Major Trant wrote:
This is so confusing. A higher tier skill simply requires more SP to reach each level, thus takes longer to train it. Memphis' explanation is correct.
As I stated in my last post from a practical perspective Memphis and you are correct, higher tier skills require more SP so they take longer to train. How much longer they take to train is determined by a training time multiplier. Ignoring the character side of the equation since this topic is about training time multipliers and move on to the skills themselves.
At the core level all skills in EvE require the same amount of SP to advance from level 0 to level 1, the same amount of SP to advance from level 1 to level 2 etc until we get to level 5. As we move on I want to use the remote armor repair systems and the capitol remote armor repair systems skills as the examples.
If they both have the same basic SP requirements why does it take longer to train the capitol skill? The answer is that training time multiplier that both you and Memphis insist does not exist, you know that training time multiplier listed in the show info dialog of every skill in the game so some math.
If BSP = base SP needed for advancement from one level to the next we get these.
Remote skill is BSP x 2 = SP needed to advance because remote armor rep has a 2x training time multiplier.
Capitol remote is BSP x 10 = SP needed to advance because the cap skill has a 10x training time multiplier.
This system is elegant, extremely flexible and yet it requires an absolute minimum of database space to make it all work.
Instead of storing values for each of the 5 levels and for every skill in the game each skill only needs to store the training time multiplier. If they want to slow down or speed up training game wide and for all skills instead of having to change thousands of entries they only have to change one.