I was thinking that in respect to the strategic aspect i.e. IIRC Gallente tangle with Caldari quite a bit who amongst other things use ECM so for strategic purposes ewar resilience on the Prot could be a useful feature - which is why I kind of liked the idea mentioned earlier where it would be possible to adjust a compromise between offensive ewar and defensive ewar resilience on the fly.
Yes. To further define the T3Cs along specialisation it would be good to follow existing faction characteristics.
I think players would understand that more than outright nerfs.
Nonetheless, versatility is the key that must not be broken off in TC3s.
For a nomadic, hostile deepspace player, they need that.
No other ship class comes close.
Not because of stats per se, but because of versatility to refit for different tasks.
NO OTHER SHIP CLASS CAN REFIT SUBSYSTEMS.
This is the fact of the matter currently.
This is what makes T3Cs optimal for this playstyle primarily, not their stats.
This versatility is what makes them an optimum choice, not the stats.
A Tengu does not perform that much better onsite when running PvE than a Gila or Ishtar for there to be an imbalance.
The Tengu needs more training, costs more, and carries the SP loss risk.
Blue locals can run BS/carriers.
The versatility is the key to T3Cs, but that doesnt mean they cant be laterally adjusted so that the differentiation between T3Cs is deeper and more important to the chosen task at hand compared to another T3C (note: to another T3C, not another cruiser).
Having said that, If T3Cs are nerfed across the board so hard that they cant, for example, clear even a 5/10 solo, that versatility will no longer matter. It will kill the nomadic hostile deepspace content overnight. Nor will anybody run Gilas/Rattlesnakes to fulfill that same playstyle, as it would be suicide.
Differentiation of T3Cs, sure.
Outright nerfing of T3Cs, no.