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  • Date of Birth: 2013-01-31 22:34
  • First Forum Visit: 2013-02-13 08:07
  • Number of Posts: 410
  • Bounty: 0 ISK
  • Likes Received: 39

James Zealot

Security Status -0.1
  • Event Horizon Expeditionaries Member since
  • The Watchmen. Member since

Last 20 Posts

  • Historic Prices on Plex. in EVE Gameplay Center

    Now you have to add in this new skill injector plan to the mix. Already prices for skill injectors are going up, since I saw the update on it about an hour or so after it was released, sell order prices are up about 12M or better per injector, not really that much, but it's only going up and the buy orders, aren't changing much. Meaning more and more are being bought than just sold to buy orders. I'm thinking both items will be going up for a while longer yet. CCP is killin it right now, making a LOT of money from us lol

  • Really quick PI math check in EVE Gameplay Center

    Okay awesome, I think I only doubled it because one of the items I was looking at making required 2 of a couple of P4s, so that would put me at 48K total. Thank you for the reply!

  • Really quick PI math check in EVE Gameplay Center

    I always feel like I'm wrong, but to go from raw resource to a P4, not in all cases, I know that some P4 require 40 units of a P1 along with the rest sometimes, but anyways, it's 48K units of raw materials correct? That's going from R0 to P4. So 48K would make the required 80 P1 units, into 20 P2 units, to the 6 P3 units normally required for the single P4 correct?

    Edit: Wait, is it 24K not 48K?

  • WTS 10.3m Industry/Research/Invention Pilot in EVE Marketplace

    I'll start it off with 8B, isk is ready now.

  • ***[WTS]*** RESEARCHED CAPITAL SHIP / COMPONENT BPOS **UPDATE* in EVE Marketplace

    If some of these are max ME/TE I'd buy some. You should consider, at least the component BPOs anyways, bringing them up to the 10/20. Probably sell more.

  • T1 Manufacturing appears to be non-profit in EVE Gameplay Center

    Tipa Riot wrote:
    James Zealot wrote:
    Tipa Riot wrote:
    How? Understanding the market and lots of research ... if you are too lazy, bad luck.


    I feel that "understanding the market and lots of research" means a **** ton of invested time and effort. Some of us have lives, so I feel it's not 100% accurate/fair to say "too lazy, bad luck". You also need to understand more than one market/item at a time to make any real isk. You also need a nice bankroll to stockpile for when those particular items drop below a nice profit window/price. You also need to know people and source your materials wisely. All of that requires a lot of time and effort yes, and, again, some of us have lives outside of eve. I'm also pretty sure you didn't just acquire your knowledge over night or even a couple of weeks for that matter. Probably spent a considerable amount of hours researching. So it might be true in some cases that people are lazy, but most of the time, people have better **** to do with their time than sit in eve to monitor markets.

    James, you should know better. The problem is, those kind of questions are asked over and over again, and there are dozen of quality answers from different people to it in this forum or on reddit, that I don't feel I can add more without revealing trade secrets, which of course I will not do, because my market performance depends heavily on the information advantage.



    lol I was feeling frisky and felt like typing :P

  • T1 Manufacturing appears to be non-profit in EVE Gameplay Center

    Do Little wrote:
    First question to ask is "are there meta versions of this module that drop as mission loot?" If the answer is yes, the only purpose for the T1 module will be as input for the T2 manufacturing process. The meta versions are better and often cheaper than player built T1.

    A second question to ask "is this consumable?" Stuff in Eve doesn't wear out or go obsolete.

    T1 rigs are easy to make, 1 time use (you can't unfit them) and a lot of them are quite profitable. You're better off as a small producer since you can purchase small lots of salvage at backwater stations at a lower cost than buying from aggregators in trade hubs.

    Containers and deployables like Mobile Depot are usually profitable so are some ammunition and charges.

    Use a tool like https://www.fuzzwork.co.uk/blueprint/ to investigate products you're interested in.

    Once you've made something, you need to pick a trade hub and sell it. Immediate sales to buy orders are convenient but not profitable (at least for the seller). You need to create a sell order and manage it. In general, the more steps in the value chain you participate in, the better your profit margins will be.

    The important thing to remember is that Eve is a game, if you're enjoying yourself it really doesn't matter how much ISK you're making.



    While I see a lot of these "T1 isn't profitable" posts, I do appreciate your effort here to help the person out. Enough input that it's not a **** comment, and yet you still leave something up to the person to figure out. Which can be a fun part of it all, though not always lol. Heed the advice of Do Little, he's very helpful.

  • T1 Manufacturing appears to be non-profit in EVE Gameplay Center

    Tipa Riot wrote:
    How? Understanding the market and lots of research ... if you are too lazy, bad luck.


    I feel that "understanding the market and lots of research" means a **** ton of invested time and effort. Some of us have lives, so I feel it's not 100% accurate/fair to say "too lazy, bad luck". You also need to understand more than one market/item at a time to make any real isk. You also need a nice bankroll to stockpile for when those particular items drop below a nice profit window/price. You also need to know people and source your materials wisely. All of that requires a lot of time and effort yes, and, again, some of us have lives outside of eve. I'm also pretty sure you didn't just acquire your knowledge over night or even a couple of weeks for that matter. Probably spent a considerable amount of hours researching. So it might be true in some cases that people are lazy, but most of the time, people have better **** to do with their time than sit in eve to monitor markets.

  • [SCC-Lounge] Sophisticated Society of Arbitrageurs (ingame channel) in EVE Gameplay Center

    Caleb Ayrania wrote:
    I am also pretty sure I have been on a few shows sharing plenty of speculation, and I talk privately with investors and tips sharers frequently..

    To anyone that might be interested in things like this joining the discord is the best advice.

    Also we are spinning up some talks and research into running a proper scc-lounge investment fund, but I will not put the name and face on it, until its secure from any risk like the DUMB DUMB we have seen in the past..

    And to those that think its a collateralized loan idea, blah blah.. Its NOT its going to be a proper Shares based profit payout, and with business plan, Prospectus, quarterly reports and bi annual general assemblies for share holders.



    I like this!

  • [SCC-Lounge] Sophisticated Society of Arbitrageurs (ingame channel) in EVE Gameplay Center

    You guys crack me up. Everyone talks about speculation and all these deals they've made, but I never see any actual details lol. Lots and lots of speculative speculation going on around here.Shocked

  • x in EVE Marketplace

    Lol bulk pricing does not apply.

  • Backward PI Calculator in EVE Gameplay Center

    There are some sheets out there, but people want you to pay for them. I have isk to throw away sometimes, so I did that. The sheet I got is crazy though, WAY more info than just what you're looking for, and frankly way more than I think I need lol. Anyways, it wouldn't be too hard to make the spreadsheet you're looking for I don't think.

    I need to figure out the whole crest for prices thing or how to get updated pricing in my spreadsheet. I hear it's not hard lol. If I knew that, I'd draft one up for you.

  • WTS a few Cap BPOs in EVE Marketplace

    Going up, need to renew the contracts but prices are still the same and negotiable.

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    Literally 45 seconds of work

    https://zkillboard.com/kill/49662844/

    To be fair, you'd have to split that 37 times :P Still can't get that for 45 seconds of work in PvE :P

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    Ruby Gnollo wrote:
    CCP Fozzie wrote:
    Balancing between the needs of different types of players is always a tightrope and all I can say is that we'll continue to work hard trying to thread that needle.


    If we're talking abt rebalancing don't hide behind an so obviously-biased CSM or whatever noisy Reddit herd of the day. If CCP wants to do this, there is no need to pretend it's a request from the playerbase or whatever. This is YOUR game we are your customers, not your friends.

    Do you want to make of Eve a game where so-called elite plexed cool players farm casual paying customers ? You wish to penalize preparation and planning at small teams level and help drunk roamers to find contents wherever the wormholes open in the rathole they love to hide into to avoid any consequencies ? Can't the so-called elite pvpers find targets by themselves amongst themselves and need lame ducks to shoot to go to sleep before getting sober ? This is perfectly fine : just don't forget that what makes Eve unique is the so-called "elite" gameplay. Otherwise said, casual players can easily find other games to play. On the long run, concentrating in one game the nerdiest playerbase is good for everybody.

    But, hey, CCP : this is your choice : choose your customers & choose wisely.


    Someone get this guy a bucket for all those tears! I think you're mixing CCP up with parents and the players as children.

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    Orca Platypus wrote:
    Kenneth Feld wrote:
    Orca Platypus wrote:
    Bronson Hughes wrote:
    Orca Platypus wrote:
    Either you never ratted yourself, or think that 6 million ticks the aforementioned abomination produced is "still ratting".

    Low tick rates are better than the zero tick rates you get when you dock up your T3 in fear of a Thrasher, or paying to replace a high-tick T3 because you shitfit it.

    Your call.


    Having low tick rates for hour is beaten by having proper tick for 20 minutes and spinning ship for the rest of the hour.

    PvE T3 has no chance against Thrasher. PvP T3 has no chance against rats. Pick your poison.



    If you gave up PvE and focused on PvP, you might make more isk

    Then you could afford more bubbles


    If you make more in PvP than in PvE, god, you suck at PvE so badly.


    You're telling me you can log on, make like 10B or more in a night? You do the right kind of PvP or piracy lol, and you can make WAY more.

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    Orca Platypus wrote:
    James Zealot wrote:
    I don't think it's fair to say that the entire cost of a PLEX is calculated into this. If all you have that alt for is this, then you're doing eve wrong. Also, unless those bubbles get popped, all you have to do is maintain them. I think I read earlier, you can scoop them, then redeploy them? I think it's all about cleaning space up a bit, making people pay more attention to the bubbles they are placing and it adds more content.


    It's still a grand figure closing on 11 digits even without plex. For ONE constellation.
    It takes one bubble camping nolifer and you cannot maintain them anymore.
    If you miss a timer you have to put every 2 days, they are lost.

    I'm ok with paying attention to my bubbles, but this amount of attention is more than any other structure in eve currently requires. Timers need to be an order of magnitude longer at least.


    I can agree with that. I think that's a reason they are starting out with the time frames they are. Things just like that. So we'll have to see what the outcome is after they put this into play. I don't think anyone has the answer right now. Just have to do the trial and error. I think CCP is approaching this correctly.

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    Mai Khumm wrote:
    Quote:


    Two days for all T1 bubbles
    One week for all T2 bubbles
    Two weeks for all Syndicate bubbles



    It should be...

    - 12 hours for all T1 bubbles
    - 24 hours for all T2 bubbles
    - 48 hours for all Faction


    As it stands right now, the amount of ISK per hour against the cost of replacing bubbles is way off! Especially when you can just scoop them and put them down again to reset the timers...and hell, this IS Nullsec we're talking about here! They'll have bots running around replacing those!

    Change the HP so it's lowered with a reinforcement timer, but the bubble is off during said reinforcement timer. Make the bubbles follow structure anchoring ranges too!


    There you go, reinforcement timer might not be a bad idea. I do agree though, they'll have bots for that lol. Should just start saying "they have a bot for that." for everything.

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    [/quote]
    1 week max. 2 weeks bubbles are basically inaccessible, and their cost with killmails would be a ****** magnet, so they cannot be used.
    That's "almost nothing" for 2 days. Now since you're going to lose all your bubbles every 2 days, multiply 25 large bubbles (that is after downsizing it to "adapt to new changes", minimal for 1 constellation) by 15 to get a monthly cost and add 1 hour/day (2 hours every 2 days) of not making ISK to place them. Also plex to do it in neutral alt, otherwise the intel cost would reach stupid values. How much are we at? 1 bil per month plex, plus 250 million 25 large bubbles every 2 days (it only takes one camper to not let you bring your ship to redeploy them) - overall cost of 4.75 billion ISK per month, after downsizing your bubble network. With your proposal of 24 hours, the cost is at 8.5 billion ISK per month. Clearly you cannot into math.
    [/quote]

    I don't think it's fair to say that the entire cost of a PLEX is calculated into this. If all you have that alt for is this, then you're doing eve wrong. Also, unless those bubbles get popped, all you have to do is maintain them. I think I read earlier, you can scoop them, then redeploy them? I think it's all about cleaning space up a bit, making people pay more attention to the bubbles they are placing and it adds more content.

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    Eris Kallisti wrote:
    Everything sounds great except the killmails for bubbles. How is cluttering the killboards with T1 small bubbles going to help anything? You might as well write a killmail every time I launch a bomb.


    I think it's really to just raise awareness of them and make players be more accountable for them. Instead of just set it and forget it, there will be a negative impact on them or their corporation for doing so. It's more of a negative thing for stat whores, but I can see it as not being negative.