EVE Forums

 
Capture Portrait
  • Date of Birth: 2010-10-07 12:47
  • First Forum Visit: 2011-09-27 17:52
  • Number of Posts: 4,949
  • Bounty: 0 ISK
  • Likes Received: 5,678

Indahmawar Fazmarai

Security Status 0.4

Last 20 Posts

  • Dev blog: The Advancing World of Upwell Structures in EVE Information Center

    Another survey about structures, and I am missing the same option as with the first one:

    I don't like structures and would like that other areas were developed as well.

    As a former customer of CCP, the whole point of giving money to a company is what can you do for me.

    Structures don't cut it. I wish I coud had said it back in 2014 and I wish I could say it now.

    In the meanwhile, at least I'm not paying CCP any longer.

  • Alphas and F2P Have Failed in EVE Communication Center

    Bjorn Tyrson wrote:
    Nicolai Serkanner wrote:
    Trasch Taranogas wrote:
    Ok

    How about this.

    Platooning.

    In WoT you can temporarily platoon. You say it already exists
    as making a team.
    This could be a faster choice with benefits, like rightclicking
    somebody who has a mark in Local that tells everybody he is
    ready for platooning. You invite to platoon and if he (them) accept
    they would instawarp next to you.
    Maybe some other perks for platooners.


    Like, right-click and invite to fleet?


    This


    ...then it turns that he's a spai and tells his buddies where to meet and pwn your fleet. Blink

  • Reply with a famous quote in EVE Communication Center

    Khergit Deserters wrote:
    Kid: "Ain't we going to bury them fellers?"
    Josey Wales: "Nah. Birds gotta eat, same as worms."


    Will Munny: "All right now, I'm comin' out. Any man I see out there, I'm gonna kill him. Any son of a b*tch that takes a shot at me, I'm not only gonna kill him. I'm gonna kill his wife, all his friends, burn his damn house down!"

    Badass.

  • War decs : not achieving objectives in EVE Communication Center

    Salvos Rhoska wrote:
    Jeremiah Saken wrote:
    Salvos Rhoska wrote:
    My proposal merely puts a cost on avoiding a wardec by going NPC, whereas now it is free.
    It doesnt change the wardec system itself at all.

    The NPC corps being at war with their opposite, also doesnt change wardec mechanics.
    It just reduces the safety of NPC corps.

    So in other words: attacker corp will be bribing concord to shoot pilots under their guns and defender corp will be bribing NPC corp to take them under their wing. You just add more cost to the war. What will this solve?


    No. Both will simply be paying for access to an NPC Corp, per character.

    It doesnt add "more cost" to a war.

    If a player goes NPC, currently, they pay nothing, whilst the wardecer loses their wardec investment.
    Is that fair?


    GIGO: Garbage In, Garbage Out. You're wrong since joining a NPC corp is not for free.

    Going NPC does have a cost in the form of 10% NPC taxes to everything, which btw is the reason why there are so many one-man corps with (guess what) 0% tax rate. This means that on the occasions when I moved Ishtanchuk out of corp to avoid a wardec, that costed her anything between 30 and 50 million ISK in NPC taxes. That's cheap compared to losing a mission running ship, but certainly it's not "free".

  • NEW MISSION: Luxury Cruise Liner in EVE Technology and Research Center

    Do you mean passenger missions? Sorry, but Elite:Dangerous has already done that better than CCP ever could. vºv

  • Alphas and F2P Have Failed in EVE Communication Center

    There's been some good points, some stupid points and more in this thread.

    Just some random points....

    ... PCU has been consistently estimated to be between 8 and 12% of the total subscriber count. When your business are people in your server, you want more people, not less. Having 35% less epople on the server should be taken seriously.
    ... indirect sources also point at less people playing the game, specially language channels which provide a cross section of all EVE demographics
    ... forcing people out of highsec is stupid. They will leave the game and not just highsec.
    ... there's a serious chance that the new NPE is driving players away at a faster rate than before.
    ... there is no simple one-size-fits-all solution to EVE's decadence, but certainly repeating the past according to the old farts' rose colored memoirs is not going to help
    ... CCP is just making it worse because they didn't knew well enough who pays the game back when they comitted to the current development plan, which allots insufficient resources to many people and that people leaves the game faster than the development effort attracts new players
    ... even worst, the current plan was supposed to require just 3 years to implement (Winter 2013 - Winter 2016), and yet it's on its way to be 7 years long at best (if CCP/EVE last that long).
    ... as opposed to most of its history, EVE Online faces competition from other space themed MMO games. At least one of those games is outperforming EVE on some accounts, like financially, graphically and being multiplatform, and haves something ahead which EVE hasn't had in years: a potential to expand into a large and unused niche.

    My intuition tells me that later this year the ownership of CCP will change hands, probably via the entry of new majoritary stakeholder(s) while Hilmar and other old farts bail out. The company is 20 years old, its VR department looks like a greater fool could buy it before the VR fad vanishes and certainly CCP have made their best to put some lipstick on the EVE pig.

    And then my friends things will get really interesting, as in "may you live in interesting times"...

  • Your daily WTF, thank you. in EVE Communication Center

    Well, it's a WTF, but probably the right definition would be "What the Meh?"

    Drone cookie dunk.

    So much effort wasted for such a bland outcome. It would have had merit if hey had used one drone, one cookie and one cup, but the way they did it was just a painful to see waste of food, energy, money and time. What?

  • What is the avatar above you thinking? in EVE Communication Center

    If the OP of this thread was called "Forever Infiniti" and he's in Doomheim now, does that mean that infinite died before than EVE?

  • So...what happened to walking in stations? Bars etc in EVE Communication Center

    Nana Skalski wrote:
    Quote:
    I hope Nova...

    And I hope that PSHHH guy is not working on it. But it all loooks like the repeat of disaster like WoD development was.What?
    From lack of informations to the different attempts at doing it.


    My favorite quote from that article is this:

    Quote:
    Worst of all, according to Blood, the entire point of the expansion (walking around space stations) was let down by the Reykjavic office’s art team; it took them nearly the entire development time to create one faction’s Captains Quarters. Yet again, the WoD team was asked to cross over in order to bail out an Eve expansion.

    Our sources say it took them a fraction of the time to create the one room station interiors for the other three factions. Blood recalls the friction between the teams on this point. “While it certainly vindicated the WoD artists in terms of work ethic, I remember it was a sore point between the offices that the much vaunted Icelandic crew had been so demonstrably shown up.


    And here we are. Structures that had to be released in 3 years are still halfway through development after 4 years.

    But then, looks like Citadels use some impressive large-object texturizing technology, which makes them look gorgeous in their role as animated 3D background for your favorite spreadsheets.

    Nevermind that Elite: Dangerous stations, albeit smaller lore-wise (the largest ones are like 6 km long) convey far better their scale and size, are beautifully texturized up to 8k resolution and you can actually fly and land your ship inside them... and probably walk around in your commander's avatar at some point in the future.

  • So...what happened to walking in stations? Bars etc in EVE Communication Center

    Nana Skalski wrote:
    Why would there be serious demand for WIS when people had time and money to fulfill their dreams already elsewhere?

    It boils down to what people that stayed with EVE want. These (WIS persons) seem to be rather few in recent times.


    CCP is making sure that the only people who stay are the ones who like what they develop. The funny part will come when that little people can't pay all the salaries required to keep them interested in EVE.

    CCP needs the bad money from highsec misfits to develop the shiny toys for the pvp cool guys. By removing the misfit players, CCP is cutting its resources to keep the cool guys interested with the game, like a farmer who cuts the forest that attracts the rains needed for his crops.

    Sooner or later, the drought will come and CCP will lose the farm.

  • So...what happened to walking in stations? Bars etc in EVE Communication Center

    Mr Mieyli wrote:
    I dunno about Fazmari but I'm only logged in because alphas can post to the forums, and I like the discussions here. I also played eve for 7 years so have a warm place in my heart for it. I'd also like to see it grow into something more, so I can once again justify spending money on it.

    Unhappiness in general is internal, that's why it is an emotion. However that doesn't somehow make it meaningless. You say that people who want more than just spaceship combat are not eves target audience, well if you hadn't noticed CCP are a small studio severely limited in ambition by their scale. Expanding the game to a broader market means more revenue and more staff leading to a growing company. CCPs current strategy can at best stagnate, and with the help of people like yourself Jenn, telling others to go play other games, the company would shrink.


    Well, the main diference between you and me, aside of me being a bit older as EVE player, is that in my opinion EVE and thus CCP are shrinking since CCP Seagull had her plan approved and CCP began devoting development resources to a minority of the customer base, which probably Jenn would call the "target audience" but any acocuntant wouid call "that 60 % of our income we shouldn't be disregarding so merrily no matter how much revenue per customer we can squeeze with microtransactions".

    Apparently some weeks ago Hilmar boasted about how EVE's and CCP's numbers were best than ever in 2016, but well, IMO that just means that he and some investors are looking for bailing out of the company while they can, that is, right this year and while they can find a greater fool willing to pay a few hundred millions for CCP's VR technologies. EVE's role in the deal is to look like a healthy cash cow despite the funny things going on with PCU and the even funnier comparison between what kind of players are more abundant and who gets the lion's share of the effort of long term retention and future development.

  • So...what happened to walking in stations? Bars etc in EVE Communication Center

    Jenn aSide wrote:
    Indahmawar Fazmarai wrote:


    I would like to point that I am not asking CCP to do anything. They've had more than 5 years to diversify EVE and spread it into a larger niche, and currently the space genre is large enough that nobody wants or cares about EVE's little niche.

    So in a way, EVE is in no danger of being overtaken or replaced. It is just being sidetracked, quietly pushed to a harmless corner, like a grumpy old glory of a time past and gone.

    There was a time when it was "EVE vs the world". Now it's "EVE what?".

    It wasn't necessary to end like this, but it's what CCP achieved. Old, weird and irrelevant, this is EVE 2017 for you.


    Seems like I'm logged in to EVE online right now. I notice you are still here too despite your promises to the contrary.

    So much for you acting like it's gone. You never did understand that your unhappiness about EVE was internal to you, nothing to do with the game. You just never were part of the target audience, no matter how much you thought people like you should have been them.


    Alphas have access to the forums. As my other signature reads, "Roses are red / Violets are blue / I am an Alpha / And so it's you".

    Even after 8 years, I still have some forum buddies (none in space as far as I know, thanks to CCP's inappropiate way of understanding watchlist privacy), and as has been said many times, reading -and writing- about EVE is funnier than actually playing it. Alpha access to the forums is "all the fun for no sum".

    As for "target audience", that's relative. EVE's history looks like the "target audience" is whatever has stuck to the wall after slinging noobs at it for 13 years...

    "Sir, that tomato din't splashed and slipped to the ground after hitting the wall" "Alright, then that is our target audience! Now sling more tomatos against the wall until we find some more!"

    Sssure. Roll

  • So...what happened to walking in stations? Bars etc in EVE Communication Center

    Jenn aSide wrote:
    Mr Mieyli wrote:
    Right, we have differing views here on what eve is then. You see it as a spaceship focused game, I see it as a space focused game. I also see the unique selling point that everything in eve is player run, and I can't find that elsewhere. I believe eve has missed dozens of opportunities to do the things star citizen is now doing, infantry battles, flying in atmosphere, walking in station, ring mining, asteroid mining, boarding... The list goes on. People have asked for these things here but been told 'that isn't what eve is'.

    I may well move to star citizen when it comes out, but that is in no way a victory for eve. Eve could be everything star citizen could, with the addition of full player freedom and control of things like the economy or sov.


    Star Citizen is just the next in line.

    Everything you are saying, people said the same about *takes deep breath*

    Star Wars: Galaxies

    SWTOR

    Black Prophecy

    Jumpgate

    Star Trek Online

    Elite Dangerous

    No Man's Sky

    Dual Universe

    Ion

    Earth and Beyond (actually came out before EVE but was still supposed to 'kill EVE')

    And more I can't remember. Now it's "OMG Star citizen is coming". Great, you will get to have fun with yourself and maybe 23 other people, have fun lol.

    What is really funny is that people got all huffy about how CCP "better wake up" because someone was making a spaceship game show they better do "X" NOW! (X being whatever thing the poster was talking about that was going to take the game to the next level but in reality was just a personal wish from said poster).

    So i've seen ti all before. EVE will still be here in another 14 years when it's "OMG that new game that you download directly to your brain has Avatar gameplay, CCP better do something now or it's lights out!!!!" Twisted




    I would like to point that I am not asking CCP to do anything. They've had more than 5 years to diversify EVE and spread it into a larger niche, and currently the space genre is large enough that nobody wants or cares about EVE's little niche.

    So in a way, EVE is in no danger of being overtaken or replaced. It is just being sidetracked, quietly pushed to a harmless corner, like a grumpy old glory of a time past and gone.

    There was a time when it was "EVE vs the world". Now it's "EVE what?".

    It wasn't necessary to end like this, but it's what CCP achieved. Old, weird and irrelevant, this is EVE 2017 for you.

  • So...what happened to walking in stations? Bars etc in EVE Communication Center

    Jenn aSide wrote:
    (...)

    It meant that CCP didn't understand it's players, who like things quick and simple (...)


    O'rly?

  • So...what happened to walking in stations? Bars etc in EVE Communication Center

    Arthur Aihaken wrote:
    Here's another example: Star Citizen. A game that's tried to be everything and is still in an alpha state after 5 years and 140+ million dollars. There's a lot of existing aspects of EVE that need to be addressed first before introducing another feature.


    Star Citizen talks a lot more about inappropiate management than about the difficulty of making a game that haves both space and land content. Because those kind of games exist, even in the MMO genre, and CCP wasn't inventing anything new when they tried to develop Incarna.

    It is important to understand that there were good and solid reasons why WiS was necessary to EVE, and to bear in mind that what we are experiencing is a kind of "plan B". CCP ended in a place they didn't wanted to be because it was a road to failure, and they've been struggling to not fail since then. And yet they are failing.

    EVE is currently in the best possible place as a "own your space and pew pew for it" game. Yet it's like a punctured boat; it's not floating up, and CCP's best bet is that maybe if they throw enough weight, it will stabilyze or maybe they'll find time to patch the hole.

    And maybe that would work, if wasn't because a certain Seagull got its things mixed up about who was pumping the water and made a decission that's been costing crew for no good.

    EVE will not stay afloat without people, and CCP Seagull's vision with the Rubicon Plan was essentially "we can do fine without some little not-so-relevant bunches of people" which has become "oops ooks like those not-so-relevant bunches of people were 60% of our customers and one of the main reasons why the other 40% gives us money..."

  • The Like and Get Likes Thread - Renewed (Again) in EVE Communication Center

    *enters thread so sleepy she's almost sleepwalking*

    Mnyaaa? Issis.. It's is... page... huh...

    *yawns*

    Oh this is page 20... huh... posting here... weee!

    *goes back to bed, sleepy as a cat napping in the sun*

  • Monthly Economic Report - February 2017 in EVE Information Center

    mkint wrote:
    evaluations: as has been pointed out, bounties. I can only assume this is in response to the drop in mineral prices, but I don't know what kind of math would reveal how many people transitioning would have that much effect. Production and destruction are both up, so demand is still being exceeded. Isk supply is stable so the bounties aren't exactly causing inflation, except that's not exactly good news since about half of that value left the game with the active isk delta.

    Conclusion: the economy being held afloat by people quitting the game is not a good business model. The delta represents about 3.5% loss, but as the biggest isk holders seem least likely to leave this probably represents a much higher player count, and a higher percentage of circulating isk.

    Request: a graph showing isk (and maybe total net worth) distribution among characters.

    Edit:
    reviewing past months... the faucet line graph, doesn't seem to be that useful. The faucet chart makes bounties look much more stable, from 50T to 60T over 4 months, where the line graph makes it look like it nearly doubled. What's concerning me more is the isk delta and how it has bounced anywhere from 1T to 100T from month to month. How can it be so inconsistent?


    Well, maybe the rising bounties reflect alpaca players... it's not as if they've got much else to do, other than run misisons and earn ISK.

    As for ISK delta, that's a common warning I've been making. What keeps the economy healthy it's players hoarding more sutff than they will fly and then quitting. That's a slap to the face of the "creation vs destruction" meme.

    Every month, 1 isk is destroyed, 1.5 are created and anything between 10 and 60 go inactive. Care to guess what would happen if just 1% of all former players tried to sell their assets in a month?

  • CCP Mystery Code in EVE Communication Center

    Tau Cabalander wrote:
    The Pacifier, Enforcer, and Marshal would be the sort of things a Mystery Code holder should get ... hint, hint Blink

    CCP Pokethulhu wrote:
    This is just the beginning of what the Mystery Code will unlock. In the future, whenever we have big things happening—not just across the EVE Universe but across all CCP games—you will find a Mystery Code element to enjoy.


    The Mistery Code followed the same road as the Fiction Portal that was to susbitute the Chronicles removed along with the EVEwiki.

  • So...what happened to walking in stations? Bars etc in EVE Communication Center

    Scipio Artelius wrote:
    Indahmawar Fazmarai wrote:
    Nevermind that this "own your space" thing was supposed to be a 3 years stage in a 5 years development plan starting Q4 2013. Now it has become somehow a 4 years long part of a 7 years long stage of a unknown development plan, with the last stage (player stargates and new space) not being released earlier than 2020 at best (last year it was 2018, now we're on to 2020... what will be next year?).

    Where were these timelines outlined?


    As far as I know, CCP never has given solid estimates past the initial idea that the development plan introduced with Rubicon (which I call the Rubicon Plan) was a roadmap for 3 years in a 5 year development plan. The 2018 estimate came from the "we are here" infographic from Fanfest 2016 and the 2020 estimate has been rolling around the blogosphere for the last month. Certainly with Mining structures postponed to Autumn 2017 at best, looks ike the other stuff will take no less than 3 years to develop at the currently anemic pace.

    Why is taking so long, I only have some guesses, with artwork bottleneck, backstage code and legacy spaghetti code being the usual suspects.

    Anyway the net effect is to lose players by devoting a lot of effort to content that doesn't pulls its weight, whereas the milk cows of EVE are starving and the new blood front has outdone itself by lowering the retention rate (from 50% gone in the first 2 hours, to 68% gone before even completing the NPE).

    There is something that EVE is not doing: going up. And that's a consequence of the Rubicon Plan, IMO.

  • So...what happened to walking in stations? Bars etc in EVE Communication Center

    Milla Goodpussy wrote:
    ArmyOfMe wrote:
    Lord Harrowmont wrote:
    https://www.youtube.com/watch?v=_t1SKhdCkHM

    Will we ever be able to meet other EVE players in stations? I thought this was a great concept, what happened to it? Straight

    Bigger question is, how do we talk CCP into completing that, cause I personaly think it would be great fun, even if it was just to play poker, and walk around talking to ppl.
    Sure would beat spinning ships.



    they ignored to run failed projects like

    world of darkness - fail
    dust 514 - fail

    rebalance tiercide genocide - pass/fail

    Citadel deployment - pushed to release , work in so much progress that you wonder why they rushed it to release.

    Citadel all mechanics - fail, fail and fail.. destructible stations right idea right?? nope cause their weak and easy to destroy.. t3c's can take out a fawkin fortizar... fail , fail. fail the pilots said about the fortizar.. just stay out of his point defense range.. - fail

    all at the expense of its players.. this is ccp..

    complete a task?? that takes 3 years for CCP games.. hence this long roadmap we're on right now.. is it pass or fail - remember they lost some real talent in those offices already .. - its leaning towards fail right now!

    resolve the incarna drama once and for all. -- they're afraid to cause why? more folks would either leave or stay cause they mad about god knows what about it being completed.. oh they want you to socialize thru reddit instead of inside a freaking station! that makes sense..(rolls eyes)


    everything you listed we had in the playstation home in dust 514.. and here on the main game of eve... they say NO! WE CANT DO IT!.. WE WONT DO IT!.


    CCP has painted itself on a corner over the last years. They're developing a "own your space and pew pew for it" videogame, and everything else it's either legacy, or broken, or removed, or nerfed, or backburned. Nevermind that this "own your space" thing was supposed to be a 3 years stage in a 5 years development plan starting Q4 2013. Now it has become somehow a 4 years long part of a 7 years long stage of a unknown development plan, with the last stage (player stargates and new space) not being released earlier than 2020 at best (last year it was 2018, now we're on to 2020... what will be next year?).

    Meanwhile, other people are making other space themed videogames. Those videogames are not EVE, but they're good enough on their own, and are way more popular than EVE will ever be. EVE and its lack of evolution beyond its tiny niche are just becoming a relic. There's nothing new they can show or do as they copy themselves, and all what they know is useless outside of EVE. EVE is the best EVE around. But nobody wants to be EVE these days.

    The curtain rises. The one-trick pony struggles to make the old routine look new, but nobody cares any longer. There are better shows elsewhere. Silently and fatally, all the spectators but the staunchest fans leave the theatre. Then, one day, the curtain descends one last time, and a local newspaper writes a short piece in page 20. The one-trick pony is dead, but lives in the memories of its fans...