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  • Date of Birth: 2010-01-22 01:10
  • First Forum Visit: 2011-10-30 01:36
  • Number of Posts: 1,794
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Security Status 0.3
  • Free-Space-Ranger Member since
  • Northern Coalition. Member since

Last 20 Posts

  • What do? in EVE Gameplay Center

    100b is enough to set up your own market hub anywhere in highsec (or even lowsec, if you have powerfull friends)

    get yourself a fortizar and do some research about the location

    put it down and start placing buy- and sellorders

    buy ore, minerals, PI goods, Salvage, ...

    Sell common ship hulls, ammo, drones, ...

    100b is definitely enough to create a very interesting place for other players to move in and make a living.

  • Player corporation owned research stations in EVE Gameplay Center

    go to the asset window, right click on the location and move all assets to safety

  • Little things / Small QoL suggestions in EVE Technology and Research Center

    Suggestion: When delivering items to someone (citadel feature), change the preselected window for user input
    Keywords: Citadels
    Note: right now, it's the search by window (Partial Term, Exact Phrase, ...). Should be the search field itself

  • ore compression calculater that allows me to priorize ores in EVE Gameplay Center

    well, the only problem is noxcium, which is only found in one highsec ore (pyroxeres)

    however, it's not very voluminous and i don't mind getting it directly from jita with the other nullsec minerals.

    can you otherwise solve the problem by simply removing kernite and pyroxeres as options for ore? i think i've seen a compression spreadsheet somewhere and i might be able to adjust it.

    however, my math skills are non-existent when it comes to more complex problems. i don't really understand if the specific ratios in kernite and pyroxeres are important in solving the problem as a whole.

  • ore compression calculater that allows me to priorize ores in EVE Gameplay Center


    is there an ore compression tool that allows me to priorize ores?

    i buy stuff in gallente space where kernite and pyroxeres are not easily available, so i would prefer to use them as little as possible in my production, even if it comes at the cost of leftover minerals from other ores.



  • Fuel Block Cost Inflation in EVE Gameplay Center

    rorqual miners tend to mine ore and not ice.

  • Dev blog: Introducing Upwell Refineries in EVE Information Center

    Sassums wrote:
    So if I am reading this correctly you are continuing to cater to the null sec folks while WH people receive no love.

    T3 was our only production option in WH space that didnt require us to leave the WH to produce - with gas reaction BPO's requiring Ice products we will now either have to go out to HS to purchase said ice or roll until we find a shattered that has ice belts (that will almost always guarantee a gank)

    T3 Production should continue to be a W-Space product and should not require K-Space components.

    If this is changing then W-Space should be allowed to harvest resources from the moons of the systems we inhabit.

    If not - remove the stupid ice requirement from T3 reactions.

    care to elaborate how you can run gas reactions without pos fuel?

  • Struggling with Xpath in EVE Technology and Research Center

    my understanding was that / would take my request to a child of a node, whereas typeID and orderState were actually both just attributes in the same

    apparently i was wrong

    thanks for the clarifications!

  • Struggling with Xpath in EVE Technology and Research Center

    seems to be working. i don't really understand why though :D


  • Struggling with Xpath in EVE Technology and Research Center


    This gives me the TypeIDs of all my orders

    How can i only request the TypeIDs of all orders that have an orderState="0" (aka Sell orders)

  • 119.2 - Issues (PC) in EVE Information Center

    safety set to green does not stop you from looting the wreck of the final NPC in the event sites if it's yellow

    Bug report ID EBR-111630

  • Deployment Issues - 2017/02/14 in EVE Communication Center

    you can loot from a yellow angel battlecruiser wreck and gain suspect in the process even if safety is set green

    Bug report ID is EBR-111630

  • Dev blog: The future of probe and directional scanning UI in EVE Information Center

    looking forward to this. quite a few elements that always annoyed me seem to have been adressed :)

  • A few questions in EVE Gameplay Center

    alphas are most certainly not the reason for dropping mineral prices. it's the rorquals

  • price dumping... or jacking up. I don't understand..... in EVE Gameplay Center

    it's simply not true that "all traders" follow the 0.01 isking.

    if i want ot sell my stuff quick, i undercut agressively. that way i can often sell in a day what would otherwise have taken me a week to get rid of.

    that frees my money for another activity that can get me additional profit in that week.

    i also often trade outside of jita. if some random scrublord moves in to make use of the established market with healthy 30% margin compared to jita i agressively drive him out of business by going right to production price +5% or so. If he starts buying my stock i simply flood the market with more than he can swallow just to make a statement. I don't even mind going to production price or even lower. i want him gone and i'm willing to pay for that.

    i had someone try to enter the rig market in a lowsec pvp hub once. he stopped once i made sellorders that could have supplied jita for a week or longer.

  • Why did structure rigs skyrocket? in EVE Gameplay Center

    mostly because of people like me who sit on huge amounts of salvage while watching the salvage prices go up and up and up :)

    the day they kill manufacturing in POS is the day i'm waiting for Cool

  • T2 Invention with ships... in EVE Gameplay Center

    a surprisingly huge part of the demand for T2 ships can be satisfied by production from T2 BPOs

    the ones that can not be made that way have always, and will always be profitable to make

  • Fuel production? Food production? in EVE Gameplay Center

    for a low-level industrialist, fuel blocks are not a very good product to start with.

    the profitmargin might be high in absolute terms, but it's rather low in relative terms. that means you need money to make money.

    you also need the ability to transport huge amounts of material across the galaxy, since making them close to jita is killing almost the entire potential profit through taxes.

    if you want to start as an industrialist on a shoestring budget, i'd recommend getting into rig production.

    the final product is in high demand in all markethubs across new eden.

    the materials are easy to find and definitely don't need a freighter to transport

    the blueprints are cheap and fast to research

    at the same time, the margin is okay, in both relative and absolute terms

  • How to tell what rig bonuses are available in an engineering complex? in EVE Gameplay Center

    T1 rigs give 2%

    T2 rigs give 2.4%

    oh, and btw: you are correct about components. they do not seem to appear on the list. i'll try and remember to file a report later once i get home to my PC. but you should do aswell, i'm a rather forgetfull person every now and then

  • is it profitable to build fuel in a citadel? in EVE Gameplay Center

    you can produce waaaay more fuel than you consume.

    it's like eating. a hard day of work might consume a few thousand calories. but it's not hard to imagine that you can pluck a literal ton of apples that day (which would provide approximately 450.000 calories)