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  • Date of Birth: 2008-02-16 20:36
  • First Forum Visit: 2011-04-07 14:19
  • Number of Posts: 652
  • Bounty: 0 ISK
  • Likes Received: 202

Golden Gnu

Security Status 2.4
  • EVE University Member since
  • Ivy League Member since

Last 20 Posts

  • jEveAssets 4.0.0 (2017-04-23) in EVE Technology and Research Center

    jEveAssets 4.0.0 released

    New Features:
    -EveKit support
    -Import tracker data from EveKit
    -Rename unknown locations
    -Added unknown locations and citadels to the stockpile tool
    -Lookup all locations for items with multiple locations (Stockpile/Contracts)
    -Added option to use stronger colors
    -Show time until the the first and last account can be updated

    Changed:
    -Made it easier to reactivate expired accounts
    -You can now copy the error message from the update dialog
    -The Citadel API is now cached at my server

    Bug Fixes:
    -Profiles was not saved on creation
    -Removed wrecks from the Assets Tool
    -Fixed ISK per Hour import

    Code:
    -Moved to glazed list 1.10

  • jEveAssets 4.0.0 (2017-04-23) in EVE Technology and Research Center

    @Ganadas
    Thank you for your bug report.
    If I can borrow a API key from you, I will look into it ASAP.
    You can email (My email is on the Wiki) or evemail me the key. Be sure to create a new API Key, so you can delete it once I'm done debugging your problem.

  • jEveAssets 4.0.0 (2017-04-23) in EVE Technology and Research Center

    @Sciencegeek deathdealer
    Thank you. I have a lot of fun working on jEveAssets.
    And I always say: Feedback fuels the development.

  • [Request] Quick PHP code review (34 lines of code) in EVE Technology and Research Center

    Thanks, I will update that.
    Thank you a million for reviewing the code :)

  • [Request] Quick PHP code review (34 lines of code) in EVE Technology and Research Center

    Hi awesome PHP programmers.

    I would like some PHP code reviewed (it's only 34 lines of code).
    I'm a terrible PHP programmer, so I would really like someone with better knowledge of PHP to review the code, so, I can use it with confidence.

    The code is on GitHub

    The code is intended to cache the Citadel API at stop.hammerti.me.uk and update once an hour. If the update fails it should serve the cached file unchanged. If the update succeed it should update the cached file and serve it.

    There is no reward, sorry...

  • jEveAssets 4.0.0 (2017-04-23) in EVE Technology and Research Center

    @Sciencegeek deathdealer
    First off, thank you very much for testing the beta. Big smile

    I have updated the php code that handles the Citadel API caching.
    It should now work a lot better:
    1) It will now handle when the API is down
    2) It will only try to update from the API once an hour, no matter if the API is offline or online.
    I'm sorry for the lag of quality in the PHP code, but, my PHP skills are terrible Oops

  • jEveAssets 4.0.0 (2017-04-23) in EVE Technology and Research Center

    @Werre
    No, the information is not currently available in jEveAssets.
    However, you can lookup any location on dotlan maps and see the constellation:
    1) Right click any item(s) with a location (Asset/Contact/Industry Job/etc.)
    2) In the popup menu select: Lookup > Dotlan > Station or System (Region does not show constellation)
    3) You browser will open and show you the location at dotlan maps
    Maybe, that will be enough for you? :)

    Locations returned from the API are IDs. jEveAssets use the SDE (and the Citadel API) to convert the IDs to names.
    jEveAssets does not currently have the constellation data in the data set extracted from the SDE.

    Adding constellations would be a large feature. Maybe you could provide a use case for it? To let me know why it's an important feature, that is worth implementing. :)

    @Indy Clone Alpha
    Yes, that is possible:
    1) Open the Transactions Tool
    2) Add filter for talos (You need to tweak the filter to only include the 15 talos you just bought, if you need help with this, let me know)
    3) The status bar (at bottom of the jEveAssets window) will show you the avg price. You can hover the mouse over the values, to see what they all mean

  • jEveAssets 4.0.0 (2017-04-23) in EVE Technology and Research Center

    jEveAssets 4.0.0 BETA 2

    Attention Please note: This is a beta, use at your own risk. There may still be some bugs left.
    Attention You should run it protable to avoid corrupting your settings files.
    Attention You have to cancel the auto update on each run or it will revert to the latest stable version.

    Download the dev build

    Dev Build 1:
    -Support for EveKit
    -Rename unknown locations

    Dev Build 2:
    -Fixed the known bugs from dev build 1
    -Added options to control how much history to get from EveKit
    -Moved to glazed lists 1.10
    -Made it easier to reactivate expired accounts
    -Added option to use stronger colors
    -Added time until all accounts can be updated (Time left is now being updated as long as the update dialog is shown)
    -Added Icons to show what source you're updating from
    -Now use data from all accounts available (Previously only used data from one account for each char/corp)

    Dev Build 3:
    -Fixed the known bugs from dev build 2
    -Respect EveKit cache times
    -Only get new data from Contracts/Industry Jobs/Market Orders

    Beta 1:
    -Fixed the known bugs from dev build 3
    -Import tracker data from EveKit (accessible from the Tracker tool)
    -Exclude wreck assets (This should limit the unknown locations to citadels and structures only)

    Beta 2:
    -Fixed bug in the new wrecks code (excluded everything in offices)
    -Enabled copying of error messages in the update dialog
    -Created a cached proxy for the Citadel API (to help with stability doing peek hours)
    -Fixed ISK per Hour import

    Known Issues:
    -None (Yet?)

    Need testings:
    -EveKit
    -Import of tracker points from EveKit
    -Look for missing data and duplicated items
    -ISK per Hour import

  • jEveAssets 4.0.0 (2017-04-23) in EVE Technology and Research Center

    jEveAssets 4.0.0 BETA 1

    Attention Please note: This is a beta, use at your own risk. There may still be some bugs left.
    Attention You should run it protable to avoid corrupting your settings files.
    Attention You have to cancel the auto update on each run or it will revert to the latest stable version.

    Download the dev build

    Dev Build 1:
    -Support for EveKit
    -Rename unknown locations

    Dev Build 2:
    -Fixed the known bugs from dev build 1
    -Added options to control how much history to get from EveKit
    -Moved to glazed lists 1.10
    -Made it easier to reactivate expired accounts
    -Added option to use stronger colors
    -Added time until all accounts can be updated (Time left is now being updated as long as the update dialog is shown)
    -Added Icons to show what source you're updating from
    -Now use data from all accounts available (Previously only used data from one account for each char/corp)

    Dev Build 3:
    -Fixed the known bugs from dev build 2
    -Respect EveKit cache times
    -Only get new data from Contracts/Industry Jobs/Market Orders

    Beta 1:
    -Fixed the known bugs from dev build 3
    -Import tracker data from EveKit (accessible from the Tracker tool)
    -Exclude wreck assets (This should limit the unknown locations to citadels and structures only)


    Known Issues:
    -None (Yet?)

    Need testings:
    -EveKit
    -Please, make sure no data is missing and there are no duplicated items

  • jEveAssets 4.0.0 (2017-04-23) in EVE Technology and Research Center

    jEveAssets 4.0.0 DEV BUILD 3

    Attention Please note: This is a dev build, use at your own risk and don't expect it to be bug free.
    Attention You should run it protable to avoid corrupting your settings files.
    Attention You have to cancel the auto update on each run or it will revert to the latest stable version.

    Download the dev build

    Dev Build 1:
    -Support for EveKit
    -Rename unknown locations

    Dev Build 2:
    -Fixed the known bugs from dev build 1
    -Added options to control how much history to get from EveKit
    -Moved to glazed lists 1.10
    -Made it easier to reactivate expired accounts
    -Added option to use stronger colors
    -Added time until all accounts can be updated (Time left is now being updated as long as the update dialog is shown)
    -Added Icons to show what source you're updating from
    -Now use data from all accounts available (Previously only used data from one account for each char/corp)

    Dev Build 3:
    -Fixed the known bugs from dev build 2
    -Respect EveKit cache times
    -Only get new data from Contracts/Industry Jobs/Market Orders

    Known Issues:
    -None (Yet?)

    Need testings:
    -EveKit
    -Please, make sure no data is missing and there are no duplicated items

  • jEveAssets 4.0.0 (2017-04-23) in EVE Technology and Research Center

    @Tonto Auri
    Unknown locations are all locations that can not be resolved from the SDE or via the stop.hammerti.me.uk API.
    It could easily be wrecks, as jEveAssets only get the flat assets list, where some of the locationIDs are itemIDs (When Items have parents).

    The flat list also include a lot more data, than the tree list, but, I filter some of it out (Like learned skills, skills in training, Implants in your head). This may be a case where, I don't filter enough of the flat lists content.

    If you're okay with it, I would really like to borrow your API Key, so, I can test it locally.
    You can email me (My email is on the wiki) or evemail me.
    Be sure to create a new API Key, so, you can delete it once I'm done with testing.

    Thank you very much for the bug report :)

  • jEveAssets 4.0.0 (2017-04-23) in EVE Technology and Research Center

    jEveAssets 4.0.0 DEV BUILD 2

    Attention Please note: This is a dev build, use at your own risk and don't expect it to be bug free.
    Attention You should run it protable to avoid corrupting your settings files.
    Attention You have to cancel the auto update on each run or it will revert to the latest stable version.

    Download the dev build

    Dev Build 1:
    -Support for EveKit
    -Rename unknown locations

    Dev Build 2:
    -Fixed the known bugs from dev build 1
    -Added options to control how much history to get from EveKit
    -Moved to glazed lists 1.10
    -Made it easier to reactivate expired accounts
    -Added option to use stronger colors
    -Added time until all accounts can be updated (Time left is now being updated as long as the update dialog is shown)
    -Added Icons to show what source you're updating from
    -Now use data from all accounts available (Previously only used data from one account for each char/corp)

    Known Issues:
    -Updating contracts from EveKit will crash jEveAssets, if no contracts are returned (Fixed locally)
    Will release a new dev build soon :)

    Need testings:
    -EveKit
    -Please, make sure no data is missing and there are no duplicated items

  • jEveAssets 4.0.0 (2017-04-23) in EVE Technology and Research Center

    jEveAssets 3.2.0 DEV BUILD 1

    Attention Please note: This is a dev build, use at your own risk and don't expect it to be bug free.
    Attention You should run it protable to avoid corrupting your settings files.
    Attention You have to cancel the auto update on each run or it will revert to the latest stable version.

    Download the dev build

    Features:
    -Support for EveKit (Helping test this feature would be greatly appreciated, as it's a large feature AKA have a high chance of having bugs)
    -Rename unknown locations

    Notes:
    EveKit allow unlimited history from the date you add your API key of all the data jEveAssets gets from the API.
    At the moment jEveAssets only get the latest data from EveKit, but, more features are planned:
    -Get all historic data from the date you signed up for EveKit (Market Orders/Journal/Transactions/etc.)
    -Fill the tracker with data from the date you signed up with EveKit
    -At some point I would also like to allow you to look at snapshot of your assets from the past

    Known Issues:
    -Transactions/Journal/Market Orders/Contracts/Industry Jobs: Are not updating correctly and will be missing data after the 2nd update.
    -Journal is missing some fields
    I will release a new dev build soon :)

  • jEveAssets 4.0.0 (2017-04-23) in EVE Technology and Research Center

    @Pippen Nardieu
    Unknown locations are locations not in SDE (Such as citadels etc.). There is no way to get them via the old XML API.
    jEveAssets uses a 3rd party API to resolve citadel names, if you like, you can add your citadels to the API, to avoid unknown locations: The Great Structure Hunt

    With the release of ESI, it will be possible to resolve all the unknown locations you have access to.
    But, sadly, the ESI does not yet have all the end-points needed by jEveAssets, so, we can't move to ESI yet.

    I am working on workaround that will allow you to rename the unknown locations
    Sadly, I don't have any time to work on jEveAssets ATM. so, no progress is being made on it right now

  • jEveAssets 4.0.0 (2017-04-23) in EVE Technology and Research Center

    @Forum Warrioress
    You're being awfully disrespectful, considering you're using a free product, where the support is only included at my convince Lol

    You're going to have to change your tone, if you want help...

    @Tonto Auri
    Thank you for providing support for jEveAssets users, always appreciated :)

  • jEveAssets 4.0.0 (2017-04-23) in EVE Technology and Research Center

    @Zen BraZen
    It's an indirect issue of eve-central not having the price.
    When creating the data set for jEveAssets all items (with a market group) are checked against eve-central, if eve-central return an error, the item is blacklisted and jEveAssets will never try to get the price (no matter the price source).

    This was done to fix issues with errors from eve-central, sadly it also blacklist the items from other prices sources.

    Extra info:
    When jEveAssets updates from Eve-Central, It gets 99 prices in each request, if one (or more) of the prices are not in eve-centrals database, the whole request will fail, so, you have to get every item one at the time. That takes a long time (I did write a workaround with binary search to speed up the process, but, it's still slow). So, to avoid that the prices are only checked once, when the jEveAssets data is created.

    EDIT:
    If you can get eve-central to add the price for the missing items, please, post in this thread when they're added., I will release a new version of the data set, so you can get the prices :)

  • jEveAssets 4.0.0 (2017-04-23) in EVE Technology and Research Center

    @Taag
    As far as I know jEveAssets gets everything from the API.
    It does not save the contract removed from the API, though, It only shows the contracts currently in the API.

  • jEveAssets 4.0.0 (2017-04-23) in EVE Technology and Research Center

    First of, sorry for the lag of replies to all your bug reports and questions. Real life does not allow me to work on jEveAssets, but, don't despair, I always return eventually...

    @Shirrath
    1) You need to create a new API key with access to the same char(s)/corp or change the verification code on the key (both will work)
    2) Options > Accounts > Edit (the expired key) > Enter the new API Key/Changed verification code > Next > OK.

    I have added a todo, to allow you to re-activate expired keys.

  • jEveAssets 4.0.0 (2017-04-23) in EVE Technology and Research Center

    @Knicpaw
    It's most likely the API that is at fault, but, I haven't had time to look into it yet.

    @Mistress Aydia
    1) You need to install java
    2) Then you need to change jar files to be open with java (may not be needed after the install), as you have winrar installed
    3) Then you can double click on jeveasset.jar to run the program.

  • jEveAssets 4.0.0 (2017-04-23) in EVE Technology and Research Center

    @Yenna Zambooruk
    Hmm, that is indeed very strange.
    I think it's most likely that the items are still included in the API returns from CCP.
    There is a number of possible APIs sources that are being used in the assets and tree tools:
    -Assets
    -Contracts
    -Market Orders

    The easiest solution would be if I could borrow your API key, so, I can test it locally.
    Be sure to create a new API key, so, you can delete it, once I'm done debugging this problem.
    If you will accept that, you can find my email on the wiki

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Creator of jEveAssets - the asset manager

"Download is the meaning of life, upload is the meaning of intelligent life"