EVE Forums

 
Capture Portrait
  • Date of Birth: 2007-03-20 20:59
  • First Forum Visit: 2011-10-07 14:24
  • Number of Posts: 17
  • Bounty: 0 ISK
  • Likes Received: 24

Kah'Roor

Security Status 5.0
  • Mercenary Coalition Training Academy Member since
  • Mercenary Academy Member since

Last 20 Posts

  • ♥ Manfred Sideous ♥ for ♥[CSM 10]♥ in Council of Stellar Management

    +3 votes from one of the Curse friends.

    http://fukung.net/v/36323/0c413ceb60819f99dcc046b02c85b30e.jpg - new bros welcomed to Curse

  • Dev Blog: Long-Distance Travel Changes Inbound in EVE Information Center

    Nazri al Mahdi wrote:
    Kah'Roor wrote:
    Nazri al Mahdi wrote:
    Kalissis wrote:


    So what you are saying is that you dont have anyone else doing some of the "workload", see you are playing eve wrong. if you do 8 hours logistics, why dont you do something fun instead? Like RvB fleets! Let someone competent do the not so fun things as you say it.

    And yes, goons for example have a T1 doctrine they fly, so NULL will use T1 more, NULL will adopt. And logistics should be "per player" and not loaded to someone alone for the whole 10k Players allinace, because see whats the point in not having fun in EVE. If you dont have fun, as I said before, you are doing it wrong.


    I am having fun with what remains of my week after logistics is done. After this change, logistics will never be done. I can adapt by finding about 7 other players who each have 4+ accounts (or they'd be overloaded), but if I had that many players who have that many accounts I would not be one of the smaller groups this change is supposed to be helping.

    Weren't you quitting? Oh well, welcome back. I knew you could adapt and thrive.


    How can I possibly argue with one who has such astute reading comprehension?

    Oh wait, it doesn't take any to troll.

    But to clarify, I said I will unsub in the unlikely event the JF range nerf happens as specified. My "-8 subs" will wait until then.

    You're correct sir. Bye again.

  • Dev Blog: Long-Distance Travel Changes Inbound in EVE Information Center

    Nazri al Mahdi wrote:
    Kalissis wrote:


    So what you are saying is that you dont have anyone else doing some of the "workload", see you are playing eve wrong. if you do 8 hours logistics, why dont you do something fun instead? Like RvB fleets! Let someone competent do the not so fun things as you say it.

    And yes, goons for example have a T1 doctrine they fly, so NULL will use T1 more, NULL will adopt. And logistics should be "per player" and not loaded to someone alone for the whole 10k Players allinace, because see whats the point in not having fun in EVE. If you dont have fun, as I said before, you are doing it wrong.


    I am having fun with what remains of my week after logistics is done. After this change, logistics will never be done. I can adapt by finding about 7 other players who each have 4+ accounts (or they'd be overloaded), but if I had that many players who have that many accounts I would not be one of the smaller groups this change is supposed to be helping.

    Weren't you quitting? Oh well, welcome back. I knew you could adapt and thrive.

  • Dev Blog: Long-Distance Travel Changes Inbound in EVE Information Center

    Nazri al Mahdi wrote:
    Sral TBear wrote:
    Remember how you did it the old days, this will be just like that. So the game is not evolving, its actualy rolling back Question

    Eve is a sandbox, you just have to adapt. Well i have done that since 2005, but i cant adapt to get more RL time to play the game Sad

    Ha ha cap pilot tears are the best tears. Ya proberbly, but stil sux to loose the one asset we had so we could live in 0.0 as a small corpWhat?

    Again, i have been changing play style since 2005, every hick up, every "awsome" change, in general they have not toutched the one thing i cant do anything about, RL time to play the game. Over the years they actualy made it a tad easyer. I will wait and se, but these changes might be that one magical drop in the glassRoll

    Kinda sux getting a felling about being forced out of a game because i want to keep a RL to. (Im a semi old fart with family and a job)Straight





    This exactly. These changes do not make it harder for me to play - they make it impossible. I will unsub over the JF nerf because I have no choice.

    Those suggesting we produce locally in 0.0 or use blockade runners are ignorance incarnate, dancing around on stilts wearing clown costumes.

    Bye... I miss you already.

  • Dev Blog: Long-Distance Travel Changes Inbound in EVE Information Center

    Nazri al Mahdi wrote:
    Kah'Roor wrote:
    The point is to open up local production. Just saying.


    If you lived in null you would know why local production without importing those materials that are very rare in nullsec is completely impossible - as in, basic minerals found in almost every item are nearly absent from all of 0.0. They need to make local production in 0.0 possible about 1 year before making transport impossible*.


    * - transport is still possible if you live within 10-20ly of empire. I live something around 50 from empire, which requires 28 cynos to reach from the nearest empire system if jf are limited to 5ly, and doing so only through station systems is impossible.

    I live in Curse so it is in null....sorta

  • Dev Blog: Long-Distance Travel Changes Inbound in EVE Information Center

    MASSADEATH wrote:
    You have to change your mind sets....

    you wont be flitting across the galaxy to "deploy" anymore like we have been.... we will be engaged in long term local conflicts with border regions... against enemies who have a vested interest in those areas... you will not be able to hold vast areas anymore..thats the whole point...so dont get your knickers in a knot about supplying far off places.... cause the map will change... the mechanics will support what it can support...current areas of control will change....

    YOU WILL BE DOING EVERYTHING IN A LOCAL SENSE


    what happens across eve wont matter...cause your ability to deploy there quickly will be limited...what does matter is working with allies to set up timers and fleets to draw your enemies into "choices"... defend...split fleets....or stay...move....use JFB(jump fatigue bait) ..the possibilities are endless...use gates? or risk more jump fatigue....

    and hopefully it will have a side effect of decentralizing JITA as well....since many tears seem to be coming from haulers who have it easy in the current jump mechanics....

    ohh and if the goons keep unsubbing..we can just walk in soon and take your goodies without any fights :) so keep up the tear hose goonies and CFC... its a wonderful day in eve when the goons on one hand are saying this is going to help us...and on the other hand the players who did not get the memo on how to talk on the forums..are crying they will unsub thier accounts...

    IMO this is a great small alliance win...(alliances that are mostly fixed in position) nomadic alliances of course that are cap heavy will have to come to realize that the galaxy has got much bigger and they will have to narrow their field of operations...

    PURE GOLD!!!!


    Confirm...minus the goon hate but your in Mordus so totally understandable.






  • Dev Blog: Long-Distance Travel Changes Inbound in EVE Information Center

    Nazri al Mahdi wrote:
    Kalissis wrote:
    Onictus wrote:
    Nazri al Mahdi wrote:
    Yuri Fedorov wrote:
    Lol people quitting eve over cap changes. Adapt and fly subcaps. Let's be happy the game is changing at all with all the threadnaught complaints in every single change CCP ever floats.

    If it already takes 8 hours a week for a logistics pilot to supply a corp in a JF, how long do you think that will take in a blockade runner?



    ...and god help you need a battleship.


    they just dont realize what EVE at its core is, its the most rewarding game out there, you can't have that kind of reward for doing nothing! If you like doing nothing and get nothing in return play something different.

    CCP is on spot whith this changes, hell make em even more!


    8 hours a week moving crap in a jump freighter equals nothing in what world? Only someone with no job and no life who plays EVE constantly would have such a skewed perspective.

    The point is to open up local production. Just saying.

  • Dev Blog: Long-Distance Travel Changes Inbound in EVE Information Center

    Nazri al Mahdi wrote:
    DNSBLACK wrote:


    Yes they do deserve you and why not give them some more of your sub money for a game that isn't out yet. What happen to the adapt or die and the HTFU. Has the current eve player base become so week. Nathan would be so sad right now watching eve players cry about the next challenge in eve. I guess you will enjoy the space WOW of SC. Plus can I have your stuff.


    I'm a logistics pilot. The "challenge" of making the game 10 times more tedious with no increase in fun factor is not one I care to take on. HTFU in this situation means standing up to the people turning the game to crap.

    People play games to escape boredom, not engorge themselves with it. Not that I expect a person incapable of spelling "weak" to understand this.

    The big deal isn't that he misspelled weak, its that he spelled the rest of them right.

  • Dev Blog: Long-Distance Travel Changes Inbound in EVE Information Center

    Sakura Nihil wrote:
    Dropping by the thread to toss my strong support behind these changes.

    Bottom line is this - the large number of fast-travel devices we have in-game makes it ridiculously easy to travel across EVE in a matter of minutes. It makes no sense as to why I can travel from Syndicate to Curse in minutes, locations on opposite ends of the game universe.

    By nerfing power projection, you substantially increase the cost of maintaining coalitions the likes of which we see today. Increased difficulty with logistics, substantial movement of heavy assets, etc. should encourage nullsec alliances to focus more on their home region(s), instead of adventuring around the cluster looking for any cap fight to drop a ton of supercaps onto.

    I realize that some of these changes might not stand the test of feedback to Phoebe (med clone pushback being the strongest from the looks of it), but I encourage the devs to keep pushing for these changes. A healthy nullsec is one vibrant with large numbers of alliances and coalitions, rather than one big blue donut. Even if you lose some subs in the process, as happened during past changes (like the Nano Nerf), keeping the game healthy is more important than catering to fickle subscribers.

    +1

    This

  • Dev Blog: Long-Distance Travel Changes Inbound in EVE Information Center

    This thread is awesome. I approve of the tears. The big null powers will be fine. The smaller groups will also be fine. Things change, we (as players) adapt. There was a time before jump freighters, capitals, jump bridges etc. They had empires then as well. The difference was those empires didn't coalesce into 2 powerhouses that could traverse the whole map in a couple minutes.

    Keep the faith ccp. Don't flinch now.

  • Dev Blog: Long-Distance Travel Changes Inbound in EVE Information Center

    uziel99 wrote:
    DNSBLACK wrote:
    Yuri Fedorov wrote:
    The fatigue thing is kinda interesting, but 5LY range is too short. If the current ranges are kept (or minor tweaks) this will be much better.


    5 LY perfect and a good starting point. I think It should be 0 but working back from 5 is doable


    No blops then. Puts you out of business.



    Finally, I can stop losing recons to tech 1 cruiser.....winning.

  • Dev Blog: Long-Distance Travel Changes Inbound in EVE Information Center

    Viceversa wrote:
    Kah'Roor wrote:
    Viceversa wrote:
    A simple conclusion.

    CCP doesn't want users to transport their cargoes to deeper and dangerous sites.
    and it will form a crucial barrier for small scaled dwellers at NPC null or low sec like Solitude or Aridia.

    Isn't it bit against what CCP has spoken?



    Your in a renter Alliance. I live in Curse. Please speak for me some more.

    Your region is cursed being unable to transport anything massively.

    Will the changes hurt me ...sure a little. Is it worth it to help the stagnant renter culture we have now.....yes.

  • Dev Blog: Long-Distance Travel Changes Inbound in EVE Information Center

    Viceversa wrote:
    A simple conclusion.

    CCP doesn't want users to transport their cargoes to deeper and dangerous sites.
    and it will form a crucial barrier for small scaled dwellers at NPC null or low sec like Solitude or Aridia.

    Isn't it bit against what CCP has spoken?



    Your in a renter Alliance. I live in Curse. Please speak for me some more.

  • Dev Blog: Long-Distance Travel Changes Inbound in EVE Information Center

    Gut check time for CCP. If your counting plus votes and minus votes add 1 to the plus column. Will the change hurt me a little logistically....probably. Is that pain worth it to help the game...yes. Will these changes help the game yes imo. When the changes were floated an intense discussion began on comms. 30+ players, many who don't bother to log on and play much, were actually excited about the future of the game for the first time in a long time.
    Keep the faith ccp, the burn down reset is needed and there are worse ways to start.

  • Trebor Daehdoow for CSM8 - The Proven Performer - http://bit.ly/vote-trebor in Council of Stellar Management

    he's preformed on me many times +1

  • Riverini for CSM7 - The EN24 Party is Here. in Council of Stellar Management

    +1 like. This should be hilarious. All the Mittens supporters (a group I number myself in) should be aware that Riverini can win the chairmanship. The vast majority of EVE players live in high sec, most detest the goons, and many realize that Null botting is rampant. With the platform of Evenews24, from which Riv has gained quite abit of notoriety, and a very good central issue, he will be a significant threat to unseat The Mittani.

  • Advice: So, what should be my next ship? in EVE Communication Center

    For new players definately the stealth bomber of whatever race they are. Hits BC and larger hard, cloaks, and is always useful as a scout.