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  • Date of Birth: 2009-11-26 05:21
  • First Forum Visit: 2012-04-24 01:53
  • Number of Posts: 471
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Jonn Duune

Security Status -0.7
  • A Series of Unlikely Explosions Member since

Last 20 Posts

  • If you are a WH PvP alliance/corp facing eviction, WH NATO can help in EVE Gameplay Center

    Henry Tesero wrote:
    <--paranoid posting alt

    So is this still a thing?

    Just been having some fun in Spectre Fleets lately, was wondering if there was a similar thing for Wormholes. Can't tell you how many times as a solo pilot I come across some juicy rattlesnakes or marauders running sites that I'd love to be able to batphone someone for help taking them down.

    I like having my independence in my own corp so I can do what I want when I want, and everything in my hole belongs to me, but if there was some kind of NPSI organization or even a larger alliance my corp could join, it would be a nice thing to have similarly minded allies to call on for roams/larger fights/home defense etc...



    As a spectre FC, and long time wormhole resident... they're two different things.

  • Hunting for J155008 in EVE Gameplay Center

    Sequester Risalo wrote:
    Areale wrote:
    I am looking for this woemhole.


    Woe is me. I lost my wormhole.


    He's moving back into his woem (womb). From whence he came.

  • Best dread for C5/C6 in EVE Gameplay Center

    Resnar Ash-carrier wrote:
    As title say, what could be the best dread to run c5/c6 site, I plan to setup 1 HAW dread and 1 Siege gun dread but don't know the right racial to train for


    Please link the jtag and effect of your system, and I will provide you with example dreads and fittings.

  • WTS JF Pilot (Amarr) in EVE Marketplace

    6b offer, firm.

  • WTB Phoenix or Nag Pilot in EVE Marketplace

    Must have jump skills, ability to use cap mods.

    No other utility needed.

  • Quantum Flux Generators change in EVE Gameplay Center

    Schematii wrote:
    If nobody wants to use QFGs in their space as a military upgrade, can it become a strategic upgrade instead?
    The main purpose of QFGs is to open wormholes in a system, and because it requires a ratting system to allow a QFG to be used, nobody wants them, CCP please change them so they are a strategic upgrade instead of a military upgrade


    No. Any structure that alters the chance of a wormhole spawning is bad, and should be removed from this game.

  • WTB Frig-Cruiser Skilled PVP pilot 20-30mil sp in EVE Marketplace

    Orange Jews

    Basically skilled to be a solid frig/dessie pilot in all 4 races, with drone skills, short skill train into rattlesnakes. also flies t2 haulers as needed

  • WH c4/c5 which Maraduer is the best? in EVE Gameplay Center

    Soldier Forrester wrote:
    C5 Paladin > Vargur > Golem > Kronos
    C4 Paladin > Rattlesnake = Golem > Vargur > Kronos



    I'd argue the golem is better than the vargur in c5 space as well, still because of range application

  • Need advice regarding highclass wormhole PvE (C5) in EVE Gameplay Center

    Apex Bex wrote:
    Ricky lokeyy wrote:
    Doesn't take 3 rr nest, just 2


    I know, but OP said he had 3 characters.


    In pairs, sneks are better than nestors, above 3 nestors are better.

  • Regarding scanning in EVE Gameplay Center

    Jack Miton wrote:
    If you get astrometrics to 4 and the support stills to 3, you can scan out any sig in a WH so certainly should be able to in HS.


    This is not true, sleeper caches will not be scannable with this level of skill, unless you are very lucky. You need to have at least 4s across the board, if not astrometrics itself to 5 to scan these down.

  • K162, Worth Checking? in EVE Gameplay Center

    Jest Chorus wrote:
    Hello fellow hole dwellers,
    I'm looking for a C1 or C2 hole to move into for a while, I'v been coming across lot of K162 holes while looking for a c1 or c2 is it worth checking the J-Space or is it more then likely occupied and active there for not ideal for me to move into?

    Also i been reading alot on the K162 holes and everyone seems to have a different opinion of how the spawn and when. if someone has any solid info on them for me to read that would be great as well.



    The sig ID K162 ALWAYS refers to the out signature of a wormhole spawn, it won't tell you any more info there. Jack Milton is correct in how to do a quick ID of the wormhole for what you're looking for. But to be honest, your best bet is to straight dive into a wormhole and start scanning its chain, you are much more likely to find what you are looking for.

    websites such as Anoik.is will give you detailed information on every system you jump into, including it's associated statics and then you can start trying to narrow down your search from there.

  • Looking for other Alpha pilots in EVE Gameplay Center

    Good luck!

    Let me post something here for you Biomass WH wiki

  • [WH&Beyond] Biomass Party, the best party in J-space! in EVE Corporations, Alliances and Organizations Center

    This group is Biomass Party, we are a diving and PVP oriented corp living in WH space. In time, our goal is to build a corp known for coming out of nowhere, hitting hard, and running away. Maybe you can eve say we'll be the cheap-shotters of eve, I don't know. Most certainly, good times will be had, content will be generated, and salt will flow. 3 goals we have in mind for this corp, off the charts fun, off the charts kills, and the dankest of memes. Heck, even our CEO is a walking meme, but then again, that's the fun part of eve, is knowing the narrative.

    Interested in learning more? So come check us out in our corporate public recruitment channel: Human Waste Disposal. Additional details below, if you want to know more!

    So we do have some things we are looking for in pilots in our corporation, but we're flexible if you show the spirit and attitude we want. Along with great teamwork skills, we value pilots that don't wait for content to come to them, living in wormhole space is very boring if you aren't actively looking for things to do, so please keep that in mind. Down to earth people, who can also laugh at themselves, as well as life circumstances are also what we want, we're not a corp of killboard warriors, or ping-activists, we're a group of people playing together to give everyone good times and good content. Must be willing to travel around eve though, there will be not that many groups who will see as much of New Eden as we will when we get going, I'll promise you that. And one way or another, there will be explosions, but we will be fighting hard to make sure it's not us exploding. Now check out our bullet point list below of what we want and what we offer to help you figure things out.

    What we offer:
    - Experienced pilots, tons of skill, training, educational resources, team player attitude.
    - Good atmosphere, we're not going to freak out on you for making a mistake (unless you accidentally unanchor our fortizar or something... perhaps)
    - Simple, straightforward doctrines and ship fittings to get us functioning on the same page for PVP
    - Non-standard fleet tactics, spicing up the meta.

    What we want:
    - Ideally characters with at least 15 million sp (this is negotiable, depending on experience/drive/attitude)
    - The ability to fly at LEAST 1 ship with a covert ops cloaking device (Astero, Bombers, Recons, T3 Cruisers)
    - Someone with at least a bit of PVP experience, or a desire to kill things.
    - Team players that want to pull some weight (the more people pull, the less work everyone has to do)
    - Indy players are more than welcome, especially if they like getting a bit bloody from time to time

  • When do WH open on the other side in EVE Gameplay Center

    From what I know, it works like this:

    1) A wormhole spawns new, and an invisible timer starts counting down with a range of 1-4 hours (stacked more towards the 4hr).
    2) If you scan, warp to the wormhole, and do ANYTHING but jump, the wormhole will continue not to have spawned on the otherside (unless the timer has already reached zero)
    3) If the WH timer expires, or someone jumps the wormhole, the other side spawns.

  • Forming the Strategic Cruiser Focus Group in EVE Technology and Research Center

    My name is Jonn Duune and I've been using t3cs since about 2010. I have several characters that are perfectly skilled t3c pilots, across all 4 races. I have used them in every role that they are capable of, from hunters, dps boats, EWAR, logistics in solo, small and medium gang PVP experiences. I have also used t3cs in PVE in nullsec and wormhole space, and understand how they work. In the utility roles, i have used jamgus (shield and armour), neut legions, covops scanners of all 4 t3cs, and have a very broad variety of experiences.

    Also with experience in wormhole space is quite extensive, as I have lived in c2 through c6 space, and as a FC in spectre, I routinely fly, or fly with t3cs in a broad variety of engagements throughout eve.

    I have connections to newbros who have just started the game, giving the ability to understand how t3cs feel from your newest players to vets such as myself.

    You can see on my main, Jonn Duune, the times I've used t3cs, everything from links boats, to hunters, to small fleet, and i think i'd make a good impact on trying to bring t3cs in line with where they're desired to be in game.

  • If you are a WH PvP alliance/corp facing eviction, WH NATO can help in EVE Gameplay Center

    Falkenberg Roenning wrote:
    Nothing wrong with evictions per say. This thread just boils down to 3 words and game mechanics. I quote OP "without just cause" So basically OP want to define and police "just" in low class j-space. Speaking on behalf of myself, thank you but no thank you.
    Listen to what Jack and Seraph actually write, the real implications of staging an eviction will take care of the rest.

    Cliff notes:

    It's not cool to remove someone from j-space just for the lulz, we need all the activity we can get. But I don't see the point of adding more layers of politics to wormhole living.



    I actually think this is a good idea. WH NATO has basically said that if there's an unfair eviction in process, they'll try to make it fair. This to me is GF material

  • Wormhole jumping bug... known? in EVE Gameplay Center

    Terrorfrodo wrote:
    Jonn Duune wrote:
    There's a very simple reason for this, and this is a known WH issue for years.

    Where the WH appears is not where the signature is.

    Wow, you managed to reply to a week-old post without reading it. He specifically said it's not about that issue since he was at 0m from the wormhole in the overview.


    ---P.P.S. - I was also getting an error earlier when trying to deploy a medium mobile warp disruptor on a C2 to HS hole. Overview had me at 7000m from the hole and when trying to deploy from cargo, I was getting a "Can't deploy within 5000m of a signature" type error. Is my hole broken? o.O---



    Soel Reit answered the first part, i answered the PPS... reeding iz hard.

  • Call to Arms! in EVE Communication Center

    Choose me for the meme potential. i bring dank MJD skills.

  • Soloing C3/C4 sites in a Golem (Fit Help) in EVE Gameplay Center

    SharpestBanana wrote:

    This cant break the RR on the frontier barracks can it? Im running 980 missile dps and it takes a little while. Also NOS dont work on sleepers as far as i have tested?


    NOSes should work on sleepers unless something has changed.

  • Soloing C3/C4 sites in a Golem (Fit Help) in EVE Gameplay Center

    This is how you fit a golem:
    [Golem, c4]

    Caldari Navy Ballistic Control System
    Caldari Navy Ballistic Control System
    Capacitor Flux Coil II
    Capacitor Flux Coil II

    Gist X-Type X-Large Shield Booster
    Pith X-Type Shield Boost Amplifier
    Adaptive Invulnerability Field II
    Adaptive Invulnerability Field II
    Cap Recharger II
    Target Painter II
    Large Micro Jump Drive

    Cruise Missile Launcher II, Nova Fury Cruise Missile
    Cruise Missile Launcher II, Nova Fury Cruise Missile
    Cruise Missile Launcher II, Nova Fury Cruise Missile
    Cruise Missile Launcher II, Nova Fury Cruise Missile
    Bastion Module I
    Imperial Navy Large EMP Smartbomb
    Heavy Ghoul Compact Energy Nosferatu
    Corpum B-Type Medium Energy Nosferatu

    Large Capacitor Control Circuit II
    Large Capacitor Control Circuit II

    Hobgoblin II x5

    +30Gj/s cap stable with NOS. Smartbomb for orbiting frigs, DLA not needed, only use the drones on cruisers and close battleships, has painter to help applying to cruisers, MJD for escape plan, and absolutely no need to use cap boosters (this is a BAAAD idea)

    EDIT:: Important Stats:
    (Max Skills)
    DPS: 928 (779 missiles, 99 drones, 50 smartbomb)
    Tank: 2137 ehp/s
    Resists: 64/78/81/82

    This should be fine for most C4 sites (some of the data/relic will be tough)

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My name is Jonn Duune, and I wholeheartedly support the message posted above.