DeMichael Crimson wrote:
We had a small discussion about Faction standings in my Assembly Hall proposal : Bring Back 'The Endless Battle' Missions
Now I'm not going to ask if you actually conversed with CCP about it nor do I want to know the outcome of that discussion if in fact you actually did bring it to their attention.
My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes will you propose to CCP pertaining to game mechanics for Faction standings ?
Good luck to you in the upcoming CSM election.
Seems you're a bit indisposed at the moment to reply so I'll just post my rebuttal now.
This game was based on having a balance in 'Risk vs Reward' and 'Actions vs Consequences' which makes this game great. Currently the only way to repair negative Faction standings is to grind missions. It takes time for players to ruin Faction standings and it should take some time to repair those standings. In the past Characters use to be accountable for their actions in-game, now most everything has been dumbed down and turned into easy mode for the instant gratification crowd. That's something I don't want to see happen to Faction standings.
Currently the in-game aspects of Faction standings :
Positive Faction standings are the only way to access Cosmos Agents (one time access).
Positive Faction and Corporation standings are needed to access Research Agents.
All other Agents only require minimal amount of Faction standing for access (-2.00 or higher standing).
High Faction standings reduce Market Broker fees and Reprocessing fees in NPC stations.
At -5.00 or lower Faction standing, Empire NPC's will attack when in their space.
I think CCP made a big mistake when they removed the need to have Faction standings to anchor POS in high sec space. I'd like to see more content pertaining to Faction standings be added to the game but at this time my inquiry is based more on the effects of negative Faction standings.
I created and shared the 'Faction Standing Repair Plan
' with the playerbase back in 2010. In my opinion players need more options available to repair negative Faction standings then what I've listed in 'The Plan'. Most of those Event Agents can only be accessed once in the characters life. A lot of players in-game don't even read the forums so they don't know that guide is available. In fact repairing negative Faction standings is a big task for experienced players. New players who haven't even learned the game yet can easily mess up their Faction standings right from the start without even knowing it, resulting in no access to half of Empire space.
Anyway these are some options I think would help players in-game.
Faction standing repair process be implemented in-game to be very intuitive, not obscure (tutorial perhaps).
Changes to Faction standings notify players with on screen pop up message (option to deactivate).
Actions that would cause negative Faction standing trigger on screen pop up warning (option to deactivate).
All Anti-Empire mission briefings have a warning to inform players those missions will incur negative Faction standings.
Implement Tags for Standings in-game based on similar game mechanics as Tags for Security.
Add NPC Agents to in-game Agent Finder for Faction standing repair (similar to proposal in my forum signature).
Once again good luck with the upcoming election.