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  • Date of Birth: 2010-10-27 16:23
  • First Forum Visit: 2011-09-08 21:51
  • Number of Posts: 190
  • Bounty: 0 ISK
  • Likes Received: 95

Jonatan Reed

Security Status -9.9
  • Oblivion Watch Member since
  • HYDRA RELOADED Member since

Last 20 Posts

  • Forming the Strategic Cruiser Focus Group in EVE Technology and Research Center

    Hi, I would like to be a part of this focus group. I have spent many years flying T3s, since a few months since I've started playing up until now. I absolutely love T3s. The loki, proteus and tengu are all in my top 5 used ships and I have spent hours and hours theorycrafting t3s for fleets, solo and small gang pvp across all types of space. I have used T3s extensively for PVE as well when I was starting out in eve.

    T3s need some of the most experienced love to make sure that they're not completely overpowered or completely anemic all while retaining their original intentions of being the most versatile class of ship in EVE. I hope I can be picked for a spot on the group.

  • "PLEX can no longer be used for Character transfer fee payments" in EVE Communication Center

    This is an obvious attempt for CCP to monetize something completely that was only partially monetized before because of PLEX.

    This is just a cash grab and it's really bad that CCP thinks they can just pass it off as an oversight.

  • WTS Rhea - 6.8b - near Rens in EVE Marketplace

    bump

  • WTS Rhea - 6.8b - near Rens in EVE Marketplace

    400m below jita, will contract, lmk if u want, located in siseide lowsec, 1j from ignoitton

  • [Origin.] is looking for pvp pilots for lowsec life in EVE Corporations, Alliances and Organizations Center

    bump

  • 92m SP returning player looking for casual, laid-back hard-core PvP in EVE Corporations, Alliances and Organizations Center

    Check Origin out.

    We're definitely not comm nazis, and we only need an api and to chat to see if you're a good fit for us and we're a good fit for you.

    Check out our post here.

    Hmu in-game if u wanna know more.

  • [Origin.] is looking for pvp pilots for lowsec life in EVE Corporations, Alliances and Organizations Center

    bumparino

  • Jonatan Reed for CSM XII in Council of Stellar Management

    Cochise Chiricahua wrote:
    07 Candidate!

    First, thank you for your time and effort (both present and future) in representing the capsuleers of New Eden! They’re much appreciated.

    I’m preparing to cast my vote in the CSM12 elections. After reading the information you submitted, though, I still have a question.

    By way of background, I started in Eve as a hauler, moving freight in T1 industrials and gradually working my way up in both ships and cargo. However, I repeatedly found my progress impeded by gankers who would destroy my ship and steal my cargo. In low- and null-sec space, that’s to be expected. You place your bet and take your chances. In high-sec space, however, this is very frustrating. Why have high-sec space at all then? This frustration drove me into anti-ganking, and I’ve been a proud member of Thomas en Chasteaux's High-Sec Militia for several months now.

    So, my question. Where do you stand on high-sec ganking? I’ll concede that ganking is a legitimate style of game play, as CCP has ruled. But I also feel that it should be difficult and dangerous (for the ganker) in the 30% of New Eden designated as high-sec space. In particular, I’d like to see CCP tweak the game mechanics so that the criminal flag generated by looting a ganked freighter in high-sec space follows all players who handle that loot, and otherwise make looting more realistic. (Thomas en Chasteaux's ideas, not mine.)

    As a member of the CSM, would you present such an idea to CCP? Would you push for its adoption? What other game changes might you consider to make high-sec ganking more difficult and less profitable?

    Regards,
    Cochise Chiricahua.


    I find this idea intriguing but generally I think high-sec ganking mechanics are easily mitigated if you take steps yourself. Scouting, using webbing toons, splitting up loads.

  • Jonatan Reed for CSM XII in Council of Stellar Management

    bling Jouhinen wrote:
    Never vote for this guy. His vision is blobbing. Dude has no honor in pvp.


    How so? My vision definitely isn't for blob online, and I don't think I ever advocated for that... but I appreciate the bump friend. Pirate

    Remember to vote in the elections! I'd appreciate a slot on your ballot but voting for any candidate is voting for a better eve!

  • "Meet your Candidates" CSM 12 in Council of Stellar Management

    Thanks for the interview, was fun. Big smile

  • Jonatan Reed for CSM XII in Council of Stellar Management

    ISD Max Trix wrote:
    Quote:
    18. Impersonation of another party is prohibited.

    Forum users are strictly prohibited from impersonating any other party on the EVE Online forums. This includes but is not limited to ISD volunteers, CCP employees, CCP partners and other forum users. This also includes suggesting that an employee of CCP or an ISD volunteer will perform a task for you.


    I have removed some post by a player for the above reason. Refered to the community team for further action.


    Thanks mate.

  • Jonatan Reed for CSM XII in Council of Stellar Management

    Mirial Sabathial wrote:
    If you're still as soap-opera level pitiful as I remember you being, then I would be absolutely floored if you could slam your Honeybaked ham hands against the keyboard into Microsoft Notepad, somehow congealing your whining, derivative-authority rambling manifestos into a single coherent thought.

    I would rather vote Republican.


    I don't even know who you are, but I'm guessing it's definitely not recent. Or you don't even know me. Either way. Gudpost.

  • Jonatan Reed for CSM XII in Council of Stellar Management

    Does my reddit shitposting also count
    shitposting is shitposting fam

    also just fyi that convo calls that guy out for something unrelated

  • [March] Balance Tweaks: Fighters, Supercarriers & Burst Projectors in EVE Technology and Research Center

    Change Shadows to LR.

    I'm okay with sig radius change, but sensor strength should be buffed at least a bit, give and take.

    I like the burst projector buff.

    I'm okay with hel and wyvern getting a buff to hangar space, maybe less okay with hel.

    Not bad changes overall. Carrier blobs are oppressive as **** but making fighters totally useless in pvp isn't the solution either.

  • [March] Balance Tweaks: Focused Warp Scrambling Script in EVE Technology and Research Center

    Finally.

    You can still point **** at 37/39km, you just can't scram.

    You actually have to think about what you want to take with you to tackle.

  • Jonatan Reed for CSM XII in Council of Stellar Management

    BlazingBunny wrote:
    So as a person and as an alliance mate, I fully endorse JR. I do want to know 3 things. One do you think removing the refit ability for triage only, was a bad idea or a good idea. Two, What way would you try to keep lowsec from turning into an area where large blocs to dominate exclusively. Thirdly, do you think EVE as a game is getting less skill intensive to benefit a more open market?


    I believe removing the refit ability for triage and all capitals in general with an aggression timer was a good idea.

    Second, I think that lowsec in general can't be prevented from becoming bloc-dominated, but it can be hard to run huge empires by making structures that make money stay vulnerable to small entitles, like moon poses and pocos.

    I think EVE is in a middle zone. It's easier then ever to be a new player joining the game, and it's definitely still a veteran's game. This is a fine line however.

  • [Origin.] is looking for pvp pilots for lowsec life in EVE Corporations, Alliances and Organizations Center

    bump

  • Jonatan Reed for CSM XII in Council of Stellar Management

    QuickSwipe Collier wrote:
    Will you campaign to remove the Sov requirement for supercapitals?


    I obviously think supercap prolifieration needs to be accelerated

    /s

  • Jonatan Reed for CSM XII in Council of Stellar Management

    Prometheus Hinken wrote:
    Jonatan Reed wrote:


    FW was never intended to be a PvE-centric system. It was designed as a PVP system with PVE incentives. I am behind increasing pvp interactions by adjusting FW LP payouts for PVP activities, but not PVE.

    I appreciate your input obviously on all of my ideas.


    I would argue that if there are more PvE-focused activities, such as increasing LP payout for Tier 1 systems to something reasonable (Like to 75% payout, rather than the current 50% payout), it would give more incentive to flip systems, and thus generate PvP by default. The side effect of that is more warp-core stabbed frigates running plexes, but IMO that's the same frustration as roaming in nullsec and being reported 10 jumps out.

    Other than that, thanks for taking time to really reply to my questions.


    No problem. Obviously I'm open to feedback and you make a good point. Increases in FW payout like such can have benefits and side effects that transcend the simple "pve vs pvp". I just like that as a rule of thumb when talking about buffing LP payouts as a whole.

  • Jonatan Reed for CSM XII in Council of Stellar Management

    Quote:
    I like that you didn't purely focus on the PvP aspect of lowsec life. What are some things you believe can be improved upon for the overall health of the lowsec ecosystem?


    I think that my FW changes I advocate for will definitely help the health of the average lowsec inhabitant, and have been asked for by the overall FW community and regular lowsec pvp'ers for the past few years

    Quote:
    How would you go about communicating issues from all lowsec residents (FW, Pirate, and strictly PvE) to CCP?


    I really liked Noobman's townhalls that he did for wormholes. I'd use the same format in conjunction with any other lowsec representatives so that we could as a group bring up all of our collective issues and discuss them with the lowsec community at large. Dev's would be invited to attend and listen/speak and members in general would be invited to submit suggestions, bugs, and issues in general to any of the CSM lowsec representatives that would be present to bring up in the meeting for discussion.

    Quote:
    What potential changes that were announced do you feel area gamebreaking to lowsec but not any other space, if anything at all (Not counting Citadels in FW space)?


    Unfortunately, I have proposed changes that are some of the same changes beyond the FW citadel changes that previous CSM members have pushed for and CCP have mostly ignored. I'm not the only lowsec candidate this year, and I'm really hoping that the lowsec community at large will vote en masse this year to push more representatives of our gameplay and lifestyle onto the CSM so maybe CCP will finally listen to our problems and suggestions seriously.

    Additionally, the serious talk of drilling platforms replacing POSes within the next year in accordance with the roadmap demands that lowsec players from both FW and the larger lowsec alliances be involved deeply with these mechanics because....

    The drilling platform changes effect both FW and non-FW lowsec alliance. They both derive content and income over those moon towers. I think that using current citadel mechanics, mostly in the way vulnerability timers work, is complete **** frankly. It takes the timezone defense to obscene levels. At least right now you can strontkite if a tower is going to have an unfavorable timer for reinforce. There's no ability to strontkite on citadels without keeping a minimum amount of DPS required to pause the timer until the reinforce cycle is favorable to you.

    In general I really feel like current citadel mechanics being brought to the moon mining area is the single biggest threat to lowsec, for the reasons I explained above.

    Quote:
    You mentioned increasing LP payout for faction militias for killing an opposing faction's player. Are there any other LP buffs that you would be behind? How do you feel about a faction at Tier 1 receiving 50% of their normal payout as it currently stands?


    FW was never intended to be a PvE-centric system. It was designed as a PVP system with PVE incentives. I am behind increasing pvp interactions by adjusting FW LP payouts for PVP activities, but not PVE.

    I appreciate your input obviously on all of my ideas.

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ELITE PVP, WHADDUP