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  • Date of Birth: 2009-05-15 08:25
  • First Forum Visit: 2011-10-19 11:59
  • Number of Posts: 4,542
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Jack Miton

Security Status 4.6
  • WiNGSPAN Delivery Services Member since
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Last 20 Posts

  • When do WH open on the other side in EVE Gameplay Center

    Hidden Fremen wrote:
    The wormhole opens on the other side when you simply initiate warp to it...

    2012 called and it wants it's mechanic back. Has not worked that way for a long time mate.

  • Bane Nucleus for CSM! in EVE Gameplay Center

    Hidden Fremen wrote:
    If history has taught us anything, it's that revivals are nothing more than nostalgia :)

    who said anything about a 'revival'?

  • How about killing structures in wh space..? in EVE Gameplay Center

    Evicting people now is just as stupid as it ever was. Actually, probably more stupid now since there are less larger groups.

  • Forming the Strategic Cruiser Focus Group in EVE Technology and Research Center

    Would like to be considered for this.

    T3s, of all flavours, have been my go to ship of choice for any and all roles since late 2009 when I started flying T3s in PVP and PVE fleets in C6 wormholes with fits that are still the basis for many wormhole fleets today (a clear indicator that T3s have never been all that 'strategic', something that should change).
    Be it melting face with a Proteus, popping Falcons with arty Lokis, kiting half a fleet in a Tengu or neuting dreads in a Legion, I've been there and done that.

    T3s have been the bread and butter fleet comp for most of the corps in my EVE history and I have extensive experience flying in, with and against all 4 T3s, from 1v1 to large scale wormhole fights, with support and without, both from an FC and fleet member position.
    I have also flown them in kspace in small gangs and have used them for PVE, both solo and fleet, in wspace and out.

    I also have experience flying a variety of T2 cruisers in similar roles and looked into the T3 vs. HACs comparison fairly in depth when HACs were rebalanced some time ago.
    I spend a lot of my time in a Stratios these days which has unfortunately made covert T3s obsolete, a fact I hope the upcoming changes address.

    JM

  • Bane Nucleus for CSM! in EVE Gameplay Center

    Bane Nucleus wrote:
    Jack, are you behaving yourself? Lol

    always! I'm a good boy :)

  • Bane Nucleus for CSM! in EVE Gameplay Center

    Glyndi wrote:
    Also, when tf did Jack go to Wangspin?!?!

    lol, while ago now mate, try to keep up.

  • If you are a WH PvP alliance/corp facing eviction, WH NATO can help in EVE Gameplay Center

    Bex wrote:
    Jack Miton wrote:
    Bex wrote:
    I'd have thought that recent events have shown you that evictions can and do indeed create GFs. After all, eviction isn't death; anyone with a pair will just redeploy in another system. Content was created. GFs were had.

    you know this isnt true. sure, the corp may return but every eviction leaves some pilots behind, not to mention the obvious down time of finding and moving into a new system.

    WH evictions are only OK if you plan to actually live in the system you're evicting. And no, I don't care what class corp is attacking which, it makes no difference.

    It is demonstrably true. The biggest fleet fights I've witnessed in W-Space have been centered around evictions. I love the small gang stuff as much as the next guy but I'm not turning down one massive content generator at the expense of a minor one.

    yeah, congrats, you get one large fight versus a fight every time you roll into that group. if you think that's a good trade then by all means, knock yourself out...
    frankly I can't fathom why you would choose to voluntarily kill off (even if just temporarily) a source of content for a once off content hit. do you really thing the population of wspace is so saturated that this doesn't make an impact? cos youre wrong if you do.

    PS: if you want big fights for the sake of big fights, why are you in wormholes? that kind of content is FAR easier to get in nullsec if that's all youre after.
    yeah, ive been part of big fights in wspace too but I can hands down tell you that none of the biggest fights ive been in crack my top 100 favourite fights in wspace, that really isnt what's great about WH pvp.
    as for 'fun evictions'? i can think of one, and it was a small fight in a C2 for a WH we intended to move into.

  • Bane Nucleus for CSM! in EVE Gameplay Center

    #ImWithHim

    PS: Good to see your name around again mate :)

  • If you are a WH PvP alliance/corp facing eviction, WH NATO can help in EVE Gameplay Center

    Bex wrote:
    I'd have thought that recent events have shown you that evictions can and do indeed create GFs. After all, eviction isn't death; anyone with a pair will just redeploy in another system. Content was created. GFs were had.

    you know this isnt true. sure, the corp may return but every eviction leaves some pilots behind, not to mention the obvious down time of finding and moving into a new system.

    WH evictions are only OK if you plan to actually live in the system you're evicting. And no, I don't care what class corp is attacking which, it makes no difference.

  • Soloing C3/C4 sites in a Golem (Fit Help) in EVE Gameplay Center

    Dalron wrote:
    568mil each and doing a tad under 800 dps. Transmitting to each other your + 43gj/sec so any C3/C4 sites you will be stable even being neuted and 1400 dps omni tank is easily enough to clear everything.

    Costs half the Golem for a total of 1600 dps (Applies very well to the frigates/cruisers etc as well).

    these fits clearly do work but I'd be pretty interested in actually seeing how 2 of these compare to a marauder in terms of site times tbh.
    sure, the paper DPS is a bit higher but there's travel time on drones, not to mention sleeper agro, along with inherant efficiency loss due to multiboxing and the marauder doesn't have to kill the frigs due to smartbombs so i think it's actually a lot closer than you'd think.

    I can't say ive run any kinds of tests (and likely wont since im never gonna fly rattlesnakes) but my guess would be these run sites with remote rep faster than any marauder but that they fall behind, maybe just on par, a well fit and skilled marauder for C3s and non RR C4s.

    honestly it probably depends on which marauder too i guess. the cruise golem tops out at around 1.1k DPS with significant DPS loss against cruisers so it may not match them but something like a 1400dps gank fit Paladin? I'd give them a run for their money in one of those.

    PS: Marauders are also roughly infinitely more fun :)

  • WormBoard (a new wh kills comparison site.. in EVE Gameplay Center

    Yeah must be a work thing, is fine at home.
    Looks good and have WDS as number 1 on kills so seems accurate too :)

  • WormBoard (a new wh kills comparison site.. in EVE Gameplay Center

    Is this working? Mine just sits with status 'loading server status...' forever.
    I suspect it may be something to do with my work network (our tech department is a little over zealous), will check if it works when I get home.

  • Soloing C3/C4 sites in a Golem (Fit Help) in EVE Gameplay Center

    SharpestBanana wrote:
    APPARENTLY large cap batteries reduce % of incoming neuts, swapping out to a large cap battery + one faction cap recharger has been working wonders instead of 2 rechargers

    I actually did check faction batteries and they give the same recharge as a cap recharger on my fit so I left it but you're right, you should fit one of them as having a bigger buffer is better and the neut reduction is a thing.

  • Soloing C3/C4 sites in a Golem (Fit Help) in EVE Gameplay Center

    Jonn Duune wrote:
    This is how you fit a golem:

    [Golem, c4]
    Caldari Navy Ballistic Control System
    Caldari Navy Ballistic Control System
    Capacitor Flux Coil II
    Capacitor Flux Coil II

    there's just no reason ever to fit any marauder with less than 3 damage mods

  • How can I improve my L4 SoE Rattlesnake? in EVE Gameplay Center

    Shallanna Yassavi wrote:
    Never run a mission fit without a not-MJD prop mod. It helps you take less than 10 minutes to move to an acceleration gate 50km away.

    It just takes 2 MJD jumps to get to any gate. zero need for a different prop mod.

    Zarek Kree wrote:
    Here's my fit. It's a cap stable active tank. It's similar to a passive tank but costs far less. Over 1200DPS and 850 HP/s at a cost of less than 700m (including the Gecko).

    quoting rapid heavy DPS as 'DPS' is just lying.


    OP, crosstrain into Vargur or Paladin is the best advice I can give you.

  • EFT v2.35 - Citadel in EVE Gameplay Center

    Soel Reit wrote:
    have you try pyfa?

    pyfa does the job... barely...
    it's a super clunky piece of software that is not close to being as good as eft :(
    sadly, it is the only option now.

  • Ideal ships for small-gang WH in EVE Gameplay Center

    Antichrist of Revelations wrote:
    Jack Miton wrote:
    I'd be pretty shocked if T3s went away entirely as a top WH fleet meta.
    Sure the fits will change but the ships wont.

    Nobody knows what will happen, but there's like a 30 page thread in General Discussion right now.

    Less than 50 isnt even worth talking about...

  • Unidentified signature in EVE Gameplay Center

    Probably a 2 dot, ie: 3 probe, result.

  • Ideal ships for small-gang WH in EVE Gameplay Center

    I'd be pretty shocked if T3s went away entirely as a top WH fleet meta.
    Sure the fits will change but the ships wont.

  • Freeport 7 - Public Access Citadel in a C2 in EVE Gameplay Center

    This is a spectacularly bad idea from all parties.

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