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  • Date of Birth: 2013-11-07 16:18
  • First Forum Visit: 2013-11-21 19:07
  • Number of Posts: 1,274
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Jeremiah Saken

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  • The Fall of Leviathan Member since

Last 20 Posts

  • Nullification and Interdiction in EVE Technology and Research Center

    baltec1 wrote:
    More like removing the rig slots.

    It would make sense in terms of multipurpose options of the hulls but 3X rigs slots may give very good bonuses if fitted correctly and that would have to be compensated somewhere else. Well I never try rigless fit. I wonder if that would be compromise to overtanking for example.

  • Nullification and Interdiction in EVE Technology and Research Center

    Reaver Glitterstim wrote:
    Jeremiah Saken wrote:
    and how many times you or person you know refitted T3 on field? If you want ECM boat you will rig it for ECM purpose that will benefit the small gang the most. I don't think people saying that T3C has swiss army knife capabilites acutally flying T3C,
    It doesn't have those capabilities. I'm saying it should.

    So something like T3D?

  • Ever lost a ship drunk? in EVE Communication Center

    I'm always full of bourbon when I'm doing stupid things in EvE. Like month ago. I undocked in mining barge. Then fell asleep. In Amarr.

  • Nullification and Interdiction in EVE Technology and Research Center

    Reaver Glitterstim wrote:
    Jeremiah Saken wrote:
    No point of using T3 when other cruisers will be better at given tasks.
    There is when you're logistically strangled and you can bring one ship that can be refitted for fifteen different roles.

    and how many times you or person you know refitted T3 on field? If you want ECM boat you will rig it for ECM purpose that will benefit the small gang the most. I don't think people saying that T3C has swiss army knife capabilites acutally flying T3C, it's good in theory but unhandy on field. If you fit T3C for combat (rig it) it won't be as good as natural Ewar cruiser when you switch to Ewar. T3C cruisers have the mobility with proper subsystem but whole switching on the field seems very niche gameplay. I never see small gangs full of T3C with different roles. They usually working like brick tank fastlocking tacklers. The element of suprise is in what role T3C is fitted not the "jump jump jump oh **** hot gate, wait guys I'll go refit my tengu while you die in balls of fire..." swiss army knife. I have very small pvp experience but I know what small gangs are flying because they are hunting me.

  • Nullification and Interdiction in EVE Technology and Research Center

    Reaver Glitterstim wrote:

    Most of the community is all about raw power, because they are all about warfare. But solo and small groups who run PVE in dangerous space LOVE Swiss Army Knife ships, if they know what's good for them.

    I'd link my Swiss Army Myrmidon lossmail, but I can't find it.

    That's exactly why swiss army knife won't be used again. Raw power. No point of using T3 when other cruisers will be better at given tasks.

  • Nullification and Interdiction in EVE Technology and Research Center

    baltec1 wrote:
    Actually I expect T3C to get a massive nerf that will put them on par with navy cruisers rather than battleships. They will be nullified but will not be sporting the current heavy tanks and firepower they currently enjoy. Which is also a good thing.

    Nail to the coffin. We don't need another navy cruisers. T3C biggest flavors are covops and nullified systems. If tank and dps will be hitted hard no point of using them. Swiss army knife is bull****. Rigs determine role. This is a min-max community. Nobody will use T3Cs. Read the rorqual nerf thread. No waterpool big enough to gather all that tears.

  • Nullification and Interdiction in EVE Technology and Research Center

    baltec1 wrote:

    My favorite hunting grounds are behind these gate camps, especially goons. I'm not reducing my pvp opportunities, what I am nerfing is the ability to safely bypass their defenses. A T3C would have the exact same risk with those camps as every other cov ops cruiser.

    and at the same time fleets with "only nullifiy" T3Cs almost won't be harmed? Because 400 nullified tengus that you raided provi bloc will still dictate terms of engagement? Right. CCP will push this change and you will have dead nullsec. Printscreen jumps in nullsec today and after the change, you will see the difference.

  • Nullification and Interdiction in EVE Technology and Research Center

    baltec1 wrote:
    How exactly does this benefit me?

    I'm literally nerfing my ability to infiltrate my favorite hunting grounds.

    Now you lost me. What favourite hunting ground? Provi bloc that don't even shoot back? I remember goons raid on provi at the start on fozzie sov. And you want that nerf for what? Less fighting opportunites? Because that's what you will get.
    Why you avoiding the answer on my question about Wh's connections? We been there, on safer null, and it was not good at all because change was reversed.

  • Nullification and Interdiction in EVE Technology and Research Center

    baltec1 wrote:
    Because we are well known for our vast holdings..

    Forget to use " " when I typed imperiums.

  • Nullification and Interdiction in EVE Technology and Research Center

    baltec1 wrote:
    There is no issue with cov ops cloaks, there is no issue with nullification.

    The problem is a cruiser that has both. All it has to do to break through any gate camp is click warp to next gate, every other cov ops needs to actually be piloted past the gate camp.

    Good, it means you can't foritify you carebares nullsec iskprinting imperiums. What happen to WHs spawing change btw?

  • Nullification and Interdiction in EVE Technology and Research Center

    If nullified cloaked T3C are so much problem to the nullsec alliances, in PVP combat sense, then nerf combat abilities on mentioned subsystems.

    If nullsec alliances have problems with nullified cloaked T3C passing by gates and dropping mobile depotes to refit then there is no problem with T3C. There is a problem with nullsec alliances letting them refit.

    baltec1 as always see only part of the problem - T3C blobing. It's a more complex change. Abilites to light cyno behind enemy lines, exploration vessels (and sleepers site - they were designed to do in T3C), possible WHs income shake (in bad way).

    When nullsec alliance memeber try to improve the game I'm always sceptical. Nerfing the ability to move around the cluster will not improve gameplay for anyone. It will lead to stagnation. What happen to WHs spawing in null?

  • Escaltions from Highsec in EVE Communication Center

    DeMichael Crimson wrote:
    Ahhh, the good old days. I still have a bunch of those Pirate Logs. They were actually pretty cool, little cryptic notes that led you to a system where a Static DED site was located.

    Scanning for Cosmic Signatures was a 'Specialized' career path requiring very high skills and multiple types of Probes. It required a lot of patience and determination to pinpoint those hidden sites. Wasn't a lot of players doing exploration back then.

    Also at that time Cosmic Anomalies were randomly located within 4 AU's of Planets and to find them you had to physically warp to each Planet and then run the ship's on-board system scanner which had a very limited range. Eventually CCP increased it's range to be system wide.

    Sounds fun, can we have that back?

  • Escaltions from Highsec in EVE Communication Center

    ApexDynamo wrote:
    I got one on my in minmatar space last night and it spawned 17 jumps away in lowsec in a completely different region, to me thats a broken eve mechanic as if you get a 5/10 in minmatar highsec it should never spawn that far away in gallante space.

    Check your travelling setups, mark shortest travel route, will be <10 jumps. From a lore side Angels could have some operations in gallenete space, in border systems.

  • Dev blog: The EVE Fanfest 2017 MegaBlog! in EVE Information Center

    So LARP this year? What is the subject of Max Singularity presentation?
    Don't let baltec1 talk too much about nerfing T3C - "...and I think T3C should be nerfed to the ground." Cato of EvE Blink

    I really want that Leviathan Lager!!! or make them 6.

  • Dev blog: Introducing Upwell Refineries in EVE Information Center

    1. About what amount of ISKs we are talking with passive moon mining here, from a single moon? I'm glad that passive income will go away (burn it with fire!) but judging from Rorqual thread changes, our min-max community with as little effort as possible, I presume negative reception.
    2. Refineries will have mining bonuses (mining ledger, moon mining, refine bounses) what will driling platforms have?
    3. I'm kinda lost when it comes to citadels. We will have specialized structures soon, what is the purpose of "Citadels" when more specialized EC, Refineries, Drilling platforms and more will come?
    4. POS - remove? when? Outposts--->Citadels, POS--->?
    5. Economy earthquake (passive gathering into active) and how to avoid it?

  • Exploration Destroyers in EVE Technology and Research Center

    Where is the niche that exploration destroyer would fill?

  • Advantages and Risks of Micro Transactions in Subscription Based Games in EVE Communication Center

    I'm currently playing MT game (not EvE). It's free, has some parts of pvp, good graphic and was made by huge gaming company. There is ingame currency that can be bought with RL money or farmed ingame (insane amount of time). Here a catch, that currency gave you ability to be ingame stronger, you can play without it but it will take time and will lock some content away from you. Some parts of game require pvp to unlock. Now stairs begin, those who spend RL cash will stomp you.

    The only advantage of MT - they are free. To unlock the content you'll have to spend more than other regular paid once games.

    Is EvE free? Since PLEX introducion, yes. You don't have to pay with RL cash. Just play the game. EvE is rather expensive to me but it's not the problem. I know where to get ISKs, I have fun earning them, win-win. It took me half year to get there.

    Is EvE P2W? Sure. You won't win EvE but you will have the advatange over others. P2W is a term that some part of playerbase don't understand. It's not instant gratification, rats won't killed themselfs, explo can won't hack itself, there is no "win" button, you still have to play the game to obtain the goals, you'll just get there easier. Is it unplayable in EvE with P2W? I don't think so.

    Now, golden ammo? The first argument behind Skills Trading was that SPs don't matter, experience matter the most. By that logic we should have golden ammo long time ago.

  • Dev Blog: PLEX Rework - Follow Up in EVE Information Center

    Team Size Matters wrote:
    Next up: Aurum conversion for players with Aurum balances of 1000 or less. The goal behind the initial plan was to minimize devaluation of PLEX at launch due to Aurum stockpiles entering the market, which is still a big priority, but, we hear you loud and clear that leaving some balances to not be converted is not a good enough solution.

    This is what you get from our feedback? Players are pissed that you would just delete their <1000 aurum (and some of them paid RL cash for that currency) not how PLEX would devaluate. In terms of how you get money from players you are walking on thin ice here. Carefull to not fell into cold water.
    Still didn't see CSM statement about this proposal. None of them thought it would just be stealing from playerbase?
    Vincent Athena wrote:
    Another way to minimize shock to the new-plex market is to convert AUR under 1000 at the rate of 140 AU per month. It would take 7 months to get to zero, but it would be smoother than one big step.

    Listen to The Man.

  • Advantages and Risks of Micro Transactions in Subscription Based Games in EVE Communication Center

    Well written but what is the purpose here? There are already microtransactions in EvE and I don't think CCP is stupid enough to introduce gold ammo into the it, because why? Killing already niche game?

  • Does Scan deviation effect initial signiture position? in EVE Gameplay Center

    Deviation is a value that shows how far from initial scan result will be.

    The better the skills the smaller deviation will be.

    Deviation is fixed by scan range, skill level and scan strenght.

    It's how it suppose to be because I don't get the formula from uniwiki.

    Amo Nox wrote:
    Yeah, so, does scan deviation affect the initial placement of unscanned signatures making them more accurate to start off or does it only make a difference when you use probes?

    It's where the result be after the scanning not before.

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