EVE Forums

 
Capture Portrait
  • Date of Birth: 2014-09-28 15:17
  • First Forum Visit: 2014-09-29 21:21
  • Number of Posts: 726
  • Bounty: 0 ISK
  • Likes Received: 455

Gimme Sake

Security Status 5.0
  • State War Academy Member since
  • Caldari State Faction

Last 20 Posts

  • Strategic cruiser balance pass in EVE Communication Center

    baltec1 wrote:


    5. Currently t3c get far more powergrid than t2 battlecruisers. Its a cruiser, it needs cruiser CPU and Powergrid




    Nerf that and the problem gets solved.

    That was the only problem all along.

  • Haven: dread / dark blood spawn in EVE Gameplay Center

    R in RNG stands for R.

  • Pre-game Rituals or even Superstitions? in EVE Communication Center

    Sit inside a circle made of white pigeon feathers and pluck a black chicken while humming loot fairy's mantras.

  • Strategic cruiser balance pass in EVE Communication Center

    As I see it, SP loss was there to prevent only t3 usage. It has become obsolete and pointless.

  • Strategic cruiser balance pass in EVE Communication Center

    This thread has turned into "ccplease dun nurf my pve pwnmobile" and Baltec's Megathron vs everyone solo forum peeveepee.

    Meanwhile, on Reddit....

  • What if...wormholes lead to our real universe in EVE Communication Center

    Khergit Deserters wrote:
    CCP's backstory/gameworld guys are more sly than they might seem. For example, who would have guessed that the stars you see around in the background actually are stars in systems in the game? It only became apparent when a release added they lines displaying your route between systems. How cool is that? Pretty dang cool.



    People notice nothin'. Bear

  • Why no capships in high-sec? in EVE Communication Center

    Chribba wrote:
    Works just as good with only one mention Smile

    /c



    Are you sure you did not react to the word VELDSPAR? Cool

  • Strategic cruiser balance pass in EVE Communication Center

    Salvos Rhoska wrote:
    Gimme Sake wrote:
    Salvos Rhoska wrote:
    Rroff wrote:
    I was thinking that in respect to the strategic aspect i.e. IIRC Gallente tangle with Caldari quite a bit who amongst other things use ECM so for strategic purposes ewar resilience on the Prot could be a useful feature - which is why I kind of liked the idea mentioned earlier where it would be possible to adjust a compromise between offensive ewar and defensive ewar resilience on the fly.


    Yes. To further define the T3Cs along specialisation it would be good to follow existing faction characteristics.

    I think players would understand that more than outright nerfs.

    Nonetheless, versatility is the key that must not be broken off in TC3s.

    For a nomadic, hostile deepspace player, they need that.
    No other ship class comes close.
    Not because of stats per se, but because of versatility to refit for different tasks.

    NO OTHER SHIP CLASS CAN REFIT SUBSYSTEMS.
    This is the fact of the matter currently.
    This is what makes T3Cs optimal for this playstyle primarily, not their stats.
    This versatility is what makes them an optimum choice, not the stats.

    A Tengu does not perform that much better onsite when running PvE than a Gila or Ishtar for there to be an imbalance.
    The Tengu needs more training, costs more, and carries the SP loss risk.
    Blue locals can run BS/carriers.

    The versatility is the key to T3Cs, but that doesnt mean they cant be laterally adjusted so that the differentiation between T3Cs is deeper and more important to the chosen task at hand compared to another T3C (note: to another T3C, not another cruiser).

    Having said that, If T3Cs are nerfed across the board so hard that they cant, for example, clear even a 5/10 solo, that versatility will no longer matter. It will kill the nomadic hostile deepspace content overnight. Nor will anybody run Gilas/Rattlesnakes to fulfill that same playstyle, as it would be suicide.

    TLDR:
    Differentiation of T3Cs, sure.
    Outright nerfing of T3Cs, no.



    The reason for the rebalance is pvp not pve.

    You can do a 5/10 in Cerberus if that's your major worry.


    Yes, I can run some 5/10 in a Cerberus, but I cant refit for travel and site running as I can in a T3C.

    Read the parts about nomadic life in hostile deepspace.

    You are not grasping that T3Cs are the key to this, due to their ubique subsystem layout.



    They did mention something about the ability to refit rigs without destroying them so you'll have even more options. I think that fits the nomadic life style you mention. Hopefully they'll also ad extra cargo space to make it viable.

  • Why no capships in high-sec? in EVE Communication Center

    oiukhp Muvila wrote:
    Tuttomenui II wrote:
    Chribba Chribba Chribba.... (Cough* sorry for the stutter) Has a high sec capital. Blink just saying.



    I'm not sure that works like "Bettlejuice", just saying. Smile


    True, you have to rub a veldspar oil lamp to summon it.

  • Strategic cruiser balance pass in EVE Communication Center

    Personal experimenting and tinkering is fun but does not constitute mainstream game play. :D

  • Strategic cruiser balance pass in EVE Communication Center

    Rroff wrote:
    Gimme Sake wrote:

    The reason for the rebalance is pvp not pve.

    You can do a 5/10 in Cerberus if that's your major worry.


    One way or another it will still affect PVE though - ignoring the PVE element when making any changes to T3Cs would be silly.


    On another note I'd been pondering interdiction nullification - it shouldn't really change against passive non-targetted interdiction but there should always be a back and forth mechanic in active interdiction - a rough idea but maybe a "remote interdiction augmentor" module that could be fitted to command ships and HICs that when pointed at another HIC made it slower in some way for a nullfied ship to warp out of their bubble giving a chance to burn down and decloak them.



    Maybe I'm wrong but haven't seen anyone doing pve in a proteus (200k ehp, cough, cough).

    A command implant and/or charge type useable on commad dessies/cruisers that empowers HICs in fleet is interesting. Let's say 25% delay to align and entering warp time for ships using inter nullification.

  • A new titan in EVE Gameplay Center

    How about a bigger titan that keeps regular titans in his hangar; those regular titans would keep that smaller titans you propose in its hangar and the smaler titans would keep even smaller titans in their drone bay!

    Something like this:

    Titans

    Cool

  • Game crashed, PC had to be restarted, ship blown up by a player. in EVE Communication Center

    THE FATALITY!!!

  • Strategic cruiser balance pass in EVE Communication Center

    Salvos Rhoska wrote:
    Rroff wrote:
    I was thinking that in respect to the strategic aspect i.e. IIRC Gallente tangle with Caldari quite a bit who amongst other things use ECM so for strategic purposes ewar resilience on the Prot could be a useful feature - which is why I kind of liked the idea mentioned earlier where it would be possible to adjust a compromise between offensive ewar and defensive ewar resilience on the fly.


    Yes. To further define the T3Cs along specialisation it would be good to follow existing faction characteristics.

    I think players would understand that more than outright nerfs.

    Nonetheless, versatility is the key that must not be broken off in TC3s.

    For a nomadic, hostile deepspace player, they need that.
    No other ship class comes close.
    Not because of stats per se, but because of versatility to refit for different tasks.

    NO OTHER SHIP CLASS CAN REFIT SUBSYSTEMS.
    This is the fact of the matter currently.
    This is what makes T3Cs optimal for this playstyle primarily, not their stats.
    This versatility is what makes them an optimum choice, not the stats.

    A Tengu does not perform that much better onsite when running PvE than a Gila or Ishtar for there to be an imbalance.
    The Tengu needs more training, costs more, and carries the SP loss risk.
    Blue locals can run BS/carriers.

    The versatility is the key to T3Cs, but that doesnt mean they cant be laterally adjusted so that the differentiation between T3Cs is deeper and more important to the chosen task at hand compared to another T3C (note: to another T3C, not another cruiser).

    Having said that, If T3Cs are nerfed across the board so hard that they cant, for example, clear even a 5/10 solo, that versatility will no longer matter. It will kill the nomadic hostile deepspace content overnight. Nor will anybody run Gilas/Rattlesnakes to fulfill that same playstyle, as it would be suicide.

    TLDR:
    Differentiation of T3Cs, sure.
    Outright nerfing of T3Cs, no.



    The reason for the rebalance is pvp not pve.

    You can do a 5/10 in Cerberus if that's your major worry.

  • HELP PLEASE.... (FINISHED) THANKS SO MUCH FOR YOUR PARTICIPATION in EVE Communication Center

    Soel Reit wrote:
    i prefer salt mining Roll



    Insert facepalm meme visual here.

    My apologies, salt farming is also a major addictive factor in Eve.

  • HELP PLEASE.... (FINISHED) THANKS SO MUCH FOR YOUR PARTICIPATION in EVE Communication Center

    Shyla Starkiller wrote:
    Zarek Kree wrote:
    I'm curious what this study is for. Can you offer any additional information?


    Of course, it's difficult to me to explain it because im spanish and my english it's not pretty good but i'll try.

    My hypothesis is as follows. I think that the theme of the MMORPG is an important addictive factor because it allows you to immerse yourself in a universe according to your preferences. For example, if you like physics, space travel, spacecraft and space combat, you'll love EVE because it completes perfectly your pleasure for a video game



    In Eve, people like to immerse themselves in isk farming.

  • Strategic cruiser balance pass in EVE Communication Center

    Liafcipe9000 wrote:
    here's hoping the tengu's engineering get fixed and that active tank bonus on it will go back to minmatar where it belongs.



    You just bought all the minmatar engineering subsystems on the market didn't you? Cool

  • Alphas and F2P Have Failed in EVE Communication Center

    Jax Bederen wrote:
    Salvos Rhoska wrote:
    Just let it roll, or stop posting in it to bump it.


    You sound very important, akin to someone who sits cross legged in the wilderness surrounded by a pygmy tribe.



    That made my day! Lol

  • Not enough stuff is being destroyed in EVE Communication Center

    Eve is firstly an economic simulator and only secondly a sandbox. Everyone strives to be efficient and efficiency demands very low risk factors.

    The first rule of this game is "Dont fly what you can't afford to lose". We all repeat it to each and every newbro we come accross and then starts threads complaining about risk adversity and complement it with a "trust no one" cherry on top of the cake.

    Players are just trying to be efficient, bitter vets or confused nubs they all prioritise adding to their stash of plex instead of fitting expensive ships to wreck in pvp.

    No one suiccides gank retrievers in officer mod fit tournement ships for the lulz, they use instead cheap catalysts.

  • Not enough stuff is being destroyed in EVE Communication Center

    Start a war, everyone will lose proteuses, supers and machariels. Doubt the prices of other ships would increase.

Forum Signature

"Never not blob!" ~ Plato