EVE Forums

 
Capture Portrait
  • Date of Birth: 2010-10-07 12:47
  • First Forum Visit: 2011-09-27 17:52
  • Number of Posts: 4,915
  • Bounty: 0 ISK
  • Likes Received: 0

Indahmawar Fazmarai

Security Status 0.4

Last 20 Posts

  • Where did the fun go? in EVE Communication Center

    Oh my, it's just getting better.

    CCP is not just saving some money by moving from customized forum software to the GNU licensed abomination called Discourse, but also they plan to save DB server resources by not linking the forum account to your game account.

    That is, you will have one character account, with no forums, and one forum account, with no characters linked to it.

    It's so great. The obvious issues with that have been pointed by the CSM, but they can't be addressed; CCP will not link a Discourse-based cesspool with their pretty customer DBs, even if it was technically easy.

    So enjoy the EVE forums while they last. Really, really enjoy them. Because now their future looks as pretty as EVE's
    . Ugh

    OK, slash it all. What will be gone are per-character accounts, but forum accounts still will be based on a character name from the game account:

    "The CSM asked how usernames would be determined, to which CCP replied that it would be set based on the first character you log into the forums with. Forum accounts would now no longer be based on characters, and instead would be account based. Players could have the option to change their forum username for a few days before it's locked."

  • Your daily WTF, thank you. in EVE Communication Center

    It's Japanese, it's cute, it's a flying WTF!

    Yukimaru Skywalker Takes a Stroll!

  • The Like and Get Likes Thread - Renewed (Again) in EVE Communication Center

    Ishtanchuk Fazmarai wrote:
    The second LAGL thread lasted for 490 days and 12,019 messages, for an average of 24.52 messages a day.

    Now you know what's the record to beat!

    Ladies and Gentlemen, to your keyboards!

    (And yes, I've been waiting for this...)


    Sometimes you're weird, Ish...

  • The Like and Get Likes Thread, Renewed in EVE Communication Center

    Posting in page 600!

  • What is the avatar above you thinking? in EVE Communication Center

    Come my lady, come come my lady, you're my butterfly...

  • Dev Blog: To Inception and Beyond in EVE Information Center

    Well, apparently with the new NPE, player retention has seen some change:

    Before Inception, 50% of new players quitted within two hours of playing. Yet now with Inception, 68% of new players quit without neither finish nor skip the tutorial.

    Frankly, I liked my "space academy with VR flight lessons" concept better, and thought that the NPE was wrong in being a solo PvE experience in a game notorious by the poor solo PvE experience it would provide after the NPE. What I couldn't imagine was that the new storylined tutorial could just fail to perform as a retention hook... What?

    I am aware that what CCP wants now it's help to make their mistake 1% less wrong, but, sweet Jesus... I don't work that way. Inception was wrong as idea, has been done wrong, and will be wrong until CCP eventually gives up and tries NPE v. 4.0.

    (Meanwhile if you want information on how does the game work on how to perform or use certain mechanics, there is no CCP source for that, and you as a new player must figure that it's player-built wikis what you need to use. Just in case anyone wonders what is the next, deepest level of !!CCP!! past the NPE)

  • Dev blog: Monthly Economic Report - January 2017 in EVE Information Center

    March rabbit wrote:
    Regional data is interesting. But who does it hurt for it to be removed?
    Only one person in this thread mentioned that he has business interest in this information.
    Others just do not like having 'interesting information' removed.

    On one hand some of people living in those regions are not comfortable with publicly available statistic about their business.
    On other - people like to have this information, "it's interesting".

    For some reason i feel that first group has more weight in this story. I'm i getting this wrong?


    Well of course lobbies have more weight on matters affecting them. As I said, they just dropped the right code words on the right ears and a decission was made to favor a tiny minority in disregard of the majority of players.

    "Hey guys, this service we provided for your money has become a secret need-to-know-only inteligence because a couple guys asked it, so eff you".

    Exactly as when CCP harmed everyone to please supercap pilots who wanted to stay hidden in friend lists. Instead of allowing players to hide their online status, CCP just hid it for everybody so now nobody knows when a friend is back... Typical CCP shoddiness and love for whatever exits the back end of a nullseccer.

  • Its not fare punish PVE players with boredom. MORE FUN FOR PVE ! in EVE Communication Center

    Inxentas Ultramar wrote:
    Doctor Mabuse wrote:

    I've got to disagree. At the moment if you grind for a week, missioning to buy that shiny ship, you really, really don't want to lose it in combat, as it represents a week of mundane activity. This brings a sense of loss and an adrenaline rush that no other game's PVP has.


    For me it's the polar opposite. I've done so much of these mundane activities the last 5 years, I can't bring myself to do these chores anymore.

    Doctor Mabuse wrote:

    If CCP suddenly make missions the greatest thing you can do with a mouse, keyboard and screen, losing that ship has no meaning, because 'Yay! Another weeks missioning!'


    I would not mind having to do something fun in order to do something fun as my gameplay loop. The idea of having to slog through boring PVE content for enough space coins to do something enjoyable doesn't strike me as smart design at all. I would like to PVP more, but thinking about the steps involved to replace whatever I'm about to lose makes me not want to lose it. It makes me do some more PVE, I then decide that it takes waaaaay too long to reach my intended goal, and fire up the Xbox for some instant gratification.

    I get that this game isn't about instant gratification. Just saying that in the end, it motivates me to seek instant gratification elsewhere instead of hatching colvulted plans to make ISK or grinding away at some threadmill. My eve carreer is ending not with a bang, but with a sigh. I guess it's inevitable but less boring PVE = more longlevity. Even if that longlevity isn't forever.


    At the lowest design level, playing a game must feel better than not playing it. PvE in EVE is not even supposed to do that, rather it's a toll you pay for a ticket to a chance of having some fun with PvP.

  • What is the avatar above you thinking? in EVE Communication Center

    ♪ Spider pig! Spider pig! ♫

  • Its not fare punish PVE players with boredom. MORE FUN FOR PVE ! in EVE Communication Center

    Teckos Pech wrote:
    Indahmawar Fazmarai wrote:
    Toobo wrote:
    Teckos Pech wrote:
    Toobo wrote:
    It needs to be said high sec mission running is not the only form of PVE. As some have mentioned, you can do missions in low/NPC null sec, and there are other PVE activities such as explorations, anom running in low/null and WH.


    While these involve the environment they also have an element of competition to them. Aside from missions these more of a grey area, IMO.


    Hm yeah. Idea of 'mission's is a bit funny, especially the way some people see it (MY own private dungeon!), while element of competition is such a key thing in EVE.

    Overall I do definitely agree that PVE in EVE can improve though, including missions. But I just wanted to point out that even the same PVE we already have now can be more fun/rewarding if done in different space (anywhere but high sec :p)

    I just felt that it would take very long time for CCP to touch the HS missions or make any substantial PVE expansions (well, just my guess, I don't see it happening any time very soon), so probably the best bet for PVE lovers is to go out and do them in different spaces in mean while.


    Well, so far it's more like "to go out and do them in different games"... Lol

    CCP talks about "comfort zone", but paying customers talk about "reason to give money to CCP". People don't leave their "comfort zone", they leave EVE.


    I am not opposed to better PvE so long as it promotes more player-on-player interaction.

    IMO, that is what CCPs presentation at the 2015 Fanfest on suicide ganking and the new player experience shows.

    https://www.youtube.com/watch?v=A92Ge2S8M1Y

    I know the anti-ganking crowd hate that presentation would gladly burn CCP Rise or anyother Dev pointing to that presentation at the steak. But what I think that presentation shows is that player-on-player interaction is what keeps people involved with the game.

    Keep in mind one thing that presentation did not cover was COOPERATIVE player-on-player interaction. It is possible that is even better at player retention (or maybe not). But like most people the anti-ganking crowd can't take some lemons and turn them into lemonade. Instead they have to down play that presentation and make the case for insulating people from player-on-player interaction which is most likely not good for the game.


    What is not good for the game is to let go people who don't use videogames for socializing.

    I don't have a problem with player interaction, but it should not be a requirement to enjoy the game, and content that can be enjoyed on your own (solo, but not alone) should be allotted resources in proportion to its weight. Solo players are not an exception, and they are not doing it wrong since that's what they pay CCP for and telling people that they're wrong to give you money is a bad idea. Solo players are the largest minority in EVE, and CCP's efforts to gate all new content behind forceful cooperation / interaction is just alienating them for no reason.

    CCP needs people outside to go inside and pay them money, not to convert to the holy church of how right is EVE Online and how wrong is everybody else. If they want to play solo, CCP must give them solo content, or pass without their money and explain its employees why their salaries have become redundant thanks to CCP Seagull's vision of the game.

  • Its not fare punish PVE players with boredom. MORE FUN FOR PVE ! in EVE Communication Center

    Toobo wrote:
    Teckos Pech wrote:
    Toobo wrote:
    It needs to be said high sec mission running is not the only form of PVE. As some have mentioned, you can do missions in low/NPC null sec, and there are other PVE activities such as explorations, anom running in low/null and WH.


    While these involve the environment they also have an element of competition to them. Aside from missions these more of a grey area, IMO.


    Hm yeah. Idea of 'mission's is a bit funny, especially the way some people see it (MY own private dungeon!), while element of competition is such a key thing in EVE.

    Overall I do definitely agree that PVE in EVE can improve though, including missions. But I just wanted to point out that even the same PVE we already have now can be more fun/rewarding if done in different space (anywhere but high sec :p)

    I just felt that it would take very long time for CCP to touch the HS missions or make any substantial PVE expansions (well, just my guess, I don't see it happening any time very soon), so probably the best bet for PVE lovers is to go out and do them in different spaces in mean while.


    Well, so far it's more like "to go out and do them in different games"... Lol

    CCP talks about "comfort zone", but paying customers talk about "reason to give money to CCP". People don't leave their "comfort zone", they leave EVE.

  • What is the avatar above you thinking? in EVE Communication Center

    I bet you haven't seen a chin as impressive as this, ever.

  • What is the avatar above you thinking? in EVE Communication Center

    No my surname never had an h, why everybody asks?

  • Dev blog: Monthly Economic Report - January 2017 in EVE Information Center

    Andrei Rianovski wrote:
    I have no problem with people disagreeing to my points.

    I'm happy to see that so far everybody posting here (and some of the CSM?) were against removing the regional stats from the MER.

    Let's be realistic: the CSM is intended to represent the players, but it's far from a perfect system. There's probably only a few dozen players who want the regional stats removed from the MER, and hundreds or thousands of players who want it to stay in the MER. Right?!

    As mentioned above, it's neat too to see nullsec people actually starting to produce and trade more. That is what the new structures were intended to help do - spread out production and trade from the few great hubs, and make New Eden's trade and production landscape more varied and interesting. The regional stats are showing us that it's actually happening and that IS interesting ...

    Another way to think of it... keep the stats or remove them, will any players be so upset to quit over it? In both directions, the answer is no, so, why make the change? The only difference is this:

    1) Keep the stats - a handful of players (paranoid alliance leaders and nobody else) are a little uncomfortable about some free data
    2) Lose the stats - hundreds or thousands of players are sad and disappointed that CCP caved to the request of a few

    Just pick the lesser of two evils...


    Exactly this.

    Yet, notice that you're not being asked your opinion about removing the nullsec regional stats, you're being informed on when and why the nullsec regional stats will be gone.

    So kiss those nullsec regional stats good bye because that handful of paranoid people used the appropiate trigger words and dropped them in the appropiate ears before you even knew what was going on.

    This is how EVE meta works, and CCP is happy to oblige.

  • Next development cycle? in EVE Communication Center

    Arthur Aihaken wrote:
    Look, the next development cycle will probably be announced at FanFest along with the sale to CCP to EA.


    Well, the Rubicon plan still is going on so whatever is the development cycle for 2017, it's going to be more of the Rubicon sh*t. Probably will be corporation changes (management and structure) since resource extraction structures have been delayed to Autumn. Nothing even remotely likely to improve PCU.

    As for selling CCP, it will happen either 2017 or never, since the value of the company currently hinges on VR and as 2017 goes on that value will decrease. I don't see any developer buying it, rather some financial company which may either be a "hands off" owner or a "increase value and resell" owner. The first would be fine, the second would be the end of EVE Online in the most unglamurous way.

    (In my trade, we've seen a large company being sold to a new owner of the "increase value and resell" kind, and the new owners are pretty much fu**ing up the company they bought, causing an exodus of brains (they've lost 60% of their Sales teams in a year) and a clear deterioration of customer experience)

  • Bye... and good riddance. in EVE Communication Center

    Jonah Gravenstein wrote:
    Indahmawar Fazmarai wrote:
    Jonah Gravenstein wrote:
    I didn't offer speculation as to the reason why player counts may be up or down, I merely pointed out that the figures appear to show a trend that is the opposite of that which the poster I quoted was presenting.


    How's the word for shameless lies now? "Alternative facts"? I think so... Question
    Where's the lie? If you're going to make such an accusation, the onus is on you to point out the lie.

    Quote:
    Well, if you're to cherrypick the data to prove your "alternative facts", then you always will be right... but unfortunately, the data are there for everyone else to check & compare.
    I haven't tried to obfuscate the data source or time period that I used, nor as previously stated have I speculated on any reasons behind the apparent upward trend; I was also very careful with my choice of words, the especially relevant one being appears.


    It's very simple. The reason behind the higher PCU now than last year it's not an upward trend, rather a clearly visible spike which is already receding. Spike =/= trend. The trend still is downwards, as it has been since CCP clarified the future development of EVE Online in 2013.

  • Bye... and good riddance. in EVE Communication Center

    Jonah Gravenstein wrote:
    Indahmawar Fazmarai wrote:
    Jonah Gravenstein wrote:
    Arthur Aihaken wrote:
    I always get a kick out of the replies to threads like these. At the rate the playerbase is declining the "HTFU or GTFO" campaign seems to be working...
    The publicly available figures for the number of players online appears to be showing the opposite trend, peak numbers are 10-20k higher than this time last year and the low numbers are above average for the last year.

    HTFU or GTFO is not a new campaign, it's been running for nearly 14 years.


    Oh come on... EVE went Freemium with Ascension, and that has boosted PCU temporally. Yet the trend is back to negative growth. Also, even with Ascension, the PCU for 2016 was below that of every year between 2009 and 2014.

    Even accounting the sudden collapse of June 2014, when PCU went down by 3,000 in two weeks an never bounced back, 2014 after the collapse still was a better year than 2016 was being until Ascension (34k average vs 30k average, with the first half of 2014 having a 41k average).

    Looks like people is GTFO. Whether that was intended or don't, there's ample room to discuss. But one thing is certain: EVE was growing for 10 years until 2013 and it's been going down since then. CCP has been using the usual tricks to keep the finances in good shape, but all those tricks have limitations. They won't adress a downward demographic trend, and eventually will be outpaced by the trend and money will become scarce.
    I didn't offer speculation as to the reason why player counts may be up or down, I merely pointed out that the figures appear to show a trend that is the opposite of that which the poster I quoted was presenting.


    How's the word for shameless lies now? "Alternative facts"? I think so... Question

    Well, if you're to cherrypick the data to prove your "alternative facts", then you always will be right... but unfortunately, the data are there for everyone else to check & compare.

  • Bye... and good riddance. in EVE Communication Center

    Jonah Gravenstein wrote:
    Arthur Aihaken wrote:
    I always get a kick out of the replies to threads like these. At the rate the playerbase is declining the "HTFU or GTFO" campaign seems to be working...
    The publicly available figures for the number of players online appears to be showing the opposite trend, peak numbers are 10-20k higher than this time last year and the low numbers are above average for the last year.

    HTFU or GTFO is not a new campaign, it's been running for nearly 14 years.


    Oh come on... EVE went Freemium with Ascension, and that has boosted PCU temporally. Yet the trend is back to negative growth. Also, even with Ascension, the PCU for 2016 was below that of every year between 2009 and 2014.

    Even accounting the sudden collapse of June 2014, when PCU went down by 3,000 in two weeks an never bounced back, 2014 after the collapse still was a better year than 2016 was being until Ascension (34k average vs 30k average, with the first half of 2014 having a 41k average).

    Looks like people is GTFO. Whether that was intended or don't, there's ample room to discuss. But one thing is certain: EVE was growing for 10 years until 2013 and it's been going down since then. CCP has been using the usual tricks to keep the finances in good shape, but all those tricks have limitations. They won't adress a downward demographic trend, and eventually will be outpaced by the trend and money will become scarce.

  • Bye... and good riddance. in EVE Communication Center

    Nana Skalski wrote:
    1000$ Shocked

    Can I have your stuff? Pirate


    Assuming it was real, I guess that CCP security team would be wielding a big grin as they checked IPs from the OP, then checked characters logged in from that IP, then matched it to characters suddenly loggin in from a totally different IP, then unleashing the OMGYOU'REOUTOFEVEFOREVER banhammer on all people involved.

    IF it was real. Bear

  • What do you think is wrong with EVE? in EVE Communication Center

    Tipa Riot wrote:
    The new map, scanner, citadels, all unfinished, buggy or less functional than the existing tools ... for months, years.

    A lot of focus is put on fancy stuff than on function, performance and QoL.

    Every PD put on NPC AI improvements is wasted resources.


    Funny fact:

    WOW is being developed by 300 developers, and earned maybe as much as 970 million $ in 2016. WOW delivers 1 paid expansion each 18 months, roughly
    EVE is being developed by (my guesstimate*) 180 developers, and earned some 60 million $ in 2016. EVE delivers for free continuous updates and released 2 large expansions in 2016

    No matter how you account for it, EVE provides amazing bang per buck (even if I don't like the bang and give no buck, I give back to Caesar what is Caesar's)


    *CCP haves ~450 employees, of which we must substract the ones employed at Shanghai (~60), Newcastle (~20) and the VR projects (~40??), plus administrative / customer service / et cetera personnel... so I guess that 180 people actually developing EVE is realistic enough.