eve, you don't deserve to keep those assets. Either you know just how big a risk you are taking, or you're burying your head in the sand and ignoring everything that happens in the game.

  • Blah blah war stuff blah blah in EVE Gameplay Center

    Well, I'm not CODE. but here's some light reading:

    https://belligerentundesirables.wordpress.com/2016/04/08/another-occupation-another-war/

  • WTB Highsec POCO defense fleet... in EVE Gameplay Center

    HoleySheet1 offers such services, I believe.

  • Macherial Bump in EVE Gameplay Center

    Never ceases to amaze me how different people react to similar situations.

    It was unexpected violence that compelled me to get interested in the more dangerous parts of Eve. Rather than be a victim of it, I owned it and made it a tool for myself. Other people fold up and leave the game because someone found a way to kill them that they didn't see coming.

  • 2 pauses on each undocking in EVE Communication Center

    Well, there's that whole "abort undock" option that you need time to click.

  • Please reduce the number of SOV timers in EVE Communication Center

    Neadayan Drakhon wrote:
    or go back to Sov always being vulnerable... never made sense to me to only have windows of vulnerability

    This. Citadels are going to make it even worse. Magically invulnerable structures that magically get HP back when you stop shooting them instead needing logi support. For a game that bills itself on how every action matters, there are now massive chunks of time where your actions are useless.

    If you want to hold sov, you should be able to defend it. If you can't defend it, join an organization that can.

  • Ever wanted a Green Killboard in EVE Gameplay Center

    If your only path toward a positive killboard is whoring in on CONCORD kills, I'd suggest you look elsewhere for your sense of satisfaction.

  • Eve Online without Killboards in EVE Communication Center

    Pandora Carrollon wrote:
    By the marvelously simple and extreme logic you just applied, a T3 Cruiser vs. an unarmed shuttle is a fair fight..


    My point is that "fair fights" are almost mythical in Eve. If you lose, eIther you're outnumbered or your ship isn't adequately fitted to go up against whatever the other guy brought. That's the same whether you're mining, flying a PVE battleship, or just got your active tank neuted out in a duel at the sun.

  • Bye bye watch lists in EVE Communication Center

    Sustrai Aditua wrote:
    Using your "friends" list to track the people you hate?


    Wow. You swallowed the Kool-Aid quick, man. We used the "watch list" to watch our enemies. Even the ones we didn't hate.

  • Bye bye watch lists in EVE Communication Center

    Starrakatt wrote:
    You do realize that most of us Hisec carebears have done Nulsec, Lowsec and WH before, mmm?


    You can say it all you want, they never listen. When I'm accused of being risk-averse and/or only knowing how to live in highsec, I simply suggest they google "wormhole nomad".

  • What happened with war decs? in EVE Communication Center

    Major Trant wrote:
    FloppieTheBanjoClown wrote:
    Here's how to fix wars in a balanced way:

    Start by fixing corporations. I know I keep saying this, but it's crucial if you want wardecs to suck less. Require a greater investment in creating a corporation and reward long-term membership. I'd even go so far as to penalize long-term avoidance of player corps. This is an MMO and dodging player interaction by sheltering in NPC corps is antithetical to the game...

    So in this sandbox game, you are saying we need some sort of big stick to force people to play a certain way?

    CCP's been beating my profession with a stick for years.

  • Eve Online without Killboards in EVE Communication Center

    Pandora Carrollon wrote:
    ships that can't adequately fight back.

    Isn't it true that every ship that is killed couldn't adequately fight back?

    Should we all be in rookie ships space jousting at the sun?

  • Eve Online without Killboards in EVE Communication Center

    I just use them to share kills with people who don't play the game any more. I make it a point to not look at my stats.

  • The New Meta of High Sec in EVE Communication Center

    Vic Jefferson wrote:
    . Any or some of the following would make biting off so much require more careful calculation:

    A)All members of aggressor entities in wars are always suspect flagged.

    B)All members of aggressor entities cannot receive remote assistance from players who do not share a dec.

    C)All members of aggressor entities cannot dock or use gates while pointed by a member of the defending entity.

    D)A structure based solution such that the aggressor actually had to defend something during a time of the defender's choosing, where losing the structure means the war ends and cannot be reinstated for 1 month. What's that, you can't be bothered to defend a structure during another corp's prime? Maybe you shouldn't be wardeccing them!

    E)Allow covert cynos in highsec.

    F)Allow counter-bribes to CONCORD.


    A) That's absurd. Let's suspect flag an industrial corp that's trying to take down a POCO owned by an inactive corp.

    B) That's almost as abusrd as A. Remote assistance already yields a suspect flag, which means you can bring neutral friends along to take down their neutral logis. I've done that very thing before.

    C) So it's a one-way thing? Yeah. That's totally fair and can't be abused at all. Especially with the current ally system.

    D) What's that? A target corp has a larger prime time than I do? We're back to making this an alliance-only scenario.

    E) I don't have a problem with this and would use it as often as possible.

    F) You can counter-bride CONCORD now. It's called allies.

  • The New Meta of High Sec in EVE Communication Center

    As I said in the other thread just like this one, raising the price of wardecs won't have much impact on the alliances. It *will* have a chilling effect on small operators like me. If I can't afford my own wars, I'll jump into an alliance and let them fund my wars. And then I'll be able to muster a fleet when the situation calls for it. It's actually much worse for my chosen targets.

  • What happened with war decs? in EVE Communication Center

    Here's how to fix wars in a balanced way:

    Start by fixing corporations. I know I keep saying this, but it's crucial if you want wardecs to suck less. Require a greater investment in creating a corporation and reward long-term membership. I'd even go so far as to penalize long-term avoidance of player corps. This is an MMO and dodging player interaction by sheltering in NPC corps is antithetical to the game.

    Once we make it much more difficult to opt out of warfare entirely, wardecs can be addressed. What are the problems?

    1) Defenders have no way to force an end to the war. If they can muster a substantial response to the aggressors, all it means is a week of camping the aggressors into stations to provide security for the rest of their corp. That makes for terrible gameplay. I think this would best be resolved by making changes to the corp mechanics that created objectives for warfare.

    2) Perhaps wars could have specified win conditions. This would require a lot of effort on the part of CCP but could lead to a much more robust wardec system that is accessible and useful to far more than just mercenaries and hunters.

    3) The current ally system needs tweaking. The dogpiling that can happen where multiple large merc alliances jump in for free just to add a few more targets to the list borders on the absurd. Raise the scaling costs for addtional allies, or maybe even give the aggressor the ability to bring allies into the war if the defender brings in too many (say the aggressor can have one less ally than the defender).

    Things I don't consider a problem (even if I don't personally like them):

    - Camping. Let's admit it, this is done everywhere in Eve. Roam low or null long enough and you'll encounter a gate camp. I find it to be lazy and boring, but unless you're going to campaign for an end to drag bubbles it's time to shut up about this.

    - The cost of wardecs. Raising the price just prohibits younger corporations for making use of the system, relegating it to being purely the domain of the big mercs who are engaging in the very gameplay being complained about here.

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