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  • Date of Birth: 2013-01-31 22:34
  • First Forum Visit: 2013-02-13 08:07
  • Number of Posts: 400
  • Bounty: 0 ISK
  • Likes Received: 39

James Zealot

Security Status -0.1
  • Event Horizon Expeditionaries Member since
  • Apocalypse Now. Member since

Last 20 Posts

  • x in EVE Marketplace

    Lol bulk pricing does not apply.

  • Backward PI Calculator in EVE Gameplay Center

    There are some sheets out there, but people want you to pay for them. I have isk to throw away sometimes, so I did that. The sheet I got is crazy though, WAY more info than just what you're looking for, and frankly way more than I think I need lol. Anyways, it wouldn't be too hard to make the spreadsheet you're looking for I don't think.

    I need to figure out the whole crest for prices thing or how to get updated pricing in my spreadsheet. I hear it's not hard lol. If I knew that, I'd draft one up for you.

  • WTS a few Cap BPOs in EVE Marketplace

    Going up, need to renew the contracts but prices are still the same and negotiable.

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    Literally 45 seconds of work

    https://zkillboard.com/kill/49662844/

    To be fair, you'd have to split that 37 times :P Still can't get that for 45 seconds of work in PvE :P

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    Ruby Gnollo wrote:
    CCP Fozzie wrote:
    Balancing between the needs of different types of players is always a tightrope and all I can say is that we'll continue to work hard trying to thread that needle.


    If we're talking abt rebalancing don't hide behind an so obviously-biased CSM or whatever noisy Reddit herd of the day. If CCP wants to do this, there is no need to pretend it's a request from the playerbase or whatever. This is YOUR game we are your customers, not your friends.

    Do you want to make of Eve a game where so-called elite plexed cool players farm casual paying customers ? You wish to penalize preparation and planning at small teams level and help drunk roamers to find contents wherever the wormholes open in the rathole they love to hide into to avoid any consequencies ? Can't the so-called elite pvpers find targets by themselves amongst themselves and need lame ducks to shoot to go to sleep before getting sober ? This is perfectly fine : just don't forget that what makes Eve unique is the so-called "elite" gameplay. Otherwise said, casual players can easily find other games to play. On the long run, concentrating in one game the nerdiest playerbase is good for everybody.

    But, hey, CCP : this is your choice : choose your customers & choose wisely.


    Someone get this guy a bucket for all those tears! I think you're mixing CCP up with parents and the players as children.

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    Orca Platypus wrote:
    Kenneth Feld wrote:
    Orca Platypus wrote:
    Bronson Hughes wrote:
    Orca Platypus wrote:
    Either you never ratted yourself, or think that 6 million ticks the aforementioned abomination produced is "still ratting".

    Low tick rates are better than the zero tick rates you get when you dock up your T3 in fear of a Thrasher, or paying to replace a high-tick T3 because you shitfit it.

    Your call.


    Having low tick rates for hour is beaten by having proper tick for 20 minutes and spinning ship for the rest of the hour.

    PvE T3 has no chance against Thrasher. PvP T3 has no chance against rats. Pick your poison.



    If you gave up PvE and focused on PvP, you might make more isk

    Then you could afford more bubbles


    If you make more in PvP than in PvE, god, you suck at PvE so badly.


    You're telling me you can log on, make like 10B or more in a night? You do the right kind of PvP or piracy lol, and you can make WAY more.

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    Orca Platypus wrote:
    James Zealot wrote:
    I don't think it's fair to say that the entire cost of a PLEX is calculated into this. If all you have that alt for is this, then you're doing eve wrong. Also, unless those bubbles get popped, all you have to do is maintain them. I think I read earlier, you can scoop them, then redeploy them? I think it's all about cleaning space up a bit, making people pay more attention to the bubbles they are placing and it adds more content.


    It's still a grand figure closing on 11 digits even without plex. For ONE constellation.
    It takes one bubble camping nolifer and you cannot maintain them anymore.
    If you miss a timer you have to put every 2 days, they are lost.

    I'm ok with paying attention to my bubbles, but this amount of attention is more than any other structure in eve currently requires. Timers need to be an order of magnitude longer at least.


    I can agree with that. I think that's a reason they are starting out with the time frames they are. Things just like that. So we'll have to see what the outcome is after they put this into play. I don't think anyone has the answer right now. Just have to do the trial and error. I think CCP is approaching this correctly.

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    Mai Khumm wrote:
    Quote:


    Two days for all T1 bubbles
    One week for all T2 bubbles
    Two weeks for all Syndicate bubbles



    It should be...

    - 12 hours for all T1 bubbles
    - 24 hours for all T2 bubbles
    - 48 hours for all Faction


    As it stands right now, the amount of ISK per hour against the cost of replacing bubbles is way off! Especially when you can just scoop them and put them down again to reset the timers...and hell, this IS Nullsec we're talking about here! They'll have bots running around replacing those!

    Change the HP so it's lowered with a reinforcement timer, but the bubble is off during said reinforcement timer. Make the bubbles follow structure anchoring ranges too!


    There you go, reinforcement timer might not be a bad idea. I do agree though, they'll have bots for that lol. Should just start saying "they have a bot for that." for everything.

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    [/quote]
    1 week max. 2 weeks bubbles are basically inaccessible, and their cost with killmails would be a ****** magnet, so they cannot be used.
    That's "almost nothing" for 2 days. Now since you're going to lose all your bubbles every 2 days, multiply 25 large bubbles (that is after downsizing it to "adapt to new changes", minimal for 1 constellation) by 15 to get a monthly cost and add 1 hour/day (2 hours every 2 days) of not making ISK to place them. Also plex to do it in neutral alt, otherwise the intel cost would reach stupid values. How much are we at? 1 bil per month plex, plus 250 million 25 large bubbles every 2 days (it only takes one camper to not let you bring your ship to redeploy them) - overall cost of 4.75 billion ISK per month, after downsizing your bubble network. With your proposal of 24 hours, the cost is at 8.5 billion ISK per month. Clearly you cannot into math.
    [/quote]

    I don't think it's fair to say that the entire cost of a PLEX is calculated into this. If all you have that alt for is this, then you're doing eve wrong. Also, unless those bubbles get popped, all you have to do is maintain them. I think I read earlier, you can scoop them, then redeploy them? I think it's all about cleaning space up a bit, making people pay more attention to the bubbles they are placing and it adds more content.

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    Eris Kallisti wrote:
    Everything sounds great except the killmails for bubbles. How is cluttering the killboards with T1 small bubbles going to help anything? You might as well write a killmail every time I launch a bomb.


    I think it's really to just raise awareness of them and make players be more accountable for them. Instead of just set it and forget it, there will be a negative impact on them or their corporation for doing so. It's more of a negative thing for stat whores, but I can see it as not being negative.

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    Escobar Slim III wrote:
    I personally believe that some of the nullsec are not to like this change for the rats they kill the shield wall be move and expire at time. and some of the nullsec will be unable to do so because some people out there in the nullsec don't have maps and I believe that our education like such as in the Drone Lands and the Detorid everywhere like such as Delve, and, I believe that they should learn to make accomodate the change, or take our education by the PvP and lose bubble and some ships in case they still find a rat. this should help the hunter, should help minimize the afk empire and should help the Stabber and the Interdiction, so we will be able to build up our future killboards for our clone children who do not hide behind shield bubble and hide behind intel. This is a change for better and we hope to make more kills but one maybe change like as been said before in the thread is make the time shorter to one day of more maybe 48 hours which is two days at all said give or take a few hours.

    that is all really I am happy for this change mainly for my boys future killboard


    Wow that was a little difficult to read lol, but right on point, if I read it right :P I agree, adaption will need to take place, but more content will be created I think, so that's a huge plus.

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    Cable Uta wrote:
    CCP Fozzie wrote:


    lanyaie wrote:
    Will Mobile warp disruptors have their material requirements changed due to this proposed change to balance for the increased consumption?
    Not at this time. If we do something more drastic in the future like dramatically shorten lifespans or making the bubbles disposable then we'd re-evaluate material inputs at that time and consider changes.


    Don't see why cost mineral cost would be edited, I mean a T1 large bubble is what 30m? T2 like 50?

    I you manage them and don't just throw them out as trash you won't be loosing any money.


    I agree with this. Materials shouldn't really be changed. The only stat changing is time. Just be mindful of what you're doing and you won't lose out on that isk. Makes you appreciate what you have a little more lol

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    Mr Floydy wrote:
    Orca Platypus wrote:
    Mr Floydy wrote:
    Personally I'd be more than happy if bubbles just died quicker and generated killmails, but not going to complain about the expiry times on them. Seen some stupid amounts of bubbles on gates whilst roaming around and am looking forward to hopefully there being less of it (or atleast making it expensive for the bubble owners...)


    Yet another one fails to realize that not only bubbles, but also targets behind them are going to be extinct.

    ED: The only ratting will be left is supercarrier ratting with one hand on batphone. I sincerely wish your roams good luck in hunting any of these.


    We roam into plenty of groups who aren't hiding behind 10s of bubbles. Not all entities in nullsec are wimps expecting highsec like safety.


    This, yes, so much this. Roam around in Provi for a bit. Maybe Catch? I haven't experienced to many 10s of bubbles situations.

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    Orca Platypus wrote:
    Cable Uta wrote:
    Ncc 1709 wrote:
    I assume with this change, interdiction nullification will be removed too?



    How about just not afk ratting in your "safe" bubbled systems? :)


    How about you stfu about a playstyle you're completely clueless about?
    Having to break ratting for every curious Thrasher is the same as not ratting at all.


    I will have to agree with that first part, I'm sure the guy is just being eve about it, but yeah, people play in different ways, crazy right?

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    Reaver Glitterstim wrote:
    Rainus Max wrote:
    If someone camps fine but they shouldn't be able to sit there 24/7 doing nothing and at pretty much zero risk themselves.

    I agree. There should be scanner probes for detecting cloaked ships, but it should take several minutes minimum to scan one down and it should only bring you to the approximate area so you still have to find and decloak them yourself. Essentially, it should be completely useless against anyone cloaked and active, or anyone who briefly AFKs while cloaked.


    I'd have to agree with this only to be able to weed out the ones that afk for hours on end. Make it take some effort to find them, but put the results within say 10 or 20km of the ship, not right on it. Not a bad idea.

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    SiXiN wrote:
    I have to agree with some of the other posts here, a week is far to long. It should be something like 6 hours for a T1 and 24 hours for a T2 and something like 48 hours for a syndicate.


    I think this is where most of the community is wanting the timers. Like he said though, the initial times thrown out are preliminary and will be adjusted as they go.

  • [March] Mobile Warp Disruptor changes in EVE Technology and Research Center

    I love this! Keep these player base driven ideas coming! It's nice to see you guys responding to the thoughts of the community.

  • WTS Capital Component (All 40run & 10/20) + Dread/Carrier/Super BPCs in EVE Marketplace

    Back on, I know you set the contract up already. Thanks.

  • [Auction] Capital Cargo Bay BPO 10 / 20 (auction over) in EVE Marketplace

    1.6B

    Also, the 20th is not Sunday :P

  • WTS a few Cap BPOs in EVE Marketplace

    2 left! Get em while I still got em.