EVE Forums

 
Capture Portrait
  • Date of Birth: 2010-09-30 18:56
  • First Forum Visit: 2011-09-10 07:24
  • Number of Posts: 9,774
  • Bounty: 0 ISK
  • Likes Received: 0

J'Poll

Security Status -1.2
  • Perkone Member since
  • Caldari State Faction

Last 20 Posts

  • Running mission on Cormorant in EVE Communication Center

    Only thing I will currently mention from the phone:

    You can NOT join a NPC corp (with the exception of FW corps or your "fallback" default corp if you are not in a player corp, FW militia or school corp), if you mean mission running, just speak to their agents to run missions for that corp.

    Small but kind of important difference, running missions for a corp or joining a corp as it relates to 2 totally different things in EVE

  • My last 10 day's in EVE Communication Center

    Indahmawar Fazmarai wrote:
    Dani Gallar wrote:
    sasuk wrote:
    im very sad that eve has turned some corners that, not sure how to explain it but, sort of commercialized eve and made her run of the mill, that's not why i stayed so long and im sure some of the other old timers also feel the same, hence the massive drop in server population, figures speak for them self's :)


    What 'massive drop' are you talking about, are you aware that every single MMO in existence looses players over time ? Even WoW which is undoubtly the greatest MMO success ever have lost half of their players from their 'golden days' compared to today.


    PCU (peak concurrent users, the maximum amount of people logged on simultaneously) was down by 12,000 players from 2014 to 2015, and has dwindled another 6,000 from 2015 to 2016. This means that EVE server population has lost 18,000 players online out of 57,000 in the last two years.


    Or, now with multiple character training we lost thousands of alt accounts

  • Salvage Loadout in EVE Communication Center

    Pandora Carrollon wrote:
    Cara Forelli wrote:
    Free materials are not free. Whether you salvage them or purchase them, they have a value. Many beginner industrialists actually end up losing profits because they are building things using their "free"materials, when the raw materials are actually worth more.


    Well, that's a given but you always have to check which is which on the market. A lot of it depends on where you buy and where you sell.

    Now, having a 'value' is something of a different pony as everything has value but that doesn't equal freely available or even 'free'. I agree that nothing is truly free, but usually the counter point is time vs. cost.

    In the context of running a site and taking the time to salvage it vs. just getting the end reward and moving on to the next site for sheer ISK earning, then using the ISK to buy the materials isn't as straightforward as it might seem. There is risk involved in transport and purchases. Where I hang out, I have to constantly run Udema and while I've had some players try to lock me up, I'm generally not worth their time and usually pretty fast off the gates. It still takes me more time to go get things I've bought.

    So, when you calculate all that extra effort into the mix, is the little ISK you save with buying mats or just using what you get from Salvage a big difference... could be yes, could be no. It will vary.


    And THAT is why you have PushX and Red Frog.


    Seriously, time you spent salvaging, could be spent running more missions (while on an alt you take 30 seconds to buy said materials).and it will most likely result in a net gain.



    And yes, free materials don't exist. Still love how lots of starting miners/industrialist think they can make 100% cause they spent 30 days in a belt mining stuff for something that sells for pocket change.

    p.s. Even game time = ISK.

    30 dsay = 1 PLEX (which also has a ISK value) so you can actually also value game time to ISK.

  • Salvage Loadout in EVE Communication Center

    Dante Freedan wrote:
    J'Poll wrote:
    Dante Freedan wrote:
    Cara Forelli wrote:
    In hostile space, MTU plus catalyst. Anything else is excessive.

    I don't have any Gallente skills trained. Also, being a Caldari, would the ship itself be expensive?


    A. Anybody can train any skill.

    B. The price on the market is the price you pay, your character race doesn't matter in that.


    The factions don't have independent markets?


    No.

    Each region has "it's own" market.

    But the entire market is all open to each other and for 99.7% player controlled

    Other then skills and some other basic stuff, everything you see on the market is made by players, sold by players, bought by player and used by players.



    Really, from what I've seen so far:



    FORGET ALL YOU LEARNED IN WOW.


    You clearly have other MMO experience, forget all about that.
    Most of that stuff is useless in EVE as EVE has it's own way of doing stuff.

  • Few questions on DED and escalation sites in EVE Communication Center

    Kaefrid Prototype wrote:
    I've found a few 10/10 DED sites and other escalation ones. Namely Angel Fortress and Angel Domination Fleet Staging Point. My questions are:

    1 - Can I sell these sites? I can't run them, but i hear they are very profitable.

    2 - Aren't escalation sites supposed to be given to you in anomalies? I got confused with this.

    3 - Any additional info please? :P I feel kind of in the dark now.


    1. Technically, you could. However, with scamming etc so abundant in EVE, a lot of people will be very wary on buying a "bookmarked" location from someone for ISK. Who says it's not just a random spot in empty space you just bought.

    What you could do, ask your fellow corp/alliance mates to help you, of sell them to them (little more trust among friends)

    2. I'm going to leave this open for others.

    3. Google-fu.

  • Two trial accounts on the same IP? in EVE Communication Center

    Dark Lord Trump wrote:
    Can two accounts play? Yes. Can they play together? Yes, in fact you can collude your alts as much as you please so long as you control them all yourself. Can you run two trials? No. Both accounts have to be subbed to run together.


    Not entirely truue




    You can have 2 trials, as long as you have 2 seperate machines.

    On 1 machine, you are right, they have to be subbed.


    But, as an example, if you had 100 laptops at home, you could run 100 trial accounts at the same time if you wish.

  • Salvage Loadout in EVE Communication Center

    Dante Freedan wrote:
    Cara Forelli wrote:
    In hostile space, MTU plus catalyst. Anything else is excessive.

    I don't have any Gallente skills trained. Also, being a Caldari, would the ship itself be expensive?


    A. Anybody can train any skill.

    B. The price on the market is the price you pay, your character race doesn't matter in that.

  • Salvage Loadout in EVE Communication Center

    Dante Freedan wrote:


    You won't hear me complain about this. It's completely logical; I just had no idea that players could find others in game. But it makes sense, considering bounties are a thing.


    The only thing bounties are, is useless.


    If you want to know why, use google, too lazy to type it all out again.

  • Salvage Loadout in EVE Communication Center

    Dante Freedan wrote:
    Thanks to everyone for all the advice. It leaves a lot to be pondered.

    J'Poll wrote:

    Now that you exposed yourself as someone who dual-box while in low-sec in a PvE ship + a total non-combat ship, expect people to join you...In the no so friendly way.


    Posting such on the forums can leave me exposed? How would people even find me with as huge as this game is?

    J'Poll wrote:

    That said, again, the time spent salvaging means you ain't running missions....which hurts your income more then the value of the salvage stuff (unless you are lucky with a very high value drop).


    I've read this several times and it has confused me. Let's say I spend 20-30 mins killing mobs to finish a mission...this gives me like 500k-1mil. I salvage for roughly the same amount of time, and end up with 3-4mil in loot. How is it faster to blitz missions?




    There are NPC locator agents that for a minor payment will locate you as long as you aren't in wormhole space. So finding your location, specially as a missionrunner (they stick around their agent), isn't all that hard in EVE.




    As for the 2nd part.

    Mission income is MORE then just mission reward ISK

    * LP conversion
    * Bounty payments


    If you blitz missions (only kill the triggers and high-value bounties) you can actually do missions in such a great time that you can do 4 or 5 missions in the time it takes to complete 1 mission by killing everything.

  • I started playing yesterday in EVE Communication Center

    ergherhdfgh wrote:
    J'Poll wrote:

    gfldex, could you please explain why you think they are wrong?

    I know I'm not him but to me it just sends the wrong message to new players and it also shows me the focus of the devs. They are catering to potential new customers and giving them what they think that they want even if it means sacrificing the quality of the game to do so.

    That alone is not going to get me to leave the game but it does add onto a long list of changes in recent years that make me wonder why I still play this game. Granted it's a minor issue but it's on a long list.


    Oh, Don't get me wrong.

    I do not like they did add them. I don't really have a problem with it, because we all know that player skills matter more.



    But yeah, why do you think I was AWOL for a year, and even now, I hardly play EVE and am giving it just a couple of months to see if it can spark my interest again.

    If not, bye bye EVE. CCP hasn't done anything IMO to make me keep playing. Not saying they are doing a bad job, they aren't just adding or changing things that sparks my interest. I really DO hope they do change their focus, because the last couple of updates, and I do share your opinion, shows they are more and more going to make EVE a more general MMO for the mass audience, which is what I don't want.


    But enough of our bitter-vet rants....time to help newbiesBig smileBig smileBig smile

    As the Newbies is actually what I DID miss while not playing EVE....

  • Traveling in low / null space in EVE Communication Center

    First of all, know your surroundings:

    Use the in game map and/or browser maps to look for possible gate camps / hot spots.



    Secondly, a good gate-camp can't be escaped. However, you can minimize your risk in a couple of ways:


    * You have 60 seconds of gate-cloak as long as you NOTHING. Use those 60 seconds wisely, who is on grid with you, what are they flying, where are they located in relation to you, the gate and other celestials.

    Gate cloak is lifted:

    * After 60 seconds.
    * After you move by any command (align, manual flight or a warp to command).
    * When you activate ANY module.


    So, you have looked at the ships on grid with you and where they are...

    From that, you have mulitple options:

    * Fight (if you are fit for it and can take them on)
    * Flight (warp away asap)
    * Crash the gate and jump back and then run.



    Some ships make it easier (Interceptors are bubble immune (in null-sec one of the biggest risks) and fast to warp) while others make it harder (battleships and capitals take ages to move, let alone warp).


    So, what if you are tackled?

    * Crash the gate and jump back. Tackled still let's you use the gate.
    * Get range...once you are out of tackle range, you can warp away.
    * Kill the tackler, he can't keep you there when he is death.

    In null-sec there is another thing to watch out for, Bubbles.

    You want to get outside the bubble range ASAP. Basically they are AoE Tackle. Also, stationairy bubbles can pull you into them if they are in line with your departure location and destination but slightly behind them (drag bubble) or stop you in your tracks, again in line between departure and destination but now slightly in front of your destination (stop bubble). This is, unless you fly something bubble immune, you NEVER warp gate to gate (or gate to station) in null-sec but use tactical bookmarks to get around the bubble vectors.

    Another great option to be safe, besides the interceptor is a covert-ops ship as it can warp while cloaked. So you can quickly recloak after you break gate-cloak.




    May I suggest 2 good "learning experiences":


    * Agony Unleashed's PvP University - Though PvP, as someone who doesn't like to PvP it will still be of great value. Know your predator....

    * Redemption Road's Newbro Roams - Similar like Agony, a PvP roam in cheap ships for new players, so with explaining etc.

  • I started playing yesterday in EVE Communication Center

    Tau Cabalander wrote:
    Outdated, but still worth a look:
    Tippia's Newbie Skill Plan 2.3

    A few of my thoughts on core skills:
    Is there a consensus on what the core skills are?

    Consider anything you read about skills to be suggestions, and not hard rules. Every player and play-style has different skill preferences.


    Quoting for truth.


    Hell, it took me almost 2 years to start Adv. Weapon Upgrades, while many say it's MUST have.
    Only after about 3 years of gaming, I trained some armor skills as before that it was Drakes Online, so never needed them armor skills.


    So yeah, Core skills are good. But do NOT just first train them before you go out and try stuff. Mix them up with "This skill is useful as it let me do 'x' now/tomorrow" skills.

  • Salvage Loadout in EVE Communication Center

    ergherhdfgh wrote:

    Also dividing you attention between two accounts in low sec seems problematic to me as well.


    THIS.


    Now that you exposed yourself as someone who dual-box while in low-sec in a PvE ship + a total non-combat ship, expect people to join you...In the no so friendly way.



    I can also confirm:


    Blitz the missions, make your exposure to space as short as possible.

    And if you really want to mob up the missions, MTU + dessie-salvager is best.
    Mission run for a about 1 / 1.5 hour and bookmark all sites, then do a salvage run while you have the main parked in station.

    This way you can pay 100% attention to what ever you are doing.

    That said, again, the time spent salvaging means you ain't running missions....which hurts your income more then the value of the salvage stuff (unless you are lucky with a very high value drop).

  • PLEX prices VRS Brazilian economy in EVE Communication Center

    You should see the exchange rate for Zimbabwe.

    18 USD = 6515 Zimbabwean Dollar.



    They use 18 USD as the benchmark for everybody as, as explained, otherwise people will just use a detour to pay the game in the cheapest country.

    AND...it would be impossible to keep track of all the prices, as currency exchange rate changes with every seconds, so they would have to adjust all the difference currencies daily.

    So they took the easy and generally accepted way...

    The game is "x" USD / month, and then you just have to convert that amount of money to your regional currency.





    If it is too much, that is personal.
    I think the sub for EVE is great, a typical night in the local bar is more expensive and only last a couple of hours instead of 30 day.

    But that is my personal opinion.

  • I started playing yesterday in EVE Communication Center

    gfldex wrote:
    Aurelion Soll wrote:
    do most players frown upon these,


    I personally believe there is something inherently wrong with skillinjectors.




    gfldex, could you please explain why you think they are wrong?

    Just cause, personally, I don't see the big issue with it as with the Character Bazaar you kind of already had the same option.

    You got ISK in game, you went to the forum, picked a character with the skills you liked and bought the character.
    Now you do the exact same, only with your own character.

  • I started playing yesterday in EVE Communication Center

    Aurelion Soll wrote:
    That is quite the list I am going to get right onto that thanks. Every time I open my character sheet it says something about skill injectors, I read up about them and they look pretty neat, do most players frown upon these, will i just look like a kid that has borrowed his dads credit card or can they be used to help a new fledgling pilot train a few extra things up quickly?


    First of all, you have to remember. In EVE player skills will outclass skillpoints anytime.

    A veteran that knows how to fly his ship will while flying a frigate outclass a new player who is flying a maxed skilled character in a battleship or a capital.

    Why, cause the veteran KNOWS how to use his ship.


    The whole issue some have with skill injectors is stupid to me, in the past we already had a similar system where you could by characters with in game money from other players.

    The only difference with this system, is now I can pick a name and look I like and add the skills I want to that character.

  • Been gone since Dec 2013, what are the big changes to be aware of? in EVE Communication Center

    Iria Ahrens wrote:
    J'Poll wrote:
    Iria Ahrens wrote:
    Eve updates is made of win. So much easier with pictures, summaries, instead of wading through months of patch notes.

    Political changes still require player input, but now we can link eve updates with confidence.


    You can thank me later


    Yea, that is pretty cool. But I still came back and thought, "Who the F is CODE?"


    True, for the more in depth information about who is who, who kills who and who likes who, you have to either ask or read up on the newspages EVE has (evenews24, tmc.com, etc. etc.)


    I've been away for nearly a year and recently returned, and I have no clue who is still in null-sec and who lives where there etc.

    Not that it matters much to me as I have little interest in going there atm, but stuff might change and then I just have to read up on who sounds interesting to join.

  • Been gone since Dec 2013, what are the big changes to be aware of? in EVE Communication Center

    Iria Ahrens wrote:
    Eve updates is made of win. So much easier with pictures, summaries, instead of wading through months of patch notes.

    Political changes still require player input, but now we can link eve updates with confidence.


    You can thank me later

  • Solo warfare links and drones, do they work together? in EVE Communication Center

    Ralph King-Griffin wrote:
    Mark O'Helm wrote:
    ShahFluffers wrote:

    - Be in a fleet of more than 2

    2 are enough

    confirming 2 are enough.

    both ships need to be in space in the same system in the correct positions in the fleet window

    obviously the boosting character needs to have the requisite skills which i advise caution on committing training.



    My maxed out boosting alt is heavily offended now.

  • I started playing yesterday in EVE Communication Center

    Aurelion Soll wrote:
    Thank you for all the replies, I have plenty of reading to do. If i start on my core skills like suggested it will be quite some time before I'm able to actually train ships and weapon system, is this ok? Without skilling up my guns and ships etc wont I just be blown away in fights because i cant do any damage?


    Couple of things.


    A. You don't have to prioritize all the core skills first, you can mix and match as you see fit (or find out that you might need more of 'x' soon).

    B. You don't have to train anything to 5 first. Usually level 3 trained skill suffice and level 4 is more then good enough to be on par with the rest. That last level, it takes "ages" for generally just a minor advantage (2 - 5% bonus to something in general for multiple day of training compared to couple of levels in something else for the same time invested).

    In general, train to 4 and only to 5 when:

    * It's a pre-requirement for another skill or module you MUST have.
    * You don't have anything else left to train.

Forum Signature

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club