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  • Date of Birth: 2007-09-22 23:05
  • First Forum Visit: 2011-09-29 15:11
  • Number of Posts: 146
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Jin'taan

Security Status -2.0
  • Pentag Blade Member since
  • Curatores Veritatis Alliance Member since

Last 20 Posts

  • Challenging maleficars in EVE Communication Center

    I do quite enjoy you all deciding to simply debate on the forums over how loyal we are or are not, on the whims of a man who attempted to instigate a coup within a loyalist organisation against it's rightful leader (as imposed by Aralis) as he was unable to follow basic courtesies on our communication channels and was actively hindering our ability to work against our enemies, and as such was temporarily muted which he took as a grave offence to his honour.

    But, never let the facts get in the way of an old grudge, I suppose.

  • Current issues in regard to Character transfer and Plex in Council of Stellar Management

    Jahweh wrote:
    I would like to know the position of our CSM council in regard to the issues with not being able to use Plex for Character Transfers.

    Is it really a difficult issue with the new Plex and when will it be solved.

    I really dislike the lack of response from CCP!!!


    In terms of positions on the subject, I don't think (they can correct me if I'm wrong) anyone is in favour of this change, and the majority of us have talked to CCP about it.

    Personally I believe CCP on the technical side of this as I have no reason to mistrust them, but I honestly feel this is something that should have been feature critical to the nuPlex transition. It takes something that's an in-game function and makes it for RL cash only, which doesn't really mesh with the overall design of EvE (not to mention the interests of the players), and as such it's something I have actively pushed against.

  • CSM 12 - Rolling Updates in Council of Stellar Management

    As with my previous term I will be continuing to track both CSM 12 attendance, produce fortnightly updates, and in general keep you guys up to date on what we're doing. I've also decided to experiment with making an audio version as I recieved requests to do so, so if you prefer that, let me know. In addition I started a fresh attendance tracker here.

    CSM 12 Inaugural Update & Communication Plan - Audio Version

  • The Like and Get Likes Thread - Renewed (Again) in EVE Communication Center

    Shelby Dusette wrote:

    One's avatar and name seemed so generic that initially they weren't even recognized as a CSM candidate, then the second one found themselves cornered with me wrapped around their ankle waving the avatar flag and well, yeah here we are.



    Obviously I should ask for fashion advice from the cluster renowned LAGL crew!

    Also, on the dev issue, I find it humorous that I see the same people clamouring for new PvE, new CQ content and little things fixes. CCP has a relatively limited dev team, I can't help but think that you feel CCP are simply sitting on their hands and not doing anything, despite the reveal of new PvE at Fanfest, and a refocus on the Empires for content after that. Prioritising your demands and sticking with them is fairly important when working with CCP, as one might be able to see from the CSM agreeing collectively last year on wanting more social PvE experiences. Of all the things you've discussed regarding the game DMC for example, if you had to pick one what would it be?

    But yes, I've tried to make myself available even on the EvE-O forums - though I tend to stick to the CSM section.

  • The Like and Get Likes Thread - Renewed (Again) in EVE Communication Center

    Kali'ara wrote:
    Jin'taan wrote:
    I believe that CCP needs to introduce far more ~fabulous~ items. What's the point of being Gallente if you can only dress like a soldier?

    Also, Cat Ears. Give me them. Now.

    I guess fabulous is in the eye of the beholder, good sir. In genera though, I agree.

    I have a dear friend, for instance, who'd love to see more yellow.

    Cat ears? There's no double you'd look adorable to this lil Sebbie's blue eyes, Mr Jin'taan, but we have to keep our suggestions realistic and fitting to the genre and dark atmosphere that is life in New Eden. It's always very hard for us avatar enthusiasts to get a serious audience, even more so when those among us ask for things that don't fit where we are in the galaxy.

    My friends and I have always felt there's innumerable small (small being a relative term, granted, good sir) changes and updates that would make an enormous difference. Small changes such as:

    Showing physically simulated hair in final portraits. A suggestion of many years old that never got an kind answer nor explanation, let alone any fixes or development. Just look at all the puffy hair, wind-swepth locks and twisted ponytails flying around, Mr Jin'taan. It's a little embarrassing, but just imagine how character beauty would level up by 100 with that simple, widely-louded and supported change to the portrait system.

    Or the equality-focused Unlocking of all racial clothing. This suggestion is even older still, lovely sir. And not only was this one well supported by the public but even CCP thought it was a good idea. Yet it's still the same of segregation, and it's a little weird that only Matari or Gallente girls can wear braids, for instance, or certain styles of pants. Such a little change would open up such a big world of creative options for the new capsuleers out there, not to mention the old.

    Some CSMs in the past, like the wonderful Mr Corbex, listened to us with interest and respect when we raised the things that were important to us. Even though anything avatar-related was vastly removed from his CSM platform, which was wormholes. Thanks to his wonderful efforts he managed to arrange and host the first meeting with the Devs who deal with this stuff, on TS where a number of enthusiasts gathered to ask questions and table suggestions in the first ever Avatar-related round-table a couple of years ago. We've had nothing like that since, sadly.

    So I guess it's your opinion on matters like these that Ms Shelby was asking about. From mild tweaks like portraits and clothing, and medium level changes like the introduction of all new items, right up to your thoughts on the wildest, most taboo end of the avatar-topic, avatar-based gameplay and whether or not you see some kind of future for it in New Eden.


    Kali ♥



    Yeah, right now Incarna related things are pretty much the nichest of niche concerns in terms of overall %'s. Sub 1% of players even use CQ actively right now from what I know.

    Still, I come at Space Barbie stuff from a slightly different angle, being moderately entrenched in the Lore & RP community (though even that isn't a major part of my platform) so things like making sure that all characters can wear all clothes is pretty important to me. Why can't an Amarr defector to the Minmatar braid their hair, or a Gallente convert (like myself) wear a hood? These are things I've actively talked about with art devs before, and if they're dead set on locking them somehow, I'd rather it was done by standings than by simple race.

    Regarding physic sim, I imagine that has to be a technical thing, and I'm surprised it's escaped my attention.

    At the end of the day, I think that given that CCP doesn't seem to want to add new Avatar/CQ based gameplay, it's something that takes a backburner in terms of priority. Incarna at the end of the day, did fail badly, and I think it's left a black mark on the system. I would like CCP to take a look at it at some point, but that's something far beyond the control of the CSM.

    On a slightly brighter note, cat ears are mentioned in the lore a few times, believe it or not. It's a bodymodding fashion that is/was big in the Gallente scene for a while. The fact that I can't make an adorable catgirl to pilot my titan pains me in my soul.

    Thank you for taking the time to reach out to me though, you're the 4th note I've put in my black book of summit prep notes so far :)

  • The Like and Get Likes Thread - Renewed (Again) in EVE Communication Center

    Hengle Teron wrote:
    Erica Dusette wrote:
    Hengle Teron wrote:
    I have it on good authority, he's supporting pink hats.

    Uhg, not .. the pussy hats I hope?


    No no, like a real manly pink hats.


    It was a pink Stetson with matching tie.

  • The Like and Get Likes Thread - Renewed (Again) in EVE Communication Center

    Shelby Dusette wrote:
    Jin'taan wrote:
    Dude you were rational in your arguments before the election what happened lmao

    Some people get invested in the process and upset when it doesn't go the way they voted.

    Not unusual, I guess !

    Anyways, hi mista Jin n' welcome !

    I'm Shelby n' my sistas n' me would love to know whats your stance on the state of fashion in YC119 New Eden?



    I believe that CCP needs to introduce far more ~fabulous~ items. What's the point of being Gallente if you can only dress like a soldier?

    Also, Cat Ears. Give me them. Now.

  • The Like and Get Likes Thread - Renewed (Again) in EVE Communication Center

    DeMichael Crimson wrote:
    Suitonia wrote:
    DeMichael Crimson wrote:
    Well, here's the official list of members that will be CSM 12 :

    1- Steve Ronuken
    2- Rhiload Feron-drake
    3- The Judge
    4- NoobMan
    5- Jin'taan
    6- Innominate
    7- Vince Draken
    8- Yukiko Kami
    9- Suitonia
    10- Aryth

    I gotta say I believe the whole voting aspect for CSM is a complete and utter farce. Every single one of the Candidates I voted for didn't make it.

    DeMichael Crimson wrote:

    1- Gecko Hareka
    2- Claevyan
    3- commander aze
    4- boliano
    5- Roedyn
    6- bardghost lsu
    7- Eduard Teach
    8- Toxic Yaken
    9- Erica Mizune
    10- Scylus Black


    I've now completely lost faith in the system.

    CCP sux.

    Sad


    DMC


    My 1 Vote in an election that had 30k+ votes for 64 different Candidates didn't effect the entire election?
    CCP SUCKS FOR HAVING A DEMOCRATIC VOTE

    Who invited you here ?

    Go back to the rock you crawled out from under and take your damn trolling with you.



    DMC


    >Your truth is something I disagree with therefore you're trolling me

    Dude you were rational in your arguments before the election what happened lmao

  • Nomination for Journalism Award for Ret Gloriaxx in EVE Communication Center

    As a member of the Council of Stellar Management, I can only endorse the work he has done to bring attention people of all colours, creeds and classes to the issues of our time. Bravo.

  • Jin'taan for CSM XII in Council of Stellar Management

    A massive thank you to everyone who voted for me, I truly appreciate it, and am sure that I will be able to do everyone proud during CSM 12. Stay tuned for updates on exactly what will be happening on the communication front, as I'm looking to broach with other newly elected members to get their views on the matter and align ourselves in a proper coordinated strategy.

  • Jin'taan for CSM XII in Council of Stellar Management

    Today is the last day for you to possibly vote in the CSM election, so I hope that you'll consider me for your ballot. Either way, I hope you do find someone who you feel will represent you to CCP and vote accordingly.

  • Time for the CSM to be Old Yellered in Council of Stellar Management

    Social Injustice Warrior wrote:
    Agreed, Eve is more enjoyable with friends. Your comment about how you can completely ignore me is amusing to me. It also exposes the CSM agenda. To be in charge of something. Sir, I do not pay you to improve my EVE experience. Your statement that CSM has been pushing EVE ONLINE for more PVE is fascinating. Missions are usually done solo. The CSM cannot stand solo players. IT basically eliminates the power they crave. I cannot help but think CCP was not distracted by the CSM CCP would have time to create more missions. Perhaps even some kind of randomizer to make them more challenging.

    At the end of the day less than 20% of the players vote! Clearly for all the whooey about the CSM most rank and file EVE players want to ignore you as much as me. I have learned in REAL LIFE if you want to get a business attention you vote with your gold! Remove the gold and I promise you the business will make changes to bring you back. I still think real game designing professionals have a better chance at fixing EVE then a bunch of self agenda driven well meaning amateurs.

    My only real suggestion is put the concept of the CSM up to a vote from the GOLD paying customers? If the results are to continue with the CSM so be it. I am ok with majority rule! I just think most will vote to cancel the CSM lower the financial pressure on CCP. In my real life workplace I have always found asking the customer directly what is wrong is more revealing then the loudest mouth screaming about their opinion of what is wrong.


    So, your argument is that because we raise issues that the playerbase in general has with existing mechanics to the people who own those mechanics and work on it, these people (who are not PvE designers) can't make PvE content that they can't produce anyway, and as such we're reducing the amount of fun that those who are in your playstyle can have?

    At the end of the day, we are not game designers, never have been, never will be, and don't intend to be. We bring feedback to CCP that we hear from all players. In fact, I held a PvE Townhall specifically to bring PvE related concerns to the PvE teams in CCP.

  • Jin'taan for CSM XII in Council of Stellar Management

    Cochise Chiricahua wrote:
    07 Candidate!

    First, thank you for your time and effort (both present and future) in representing the capsuleers of New Eden! They’re much appreciated.

    I’m preparing to cast my vote in the CSM12 elections. After reading the information you submitted, though, I still have a question.

    By way of background, I started in Eve as a hauler, moving freight in T1 industrials and gradually working my way up in both ships and cargo. However, I repeatedly found my progress impeded by gankers who would destroy my ship and steal my cargo. In low- and null-sec space, that’s to be expected. You place your bet and take your chances. In high-sec space, however, this is very frustrating. Why have high-sec space at all then? This frustration drove me into anti-ganking, and I’ve been a proud member of Thomas en Chasteaux's High-Sec Militia for several months now.

    So, my question. Where do you stand on high-sec ganking? I’ll concede that ganking is a legitimate style of game play, as CCP has ruled. But I also feel that it should be difficult and dangerous (for the ganker) in the 30% of New Eden designated as high-sec space. In particular, I’d like to see CCP tweak the game mechanics so that the criminal flag generated by looting a ganked freighter in high-sec space follows all players who handle that loot, and otherwise make looting more realistic. (Thomas en Chasteaux's ideas, not mine.)

    As a member of the CSM, would you present such an idea to CCP? Would you push for its adoption? What other game changes might you consider to make high-sec ganking more difficult and less profitable?

    Regards,
    Cochise Chiricahua.


    First of all, as you might have seen, I ran a Highsec ganking roundtable and am familliar with the concerns of both sides. I think that right now perma-bumping is the most degenerate part of that mechanic, as it is the definition of gamebreaking (the only way to counter a bumper is with another bumper). However, bumping in and of itself is a needed mechanic, as it gives a way for the actual interaction to take place. As such I've talked to Fozzie about the idea he presented last fanfest (of ships entering warp after a given amount of time spent bumping off things) in detail, understanding how it might be implemented and what issues it would present in other areas of the game.

    I think that the idea you've presented would make logical in-universe sense, however given the way that the mechanics of EvE function with regards to Crimewatch, that would be hillariously difficult to implement, as the flag is given by the action of looting, not the cargo itself. In addition to this, the CSM is not a junior game development, and whilst yes we could champion an idea, CCP is very, very unlikely to actually implement it. And I can say that from having made that mistake in my current term. So, no, I wouldn't push it. However I have been willing to talk to both sides this term and discuss what their main issues are and how they operate so that if CCP wants to know about how either side works and what they do, or if I spot an opportunity to touch on a QoL benefit for either side, I'll take it.

    At the end of the day, it's difficult to make ganking 'dangerous' as it's a mathematically solved problem without the interaction with players that the Hisec Militia provides, or introducing some form of hard RNG into the game (which I find to be inherently un-EVE). I find many people use it as an obfuscating term for making ganking 'harder' as they feel it's too easy, and perhaps that's a valid stance, but I dislike the way it's presented in that manner. I - and both the gankers and anti-gankers I've talked to - feel that introducing more room for interaction on the ganker and anti-ganker side would improve the overall experience for both sides of the law, and the potential victim. Still, I'm always open for reasoned discussion here, so feel free to present any counter-arguments you have :)

  • Time for the CSM to be Old Yellered in Council of Stellar Management

    Social Injustice Warrior wrote:
    Theodoric Darkwind wrote:
    Given that CSM input was most certainly listened to in regards to citadels/ECs and the mining changes I think they are most certainly still quite useful. Citadels have been probably the biggest change to the game in recent years and have opened up all sorts of new gameplay possibilities and content generation, the mining changes have also been a major source of content (usually in the form of shiny Rorqual killmails :) )



    Bingo, you just showed exactly why the CSM does not need to exist. The CSM paved to way to promote a certain type of game style. PVP is wonderful. But so is mining and missioning. PVP should of course sometime be non consensual. War declarations, ganking and other issues. But now EVE via the CSM has decided to give a competitive advantage to larger players and group play beyond market forces. As the EVE subscription numbers continue to freefall I understand EVE ONLINE'S desperate bid to retain and recruit players.

    EVE ONLINE needs professional management . EVE ONLINE does not need a bunch of well meaning amateurs getting in the way. EVE needs to build new missions, new stories that promote fantasy and enjoyment. Creating and to promote player bosses to pay homage too ( CSM members) does not encourage working people to want to check out EVE. Let me boiled it down some more. Most people log on EVE ONLINE to escape their boss infested lives! Now I forced to join up with a large group so I have a fighting chance to enjoy EVE???? So then new plaers can be BOSSSED around by 20 something ???? Are you seriously??? You want people to pay to bossed around????

    I have multiple industrial toons that have now been exposed as suckers. Really glad I spent all that time just to watch it all be snipped away by the CSM. The subscription numbers have shown I am not alone as people terminal log off forever.

    I call upon EVE ONLINE to take charge and rebuild their product. New missions, new ships and new objectives are far more needed then worrying about entertaining the CSM !!!! I call upon EVE ONLINE to take the entire CSM concept to the players. I would vote if an option would be NO MORE CSM!!!! The CSM was created in response to a player called Klugsman cheating with a CCP employee. Klugsman clearly wanted an advantage just like the CSM!

    Clear away the old guard and put the individual player and give the creative juices of CCP that created EVE back in charge.


    It is managed by CCP. We just advise on changes regarding certain things, for example the way rigs/tax operate on Engineering Complexes, rather than saying "CCP you need to do Engineering Complexes this way". If you'd like to actively point out ways in which something that is negatively impacting your game experience, you're welcome to elaborate on them and provide actual constructive feedback.

    Or you can just post with massive amounts of superfluous exclamation marks and question marks and engage in the lowest form of outrage sophistry that you can muster and I'll completely ignore you.


    Also, we have advised about PvE in general as well, in fact if you had bothered to read the minutes from the first summit, you'd have noted that social/group PvE was top of all of our lists for things we felt needed to be improved or added to the game, as we feel being able to make money with your friends is a key point that has been missing in EvE for a long time.

  • Jin'taan for CSM XII in Council of Stellar Management

    Thank you all for your kind words and recommendations, and hopefully your votes as well. If you have any further questions, let me know, I'd be happy to answer them. Also, I just put out CSM XI's last Quarterly Review, which contains some of the thoughts of us on both the past term, and the ongoing election. I'm also happy that the CSM Podcast, hosted by Apothne, has been able to hit it's stride this time with third episode up. I really hope we're able to continue this into the CSM 12 term :)

  • CSM Weekly Review & Attendance Sheet in Council of Stellar Management

    CSM XI Quarterly Review 3 - December to Febuary is also up!

  • CSM Weekly Review & Attendance Sheet in Council of Stellar Management

    Weeks 40 & 41 Summary Up!

  • Jin'taan for CSM XII in Council of Stellar Management

    DeMichael Crimson wrote:
    Hello Jin'taan,

    We had a small discussion about Faction standings in my Assembly Hall proposal :
    Bring Back 'The Endless Battle' Missions.

    Now I'm not going to ask if you actually conversed with CCP about it nor do I want to know the outcome of that discussion if in fact you actually did bring it to their attention.

    My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes will you propose to CCP pertaining to game mechanics for Faction standings ?

    Good luck to you in the upcoming CSM election.


    DMC


    I quite enjoyed the discussion we had there, and hope that you felt it was as productive as I did, even though our overall assesment of the issues didn't really align in that circumstance. At the end of the day I believe that the fact that your plan exists is a symptom of the overarching problem with standings, in that they are incredibly complex and unintuitive to the average player, as they're not communicated particularly well in both terms of how they work, and the consequences of lowering them.

    I wouldn't propose any changes directly, as I don't think that's a good way to talk to CCP on a topic like this, however I have - as a result of you bringing it up - tried to discuss with CCP on what they feel the intent and value of the standings system is for the game, and how we can better utilize it for those aims.

    I know that's not the answer you're looking for, and that you're dissapointed nothing has been changed, but that's the reallity of the CSM and how it works. At the end of the day we're not CCP's boss and I think anyone who is going to try and tell you that they'll make CCP do something is not only wrong, but will actively hurt the CSM when they're on it. Our job is to give the community feedback on topics (as we have) and provide expert knowledge on subjects that CCP don't have the same depth of understanding that we do.

  • Jin'taan for CSM XII in Council of Stellar Management

    DeMichael Crimson wrote:
    DeMichael Crimson wrote:
    Hello Jin'taan,

    We had a small discussion about Faction standings in my Assembly Hall proposal :
    Bring Back 'The Endless Battle' Missions.

    Now I'm not going to ask if you actually conversed with CCP about it nor do I want to know the outcome of that discussion if in fact you actually did bring it to their attention.

    My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes will you propose to CCP pertaining to game mechanics for Faction standings ?

    Good luck to you in the upcoming CSM election.


    DMC

    Seems you're a bit indisposed at the moment to reply so I'll just post my rebuttal now.

    This game was based on having a balance in 'Risk vs Reward' and 'Actions vs Consequences' which makes this game great. Currently the only way to repair negative Faction standings is to grind missions. It takes time for players to ruin Faction standings and it should take some time to repair those standings. In the past Characters use to be accountable for their actions in-game, now most everything has been dumbed down and turned into easy mode for the instant gratification crowd. That's something I don't want to see happen to Faction standings.

    Currently the in-game aspects of Faction standings :
    Positive Faction standings are the only way to access Cosmos Agents (one time access).
    Positive Faction and Corporation standings are needed to access Research Agents.
    All other Agents only require minimal amount of Faction standing for access (-2.00 or higher standing).
    High Faction standings reduce Market Broker fees and Reprocessing fees in NPC stations.
    At -5.00 or lower Faction standing, Empire NPC's will attack when in their space.

    I think CCP made a big mistake when they removed the need to have Faction standings to anchor POS in high sec space. I'd like to see more content pertaining to Faction standings be added to the game but at this time my inquiry is based more on the effects of negative Faction standings.

    I created and shared the 'Faction Standing Repair Plan' with the playerbase back in 2010. In my opinion players need more options available to repair negative Faction standings then what I've listed in 'The Plan'. Most of those Event Agents can only be accessed once in the characters life. A lot of players in-game don't even read the forums so they don't know that guide is available. In fact repairing negative Faction standings is a big task for experienced players. New players who haven't even learned the game yet can easily mess up their Faction standings right from the start without even knowing it, resulting in no access to half of Empire space.

    Anyway these are some options I think would help players in-game.

    Faction standing repair process be implemented in-game to be very intuitive, not obscure (tutorial perhaps).
    Changes to Faction standings notify players with on screen pop up message (option to deactivate).
    Actions that would cause negative Faction standing trigger on screen pop up warning (option to deactivate).
    All Anti-Empire mission briefings have a warning to inform players those missions will incur negative Faction standings.
    Implement Tags for Standings in-game based on similar game mechanics as Tags for Security.
    Add NPC Agents to in-game Agent Finder for Faction standing repair (similar to proposal in my forum signature).

    Once again good luck with the upcoming election.


    DMC


    Goddamnit, I was just typing up my response.

  • Jin'taan for CSM XII in Council of Stellar Management

    I've been lucky enough to catch both Ashterothi (from Crossing Zebras) and Matterall (from Imperium News Network). If you'd like to listen to some more casual discussion from me, take a listen!